diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index a30ed648d8..45ae36a23b 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -533,7 +533,7 @@ void Application::paintGL() { // if the head would intersect the near clip plane, we must push the camera out glm::vec3 relativePosition = glm::inverse(_myCamera.getTargetRotation()) * (eyePosition - _myCamera.getTargetPosition()); - const float PUSHBACK_RADIUS = 0.01f; + const float PUSHBACK_RADIUS = 0.2f; float pushback = relativePosition.z + _myCamera.getNearClip() + _myAvatar->getScale() * PUSHBACK_RADIUS - _myCamera.getDistance(); if (pushback > 0.0f) {