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try again: move stuff around in ~Application
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parent
37be7251fe
commit
589077bce6
1 changed files with 14 additions and 14 deletions
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@ -523,13 +523,21 @@ void Application::aboutToQuit() {
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}
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}
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void Application::cleanupBeforeQuit() {
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void Application::cleanupBeforeQuit() {
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// make sure we don't call the idle timer any more
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delete idleTimer;
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// save state
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QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
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QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection);
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_settingsThread.quit();
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_settingsThread.quit();
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saveSettings();
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saveSettings();
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_window->saveGeometry();
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// TODO: now that this is in cleanupBeforeQuit do we really need it to stop and force
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// TODO: now that this is in cleanupBeforeQuit do we really need it to stop and force
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// an event loop to send the packet?
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// an event loop to send the packet?
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UserActivityLogger::getInstance().close();
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UserActivityLogger::getInstance().close();
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// let the avatar mixer know we're out
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MyAvatar::sendKillAvatar();
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// stop the AudioClient
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// stop the AudioClient
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(),
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@ -540,13 +548,12 @@ void Application::cleanupBeforeQuit() {
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}
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}
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Application::~Application() {
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Application::~Application() {
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_window->saveGeometry();
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EntityTree* tree = _entities.getTree();
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tree->lockForWrite();
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// make sure we don't call the idle timer any more
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_entities.getTree()->setSimulation(NULL);
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delete idleTimer;
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tree->unlock();
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// let the avatar mixer know we're out
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qInstallMessageHandler(NULL);
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MyAvatar::sendKillAvatar();
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// ask the datagram processing thread to quit and wait until it is done
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// ask the datagram processing thread to quit and wait until it is done
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_nodeThread->quit();
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_nodeThread->quit();
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@ -565,13 +572,6 @@ Application::~Application() {
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::destroy<GeometryCache>();
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DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<SoundCache>();
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DependencyManager::destroy<SoundCache>();
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EntityTree* tree = _entities.getTree();
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tree->lockForWrite();
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_entities.getTree()->setSimulation(NULL);
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tree->unlock();
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qInstallMessageHandler(NULL);
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}
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}
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void Application::initializeGL() {
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void Application::initializeGL() {
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