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Fixing warnings
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1eb4acf815
commit
5827993125
2 changed files with 1 additions and 5 deletions
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@ -491,7 +491,6 @@ void RenderDeferredLocals::run(const render::SceneContextPointer& sceneContext,
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auto eyePoint = viewFrustum.getPosition();
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auto eyePoint = viewFrustum.getPosition();
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float nearRadius = glm::distance(eyePoint, viewFrustum.getNearTopLeft());
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float nearRadius = glm::distance(eyePoint, viewFrustum.getNearTopLeft());
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float nearClip = 1.01f * viewFrustum.getNearClip();
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auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
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auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();
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@ -137,9 +137,7 @@ void SubsurfaceScattering::configure(const Config& config) {
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void SubsurfaceScattering::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Outputs& outputs) {
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void SubsurfaceScattering::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Outputs& outputs) {
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assert(renderContext->args);
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assert(renderContext->args);
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assert(renderContext->args->hasViewFrustum());
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assert(renderContext->args->hasViewFrustum());
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RenderArgs* args = renderContext->args;
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if (!_scatteringResource->getScatteringTable()) {
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if (!_scatteringResource->getScatteringTable()) {
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_scatteringResource->generateScatteringTable(renderContext->args);
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_scatteringResource->generateScatteringTable(renderContext->args);
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}
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}
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@ -510,7 +508,6 @@ void DebugSubsurfaceScattering::run(const render::SceneContextPointer& sceneCont
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auto& frameTransform = inputs.get0();
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auto& frameTransform = inputs.get0();
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auto& lightingModel = inputs.get1();
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auto& curvatureFramebuffer = inputs.get2();
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auto& curvatureFramebuffer = inputs.get2();
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auto& diffusedFramebuffer = inputs.get3();
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auto& diffusedFramebuffer = inputs.get3();
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auto& scatteringResource = inputs.get4();
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auto& scatteringResource = inputs.get4();
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