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Fixing some merge issues
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parent
8f8bda327c
commit
5818805931
2 changed files with 4 additions and 6 deletions
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@ -99,7 +99,6 @@
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#include <UserActivityLogger.h>
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#include <UUID.h>
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#include <VrMenu.h>
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#include <ui/ApplicationOverlayCompositor.h>
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#include "Application.h"
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#include "AudioClient.h"
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@ -2369,13 +2368,11 @@ void Application::cameraMenuChanged() {
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}
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}
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#if 0
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void Application::rotationModeChanged() {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
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_myAvatar->setHeadPitch(0);
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}
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}
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#endif
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void Application::updateCamera(float deltaTime) {
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PerformanceTimer perfTimer("updateCamera");
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@ -3282,8 +3279,7 @@ namespace render {
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}
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}
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void Application::displaySide(RenderArgs* renderArgs, const Camera& theCamera, bool selfAvatarOnly, bool billboard) {
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void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly, bool billboard) {
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activeRenderingThread = QThread::currentThread();
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PROFILE_RANGE(__FUNCTION__);
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PerformanceTimer perfTimer("display");
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@ -4747,7 +4743,7 @@ mat4 Application::getEyePose(int eye) const {
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mat4 Application::getHeadPose() const {
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if (isHMDMode()) {
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return OculusManager::getHeadPose();
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return getActiveDisplayPlugin()->getHeadPose();
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}
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return mat4();
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}
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@ -771,6 +771,7 @@ void SkeletonModel::resetShapePositionsToDefaultPose() {
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void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
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const int BALL_SUBDIVISIONS = 10;
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#if 0
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if (_shapes.isEmpty()) {
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// the bounding shape has not been propery computed
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// so no need to render it
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@ -801,6 +802,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
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Avatar::renderJointConnectingCone( origin, axis, _boundingShape.getRadius(), _boundingShape.getRadius(), glm::vec4(0.6f, 0.8f, 0.6f, alpha));
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glPopMatrix();
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#endif
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}
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bool SkeletonModel::hasSkeleton() {
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