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use var for maxvelocity
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1 changed files with 8 additions and 7 deletions
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@ -13,18 +13,19 @@ function filter(p) {
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/* Reject if modifications made to Model properties */
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if (p.modelURL || p.compoundShapeURL || p.shape || p.shapeType || p.url || p.fps || p.currentFrame || p.running || p.loop || p.firstFrame || p.lastFrame || p.hold || p.textures || p.xTextureURL || p.yTextureURL || p.zTextureURL) { return false; }
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/* Clamp velocity to 5 units/second. Zeroing each component of acceleration keeps us from slamming.*/
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/* Clamp velocity to maxVelocity units/second. Zeroing each component of acceleration keeps us from slamming.*/
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var maxVelocity = 5;
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if (p.velocity) {
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if (p.velocity.x > 5) {
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p.velocity.x = 5;
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if (p.velocity.x > maxVelocity) {
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p.velocity.x = maxVelocity;
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p.acceleration.x = 0;
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}
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if (p.velocity.y > 5) {
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p.velocity.y = 5;
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if (p.velocity.y > maxVelocity) {
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p.velocity.y = maxVelocity;
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p.acceleration.y = 0;
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}
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if (p.velocity.z > 5) {
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p.velocity.z = 5;
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if (p.velocity.z > maxVelocity) {
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p.velocity.z = maxVelocity;
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p.acceleration.z = 0;
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}
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}
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