From 5b62c9e83b1261146bf3edc292c36ab41c61a358 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Fri, 9 Jun 2017 10:45:04 -0700 Subject: [PATCH] try again to get forward not-looking-at-anyone gaze to work right --- interface/src/Application.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 4821b98e3f..890b5cb455 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -4126,13 +4126,13 @@ void Application::updateMyAvatarLookAtPosition() { } } else { // I am not looking at anyone else, so just look forward - if (isHMD) { - glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * - myAvatar->getHeadControllerPoseInSensorFrame().getMatrix(); + auto headPose = myAvatar->getHeadControllerPoseInSensorFrame(); + if (headPose.isValid()) { + glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * headPose.getMatrix(); lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE)); } else { lookAtSpot = myAvatar->getHead()->getEyePosition() + - (myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE)); + (myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE)); } }