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Merge pull request #14162 from luiscuenca/cleanElbowPoleVectorSmooth
Clean up elbow smoothing code
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commit
4dec304d66
3 changed files with 2 additions and 48 deletions
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@ -629,8 +629,6 @@ public:
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const MyHead* getMyHead() const;
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Q_INVOKABLE void toggleSmoothPoleVectors() { _skeletonModel->getRig().toggleSmoothPoleVectors(); };
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/**jsdoc
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* Get the current position of the avatar's "Head" joint.
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* @function MyAvatar.getHeadPosition
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@ -1253,7 +1253,6 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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const glm::mat4& rigToSensorMatrix, const glm::mat4& sensorToRigMatrix) {
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const bool ENABLE_POLE_VECTORS = true;
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const float ELBOW_POLE_VECTOR_BLEND_FACTOR = 0.95f;
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if (leftHandEnabled) {
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@ -1279,33 +1278,16 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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bool usePoleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, oppositeArmJointIndex, poleVector);
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if (usePoleVector) {
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glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
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if (_smoothPoleVectors) {
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// smooth toward desired pole vector from previous pole vector... to reduce jitter
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if (!_prevLeftHandPoleVectorValid) {
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_prevLeftHandPoleVectorValid = true;
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_prevLeftHandPoleVector = sensorPoleVector;
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}
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glm::quat deltaRot = rotationBetween(_prevLeftHandPoleVector, sensorPoleVector);
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glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
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_prevLeftHandPoleVector = smoothDeltaRot * _prevLeftHandPoleVector;
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} else {
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_prevLeftHandPoleVector = sensorPoleVector;
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}
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_animVars.set("leftHandPoleVectorEnabled", true);
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_animVars.set("leftHandPoleReferenceVector", Vectors::UNIT_X);
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_animVars.set("leftHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevLeftHandPoleVector));
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_animVars.set("leftHandPoleVector", transformVectorFast(sensorToRigMatrix, sensorPoleVector));
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} else {
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_prevLeftHandPoleVectorValid = false;
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_animVars.set("leftHandPoleVectorEnabled", false);
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}
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} else {
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_prevLeftHandPoleVectorValid = false;
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_animVars.set("leftHandPoleVectorEnabled", false);
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}
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} else {
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_prevLeftHandPoleVectorValid = false;
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_animVars.set("leftHandPoleVectorEnabled", false);
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_animVars.unset("leftHandPosition");
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@ -1344,33 +1326,16 @@ void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnab
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bool usePoleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, oppositeArmJointIndex, poleVector);
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if (usePoleVector) {
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glm::vec3 sensorPoleVector = transformVectorFast(rigToSensorMatrix, poleVector);
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if (_smoothPoleVectors) {
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// smooth toward desired pole vector from previous pole vector... to reduce jitter
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if (!_prevRightHandPoleVectorValid) {
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_prevRightHandPoleVectorValid = true;
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_prevRightHandPoleVector = sensorPoleVector;
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}
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glm::quat deltaRot = rotationBetween(_prevRightHandPoleVector, sensorPoleVector);
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glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
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_prevRightHandPoleVector = smoothDeltaRot * _prevRightHandPoleVector;
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} else {
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_prevRightHandPoleVector = sensorPoleVector;
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}
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_animVars.set("rightHandPoleVectorEnabled", true);
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_animVars.set("rightHandPoleReferenceVector", -Vectors::UNIT_X);
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_animVars.set("rightHandPoleVector", transformVectorFast(sensorToRigMatrix, _prevRightHandPoleVector));
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_animVars.set("rightHandPoleVector", transformVectorFast(sensorToRigMatrix, sensorPoleVector));
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} else {
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_prevRightHandPoleVectorValid = false;
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_animVars.set("rightHandPoleVectorEnabled", false);
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}
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} else {
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_prevRightHandPoleVectorValid = false;
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_animVars.set("rightHandPoleVectorEnabled", false);
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}
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} else {
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_prevRightHandPoleVectorValid = false;
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_animVars.set("rightHandPoleVectorEnabled", false);
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_animVars.unset("rightHandPosition");
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@ -227,7 +227,6 @@ public:
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const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
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const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
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void toggleSmoothPoleVectors() { _smoothPoleVectors = !_smoothPoleVectors; };
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signals:
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void onLoadComplete();
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@ -381,14 +380,6 @@ protected:
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glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z }; // sensor space
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bool _prevLeftFootPoleVectorValid { false };
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glm::vec3 _prevRightHandPoleVector{ -Vectors::UNIT_Z }; // sensor space
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bool _prevRightHandPoleVectorValid{ false };
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glm::vec3 _prevLeftHandPoleVector{ -Vectors::UNIT_Z }; // sensor space
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bool _prevLeftHandPoleVectorValid{ false };
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bool _smoothPoleVectors { false };
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int _rigId;
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bool _headEnabled { false };
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