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More clean up per review request

This commit is contained in:
samcake 2017-05-23 11:36:06 -07:00
parent 2301954d62
commit 542ec3dc46
6 changed files with 104 additions and 94 deletions

View file

@ -673,3 +673,24 @@ void GLVariableAllocationSupport::executeNextBuffer(const TexturePointer& curren
}
}
#endif
void GLVariableAllocationSupport::incrementPopulatedSize(Size delta) const {
_populatedSize += delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
}
}
void GLVariableAllocationSupport::decrementPopulatedSize(Size delta) const {
_populatedSize -= delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
}
}

View file

@ -127,6 +127,14 @@ protected:
virtual void promote() = 0;
virtual void demote() = 0;
// THe amount of memory currently allocated
Size _size { 0 };
// The amount of memory currnently populated
void incrementPopulatedSize(Size delta) const;
void decrementPopulatedSize(Size delta) const;
mutable Size _populatedSize { 0 };
// The allocated mip level, relative to the number of mips in the gpu::Texture object
// The relationship between a given glMip to the original gpu::Texture mip is always
// glMip + _allocatedMip
@ -174,8 +182,11 @@ public:
protected:
virtual Size size() const = 0;
virtual void generateMips() const = 0;
virtual void syncSampler() const = 0;
virtual Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const = 0;
virtual Size copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, uint8_t face) const final;
virtual void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {} // Only relevant for Variable Allocation textures
GLTexture(const std::weak_ptr<gl::GLBackend>& backend, const Texture& texture, GLuint id);
};
@ -188,6 +199,7 @@ public:
protected:
GLExternalTexture(const std::weak_ptr<gl::GLBackend>& backend, const Texture& texture, GLuint id);
void generateMips() const override {}
void syncSampler() const override {}
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override { return 0;}
Size size() const override { return 0; }

View file

@ -55,7 +55,7 @@ public:
GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
void generateMips() const override;
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
virtual void syncSampler() const;
void syncSampler() const override;
void withPreservedTexture(std::function<void()> f) const;
};
@ -114,11 +114,9 @@ public:
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
Size copyMipsFromTexture();
void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) override;
Size size() const override { return _size; }
Size _size { 0 };
void incrementPopulatedSize(Size delta) const;
void decrementPopulatedSize(Size delta) const;
mutable Size _populatedSize { 0 };
};
class GL41ResourceTexture : public GL41VariableAllocationTexture {

View file

@ -288,25 +288,6 @@ GL41VariableAllocationTexture::~GL41VariableAllocationTexture() {
Backend::textureResourcePopulatedGPUMemSize.update(_populatedSize, 0);
}
void GL41VariableAllocationTexture::incrementPopulatedSize(Size delta) const {
_populatedSize += delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
}
}
void GL41VariableAllocationTexture::decrementPopulatedSize(Size delta) const {
_populatedSize -= delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
}
}
void GL41VariableAllocationTexture::allocateStorage(uint16 allocatedMip) {
_allocatedMip = allocatedMip;
@ -479,6 +460,18 @@ void copyCompressedTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLui
glDeleteBuffers(1, &pbo);
}
void GL41VariableAllocationTexture::copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
uint16_t numMips = _gpuObject.getNumMips();
withPreservedTexture([&] {
if (_texelFormat.isCompressed()) {
copyCompressedTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
} else {
copyUncompressedTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
}
syncSampler();
});
}
void GL41VariableAllocationTexture::promote() {
PROFILE_RANGE(render_gpu_gl, __FUNCTION__);
Q_ASSERT(_allocatedMip > 0);
@ -497,21 +490,18 @@ void GL41VariableAllocationTexture::promote() {
allocateStorage(targetAllocatedMip);
// copy pre-existing mips
uint16_t numMips = _gpuObject.getNumMips();
withPreservedTexture([&] {
if (_texelFormat.isCompressed()) {
copyCompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
} else {
copyUncompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
}
syncSampler();
});
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
// destroy the old texture
glDeleteTextures(1, &oldId);
// Update sampler
syncSampler();
// update the memory usage
Backend::textureResourceGPUMemSize.update(oldSize, 0);
// no change to Backend::textureResourcePopulatedGPUMemSize
populateTransferQueue();
}
@ -528,20 +518,16 @@ void GL41VariableAllocationTexture::demote() {
allocateStorage(_allocatedMip + 1);
_populatedMip = std::max(_populatedMip, _allocatedMip);
// copy pre-existing mips
uint16_t numMips = _gpuObject.getNumMips();
withPreservedTexture([&] {
if (_texelFormat.isCompressed()) {
copyCompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
} else {
copyUncompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
}
syncSampler();
});
// copy pre-existing mips
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
// destroy the old texture
glDeleteTextures(1, &oldId);
// Update sampler
syncSampler();
// update the memory usage
Backend::textureResourceGPUMemSize.update(oldSize, 0);
// Demoting unpopulate the memory delta

View file

@ -51,7 +51,7 @@ public:
GL45Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
void generateMips() const override;
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
virtual void syncSampler() const;
void syncSampler() const override;
};
//
@ -98,17 +98,16 @@ public:
friend class GL45Backend;
using PromoteLambda = std::function<void()>;
// Overight copy to inject counter for populated amount
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
protected:
GL45VariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GL45VariableAllocationTexture();
Size size() const override { return _size; }
Size _size { 0 };
void incrementPopulatedSize(Size delta) const;
void decrementPopulatedSize(Size delta) const;
mutable Size _populatedSize { 0 };
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) override;
};
class GL45ResourceTexture : public GL45VariableAllocationTexture {
@ -121,6 +120,7 @@ public:
void promote() override;
void demote() override;
void populateTransferQueue() override;
void allocateStorage(uint16 mip);
Size copyMipsFromTexture();

View file

@ -39,25 +39,7 @@ GL45VariableAllocationTexture::~GL45VariableAllocationTexture() {
Backend::textureResourceGPUMemSize.update(_size, 0);
Backend::textureResourcePopulatedGPUMemSize.update(_populatedSize, 0);
}
void GL45VariableAllocationTexture::incrementPopulatedSize(Size delta) const {
_populatedSize += delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(0, delta);
}
}
void GL45VariableAllocationTexture::decrementPopulatedSize(Size delta) const {
_populatedSize -= delta;
// Keep the 2 code paths to be able to debug
if (_size < _populatedSize) {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
} else {
Backend::textureResourcePopulatedGPUMemSize.update(delta, 0);
}
}
Size GL45VariableAllocationTexture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const {
Size amountCopied = 0;
amountCopied = Parent::copyMipFaceLinesFromTexture(mip, face, size, yOffset, internalFormat, format, type, sourceSize, sourcePointer);
@ -65,6 +47,30 @@ Size GL45VariableAllocationTexture::copyMipFaceLinesFromTexture(uint16_t mip, ui
return amountCopied;
}
void copyTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
auto mipDimensions = texture.evalMipDimensions(mip);
uint16_t targetMip = mip - destMipOffset;
uint16_t sourceMip = mip - srcMipOffset;
auto faces = GLTexture::getFaceCount(texTarget);
for (uint8_t face = 0; face < faces; ++face) {
glCopyImageSubData(
srcId, texTarget, sourceMip, 0, 0, face,
destId, texTarget, targetMip, 0, 0, face,
mipDimensions.x, mipDimensions.y, 1
);
(void)CHECK_GL_ERROR();
}
}
}
void GL45VariableAllocationTexture::copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
uint16_t numMips = _gpuObject.getNumMips();
copyTexGPUMem(_gpuObject, _target, srcId, destId, numMips, srcMipOffset, destMipOffset, populatedMips);
}
// Managed size resource textures
using GL45ResourceTexture = GL45Backend::GL45ResourceTexture;
@ -124,24 +130,6 @@ void GL45ResourceTexture::syncSampler() const {
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, _populatedMip - _allocatedMip);
}
void copyTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) {
for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
auto mipDimensions = texture.evalMipDimensions(mip);
uint16_t targetMip = mip - destMipOffset;
uint16_t sourceMip = mip - srcMipOffset;
auto faces = GLTexture::getFaceCount(texTarget);
for (uint8_t face = 0; face < faces; ++face) {
glCopyImageSubData(
srcId, texTarget, sourceMip, 0, 0, face,
destId, texTarget, targetMip, 0, 0, face,
mipDimensions.x, mipDimensions.y, 1
);
(void)CHECK_GL_ERROR();
}
}
}
void GL45ResourceTexture::promote() {
PROFILE_RANGE(render_gpu_gl, __FUNCTION__);
Q_ASSERT(_allocatedMip > 0);
@ -160,15 +148,18 @@ void GL45ResourceTexture::promote() {
allocateStorage(targetAllocatedMip);
// copy pre-existing mips
uint16_t numMips = _gpuObject.getNumMips();
copyTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
// destroy the old texture
glDeleteTextures(1, &oldId);
// Update sampler
syncSampler();
// update the memory usage
Backend::textureResourceGPUMemSize.update(oldSize, 0);
// no change to Backend::textureResourcePopulatedGPUMemSize
syncSampler();
populateTransferQueue();
}
@ -186,11 +177,14 @@ void GL45ResourceTexture::demote() {
_populatedMip = std::max(_populatedMip, _allocatedMip);
// copy pre-existing mips
uint16_t numMips = _gpuObject.getNumMips();
copyTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
copyTextureMipsInGPUMem(oldId, _id, oldAllocatedMip, _allocatedMip, _populatedMip);
// destroy the old texture
glDeleteTextures(1, &oldId);
// Update sampler
syncSampler();
// update the memory usage
Backend::textureResourceGPUMemSize.update(oldSize, 0);
// Demoting unpopulate the memory delta
@ -202,11 +196,10 @@ void GL45ResourceTexture::demote() {
}
decrementPopulatedSize(amountUnpopulated);
}
syncSampler();
populateTransferQueue();
}
void GL45ResourceTexture::populateTransferQueue() {
PROFILE_RANGE(render_gpu_gl, __FUNCTION__);
if (_populatedMip <= _allocatedMip) {