Fixing warnings

This commit is contained in:
samcake 2016-07-07 16:30:10 -07:00
parent 1eb4acf815
commit 5827993125
2 changed files with 1 additions and 5 deletions

View file

@ -491,7 +491,6 @@ void RenderDeferredLocals::run(const render::SceneContextPointer& sceneContext,
auto eyePoint = viewFrustum.getPosition();
float nearRadius = glm::distance(eyePoint, viewFrustum.getNearTopLeft());
float nearClip = 1.01f * viewFrustum.getNearClip();
auto deferredLightingEffect = DependencyManager::get<DeferredLightingEffect>();

View file

@ -137,9 +137,7 @@ void SubsurfaceScattering::configure(const Config& config) {
void SubsurfaceScattering::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, Outputs& outputs) {
assert(renderContext->args);
assert(renderContext->args->hasViewFrustum());
RenderArgs* args = renderContext->args;
if (!_scatteringResource->getScatteringTable()) {
_scatteringResource->generateScatteringTable(renderContext->args);
}
@ -510,7 +508,6 @@ void DebugSubsurfaceScattering::run(const render::SceneContextPointer& sceneCont
auto& frameTransform = inputs.get0();
auto& lightingModel = inputs.get1();
auto& curvatureFramebuffer = inputs.get2();
auto& diffusedFramebuffer = inputs.get3();
auto& scatteringResource = inputs.get4();