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https://github.com/lubosz/overte.git
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Make static control packets class members
This commit is contained in:
parent
769a29332c
commit
573d5898cc
2 changed files with 65 additions and 59 deletions
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@ -45,6 +45,20 @@ Connection::Connection(Socket* parentSocket, HifiSockAddr destination, std::uniq
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// set the initial RTT and flow window size on congestion control object
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// set the initial RTT and flow window size on congestion control object
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_congestionControl->setRTT(_rtt);
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_congestionControl->setRTT(_rtt);
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_congestionControl->setMaxCongestionWindowSize(_flowWindowSize);
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_congestionControl->setMaxCongestionWindowSize(_flowWindowSize);
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// Setup packets
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static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(_lastSentACK) + sizeof(_currentACKSubSequenceNumber)
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+ sizeof(_rtt) + sizeof(int32_t) + sizeof(int32_t) + sizeof(int32_t);
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static const int LIGHT_ACK_PACKET_PAYLOAD_BYTES = sizeof(SequenceNumber);
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static const int ACK2_PAYLOAD_BYTES = sizeof(SequenceNumber);
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static const int NAK_PACKET_PAYLOAD_BYTES = 2 * sizeof(SequenceNumber);
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static const int HANDSHAKE_ACK_PAYLOAD_BYTES = sizeof(SequenceNumber);
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_ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES);
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_lightACKPacket = ControlPacket::create(ControlPacket::LightACK, LIGHT_ACK_PACKET_PAYLOAD_BYTES);
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_ack2Packet = ControlPacket::create(ControlPacket::ACK2, ACK2_PAYLOAD_BYTES);
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_lossReport = ControlPacket::create(ControlPacket::NAK, NAK_PACKET_PAYLOAD_BYTES);
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_handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, HANDSHAKE_ACK_PAYLOAD_BYTES);
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}
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}
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Connection::~Connection() {
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Connection::~Connection() {
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@ -279,25 +293,22 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
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// update the last sent ACK
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// update the last sent ACK
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_lastSentACK = nextACKNumber;
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_lastSentACK = nextACKNumber;
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// setup the ACK packet, make it static so we can re-use it
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static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(_lastSentACK) + sizeof(_currentACKSubSequenceNumber)
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_ackPacket->reset(); // We need to reset it every time.
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+ sizeof(_rtt) + sizeof(int32_t) + sizeof(int32_t) + sizeof(int32_t);
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static auto ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES);
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ackPacket->reset(); // We need to reset it every time.
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// pack in the ACK sub-sequence number
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// pack in the ACK sub-sequence number
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ackPacket->writePrimitive(++_currentACKSubSequenceNumber);
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_ackPacket->writePrimitive(++_currentACKSubSequenceNumber);
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// pack in the ACK number
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// pack in the ACK number
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ackPacket->writePrimitive(nextACKNumber);
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_ackPacket->writePrimitive(nextACKNumber);
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// pack in the RTT and variance
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// pack in the RTT and variance
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ackPacket->writePrimitive(_rtt);
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_ackPacket->writePrimitive(_rtt);
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// pack the available buffer size, in packets
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// pack the available buffer size, in packets
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// in our implementation we have no hard limit on receive buffer size, send the default value
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// in our implementation we have no hard limit on receive buffer size, send the default value
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ackPacket->writePrimitive((int32_t) udt::CONNECTION_RECEIVE_BUFFER_SIZE_PACKETS);
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_ackPacket->writePrimitive((int32_t) udt::CONNECTION_RECEIVE_BUFFER_SIZE_PACKETS);
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if (wasCausedBySyncTimeout) {
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if (wasCausedBySyncTimeout) {
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// grab the up to date packet receive speed and estimated bandwidth
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// grab the up to date packet receive speed and estimated bandwidth
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@ -309,15 +320,15 @@ void Connection::sendACK(bool wasCausedBySyncTimeout) {
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_stats.recordEstimatedBandwidth(estimatedBandwidth);
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_stats.recordEstimatedBandwidth(estimatedBandwidth);
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// pack in the receive speed and estimatedBandwidth
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// pack in the receive speed and estimatedBandwidth
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ackPacket->writePrimitive(packetReceiveSpeed);
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_ackPacket->writePrimitive(packetReceiveSpeed);
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ackPacket->writePrimitive(estimatedBandwidth);
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_ackPacket->writePrimitive(estimatedBandwidth);
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}
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}
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// record this as the last ACK send time
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// record this as the last ACK send time
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lastACKSendTime = p_high_resolution_clock::now();
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lastACKSendTime = p_high_resolution_clock::now();
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// have the socket send off our packet
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// have the socket send off our packet
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_parentSocket->writeBasePacket(*ackPacket, _destination);
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_parentSocket->writeBasePacket(*_ackPacket, _destination);
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Q_ASSERT_X(_sentACKs.empty() || _sentACKs.back().first + 1 == _currentACKSubSequenceNumber,
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Q_ASSERT_X(_sentACKs.empty() || _sentACKs.back().first + 1 == _currentACKSubSequenceNumber,
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"Connection::sendACK", "Adding an invalid ACK to _sentACKs");
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"Connection::sendACK", "Adding an invalid ACK to _sentACKs");
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@ -339,35 +350,27 @@ void Connection::sendLightACK() {
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return;
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return;
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}
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}
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// create the light ACK packet, make it static so we can re-use it
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static const int LIGHT_ACK_PACKET_PAYLOAD_BYTES = sizeof(SequenceNumber);
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static auto lightACKPacket = ControlPacket::create(ControlPacket::LightACK, LIGHT_ACK_PACKET_PAYLOAD_BYTES);
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// reset the lightACKPacket before we go to write the ACK to it
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// reset the lightACKPacket before we go to write the ACK to it
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lightACKPacket->reset();
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_lightACKPacket->reset();
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// pack in the ACK
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// pack in the ACK
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lightACKPacket->writePrimitive(nextACKNumber);
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_lightACKPacket->writePrimitive(nextACKNumber);
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// have the socket send off our packet immediately
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// have the socket send off our packet immediately
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_parentSocket->writeBasePacket(*lightACKPacket, _destination);
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_parentSocket->writeBasePacket(*_lightACKPacket, _destination);
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_stats.record(ConnectionStats::Stats::SentLightACK);
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_stats.record(ConnectionStats::Stats::SentLightACK);
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}
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}
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void Connection::sendACK2(SequenceNumber currentACKSubSequenceNumber) {
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void Connection::sendACK2(SequenceNumber currentACKSubSequenceNumber) {
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// setup a static ACK2 packet we will re-use
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static const int ACK2_PAYLOAD_BYTES = sizeof(SequenceNumber);
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static auto ack2Packet = ControlPacket::create(ControlPacket::ACK2, ACK2_PAYLOAD_BYTES);
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// reset the ACK2 Packet before writing the sub-sequence number to it
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// reset the ACK2 Packet before writing the sub-sequence number to it
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ack2Packet->reset();
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_ack2Packet->reset();
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// write the sub sequence number for this ACK2
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// write the sub sequence number for this ACK2
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ack2Packet->writePrimitive(currentACKSubSequenceNumber);
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_ack2Packet->writePrimitive(currentACKSubSequenceNumber);
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// send the ACK2 packet
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// send the ACK2 packet
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_parentSocket->writeBasePacket(*ack2Packet, _destination);
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_parentSocket->writeBasePacket(*_ack2Packet, _destination);
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// update the last sent ACK2 and the last ACK2 send time
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// update the last sent ACK2 and the last ACK2 send time
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_lastSentACK2 = currentACKSubSequenceNumber;
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_lastSentACK2 = currentACKSubSequenceNumber;
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@ -376,19 +379,16 @@ void Connection::sendACK2(SequenceNumber currentACKSubSequenceNumber) {
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}
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}
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void Connection::sendNAK(SequenceNumber sequenceNumberRecieved) {
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void Connection::sendNAK(SequenceNumber sequenceNumberRecieved) {
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// create the loss report packet, make it static so we can re-use it
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_lossReport->reset(); // We need to reset it every time.
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static const int NAK_PACKET_PAYLOAD_BYTES = 2 * sizeof(SequenceNumber);
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static auto lossReport = ControlPacket::create(ControlPacket::NAK, NAK_PACKET_PAYLOAD_BYTES);
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lossReport->reset(); // We need to reset it every time.
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// pack in the loss report
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// pack in the loss report
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lossReport->writePrimitive(_lastReceivedSequenceNumber + 1);
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_lossReport->writePrimitive(_lastReceivedSequenceNumber + 1);
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if (_lastReceivedSequenceNumber + 1 != sequenceNumberRecieved - 1) {
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if (_lastReceivedSequenceNumber + 1 != sequenceNumberRecieved - 1) {
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lossReport->writePrimitive(sequenceNumberRecieved - 1);
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_lossReport->writePrimitive(sequenceNumberRecieved - 1);
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}
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}
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// have the parent socket send off our packet immediately
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// have the parent socket send off our packet immediately
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_parentSocket->writeBasePacket(*lossReport, _destination);
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_parentSocket->writeBasePacket(*_lossReport, _destination);
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// record our last NAK time
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// record our last NAK time
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_lastNAKTime = p_high_resolution_clock::now();
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_lastNAKTime = p_high_resolution_clock::now();
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@ -519,7 +519,7 @@ bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, in
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return !wasDuplicate;
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return !wasDuplicate;
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}
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}
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void Connection::processControl(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processControl(ControlPacketPointer controlPacket) {
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// Simple dispatch to control packets processing methods based on their type.
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// Simple dispatch to control packets processing methods based on their type.
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@ -577,7 +577,7 @@ void Connection::processControl(std::unique_ptr<ControlPacket> controlPacket) {
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}
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}
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}
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}
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void Connection::processACK(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processACK(ControlPacketPointer controlPacket) {
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// read the ACK sub-sequence number
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// read the ACK sub-sequence number
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SequenceNumber currentACKSubSequenceNumber;
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SequenceNumber currentACKSubSequenceNumber;
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controlPacket->readPrimitive(¤tACKSubSequenceNumber);
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controlPacket->readPrimitive(¤tACKSubSequenceNumber);
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@ -678,7 +678,7 @@ void Connection::processACK(std::unique_ptr<ControlPacket> controlPacket) {
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_stats.record(ConnectionStats::Stats::ProcessedACK);
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_stats.record(ConnectionStats::Stats::ProcessedACK);
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}
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}
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void Connection::processLightACK(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processLightACK(ControlPacketPointer controlPacket) {
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// read the ACKed sequence number
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// read the ACKed sequence number
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SequenceNumber ack;
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SequenceNumber ack;
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controlPacket->readPrimitive(&ack);
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controlPacket->readPrimitive(&ack);
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@ -702,7 +702,7 @@ void Connection::processLightACK(std::unique_ptr<ControlPacket> controlPacket) {
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_stats.record(ConnectionStats::Stats::ReceivedLightACK);
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_stats.record(ConnectionStats::Stats::ReceivedLightACK);
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}
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}
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void Connection::processACK2(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processACK2(ControlPacketPointer controlPacket) {
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// pull the sub sequence number from the packet
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// pull the sub sequence number from the packet
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SequenceNumber subSequenceNumber;
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SequenceNumber subSequenceNumber;
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controlPacket->readPrimitive(&subSequenceNumber);
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controlPacket->readPrimitive(&subSequenceNumber);
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@ -742,7 +742,7 @@ void Connection::processACK2(std::unique_ptr<ControlPacket> controlPacket) {
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_stats.record(ConnectionStats::Stats::ReceivedACK2);
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_stats.record(ConnectionStats::Stats::ReceivedACK2);
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}
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}
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void Connection::processNAK(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processNAK(ControlPacketPointer controlPacket) {
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// read the loss report
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// read the loss report
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SequenceNumber start, end;
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SequenceNumber start, end;
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controlPacket->readPrimitive(&start);
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controlPacket->readPrimitive(&start);
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@ -764,7 +764,7 @@ void Connection::processNAK(std::unique_ptr<ControlPacket> controlPacket) {
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_stats.record(ConnectionStats::Stats::ReceivedNAK);
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_stats.record(ConnectionStats::Stats::ReceivedNAK);
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}
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}
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void Connection::processHandshake(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processHandshake(ControlPacketPointer controlPacket) {
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SequenceNumber initialSequenceNumber;
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SequenceNumber initialSequenceNumber;
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controlPacket->readPrimitive(&initialSequenceNumber);
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controlPacket->readPrimitive(&initialSequenceNumber);
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@ -782,18 +782,16 @@ void Connection::processHandshake(std::unique_ptr<ControlPacket> controlPacket)
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_lastReceivedSequenceNumber = initialSequenceNumber - 1;
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_lastReceivedSequenceNumber = initialSequenceNumber - 1;
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_lastSentACK = initialSequenceNumber - 1;
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_lastSentACK = initialSequenceNumber - 1;
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}
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}
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// immediately respond with a handshake ACK
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_handshakeACK->reset();
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static auto handshakeACK = ControlPacket::create(ControlPacket::HandshakeACK, sizeof(SequenceNumber));
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_handshakeACK->writePrimitive(initialSequenceNumber);
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handshakeACK->seek(0);
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_parentSocket->writeBasePacket(*_handshakeACK, _destination);
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handshakeACK->writePrimitive(initialSequenceNumber);
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_parentSocket->writeBasePacket(*handshakeACK, _destination);
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// indicate that handshake has been received
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// indicate that handshake has been received
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_hasReceivedHandshake = true;
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_hasReceivedHandshake = true;
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}
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}
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void Connection::processHandshakeACK(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processHandshakeACK(ControlPacketPointer controlPacket) {
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// if we've decided to clean up the send queue then this handshake ACK should be ignored, it's useless
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// if we've decided to clean up the send queue then this handshake ACK should be ignored, it's useless
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if (_sendQueue) {
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if (_sendQueue) {
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SequenceNumber initialSequenceNumber;
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SequenceNumber initialSequenceNumber;
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@ -807,7 +805,7 @@ void Connection::processHandshakeACK(std::unique_ptr<ControlPacket> controlPacke
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}
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}
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}
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}
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void Connection::processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processTimeoutNAK(ControlPacketPointer controlPacket) {
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// Override SendQueue's LossList with the timeout NAK list
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// Override SendQueue's LossList with the timeout NAK list
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getSendQueue().overrideNAKListFromPacket(*controlPacket);
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getSendQueue().overrideNAKListFromPacket(*controlPacket);
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@ -817,7 +815,7 @@ void Connection::processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket)
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_stats.record(ConnectionStats::Stats::ReceivedTimeoutNAK);
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_stats.record(ConnectionStats::Stats::ReceivedTimeoutNAK);
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}
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}
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void Connection::processProbeTail(std::unique_ptr<ControlPacket> controlPacket) {
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void Connection::processProbeTail(ControlPacketPointer controlPacket) {
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if (((uint32_t) _lastReceivedSequenceNumber & 0xF) == 0) {
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if (((uint32_t) _lastReceivedSequenceNumber & 0xF) == 0) {
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// this is the second packet in a probe set so we can estimate bandwidth
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// this is the second packet in a probe set so we can estimate bandwidth
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// the sender sent this to us in lieu of sending new data (because they didn't have any)
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// the sender sent this to us in lieu of sending new data (because they didn't have any)
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using SequenceNumberTimePair = std::pair<SequenceNumber, p_high_resolution_clock::time_point>;
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using SequenceNumberTimePair = std::pair<SequenceNumber, p_high_resolution_clock::time_point>;
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using ACKListPair = std::pair<SequenceNumber, SequenceNumberTimePair>;
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using ACKListPair = std::pair<SequenceNumber, SequenceNumberTimePair>;
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using SentACKList = std::list<ACKListPair>;
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using SentACKList = std::list<ACKListPair>;
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using ControlPacketPointer = std::unique_ptr<ControlPacket>;
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Connection(Socket* parentSocket, HifiSockAddr destination, std::unique_ptr<CongestionControl> congestionControl);
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Connection(Socket* parentSocket, HifiSockAddr destination, std::unique_ptr<CongestionControl> congestionControl);
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~Connection();
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~Connection();
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// return indicates if this packet should be processed
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// return indicates if this packet should be processed
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bool processReceivedSequenceNumber(SequenceNumber sequenceNumber, int packetSize, int payloadSize);
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bool processReceivedSequenceNumber(SequenceNumber sequenceNumber, int packetSize, int payloadSize);
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void processControl(std::unique_ptr<ControlPacket> controlPacket);
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void processControl(ControlPacketPointer controlPacket);
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void queueReceivedMessagePacket(std::unique_ptr<Packet> packet);
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void queueReceivedMessagePacket(std::unique_ptr<Packet> packet);
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void sendNAK(SequenceNumber sequenceNumberRecieved);
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void sendNAK(SequenceNumber sequenceNumberRecieved);
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void sendTimeoutNAK();
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void sendTimeoutNAK();
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void processACK(std::unique_ptr<ControlPacket> controlPacket);
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void processACK(ControlPacketPointer controlPacket);
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void processLightACK(std::unique_ptr<ControlPacket> controlPacket);
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void processLightACK(ControlPacketPointer controlPacket);
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void processACK2(std::unique_ptr<ControlPacket> controlPacket);
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void processACK2(ControlPacketPointer controlPacket);
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void processNAK(std::unique_ptr<ControlPacket> controlPacket);
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void processNAK(ControlPacketPointer controlPacket);
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void processTimeoutNAK(std::unique_ptr<ControlPacket> controlPacket);
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void processTimeoutNAK(ControlPacketPointer controlPacket);
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void processHandshake(std::unique_ptr<ControlPacket> controlPacket);
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void processHandshake(ControlPacketPointer controlPacket);
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void processHandshakeACK(std::unique_ptr<ControlPacket> controlPacket);
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void processHandshakeACK(ControlPacketPointer controlPacket);
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void processProbeTail(std::unique_ptr<ControlPacket> controlPacket);
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void processProbeTail(ControlPacketPointer controlPacket);
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void resetReceiveState();
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void resetReceiveState();
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void resetRTT();
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void resetRTT();
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std::map<MessageNumber, PendingReceivedMessage> _pendingReceivedMessages;
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std::map<MessageNumber, PendingReceivedMessage> _pendingReceivedMessages;
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int _packetsSinceACK { 0 }; // The number of packets that have been received during the current ACK interval
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int _packetsSinceACK { 0 }; // The number of packets that have been received during the current ACK interval
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// Re-used control packets
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ControlPacketPointer _ackPacket;
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ControlPacketPointer _lightACKPacket;
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ControlPacketPointer _ack2Packet;
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ControlPacketPointer _lossReport;
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ControlPacketPointer _handshakeACK;
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ConnectionStats _stats;
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ConnectionStats _stats;
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};
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};
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