Tweaking text scaling value to more closely match old text renderer

This commit is contained in:
Brad Davis 2015-02-03 22:30:39 -08:00
parent 1af2b65714
commit 53b0fd409d

View file

@ -63,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f);
glm::vec4 textColor(toGlm(getTextColorX()), alpha);
// this is a ratio determined through experimentation
const float scaleFactor = 0.1f * _lineHeight;
const float scaleFactor = 0.08f * _lineHeight;
glScalef(scaleFactor, -scaleFactor, scaleFactor);
textRenderer->draw(0, 0, _text, textColor);
}