mirror of
https://github.com/lubosz/overte.git
synced 2025-04-26 22:35:27 +02:00
change in comment to kick off build
This commit is contained in:
parent
b103f9dacf
commit
508b8f4678
1 changed files with 1 additions and 0 deletions
|
@ -16,6 +16,7 @@ void main(void) {
|
|||
//
|
||||
// The effect with the current approach is that some "projections" are smaller than they should be, and we get a
|
||||
// thinning effect. However, this may not matter when we actually switch to using cubes and points in concert.
|
||||
//
|
||||
|
||||
vec4 farCornerVertex = gl_Vertex;
|
||||
farCornerVertex += vec4(voxelSizeIn, voxelSizeIn, voxelSizeIn, 0.0);
|
||||
|
|
Loading…
Reference in a new issue