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added tests for ConeRollerConstraint
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3 changed files with 215 additions and 29 deletions
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@ -9,12 +9,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <iostream> // adebug
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#include <glm/gtx/norm.hpp>
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#include "AngularConstraint.h"
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#include "SharedUtil.h"
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#include "StreamUtils.h" // adebug
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// helper function
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/// \param angle radian angle to be clamped within angleMin and angleMax
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@ -64,13 +62,13 @@ AngularConstraint* AngularConstraint::newAngularConstraint(const glm::vec3& minA
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} else if (numZeroes == 0) {
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// approximate the angular limits with a cone roller
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// we assume the roll is about z
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glm::vec3 middleAngles = 0.5f * (maxAngles - minAngles);
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glm::vec3 middleAngles = 0.5f * (maxAngles + minAngles);
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glm::quat yaw = glm::angleAxis(middleAngles[1], glm::vec3(0.0f, 1.0f, 0.0f));
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glm::quat pitch = glm::angleAxis(middleAngles[0], glm::vec3(1.0f, 0.0f, 0.0f));
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glm::vec3 coneAxis = pitch * yaw * glm::vec3(0.0f, 0.0f, 1.0f);
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// the coneAngle is half of the average range of the two non-roll rotations
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float coneAngle = 0.25f * (middleAngles[0] + middleAngles[1]);
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// the coneAngle is half the average range of the two non-roll rotations
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glm::vec3 range = maxAngles - minAngles;
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float coneAngle = 0.25f * (range[0] + range[1]);
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return new ConeRollerConstraint(coneAngle, coneAxis, minAngles.z, maxAngles.z);
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}
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return NULL;
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@ -102,7 +100,6 @@ bool HingeConstraint::applyTo(glm::quat& rotation) const {
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float sign = (glm::dot(glm::cross(_forwardAxis, forward), _rotationAxis) > 0.0f ? 1.0f : -1.0f);
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//float angle = sign * acos(glm::dot(forward, _forwardAxis) / length);
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float angle = sign * acos(glm::dot(forward, _forwardAxis));
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// std::cout << "adebug forward = " << forward << " _forwardAxis = " << _forwardAxis << " angle = " << angle << std::endl; // adebug
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glm::quat newRotation = glm::angleAxis(clampAngle(angle, _minAngle, _maxAngle), _rotationAxis);
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if (fabsf(1.0f - glm::dot(newRotation, rotation)) > EPSILON * EPSILON) {
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rotation = newRotation;
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@ -125,49 +122,53 @@ bool ConeRollerConstraint::applyTo(glm::quat& rotation) const {
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glm::vec3 rotatedAxis = rotation * _coneAxis;
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glm::vec3 perpAxis = glm::cross(rotatedAxis, _coneAxis);
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float perpAxisLength = glm::length(perpAxis);
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// enforce the cone
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float angle = acosf(glm::dot(rotatedAxis, _coneAxis));
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if (angle > _coneAngle && perpAxisLength > EPSILON) {
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if (perpAxisLength > EPSILON) {
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perpAxis /= perpAxisLength;
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rotation = glm::angleAxis(angle - _coneAngle, perpAxis) * rotation;
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rotatedAxis = rotation * _coneAxis;
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applied = true;
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// enforce the cone
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float angle = acosf(glm::dot(rotatedAxis, _coneAxis));
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if (angle > _coneAngle) {
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rotation = glm::angleAxis(angle - _coneAngle, perpAxis) * rotation;
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rotatedAxis = rotation * _coneAxis;
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applied = true;
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}
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}
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// enforce the roll
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if (perpAxisLength < EPSILON) {
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else {
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// the rotation is 100% roll
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// there is no obvious perp axis so we must pick one
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perpAxis = rotatedAxis;
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// find the first non-zero element:
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float value = 0.0f;
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float iValue = 0.0f;
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int i = 0;
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for (i = 0; i < 3; ++i) {
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if (fabsf(perpAxis[i]) > EPSILON) {
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value = perpAxis[i];
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iValue = perpAxis[i];
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break;
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}
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}
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assert(i != 3);
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// swap or negate the next element
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int j = (i + 1) % 3;
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float value2 = perpAxis[j];
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if (fabsf(value2 - value) > EPSILON) {
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perpAxis[i] = value2;
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perpAxis[j] = value;
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float jValue = perpAxis[j];
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if (fabsf(jValue - iValue) > EPSILON) {
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perpAxis[i] = jValue;
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perpAxis[j] = iValue;
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} else {
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perpAxis[i] = -value;
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perpAxis[i] = -iValue;
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}
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perpAxis = glm::cross(perpAxis, rotatedAxis);
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perpAxisLength = glm::length(perpAxis);
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assert(perpAxisLength > EPSILON);
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perpAxis /= perpAxisLength;
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}
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perpAxis /= perpAxisLength;
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glm::vec3 rotatedPerpAxis = rotation * perpAxis;
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float roll = angleBetween(rotatedPerpAxis, perpAxis);
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// measure the roll
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// NOTE: perpAxis is perpendicular to both _coneAxis and rotatedConeAxis, so we can
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// rotate it again and we'll end up with an something that has only been rolled.
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glm::vec3 rolledPerpAxis = rotation * perpAxis;
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float sign = glm::dot(rotatedAxis, glm::cross(perpAxis, rolledPerpAxis)) > 0.0f ? 1.0f : -1.0f;
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float roll = sign * angleBetween(rolledPerpAxis, perpAxis);
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if (roll < _minRoll || roll > _maxRoll) {
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float newRoll = clampAngle(roll, _minRoll, _maxRoll);
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rotation = glm::angleAxis(newRoll - roll, rotatedAxis) * rotation;
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float clampedRoll = clampAngle(roll, _minRoll, _maxRoll);
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rotation = glm::angleAxis(clampedRoll - roll, rotatedAxis) * rotation;
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applied = true;
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}
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return applied;
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@ -284,8 +284,191 @@ void AngularConstraintTests::testHingeConstraint() {
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}
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void AngularConstraintTests::testConeRollerConstraint() {
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float minAngleX = -PI / 5.0f;
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float minAngleY = -PI / 5.0f;
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float minAngleZ = -PI / 8.0f;
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float maxAngleX = PI / 4.0f;
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float maxAngleY = PI / 3.0f;
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float maxAngleZ = PI / 4.0f;
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glm::vec3 minAngles(minAngleX, minAngleY, minAngleZ);
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glm::vec3 maxAngles(maxAngleX, maxAngleY, maxAngleZ);
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AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles);
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float expectedConeAngle = 0.25 * (maxAngleX - minAngleX + maxAngleY - minAngleY);
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glm::vec3 middleAngles = 0.5f * (maxAngles + minAngles);
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glm::quat yaw = glm::angleAxis(middleAngles[1], glm::vec3(0.0f, 1.0f, 0.0f));
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glm::quat pitch = glm::angleAxis(middleAngles[0], glm::vec3(1.0f, 0.0f, 0.0f));
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glm::vec3 expectedConeAxis = pitch * yaw * glm::vec3(0.0f, 0.0f, 1.0f);
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glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
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glm::vec3 perpAxis = glm::normalize(xAxis - glm::dot(xAxis, expectedConeAxis) * expectedConeAxis);
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if (!c) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: newAngularConstraint() should make a constraint" << std::endl;
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}
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{ // test in middle of constraint
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glm::vec3 angles(PI/20.0f, 0.0f, PI/10.0f);
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glm::quat rotation(angles);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not applyTo()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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float deltaAngle = 0.001f;
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{ // test just inside edge of cone
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glm::quat rotation = glm::angleAxis(expectedConeAngle - deltaAngle, perpAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not applyTo()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just outside edge of cone
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glm::quat rotation = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should applyTo()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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}
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{ // test just inside min edge of roll
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glm::quat rotation = glm::angleAxis(minAngleZ + deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not applyTo()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just inside max edge of roll
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glm::quat rotation = glm::angleAxis(maxAngleZ - deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not applyTo()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just outside min edge of roll
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glm::quat rotation = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should applyTo()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngleZ, expectedConeAxis);
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test just outside max edge of roll
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glm::quat rotation = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should applyTo()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngleZ, expectedConeAxis);
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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deltaAngle = 0.25f * expectedConeAngle;
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{ // test far outside cone and min roll
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glm::quat roll = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
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glm::quat pitchYaw = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
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glm::quat rotation = pitchYaw * roll;
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should applyTo()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRoll = glm::angleAxis(minAngleZ, expectedConeAxis);
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glm::quat expectedPitchYaw = glm::angleAxis(expectedConeAngle, perpAxis);
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glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test far outside cone and max roll
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glm::quat roll = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
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glm::quat pitchYaw = glm::angleAxis(- expectedConeAngle - deltaAngle, perpAxis);
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glm::quat rotation = pitchYaw * roll;
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glm::quat newRotation = rotation;
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bool constrained = c->applyTo(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should applyTo()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRoll = glm::angleAxis(maxAngleZ, expectedConeAxis);
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glm::quat expectedPitchYaw = glm::angleAxis(- expectedConeAngle, perpAxis);
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glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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}
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void AngularConstraintTests::runAllTests() {
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testHingeConstraint();
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testConeRollerConstraint();
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}
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@ -8,9 +8,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AngularConstraintTests.h"
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#include "MovingPercentileTests.h"
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int main(int argc, char** argv) {
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MovingPercentileTests::runAllTests();
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AngularConstraintTests::runAllTests();
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return 0;
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}
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