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remove incorrect assert
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@ -689,7 +689,6 @@ void PhysicsEngine::bumpAndPruneContacts(ObjectMotionState* motionState) {
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}
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}
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void PhysicsEngine::setCharacterController(CharacterController* character) {
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void PhysicsEngine::setCharacterController(CharacterController* character) {
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assert(!_myAvatarCharacterController);
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_myAvatarController = character;
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_myAvatarController = character;
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}
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}
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