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fix warning
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@ -700,8 +700,6 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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return false;
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}
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const float UCHAR_TO_FLOAT = 1.0f / float(std::numeric_limits<unsigned char>::max());
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// for each face of cube texture
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for(int face=0; face < gpu::Texture::NUM_CUBE_FACES; face++) {
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