Fixing some merge issues

This commit is contained in:
Brad Davis 2015-06-23 17:34:44 -07:00
parent 8f8bda327c
commit 5818805931
2 changed files with 4 additions and 6 deletions

View file

@ -99,7 +99,6 @@
#include <UserActivityLogger.h>
#include <UUID.h>
#include <VrMenu.h>
#include <ui/ApplicationOverlayCompositor.h>
#include "Application.h"
#include "AudioClient.h"
@ -2369,13 +2368,11 @@ void Application::cameraMenuChanged() {
}
}
#if 0
void Application::rotationModeChanged() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myAvatar->setHeadPitch(0);
}
}
#endif
void Application::updateCamera(float deltaTime) {
PerformanceTimer perfTimer("updateCamera");
@ -3282,8 +3279,7 @@ namespace render {
}
}
void Application::displaySide(RenderArgs* renderArgs, const Camera& theCamera, bool selfAvatarOnly, bool billboard) {
void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool selfAvatarOnly, bool billboard) {
activeRenderingThread = QThread::currentThread();
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("display");
@ -4747,7 +4743,7 @@ mat4 Application::getEyePose(int eye) const {
mat4 Application::getHeadPose() const {
if (isHMDMode()) {
return OculusManager::getHeadPose();
return getActiveDisplayPlugin()->getHeadPose();
}
return mat4();
}

View file

@ -771,6 +771,7 @@ void SkeletonModel::resetShapePositionsToDefaultPose() {
void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
const int BALL_SUBDIVISIONS = 10;
#if 0
if (_shapes.isEmpty()) {
// the bounding shape has not been propery computed
// so no need to render it
@ -801,6 +802,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
Avatar::renderJointConnectingCone( origin, axis, _boundingShape.getRadius(), _boundingShape.getRadius(), glm::vec4(0.6f, 0.8f, 0.6f, alpha));
glPopMatrix();
#endif
}
bool SkeletonModel::hasSkeleton() {