CR feedback spacing

This commit is contained in:
ZappoMan 2014-12-30 10:33:22 -08:00
parent cb951763fd
commit 53a7d83f35

View file

@ -672,7 +672,7 @@ void GeometryCache::renderQuad(const glm::vec2& topLeft, const glm::vec2& bottom
int vertexPoints = vertices * FLOATS_PER_VERTEX;
GLfloat* vertexData = new GLfloat[vertexPoints]; // only vertices, no normals because we're a 2D quad
GLfloat* vertex = vertexData;
static GLubyte cannonicalIndices[indices] = { 0, 1, 2, 3 };
static GLubyte cannonicalIndices[indices] = {0, 1, 2, 3};
vertex[0] = topLeft.x;
vertex[1] = topLeft.y;