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inital licensing fixes for JS headers
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12 changed files with 58 additions and 24 deletions
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//
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// addVoxelOnMouseClickExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/6/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Camera and Voxels class to implement
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// clicking on a voxel and adding a new voxel on the clicked on face
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function mousePressEvent(event) {
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//
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// audioBall.js
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// hifi
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// examples
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//
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// Created by Athanasios Gaitatzes on 2/10/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This script creates a particle in front of the user that stays in front of
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// the user's avatar as they move, and animates it's radius and color
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// in response to the audio intensity.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var sound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw");
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var CHANCE_OF_PLAYING_SOUND = 0.01;
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//
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// audioDeviceExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 3/22/14
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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// Copyright 2013 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Menu object
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var outputDevices = AudioDevice.getOutputDevices();
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var defaultOutputDevice = AudioDevice.getDefaultOutputDevice();
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//
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// bot.js
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// hifi
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// examples
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//
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// Created by Stephen Birarda on 2/20/14.
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// Modified by Philip on 3/3/14
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates an NPC avatar.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function getRandomFloat(min, max) {
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//
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// cameraExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/6/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Camera class
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var damping = 0.9;
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//
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// clipboardExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates use of the Clipboard class
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var selectedVoxel = { x: 0, y: 0, z: 0, s: 0 };
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//
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// collidingParticles.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 12/31/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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// Copyright 2013 High Fidelity, Inc.
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//
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// This is an example script that creates a couple particles, and sends them on a collision course.
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// One of the particles has a script that when it collides with another particle, it swaps colors with that particle.
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// The other particle has a script that when it collides with another particle it set's it's script to a suicide script.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var currentIteration = 0;
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//
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// controllerExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// initialize our triggers
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//
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// count.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 12/31/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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// Copyright 2013 High Fidelity, Inc. All rights reserved.
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//
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// This is an example script that runs in a loop and displays a counter to the log
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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var count = 0;
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//
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// crazylegs.js
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// hifi
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// examples
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//
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// Created by Andrzej Kapolka on 3/6/14.
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var FREQUENCY = 5.0;
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//
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// defaultScripts.js
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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// examples
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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Script.include("lookWithTouch.js");
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Script.include("editVoxels.js");
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Script.include("selectAudioDevice.js");
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//
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// editParticleExample.js
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// hifi
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// examples
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//
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// Created by Brad Hefta-Gaub on 12/31/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates creating and editing a particle
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var count = 0;
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var moveUntil = 2000;
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