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Merge pull request #12617 from samcake/punk
Fix shadow: other avatars casting shadow, graphics settings checkboxes & menu layout
This commit is contained in:
commit
5bd49ce9dc
5 changed files with 40 additions and 45 deletions
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@ -45,6 +45,9 @@
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#include "LocationBookmarks.h"
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#include "DeferredLightingEffect.h"
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#include "AmbientOcclusionEffect.h"
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#include "RenderShadowTask.h"
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#include "SpeechRecognizer.h"
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#endif
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@ -361,18 +364,6 @@ Menu::Menu() {
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// Developer menu ----------------------------------
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MenuWrapper* developerMenu = addMenu("Developer", "Developer");
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// Developer > Graphics
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MenuWrapper* graphicsOptionsMenu = developerMenu->addMenu("Render");
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action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::Shadows, 0, true);
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connect(action, &QAction::triggered, [action] {
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DependencyManager::get<DeferredLightingEffect>()->setShadowMapEnabled(action->isChecked());
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});
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action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::AmbientOcclusion, 0, false);
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connect(action, &QAction::triggered, [action] {
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DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(action->isChecked());
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});
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// Developer > UI >>>
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MenuWrapper* uiOptionsMenu = developerMenu->addMenu("UI");
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action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::DesktopTabletToToolbar, 0,
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@ -389,6 +380,36 @@ Menu::Menu() {
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// Developer > Render >>>
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MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
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action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, true);
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connect(action, &QAction::triggered, [action] {
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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if (renderConfig) {
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auto mainViewShadowTaskConfig = renderConfig->getConfig<RenderShadowTask>("RenderMainView.RenderShadowTask");
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if (mainViewShadowTaskConfig) {
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if (action->isChecked()) {
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mainViewShadowTaskConfig->setPreset("Enabled");
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} else {
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mainViewShadowTaskConfig->setPreset("None");
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}
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}
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}
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});
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action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion, 0, false);
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connect(action, &QAction::triggered, [action] {
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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if (renderConfig) {
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auto mainViewAmbientOcclusionConfig = renderConfig->getConfig<AmbientOcclusionEffect>("RenderMainView.AmbientOcclusion");
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if (mainViewAmbientOcclusionConfig) {
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if (action->isChecked()) {
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mainViewAmbientOcclusionConfig->setPreset("Enabled");
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} else {
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mainViewAmbientOcclusionConfig->setPreset("None");
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}
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}
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}
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});
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true);
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@ -205,7 +205,7 @@ namespace MenuOption {
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const QString DesktopTabletToToolbar = "Desktop Tablet Becomes Toolbar";
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const QString HMDTabletToToolbar = "HMD Tablet Becomes Toolbar";
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const QString Shadows = "Shadows";
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const QString AmbientOcclusion = "AmbientOcclusion";
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const QString AmbientOcclusion = "Ambient Occlusion";
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}
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#endif // hifi_Menu_h
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@ -1115,7 +1115,6 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
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void MyAvatar::setEnableMeshVisible(bool isEnabled) {
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_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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_skeletonModel->setCanCastShadow(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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}
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void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
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@ -1468,7 +1467,6 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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int skeletonModelChangeCount = _skeletonModelChangeCount;
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Avatar::setSkeletonModelURL(skeletonModelURL);
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_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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_skeletonModel->setCanCastShadow(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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_headBoneSet.clear();
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_cauterizationNeedsUpdate = true;
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@ -2043,8 +2041,8 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
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_attachmentModels[i]->setVisibleInScene(shouldDrawHead, qApp->getMain3DScene(),
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render::ItemKey::TAG_BITS_NONE, true);
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_attachmentModels[i]->setCanCastShadow(shouldDrawHead, qApp->getMain3DScene(),
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render::ItemKey::TAG_BITS_NONE, true);
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_attachmentModels[i]->setCanCastShadow(shouldDrawHead, qApp->getMain3DScene(),
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render::ItemKey::TAG_BITS_NONE, true);
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}
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}
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}
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@ -24,10 +24,6 @@
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#include "SnapshotAnimated.h"
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#include "UserActivityLogger.h"
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#include "AmbientOcclusionEffect.h"
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#include "AntialiasingEffect.h"
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#include "RenderShadowTask.h"
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void setupPreferences() {
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auto preferences = DependencyManager::get<Preferences>();
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auto nodeList = DependencyManager::get<NodeList>();
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@ -295,30 +291,6 @@ void setupPreferences() {
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}
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#endif
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{
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static const QString RENDER("Graphics");
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auto renderConfig = qApp->getRenderEngine()->getConfiguration();
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if (renderConfig) {
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auto mainViewAmbientOcclusionConfig = renderConfig->getConfig<AmbientOcclusionEffect>("RenderMainView.AmbientOcclusion");
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if (mainViewAmbientOcclusionConfig) {
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auto getter = [mainViewAmbientOcclusionConfig]()->QString { return mainViewAmbientOcclusionConfig->getPreset(); };
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auto setter = [mainViewAmbientOcclusionConfig](QString preset) { mainViewAmbientOcclusionConfig->setPreset(preset); };
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auto preference = new ComboBoxPreference(RENDER, "Ambient occlusion", getter, setter);
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preference->setItems(mainViewAmbientOcclusionConfig->getPresetList());
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preferences->addPreference(preference);
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}
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auto mainViewShadowConfig = renderConfig->getConfig<RenderShadowTask>("RenderMainView.RenderShadowTask");
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if (mainViewShadowConfig) {
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auto getter = [mainViewShadowConfig]()->QString { return mainViewShadowConfig->getPreset(); };
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auto setter = [mainViewShadowConfig](QString preset) { mainViewShadowConfig->setPreset(preset); };
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auto preference = new ComboBoxPreference(RENDER, "Shadows", getter, setter);
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preference->setItems(mainViewShadowConfig->getPresetList());
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preferences->addPreference(preference);
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}
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}
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}
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{
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static const QString NETWORKING("Networking");
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@ -33,6 +33,10 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
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{
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// SkeletonModels, and by extention Avatars, use Dual Quaternion skinning.
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_useDualQuaternionSkinning = true;
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// Avatars all cast shadow
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_canCastShadow = true;
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assert(_owningAvatar);
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}
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