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use correct format for float literals
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@ -260,7 +260,7 @@ static void addLink(const AnimPose& rootPose, const AnimPose& pose, const AnimPo
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// there is room, so lets draw a nice bone
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glm::vec3 uAxis, vAxis, wAxis;
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generateBasisVectors(boneAxis0, glm::vec3(1, 0, 0), uAxis, vAxis, wAxis);
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generateBasisVectors(boneAxis0, glm::vec3(1.0f, 0.0f, 0.0f), uAxis, vAxis, wAxis);
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glm::vec3 boneBaseCorners[NUM_BASE_CORNERS];
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boneBaseCorners[0] = pose0 * ((uAxis * radius) + (vAxis * radius) + (wAxis * radius));
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