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fix warnings
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1df24dd174
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528b8e5d3f
1 changed files with 0 additions and 16 deletions
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@ -1438,15 +1438,6 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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// we know the last thing we wrote to the packet was our childrenExistInPacketBits. Let's remember where that was!
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int childExistsPlaceHolder = packetData->getUncompressedByteOffset(sizeof(childrenExistInPacketBits));
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// we are also going to recurse these child trees in "distance" sorted order, but we need to pack them in the
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// final packet in standard order. So what we're going to do is keep track of how big each subtree was in bytes,
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// and then later reshuffle these sections of our output buffer back into normal order. This allows us to make
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// a single recursive pass in distance sorted order, but retain standard order in our encoded packet
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int recursiveSliceSizes[NUMBER_OF_CHILDREN];
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const unsigned char* recursiveSliceStarts[NUMBER_OF_CHILDREN];
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int firstRecursiveSliceOffset = packetData->getUncompressedByteOffset();
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int allSlicesSize = 0;
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// for each child element in Distance sorted order..., check to see if they exist, are colored, and in view, and if so
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// add them to our distance ordered array of children
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for (int indexByDistance = 0; indexByDistance < currentCount; indexByDistance++) {
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@ -1456,9 +1447,6 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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if (oneAtBit(childrenExistInPacketBits, originalIndex)) {
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int thisLevel = currentEncodeLevel;
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// remember this for reshuffling
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recursiveSliceStarts[originalIndex] = packetData->getUncompressedData() + packetData->getUncompressedSize();
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int childTreeBytesOut = 0;
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// NOTE: some octree styles (like models and particles) will store content in parent elements, and child
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@ -1478,10 +1466,6 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element,
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}
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}
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// remember this for reshuffling
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recursiveSliceSizes[originalIndex] = childTreeBytesOut;
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allSlicesSize += childTreeBytesOut;
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// if the child wrote 0 bytes, it means that nothing below exists or was in view, or we ran out of space,
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// basically, the children below don't contain any info.
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