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set the _lastFloorContactPoint
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@ -940,6 +940,7 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
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for (int i = 0; i < myCollisions.size(); ++i) {
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CollisionInfo* collision = myCollisions[i];
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applyHardCollision(collision->_penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
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_lastFloorContactPoint = collision->_contactPoint - collision->_penetration;
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}
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const float VOXEL_COLLISION_FREQUENCY = 0.5f;
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updateCollisionSound(myCollisions[0]->_penetration, deltaTime, VOXEL_COLLISION_FREQUENCY);
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