3
0
Fork 0
mirror of https://github.com/lubosz/overte.git synced 2025-04-26 22:35:27 +02:00

change in comment to kick off build

This commit is contained in:
ZappoMan 2013-11-01 16:29:49 -07:00
parent b103f9dacf
commit 508b8f4678

View file

@ -16,6 +16,7 @@ void main(void) {
//
// The effect with the current approach is that some "projections" are smaller than they should be, and we get a
// thinning effect. However, this may not matter when we actually switch to using cubes and points in concert.
//
vec4 farCornerVertex = gl_Vertex;
farCornerVertex += vec4(voxelSizeIn, voxelSizeIn, voxelSizeIn, 0.0);