mirror of
https://github.com/lubosz/overte.git
synced 2025-04-14 00:46:41 +02:00
removing particles
This commit is contained in:
parent
01ec12549e
commit
4c85e9f581
49 changed files with 212 additions and 4874 deletions
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@ -6,7 +6,7 @@ include_glm()
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# link in the shared libraries
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link_hifi_libraries(
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audio avatars octree voxels fbx particles entities metavoxels
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audio avatars octree voxels fbx entities metavoxels
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networking animation shared script-engine embedded-webserver
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)
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@ -26,7 +26,6 @@
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#include <UUID.h>
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#include <VoxelConstants.h>
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#include <ParticlesScriptingInterface.h> // TODO: consider moving to scriptengine.h
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#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
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#include "avatars/ScriptableAvatar.h"
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@ -38,7 +37,6 @@ static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
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Agent::Agent(const QByteArray& packet) :
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ThreadedAssignment(packet),
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_voxelEditSender(),
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_particleEditSender(),
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_entityEditSender(),
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_receivedAudioStream(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES,
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InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false,
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@ -50,7 +48,6 @@ Agent::Agent(const QByteArray& packet) :
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_scriptEngine.setParent(this);
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_scriptEngine.getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
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_scriptEngine.getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
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_scriptEngine.getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
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}
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@ -75,9 +72,6 @@ void Agent::readPendingDatagrams() {
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_scriptEngine.getVoxelsScriptingInterface()->getJurisdictionListener()->
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queueReceivedPacket(matchedNode,receivedPacket);
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break;
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case NodeType::ParticleServer:
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_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener()->
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queueReceivedPacket(matchedNode, receivedPacket);
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break;
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case NodeType::EntityServer:
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_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener()->
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@ -86,31 +80,18 @@ void Agent::readPendingDatagrams() {
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}
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}
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} else if (datagramPacketType == PacketTypeParticleAddResponse) {
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// this will keep creatorTokenIDs to IDs mapped correctly
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Particle::handleAddParticleResponse(receivedPacket);
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// also give our local particle tree a chance to remap any internal locally created particles
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_particleViewer.getTree()->handleAddParticleResponse(receivedPacket);
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// Make sure our Node and NodeList knows we've heard from this node.
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SharedNodePointer sourceNode = nodeList->sendingNodeForPacket(receivedPacket);
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sourceNode->setLastHeardMicrostamp(usecTimestampNow());
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} else if (datagramPacketType == PacketTypeEntityAddResponse) {
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// this will keep creatorTokenIDs to IDs mapped correctly
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EntityItemID::handleAddEntityResponse(receivedPacket);
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// also give our local particle tree a chance to remap any internal locally created particles
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// also give our local entity tree a chance to remap any internal locally created entities
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_entityViewer.getTree()->handleAddEntityResponse(receivedPacket);
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// Make sure our Node and NodeList knows we've heard from this node.
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SharedNodePointer sourceNode = nodeList->sendingNodeForPacket(receivedPacket);
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sourceNode->setLastHeardMicrostamp(usecTimestampNow());
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} else if (datagramPacketType == PacketTypeParticleData
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|| datagramPacketType == PacketTypeParticleErase
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|| datagramPacketType == PacketTypeOctreeStats
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} else if (datagramPacketType == PacketTypeOctreeStats
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|| datagramPacketType == PacketTypeVoxelData
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|| datagramPacketType == PacketTypeEntityData
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|| datagramPacketType == PacketTypeEntityErase
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@ -141,10 +122,6 @@ void Agent::readPendingDatagrams() {
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datagramPacketType = packetTypeForPacket(mutablePacket);
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} // fall through to piggyback message
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if (datagramPacketType == PacketTypeParticleData || datagramPacketType == PacketTypeParticleErase) {
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_particleViewer.processDatagram(mutablePacket, sourceNode);
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}
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if (datagramPacketType == PacketTypeEntityData || datagramPacketType == PacketTypeEntityErase) {
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_entityViewer.processDatagram(mutablePacket, sourceNode);
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}
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@ -191,7 +168,6 @@ void Agent::run() {
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<< NodeType::AudioMixer
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<< NodeType::AvatarMixer
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<< NodeType::VoxelServer
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<< NodeType::ParticleServer
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<< NodeType::EntityServer
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);
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@ -248,11 +224,6 @@ void Agent::run() {
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_voxelViewer.init();
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_scriptEngine.getVoxelsScriptingInterface()->setVoxelTree(_voxelViewer.getTree());
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_scriptEngine.registerGlobalObject("ParticleViewer", &_particleViewer);
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_particleViewer.setJurisdictionListener(_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener());
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_particleViewer.init();
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_scriptEngine.getParticlesScriptingInterface()->setParticleTree(_particleViewer.getTree());
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_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
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_entityViewer.setJurisdictionListener(_scriptEngine.getEntityScriptingInterface()->getJurisdictionListener());
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_entityViewer.init();
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@ -22,9 +22,6 @@
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#include <EntityEditPacketSender.h>
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#include <EntityTree.h>
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#include <EntityTreeHeadlessViewer.h>
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#include <ParticleEditPacketSender.h>
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#include <ParticleTree.h>
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#include <ParticleTreeHeadlessViewer.h>
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#include <ScriptEngine.h>
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#include <ThreadedAssignment.h>
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#include <VoxelEditPacketSender.h>
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@ -64,10 +61,8 @@ public slots:
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private:
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ScriptEngine _scriptEngine;
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VoxelEditPacketSender _voxelEditSender;
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ParticleEditPacketSender _particleEditSender;
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EntityEditPacketSender _entityEditSender;
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ParticleTreeHeadlessViewer _particleViewer;
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VoxelTreeHeadlessViewer _voxelViewer;
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EntityTreeHeadlessViewer _entityViewer;
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@ -17,7 +17,6 @@
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#include "avatars/AvatarMixer.h"
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#include "metavoxels/MetavoxelServer.h"
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#include "entities/EntityServer.h"
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#include "particles/ParticleServer.h"
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#include "voxels/VoxelServer.h"
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ThreadedAssignment* AssignmentFactory::unpackAssignment(const QByteArray& packet) {
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@ -38,8 +37,6 @@ ThreadedAssignment* AssignmentFactory::unpackAssignment(const QByteArray& packet
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return new Agent(packet);
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case Assignment::VoxelServerType:
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return new VoxelServer(packet);
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case Assignment::ParticleServerType:
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return new ParticleServer(packet);
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case Assignment::MetavoxelServerType:
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return new MetavoxelServer(packet);
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case Assignment::EntityServerType:
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@ -1,34 +0,0 @@
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//
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// ParticleNodeData.h
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// assignment-client/src/particles
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ParticleNodeData_h
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#define hifi_ParticleNodeData_h
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#include <PacketHeaders.h>
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#include "../octree/OctreeQueryNode.h"
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class ParticleNodeData : public OctreeQueryNode {
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public:
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ParticleNodeData() :
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OctreeQueryNode(),
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_lastDeletedParticlesSentAt(0) { }
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virtual PacketType getMyPacketType() const { return PacketTypeParticleData; }
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quint64 getLastDeletedParticlesSentAt() const { return _lastDeletedParticlesSentAt; }
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void setLastDeletedParticlesSentAt(quint64 sentAt) { _lastDeletedParticlesSentAt = sentAt; }
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private:
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quint64 _lastDeletedParticlesSentAt;
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};
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#endif // hifi_ParticleNodeData_h
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@ -1,140 +0,0 @@
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//
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// ParticleServer.cpp
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// assignment-client/src/particles
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QTimer>
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#include <ParticleTree.h>
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#include "ParticleServer.h"
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#include "ParticleServerConsts.h"
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#include "ParticleNodeData.h"
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const char* PARTICLE_SERVER_NAME = "Particle";
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const char* PARTICLE_SERVER_LOGGING_TARGET_NAME = "particle-server";
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const char* LOCAL_PARTICLES_PERSIST_FILE = "resources/particles.svo";
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ParticleServer::ParticleServer(const QByteArray& packet) : OctreeServer(packet) {
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// nothing special to do here...
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}
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ParticleServer::~ParticleServer() {
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ParticleTree* tree = (ParticleTree*)_tree;
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tree->removeNewlyCreatedHook(this);
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}
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OctreeQueryNode* ParticleServer::createOctreeQueryNode() {
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return new ParticleNodeData();
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}
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Octree* ParticleServer::createTree() {
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ParticleTree* tree = new ParticleTree(true);
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tree->addNewlyCreatedHook(this);
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return tree;
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}
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void ParticleServer::beforeRun() {
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QTimer* pruneDeletedParticlesTimer = new QTimer(this);
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connect(pruneDeletedParticlesTimer, SIGNAL(timeout()), this, SLOT(pruneDeletedParticles()));
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const int PRUNE_DELETED_PARTICLES_INTERVAL_MSECS = 1 * 1000; // once every second
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pruneDeletedParticlesTimer->start(PRUNE_DELETED_PARTICLES_INTERVAL_MSECS);
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}
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void ParticleServer::particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode) {
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unsigned char outputBuffer[MAX_PACKET_SIZE];
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unsigned char* copyAt = outputBuffer;
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int numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeParticleAddResponse);
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int packetLength = numBytesPacketHeader;
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copyAt += numBytesPacketHeader;
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// encode the creatorTokenID
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uint32_t creatorTokenID = newParticle.getCreatorTokenID();
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memcpy(copyAt, &creatorTokenID, sizeof(creatorTokenID));
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copyAt += sizeof(creatorTokenID);
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packetLength += sizeof(creatorTokenID);
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// encode the particle ID
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uint32_t particleID = newParticle.getID();
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memcpy(copyAt, &particleID, sizeof(particleID));
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copyAt += sizeof(particleID);
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packetLength += sizeof(particleID);
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NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, senderNode);
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}
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// ParticleServer will use the "special packets" to send list of recently deleted particles
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bool ParticleServer::hasSpecialPacketToSend(const SharedNodePointer& node) {
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bool shouldSendDeletedParticles = false;
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// check to see if any new particles have been added since we last sent to this node...
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ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(node->getLinkedData());
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if (nodeData) {
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quint64 deletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
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ParticleTree* tree = static_cast<ParticleTree*>(_tree);
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shouldSendDeletedParticles = tree->hasParticlesDeletedSince(deletedParticlesSentAt);
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}
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return shouldSendDeletedParticles;
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}
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int ParticleServer::sendSpecialPacket(const SharedNodePointer& node, OctreeQueryNode* queryNode, int& packetsSent) {
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unsigned char outputBuffer[MAX_PACKET_SIZE];
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size_t packetLength = 0;
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ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(node->getLinkedData());
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if (nodeData) {
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quint64 deletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
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quint64 deletePacketSentAt = usecTimestampNow();
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ParticleTree* tree = static_cast<ParticleTree*>(_tree);
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bool hasMoreToSend = true;
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// TODO: is it possible to send too many of these packets? what if you deleted 1,000,000 particles?
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packetsSent = 0;
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while (hasMoreToSend) {
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hasMoreToSend = tree->encodeParticlesDeletedSince(queryNode->getSequenceNumber(), deletedParticlesSentAt,
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outputBuffer, MAX_PACKET_SIZE, packetLength);
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//qDebug() << "sending PacketType_PARTICLE_ERASE packetLength:" << packetLength;
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NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, SharedNodePointer(node));
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queryNode->packetSent(outputBuffer, packetLength);
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packetsSent++;
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}
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nodeData->setLastDeletedParticlesSentAt(deletePacketSentAt);
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}
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// TODO: caller is expecting a packetLength, what if we send more than one packet??
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return packetLength;
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}
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void ParticleServer::pruneDeletedParticles() {
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ParticleTree* tree = static_cast<ParticleTree*>(_tree);
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if (tree->hasAnyDeletedParticles()) {
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//qDebug() << "there are some deleted particles to consider...";
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quint64 earliestLastDeletedParticlesSent = usecTimestampNow() + 1; // in the future
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foreach (const SharedNodePointer& otherNode, NodeList::getInstance()->getNodeHash()) {
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if (otherNode->getLinkedData()) {
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ParticleNodeData* nodeData = static_cast<ParticleNodeData*>(otherNode->getLinkedData());
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quint64 nodeLastDeletedParticlesSentAt = nodeData->getLastDeletedParticlesSentAt();
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if (nodeLastDeletedParticlesSentAt < earliestLastDeletedParticlesSent) {
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earliestLastDeletedParticlesSent = nodeLastDeletedParticlesSentAt;
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}
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}
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}
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//qDebug() << "earliestLastDeletedParticlesSent=" << earliestLastDeletedParticlesSent;
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tree->forgetParticlesDeletedBefore(earliestLastDeletedParticlesSent);
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}
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}
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@ -1,51 +0,0 @@
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//
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// ParticleServer.h
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// assignment-client/src/particles
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//
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// Created by Brad Hefta-Gaub on 12/2/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ParticleServer_h
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#define hifi_ParticleServer_h
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#include "../octree/OctreeServer.h"
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#include "Particle.h"
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#include "ParticleServerConsts.h"
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#include "ParticleTree.h"
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/// Handles assignments of type ParticleServer - sending particles to various clients.
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class ParticleServer : public OctreeServer, public NewlyCreatedParticleHook {
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Q_OBJECT
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public:
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ParticleServer(const QByteArray& packet);
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~ParticleServer();
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// Subclasses must implement these methods
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virtual OctreeQueryNode* createOctreeQueryNode();
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virtual Octree* createTree();
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virtual char getMyNodeType() const { return NodeType::ParticleServer; }
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virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
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virtual const char* getMyServerName() const { return PARTICLE_SERVER_NAME; }
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virtual const char* getMyLoggingServerTargetName() const { return PARTICLE_SERVER_LOGGING_TARGET_NAME; }
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virtual const char* getMyDefaultPersistFilename() const { return LOCAL_PARTICLES_PERSIST_FILE; }
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virtual PacketType getMyEditNackType() const { return PacketTypeParticleEditNack; }
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// subclass may implement these method
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virtual void beforeRun();
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virtual bool hasSpecialPacketToSend(const SharedNodePointer& node);
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virtual int sendSpecialPacket(const SharedNodePointer& node, OctreeQueryNode* queryNode, int& packetsSent);
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virtual void particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode);
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public slots:
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void pruneDeletedParticles();
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private:
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};
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#endif // hifi_ParticleServer_h
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@ -1,19 +0,0 @@
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//
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// ParticleServerConsts.h
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// assignment-client/src/particles
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//
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// Created by Brad Hefta-Gaub on 8/21/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ParticleServerConsts_h
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#define hifi_ParticleServerConsts_h
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extern const char* PARTICLE_SERVER_NAME;
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extern const char* PARTICLE_SERVER_LOGGING_TARGET_NAME;
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extern const char* LOCAL_PARTICLES_PERSIST_FILE;
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#endif // hifi_ParticleServerConsts_h
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@ -101,7 +101,7 @@ endif()
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
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# link required hifi libraries
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link_hifi_libraries(shared octree voxels fbx metavoxels networking particles entities avatars audio animation script-engine)
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link_hifi_libraries(shared octree voxels fbx metavoxels networking entities avatars audio animation script-engine)
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# find any optional and required libraries
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find_package(ZLIB REQUIRED)
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@ -61,7 +61,6 @@
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#include <OctalCode.h>
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#include <OctreeSceneStats.h>
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#include <PacketHeaders.h>
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#include <ParticlesScriptingInterface.h>
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#include <PerfStat.h>
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#include <ResourceCache.h>
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#include <UserActivityLogger.h>
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@ -323,12 +322,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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// tell the NodeList instance who to tell the domain server we care about
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nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
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<< NodeType::VoxelServer << NodeType::ParticleServer << NodeType::EntityServer
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<< NodeType::VoxelServer << NodeType::EntityServer
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<< NodeType::MetavoxelServer);
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// connect to the packet sent signal of the _voxelEditSender and the _particleEditSender
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// connect to the packet sent signal of the _voxelEditSender and the _entityEditSender
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connect(&_voxelEditSender, &VoxelEditPacketSender::packetSent, this, &Application::packetSent);
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connect(&_particleEditSender, &ParticleEditPacketSender::packetSent, this, &Application::packetSent);
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connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent);
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||||
|
||||
// move the silentNodeTimer to the _nodeThread
|
||||
|
@ -371,16 +369,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
|
||||
// Tell our voxel edit sender about our known jurisdictions
|
||||
_voxelEditSender.setVoxelServerJurisdictions(&_voxelServerJurisdictions);
|
||||
_particleEditSender.setServerJurisdictions(&_particleServerJurisdictions);
|
||||
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
|
||||
|
||||
Particle::setVoxelEditPacketSender(&_voxelEditSender);
|
||||
Particle::setParticleEditPacketSender(&_particleEditSender);
|
||||
|
||||
// For now we're going to set the PPS for outbound packets to be super high, this is
|
||||
// probably not the right long term solution. But for now, we're going to do this to
|
||||
// allow you to move a particle around in your hand
|
||||
_particleEditSender.setPacketsPerSecond(3000); // super high!!
|
||||
// allow you to move an entity around in your hand
|
||||
_entityEditSender.setPacketsPerSecond(3000); // super high!!
|
||||
|
||||
checkVersion();
|
||||
|
@ -457,7 +450,6 @@ Application::~Application() {
|
|||
_octreeProcessor.terminate();
|
||||
_voxelHideShowThread.terminate();
|
||||
_voxelEditSender.terminate();
|
||||
_particleEditSender.terminate();
|
||||
_entityEditSender.terminate();
|
||||
|
||||
|
||||
|
@ -552,7 +544,6 @@ void Application::initializeGL() {
|
|||
_octreeProcessor.initialize(_enableProcessVoxelsThread);
|
||||
_voxelEditSender.initialize(_enableProcessVoxelsThread);
|
||||
_voxelHideShowThread.initialize(_enableProcessVoxelsThread);
|
||||
_particleEditSender.initialize(_enableProcessVoxelsThread);
|
||||
_entityEditSender.initialize(_enableProcessVoxelsThread);
|
||||
|
||||
if (_enableProcessVoxelsThread) {
|
||||
|
@ -803,7 +794,6 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod
|
|||
channel = BandwidthMeter::AVATARS;
|
||||
break;
|
||||
case NodeType::VoxelServer:
|
||||
case NodeType::ParticleServer:
|
||||
case NodeType::EntityServer:
|
||||
channel = BandwidthMeter::VOXELS;
|
||||
break;
|
||||
|
@ -1366,7 +1356,7 @@ void Application::dropEvent(QDropEvent *event) {
|
|||
void Application::sendPingPackets() {
|
||||
QByteArray pingPacket = NodeList::getInstance()->constructPingPacket();
|
||||
controlledBroadcastToNodes(pingPacket, NodeSet()
|
||||
<< NodeType::VoxelServer << NodeType::ParticleServer << NodeType::EntityServer
|
||||
<< NodeType::VoxelServer << NodeType::EntityServer
|
||||
<< NodeType::AudioMixer << NodeType::AvatarMixer
|
||||
<< NodeType::MetavoxelServer);
|
||||
}
|
||||
|
@ -1856,9 +1846,6 @@ void Application::init() {
|
|||
_voxels.setDisableFastVoxelPipeline(false);
|
||||
_voxels.init();
|
||||
|
||||
_particles.init();
|
||||
_particles.setViewFrustum(getViewFrustum());
|
||||
|
||||
_entities.init();
|
||||
_entities.setViewFrustum(getViewFrustum());
|
||||
|
||||
|
@ -1870,15 +1857,6 @@ void Application::init() {
|
|||
|
||||
_metavoxels.init();
|
||||
|
||||
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
|
||||
|
||||
// connect the _particleCollisionSystem to our script engine's ParticlesScriptingInterface
|
||||
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithVoxel,
|
||||
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithVoxel);
|
||||
|
||||
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithParticle,
|
||||
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithParticle);
|
||||
|
||||
_audio.init(_glWidget);
|
||||
|
||||
_rearMirrorTools = new RearMirrorTools(_glWidget, _mirrorViewRect, _settings);
|
||||
|
@ -2095,7 +2073,6 @@ void Application::updateThreads(float deltaTime) {
|
|||
_octreeProcessor.threadRoutine();
|
||||
_voxelHideShowThread.threadRoutine();
|
||||
_voxelEditSender.threadRoutine();
|
||||
_particleEditSender.threadRoutine();
|
||||
_entityEditSender.threadRoutine();
|
||||
}
|
||||
}
|
||||
|
@ -2215,15 +2192,6 @@ void Application::update(float deltaTime) {
|
|||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
updateCursor(deltaTime); // Handle cursor updates
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("particles");
|
||||
_particles.update(); // update the particles...
|
||||
{
|
||||
PerformanceTimer perfTimer("collisions");
|
||||
_particleCollisionSystem.update(); // collide the particles...
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("entities");
|
||||
_entities.update(); // update the models...
|
||||
|
@ -2278,9 +2246,6 @@ void Application::update(float deltaTime) {
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
||||
queryOctree(NodeType::VoxelServer, PacketTypeVoxelQuery, _voxelServerJurisdictions);
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
||||
queryOctree(NodeType::ParticleServer, PacketTypeParticleQuery, _particleServerJurisdictions);
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
|
||||
queryOctree(NodeType::EntityServer, PacketTypeEntityQuery, _entityServerJurisdictions);
|
||||
}
|
||||
|
@ -2338,7 +2303,6 @@ int Application::sendNackPackets() {
|
|||
|
||||
if (node->getActiveSocket() &&
|
||||
( node->getType() == NodeType::VoxelServer
|
||||
|| node->getType() == NodeType::ParticleServer
|
||||
|| node->getType() == NodeType::EntityServer)
|
||||
) {
|
||||
|
||||
|
@ -2729,11 +2693,6 @@ void Application::updateShadowMap() {
|
|||
_avatarManager.renderAvatars(Avatar::SHADOW_RENDER_MODE);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("particles");
|
||||
_particles.render(OctreeRenderer::SHADOW_RENDER_MODE);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("entities");
|
||||
_entities.render(OctreeRenderer::SHADOW_RENDER_MODE);
|
||||
|
@ -2926,14 +2885,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|||
_metavoxels.render();
|
||||
}
|
||||
|
||||
// render particles...
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
||||
PerformanceTimer perfTimer("particles");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... particles...");
|
||||
_particles.render();
|
||||
}
|
||||
|
||||
// render models...
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
|
||||
PerformanceTimer perfTimer("entities");
|
||||
|
@ -3504,13 +3455,6 @@ void Application::domainChanged(const QString& domainHostname) {
|
|||
|
||||
_octreeServerSceneStats.clear();
|
||||
|
||||
_particleServerJurisdictions.lockForWrite();
|
||||
_particleServerJurisdictions.clear();
|
||||
_particleServerJurisdictions.unlock();
|
||||
|
||||
// reset the particle renderer
|
||||
_particles.clear();
|
||||
|
||||
// reset the model renderer
|
||||
_entities.clear();
|
||||
|
||||
|
@ -3550,7 +3494,6 @@ void Application::nodeKilled(SharedNodePointer node) {
|
|||
_octreeProcessor.nodeKilled(node);
|
||||
|
||||
_voxelEditSender.nodeKilled(node);
|
||||
_particleEditSender.nodeKilled(node);
|
||||
_entityEditSender.nodeKilled(node);
|
||||
|
||||
if (node->getType() == NodeType::AudioMixer) {
|
||||
|
@ -3594,43 +3537,6 @@ void Application::nodeKilled(SharedNodePointer node) {
|
|||
}
|
||||
_octreeSceneStatsLock.unlock();
|
||||
|
||||
} else if (node->getType() == NodeType::ParticleServer) {
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
// see if this is the first we've heard of this node...
|
||||
_particleServerJurisdictions.lockForRead();
|
||||
if (_particleServerJurisdictions.find(nodeUUID) != _particleServerJurisdictions.end()) {
|
||||
unsigned char* rootCode = _particleServerJurisdictions[nodeUUID].getRootOctalCode();
|
||||
VoxelPositionSize rootDetails;
|
||||
voxelDetailsForCode(rootCode, rootDetails);
|
||||
_particleServerJurisdictions.unlock();
|
||||
|
||||
qDebug("particle server going away...... v[%f, %f, %f, %f]",
|
||||
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
||||
|
||||
// Add the jurisditionDetails object to the list of "fade outs"
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnVoxelServerChanges)) {
|
||||
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
|
||||
fade.voxelDetails = rootDetails;
|
||||
const float slightly_smaller = 0.99f;
|
||||
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
||||
_voxelFadesLock.lockForWrite();
|
||||
_voxelFades.push_back(fade);
|
||||
_voxelFadesLock.unlock();
|
||||
}
|
||||
|
||||
// If the particle server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
||||
_particleServerJurisdictions.lockForWrite();
|
||||
_particleServerJurisdictions.erase(_particleServerJurisdictions.find(nodeUUID));
|
||||
}
|
||||
_particleServerJurisdictions.unlock();
|
||||
|
||||
// also clean up scene stats for that server
|
||||
_octreeSceneStatsLock.lockForWrite();
|
||||
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
||||
_octreeServerSceneStats.erase(nodeUUID);
|
||||
}
|
||||
_octreeSceneStatsLock.unlock();
|
||||
|
||||
} else if (node->getType() == NodeType::EntityServer) {
|
||||
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
|
@ -3722,9 +3628,6 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
|
|||
if (sendingNode->getType() == NodeType::VoxelServer) {
|
||||
jurisdiction = &_voxelServerJurisdictions;
|
||||
serverType = "Voxel";
|
||||
} else if (sendingNode->getType() == NodeType::ParticleServer) {
|
||||
jurisdiction = &_particleServerJurisdictions;
|
||||
serverType = "Particle";
|
||||
} else {
|
||||
jurisdiction = &_entityServerJurisdictions;
|
||||
serverType = "Entity";
|
||||
|
@ -3850,9 +3753,6 @@ ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUser
|
|||
scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
|
||||
scriptEngine->getVoxelsScriptingInterface()->setVoxelTree(_voxels.getTree());
|
||||
scriptEngine->getVoxelsScriptingInterface()->setUndoStack(&_undoStack);
|
||||
scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
|
||||
scriptEngine->getParticlesScriptingInterface()->setParticleTree(_particles.getTree());
|
||||
|
||||
scriptEngine->getEntityScriptingInterface()->setPacketSender(&_entityEditSender);
|
||||
scriptEngine->getEntityScriptingInterface()->setEntityTree(_entities.getTree());
|
||||
|
||||
|
|
|
@ -35,8 +35,6 @@
|
|||
#include <NetworkPacket.h>
|
||||
#include <NodeList.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <ParticleCollisionSystem.h>
|
||||
#include <ParticleEditPacketSender.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <OctreeQuery.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
@ -65,7 +63,6 @@
|
|||
#include "devices/Visage.h"
|
||||
#include "devices/DdeFaceTracker.h"
|
||||
#include "entities/EntityTreeRenderer.h"
|
||||
#include "particles/ParticleTreeRenderer.h"
|
||||
#include "renderer/AmbientOcclusionEffect.h"
|
||||
#include "renderer/DeferredLightingEffect.h"
|
||||
#include "renderer/GeometryCache.h"
|
||||
|
@ -198,7 +195,6 @@ public:
|
|||
VoxelSystem* getVoxels() { return &_voxels; }
|
||||
VoxelTree* getVoxelTree() { return _voxels.getTree(); }
|
||||
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
|
||||
ParticleTreeRenderer* getParticles() { return &_particles; }
|
||||
MetavoxelSystem* getMetavoxels() { return &_metavoxels; }
|
||||
EntityTreeRenderer* getEntities() { return &_entities; }
|
||||
bool getImportSucceded() { return _importSucceded; }
|
||||
|
@ -288,7 +284,6 @@ public:
|
|||
|
||||
glm::vec2 getViewportDimensions() const { return glm::vec2(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); }
|
||||
NodeToJurisdictionMap& getVoxelServerJurisdictions() { return _voxelServerJurisdictions; }
|
||||
NodeToJurisdictionMap& getParticleServerJurisdictions() { return _particleServerJurisdictions; }
|
||||
NodeToJurisdictionMap& getEntityServerJurisdictions() { return _entityServerJurisdictions; }
|
||||
void pasteVoxelsToOctalCode(const unsigned char* octalCodeDestination);
|
||||
|
||||
|
@ -477,9 +472,6 @@ private:
|
|||
VoxelSystem _sharedVoxelSystem;
|
||||
ViewFrustum _sharedVoxelSystemViewFrustum;
|
||||
|
||||
ParticleTreeRenderer _particles;
|
||||
ParticleCollisionSystem _particleCollisionSystem;
|
||||
|
||||
EntityTreeRenderer _entities;
|
||||
EntityCollisionSystem _entityCollisionSystem;
|
||||
EntityTreeRenderer _entityClipboardRenderer;
|
||||
|
@ -491,7 +483,7 @@ private:
|
|||
MetavoxelSystem _metavoxels;
|
||||
|
||||
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
||||
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels, particles)
|
||||
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
|
||||
ViewFrustum _displayViewFrustum;
|
||||
ViewFrustum _shadowViewFrustum;
|
||||
quint64 _lastQueriedTime;
|
||||
|
@ -569,7 +561,6 @@ private:
|
|||
OctreePacketProcessor _octreeProcessor;
|
||||
VoxelHideShowThread _voxelHideShowThread;
|
||||
VoxelEditPacketSender _voxelEditSender;
|
||||
ParticleEditPacketSender _particleEditSender;
|
||||
EntityEditPacketSender _entityEditSender;
|
||||
|
||||
int _packetsPerSecond;
|
||||
|
@ -582,7 +573,6 @@ private:
|
|||
void trackIncomingVoxelPacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket);
|
||||
|
||||
NodeToJurisdictionMap _voxelServerJurisdictions;
|
||||
NodeToJurisdictionMap _particleServerJurisdictions;
|
||||
NodeToJurisdictionMap _entityServerJurisdictions;
|
||||
NodeToOctreeSceneStats _octreeServerSceneStats;
|
||||
QReadWriteLock _octreeSceneStatsLock;
|
||||
|
|
|
@ -70,18 +70,11 @@ void DatagramProcessor::processDatagrams() {
|
|||
|
||||
break;
|
||||
}
|
||||
case PacketTypeParticleAddResponse:
|
||||
// this will keep creatorTokenIDs to IDs mapped correctly
|
||||
Particle::handleAddParticleResponse(incomingPacket);
|
||||
application->getParticles()->getTree()->handleAddParticleResponse(incomingPacket);
|
||||
break;
|
||||
case PacketTypeEntityAddResponse:
|
||||
// this will keep creatorTokenIDs to IDs mapped correctly
|
||||
EntityItemID::handleAddEntityResponse(incomingPacket);
|
||||
application->getEntities()->getTree()->handleAddEntityResponse(incomingPacket);
|
||||
break;
|
||||
case PacketTypeParticleData:
|
||||
case PacketTypeParticleErase:
|
||||
case PacketTypeEntityData:
|
||||
case PacketTypeEntityErase:
|
||||
case PacketTypeVoxelData:
|
||||
|
@ -167,11 +160,6 @@ void DatagramProcessor::processDatagrams() {
|
|||
application->_voxelEditSender.processNackPacket(incomingPacket);
|
||||
}
|
||||
break;
|
||||
case PacketTypeParticleEditNack:
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
|
||||
application->_particleEditSender.processNackPacket(incomingPacket);
|
||||
}
|
||||
break;
|
||||
case PacketTypeEntityEditNack:
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
|
||||
application->_entityEditSender.processNackPacket(incomingPacket);
|
||||
|
|
|
@ -291,8 +291,6 @@ Menu::Menu() :
|
|||
0, true, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithVoxels,
|
||||
0, false, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithParticles,
|
||||
0, true, avatar, SLOT(updateCollisionGroups()));
|
||||
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithEnvironment,
|
||||
0, false, avatar, SLOT(updateCollisionGroups()));
|
||||
|
||||
|
@ -339,9 +337,6 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_2, false,
|
||||
&nodeBounds, SLOT(setShowEntityNodes(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersParticleNodes,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_3, false,
|
||||
&nodeBounds, SLOT(setShowParticleNodes(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
|
||||
|
@ -363,7 +358,6 @@ Menu::Menu() :
|
|||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Avatars, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Models, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Particles, 0, true);
|
||||
|
||||
QMenu* shadowMenu = renderOptionsMenu->addMenu("Shadows");
|
||||
QActionGroup* shadowGroup = new QActionGroup(shadowMenu);
|
||||
|
|
|
@ -361,7 +361,6 @@ namespace MenuOption {
|
|||
const QString CollideAsRagdoll = "Collide With Self (Ragdoll)";
|
||||
const QString CollideWithAvatars = "Collide With Other Avatars";
|
||||
const QString CollideWithEnvironment = "Collide With World Boundaries";
|
||||
const QString CollideWithParticles = "Collide With Particles";
|
||||
const QString CollideWithVoxels = "Collide With Voxels";
|
||||
const QString Collisions = "Collisions";
|
||||
const QString Console = "Console...";
|
||||
|
@ -426,11 +425,10 @@ namespace MenuOption {
|
|||
const QString NameLocation = "Name this location";
|
||||
const QString NewVoxelCullingMode = "New Voxel Culling Mode";
|
||||
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
|
||||
const QString OctreeStats = "Voxel and Particle Statistics";
|
||||
const QString OctreeStats = "Voxel and Entity Statistics";
|
||||
const QString OffAxisProjection = "Off-Axis Projection";
|
||||
const QString OldVoxelCullingMode = "Old Voxel Culling Mode";
|
||||
const QString Pair = "Pair";
|
||||
const QString Particles = "Particles";
|
||||
const QString PasteToVoxel = "Paste to Voxel...";
|
||||
const QString PipelineWarnings = "Log Render Pipeline Warnings";
|
||||
const QString Preferences = "Preferences...";
|
||||
|
@ -449,7 +447,6 @@ namespace MenuOption {
|
|||
const QString SettingsExport = "Export Settings";
|
||||
const QString SettingsImport = "Import Settings";
|
||||
const QString ShowBordersEntityNodes = "Show Entity Nodes";
|
||||
const QString ShowBordersParticleNodes = "Show Particle Nodes";
|
||||
const QString ShowBordersVoxelNodes = "Show Voxel Nodes";
|
||||
const QString ShowIKConstraints = "Show IK Constraints";
|
||||
const QString SimpleShadows = "Simple";
|
||||
|
|
|
@ -1003,9 +1003,6 @@ void Avatar::updateCollisionGroups() {
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithVoxels)) {
|
||||
_collisionGroups |= COLLISION_GROUP_VOXELS;
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithParticles)) {
|
||||
_collisionGroups |= COLLISION_GROUP_PARTICLES;
|
||||
}
|
||||
}
|
||||
|
||||
void Avatar::setScale(float scale) {
|
||||
|
|
|
@ -1970,7 +1970,6 @@ void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
|
|||
menu->setIsOptionChecked(MenuOption::CollideWithEnvironment, (bool)(_collisionGroups & COLLISION_GROUP_ENVIRONMENT));
|
||||
menu->setIsOptionChecked(MenuOption::CollideWithAvatars, (bool)(_collisionGroups & COLLISION_GROUP_AVATARS));
|
||||
menu->setIsOptionChecked(MenuOption::CollideWithVoxels, (bool)(_collisionGroups & COLLISION_GROUP_VOXELS));
|
||||
menu->setIsOptionChecked(MenuOption::CollideWithParticles, (bool)(_collisionGroups & COLLISION_GROUP_PARTICLES));
|
||||
if (! (_collisionGroups & COLLISION_GROUP_VOXELS)) {
|
||||
// no collision with voxels --> disable standing on floors
|
||||
_motionBehaviors &= ~AVATAR_MOTION_STAND_ON_NEARBY_FLOORS;
|
||||
|
|
|
@ -1,136 +0,0 @@
|
|||
//
|
||||
// ParticleTreeRenderer.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include "Application.h"
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include "ParticleTreeRenderer.h"
|
||||
|
||||
ParticleTreeRenderer::ParticleTreeRenderer() :
|
||||
OctreeRenderer() {
|
||||
}
|
||||
|
||||
ParticleTreeRenderer::~ParticleTreeRenderer() {
|
||||
// delete the models in _particleModels
|
||||
foreach(Model* model, _particleModels) {
|
||||
delete model;
|
||||
}
|
||||
_particleModels.clear();
|
||||
}
|
||||
|
||||
void ParticleTreeRenderer::init() {
|
||||
OctreeRenderer::init();
|
||||
}
|
||||
|
||||
|
||||
void ParticleTreeRenderer::update() {
|
||||
if (_tree) {
|
||||
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
|
||||
tree->update();
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleTreeRenderer::render(RenderMode renderMode) {
|
||||
OctreeRenderer::render(renderMode);
|
||||
}
|
||||
|
||||
Model* ParticleTreeRenderer::getModel(const QString& url) {
|
||||
Model* model = NULL;
|
||||
|
||||
// if we don't already have this model then create it and initialize it
|
||||
if (_particleModels.find(url) == _particleModels.end()) {
|
||||
model = new Model();
|
||||
model->init();
|
||||
model->setURL(QUrl(url));
|
||||
_particleModels[url] = model;
|
||||
} else {
|
||||
model = _particleModels[url];
|
||||
}
|
||||
return model;
|
||||
}
|
||||
|
||||
void ParticleTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
|
||||
// actually render it here...
|
||||
// we need to iterate the actual particles of the element
|
||||
ParticleTreeElement* particleTreeElement = (ParticleTreeElement*)element;
|
||||
|
||||
const QList<Particle>& particles = particleTreeElement->getParticles();
|
||||
|
||||
uint16_t numberOfParticles = particles.size();
|
||||
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
const Particle& particle = particles[i];
|
||||
// render particle aspoints
|
||||
glm::vec3 position = particle.getPosition() * (float)TREE_SCALE;
|
||||
glColor3ub(particle.getColor()[RED_INDEX],particle.getColor()[GREEN_INDEX],particle.getColor()[BLUE_INDEX]);
|
||||
float radius = particle.getRadius() * (float)TREE_SCALE;
|
||||
|
||||
bool drawAsModel = particle.hasModel();
|
||||
|
||||
args->_itemsRendered++;
|
||||
|
||||
if (drawAsModel) {
|
||||
glPushMatrix();
|
||||
const float alpha = 1.0f;
|
||||
|
||||
Model* model = getModel(particle.getModelURL());
|
||||
glm::vec3 translationAdjustment = particle.getModelTranslation() * radius;
|
||||
|
||||
// set the position
|
||||
glm::vec3 translation = position + translationAdjustment;
|
||||
model->setTranslation(translation);
|
||||
|
||||
// set the rotation
|
||||
glm::quat rotation = particle.getModelRotation();
|
||||
model->setRotation(rotation);
|
||||
|
||||
// scale
|
||||
// TODO: need to figure out correct scale adjust, this was arbitrarily set to make a couple models work
|
||||
const float MODEL_SCALE = 0.00575f;
|
||||
glm::vec3 scale(1.0f,1.0f,1.0f);
|
||||
|
||||
float modelScale = particle.getModelScale();
|
||||
model->setScale(scale * MODEL_SCALE * radius * modelScale);
|
||||
|
||||
model->simulate(0.0f);
|
||||
|
||||
// TODO: should we allow particles to have alpha on their models?
|
||||
Model::RenderMode modelRenderMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE
|
||||
? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
|
||||
model->render(alpha, modelRenderMode);
|
||||
|
||||
const bool wantDebugSphere = false;
|
||||
if (wantDebugSphere) {
|
||||
glPushMatrix();
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
Application::getInstance()->getDeferredLightingEffect()->renderWireSphere(radius, 15, 15);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
} else {
|
||||
glPushMatrix();
|
||||
glTranslatef(position.x, position.y, position.z);
|
||||
Application::getInstance()->getDeferredLightingEffect()->renderSolidSphere(radius, 15, 15);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
if (_tree){
|
||||
_tree->lockForWrite();
|
||||
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
|
||||
_tree->unlock();
|
||||
}
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
//
|
||||
// ParticleTreeRenderer.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleTreeRenderer_h
|
||||
#define hifi_ParticleTreeRenderer_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <Octree.h>
|
||||
#include <OctreePacketData.h>
|
||||
#include <OctreeRenderer.h>
|
||||
#include <ParticleTree.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include "renderer/Model.h"
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class ParticleTreeRenderer : public OctreeRenderer {
|
||||
public:
|
||||
ParticleTreeRenderer();
|
||||
virtual ~ParticleTreeRenderer();
|
||||
|
||||
virtual Octree* createTree() { return new ParticleTree(true); }
|
||||
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
|
||||
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
|
||||
virtual PacketType getExpectedPacketType() const { return PacketTypeParticleData; }
|
||||
virtual void renderElement(OctreeElement* element, RenderArgs* args);
|
||||
|
||||
void update();
|
||||
|
||||
ParticleTree* getTree() { return (ParticleTree*)_tree; }
|
||||
|
||||
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
|
||||
|
||||
virtual void init();
|
||||
virtual void render(RenderMode renderMode = DEFAULT_RENDER_MODE);
|
||||
|
||||
protected:
|
||||
Model* getModel(const QString& url);
|
||||
|
||||
QMap<QString, Model*> _particleModels;
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleTreeRenderer_h
|
|
@ -5,7 +5,7 @@
|
|||
// Created by Ryan Huffman on 05/14/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// This class draws a border around the different Voxel, Entity, and Particle nodes on the current domain,
|
||||
// This class draws a border around the different Voxel, Entity nodes on the current domain,
|
||||
// and a semi-transparent cube around the currently mouse-overed node.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
@ -21,20 +21,18 @@ NodeBounds::NodeBounds(QObject* parent) :
|
|||
QObject(parent),
|
||||
_showVoxelNodes(false),
|
||||
_showEntityNodes(false),
|
||||
_showParticleNodes(false),
|
||||
_overlayText() {
|
||||
|
||||
}
|
||||
|
||||
void NodeBounds::draw() {
|
||||
if (!(_showVoxelNodes || _showEntityNodes || _showParticleNodes)) {
|
||||
if (!(_showVoxelNodes || _showEntityNodes)) {
|
||||
_overlayText[0] = '\0';
|
||||
return;
|
||||
}
|
||||
|
||||
NodeToJurisdictionMap& voxelServerJurisdictions = Application::getInstance()->getVoxelServerJurisdictions();
|
||||
NodeToJurisdictionMap& entityServerJurisdictions = Application::getInstance()->getEntityServerJurisdictions();
|
||||
NodeToJurisdictionMap& particleServerJurisdictions = Application::getInstance()->getParticleServerJurisdictions();
|
||||
NodeToJurisdictionMap* serverJurisdictions;
|
||||
|
||||
// Compute ray to find selected nodes later on. We can't use the pre-computed ray in Application because it centers
|
||||
|
@ -63,8 +61,6 @@ void NodeBounds::draw() {
|
|||
serverJurisdictions = &voxelServerJurisdictions;
|
||||
} else if (nodeType == NodeType::EntityServer && _showEntityNodes) {
|
||||
serverJurisdictions = &entityServerJurisdictions;
|
||||
} else if (nodeType == NodeType::ParticleServer && _showParticleNodes) {
|
||||
serverJurisdictions = &particleServerJurisdictions;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
|
@ -90,7 +86,6 @@ void NodeBounds::draw() {
|
|||
|
||||
const float VOXEL_NODE_SCALE = 1.00f;
|
||||
const float ENTITY_NODE_SCALE = 0.99f;
|
||||
const float PARTICLE_NODE_SCALE = 0.98f;
|
||||
|
||||
float scaleFactor = rootDetails.s * TREE_SCALE;
|
||||
|
||||
|
@ -103,8 +98,6 @@ void NodeBounds::draw() {
|
|||
scaleFactor *= VOXEL_NODE_SCALE;
|
||||
} else if (nodeType == NodeType::EntityServer) {
|
||||
scaleFactor *= ENTITY_NODE_SCALE;
|
||||
} else {
|
||||
scaleFactor *= PARTICLE_NODE_SCALE;
|
||||
}
|
||||
|
||||
float red, green, blue;
|
||||
|
@ -215,7 +208,7 @@ void NodeBounds::drawNodeBorder(const glm::vec3& center, float scale, float red,
|
|||
|
||||
void NodeBounds::getColorForNodeType(NodeType_t nodeType, float& red, float& green, float& blue) {
|
||||
red = nodeType == NodeType::VoxelServer ? 1.0 : 0.0;
|
||||
green = nodeType == NodeType::ParticleServer ? 1.0 : 0.0;
|
||||
green = 0.0;
|
||||
blue = nodeType == NodeType::EntityServer ? 1.0 : 0.0;
|
||||
}
|
||||
|
||||
|
|
|
@ -229,9 +229,6 @@ void OctreeStatsDialog::showAllOctreeServers() {
|
|||
|
||||
showOctreeServersOfType(serverCount, NodeType::VoxelServer, "Voxel",
|
||||
Application::getInstance()->getVoxelServerJurisdictions());
|
||||
showOctreeServersOfType(serverCount, NodeType::ParticleServer, "Particle",
|
||||
Application::getInstance()->getParticleServerJurisdictions());
|
||||
|
||||
showOctreeServersOfType(serverCount, NodeType::EntityServer, "Entity",
|
||||
Application::getInstance()->getEntityServerJurisdictions());
|
||||
|
||||
|
|
|
@ -268,7 +268,7 @@ void Stats::display(
|
|||
int voxelServerCount = 0;
|
||||
|
||||
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
|
||||
// TODO: this should also support particles and models
|
||||
// TODO: this should also support entities
|
||||
if (node->getType() == NodeType::VoxelServer) {
|
||||
totalPingVoxel += node->getPingMs();
|
||||
voxelServerCount++;
|
||||
|
|
|
@ -85,18 +85,6 @@ void OctreePacketProcessor::processPacket(const SharedNodePointer& sendingNode,
|
|||
if (sendingNode) {
|
||||
|
||||
switch(voxelPacketType) {
|
||||
case PacketTypeParticleErase: {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
||||
app->_particles.processEraseMessage(mutablePacket, sendingNode);
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketTypeParticleData: {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
||||
app->_particles.processDatagram(mutablePacket, sendingNode);
|
||||
}
|
||||
} break;
|
||||
|
||||
case PacketTypeEntityErase: {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Models)) {
|
||||
app->_entities.processEraseMessage(mutablePacket, sendingNode);
|
||||
|
|
|
@ -27,8 +27,6 @@ Assignment::Type Assignment::typeForNodeType(NodeType_t nodeType) {
|
|||
return Assignment::AgentType;
|
||||
case NodeType::VoxelServer:
|
||||
return Assignment::VoxelServerType;
|
||||
case NodeType::ParticleServer:
|
||||
return Assignment::ParticleServerType;
|
||||
case NodeType::EntityServer:
|
||||
return Assignment::EntityServerType;
|
||||
case NodeType::MetavoxelServer:
|
||||
|
@ -137,8 +135,6 @@ const char* Assignment::getTypeName() const {
|
|||
return "agent";
|
||||
case Assignment::VoxelServerType:
|
||||
return "voxel-server";
|
||||
case Assignment::ParticleServerType:
|
||||
return "particle-server";
|
||||
case Assignment::MetavoxelServerType:
|
||||
return "metavoxel-server";
|
||||
default:
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
AvatarMixerType,
|
||||
AgentType,
|
||||
VoxelServerType,
|
||||
ParticleServerType,
|
||||
UNUSED,
|
||||
MetavoxelServerType,
|
||||
EntityServerType,
|
||||
AllTypes
|
||||
|
|
|
@ -29,7 +29,6 @@ namespace NodeType {
|
|||
void NodeType::init() {
|
||||
TypeNameHash.insert(NodeType::DomainServer, "Domain Server");
|
||||
TypeNameHash.insert(NodeType::VoxelServer, "Voxel Server");
|
||||
TypeNameHash.insert(NodeType::ParticleServer, "Particle Server");
|
||||
TypeNameHash.insert(NodeType::EntityServer, "Entity Server");
|
||||
TypeNameHash.insert(NodeType::MetavoxelServer, "Metavoxel Server");
|
||||
TypeNameHash.insert(NodeType::Agent, "Agent");
|
||||
|
|
|
@ -31,7 +31,6 @@ typedef quint8 NodeType_t;
|
|||
namespace NodeType {
|
||||
const NodeType_t DomainServer = 'D';
|
||||
const NodeType_t VoxelServer = 'V';
|
||||
const NodeType_t ParticleServer = 'P';
|
||||
const NodeType_t EntityServer = 'o'; // was ModelServer
|
||||
const NodeType_t MetavoxelServer = 'm';
|
||||
const NodeType_t EnvironmentServer = 'E';
|
||||
|
|
|
@ -71,10 +71,6 @@ PacketVersion versionForPacketType(PacketType type) {
|
|||
return 1;
|
||||
case PacketTypeOctreeStats:
|
||||
return 1;
|
||||
case PacketTypeParticleData:
|
||||
return 1;
|
||||
case PacketTypeParticleErase:
|
||||
return 1;
|
||||
|
||||
case PacketTypeEntityAddOrEdit:
|
||||
case PacketTypeEntityData:
|
||||
|
@ -126,11 +122,6 @@ QString nameForPacketType(PacketType type) {
|
|||
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleQuery);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleData);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleAddOrEdit);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleErase);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleAddResponse);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeMetavoxelData);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard);
|
||||
|
@ -144,7 +135,6 @@ QString nameForPacketType(PacketType type) {
|
|||
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAddResponse);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeVoxelEditNack);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleEditNack);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack);
|
||||
PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment);
|
||||
default:
|
||||
|
|
|
@ -50,11 +50,11 @@ enum PacketType {
|
|||
PacketTypeOctreeStats, // 26
|
||||
PacketTypeJurisdiction,
|
||||
PacketTypeJurisdictionRequest,
|
||||
PacketTypeParticleQuery,
|
||||
PacketTypeParticleData,
|
||||
PacketTypeParticleAddOrEdit,
|
||||
PacketTypeParticleErase,
|
||||
PacketTypeParticleAddResponse,
|
||||
UNUSED_1,
|
||||
UNUSED_2,
|
||||
UNUSED_3,
|
||||
UNUSED_4,
|
||||
UNUSED_5,
|
||||
PacketTypeMetavoxelData,
|
||||
PacketTypeAvatarIdentity,
|
||||
PacketTypeAvatarBillboard,
|
||||
|
@ -68,7 +68,7 @@ enum PacketType {
|
|||
PacketTypeEntityAddResponse,
|
||||
PacketTypeOctreeDataNack, // 45
|
||||
PacketTypeVoxelEditNack,
|
||||
PacketTypeParticleEditNack,
|
||||
UNUSED_6,
|
||||
PacketTypeEntityEditNack, // 48
|
||||
PacketTypeSignedTransactionPayment,
|
||||
PacketTypeIceServerHeartbeat,
|
||||
|
@ -83,8 +83,8 @@ const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
|
|||
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
|
||||
<< PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainOAuthRequest
|
||||
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
|
||||
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeParticleQuery << PacketTypeEntityQuery
|
||||
<< PacketTypeOctreeDataNack << PacketTypeVoxelEditNack << PacketTypeParticleEditNack << PacketTypeEntityEditNack
|
||||
<< PacketTypeNodeJsonStats << PacketTypeVoxelQuery << PacketTypeEntityQuery
|
||||
<< PacketTypeOctreeDataNack << PacketTypeVoxelEditNack << PacketTypeEntityEditNack
|
||||
<< PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse
|
||||
<< PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply;
|
||||
|
||||
|
|
|
@ -1,12 +0,0 @@
|
|||
set(TARGET_NAME particles)
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Gui Network Script)
|
||||
|
||||
include_glm()
|
||||
|
||||
link_hifi_libraries(shared octree fbx networking animation)
|
||||
include_hifi_library_headers(script-engine)
|
||||
|
||||
# call macro to link our dependencies and bubble them up via a property on our target
|
||||
link_shared_dependencies()
|
File diff suppressed because it is too large
Load diff
|
@ -1,433 +0,0 @@
|
|||
//
|
||||
// Particle.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Particle_h
|
||||
#define hifi_Particle_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include <CollisionInfo.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
class Particle;
|
||||
class ParticleEditPacketSender;
|
||||
class ParticleProperties;
|
||||
class ParticlesScriptingInterface;
|
||||
class ParticleScriptObject;
|
||||
class ParticleTree;
|
||||
class ScriptEngine;
|
||||
class VoxelEditPacketSender;
|
||||
class VoxelsScriptingInterface;
|
||||
struct VoxelDetail;
|
||||
|
||||
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
|
||||
const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
|
||||
const uint32_t UNKNOWN_PARTICLE_ID = 0xFFFFFFFF;
|
||||
|
||||
const uint16_t CONTAINS_RADIUS = 1;
|
||||
const uint16_t CONTAINS_POSITION = 2;
|
||||
const uint16_t CONTAINS_COLOR = 4;
|
||||
const uint16_t CONTAINS_VELOCITY = 8;
|
||||
const uint16_t CONTAINS_GRAVITY = 16;
|
||||
const uint16_t CONTAINS_DAMPING = 32;
|
||||
const uint16_t CONTAINS_LIFETIME = 64;
|
||||
const uint16_t CONTAINS_INHAND = 128;
|
||||
const uint16_t CONTAINS_SCRIPT = 256;
|
||||
const uint16_t CONTAINS_SHOULDDIE = 512;
|
||||
const uint16_t CONTAINS_MODEL_URL = 1024;
|
||||
const uint16_t CONTAINS_MODEL_TRANSLATION = 1024;
|
||||
const uint16_t CONTAINS_MODEL_ROTATION = 2048;
|
||||
const uint16_t CONTAINS_MODEL_SCALE = 4096;
|
||||
|
||||
const float DEFAULT_LIFETIME = 10.0f; // particles live for 10 seconds by default
|
||||
const float DEFAULT_DAMPING = 0.99f;
|
||||
const float DEFAULT_RADIUS = 0.1f / TREE_SCALE;
|
||||
const float MINIMUM_PARTICLE_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
|
||||
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
|
||||
const QString DEFAULT_SCRIPT("");
|
||||
const QString DEFAULT_MODEL_URL("");
|
||||
const glm::vec3 DEFAULT_MODEL_TRANSLATION(0, 0, 0);
|
||||
const glm::quat DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
|
||||
const float DEFAULT_MODEL_SCALE = 1.0f;
|
||||
const bool IN_HAND = true; // it's in a hand
|
||||
const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
|
||||
|
||||
/// A collection of properties of a particle used in the scripting API. Translates between the actual properties of a particle
|
||||
/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
|
||||
/// particle properties via JavaScript hashes/QScriptValues
|
||||
/// all units for position, velocity, gravity, radius, etc are in meter units
|
||||
class ParticleProperties {
|
||||
public:
|
||||
ParticleProperties();
|
||||
|
||||
QScriptValue copyToScriptValue(QScriptEngine* engine) const;
|
||||
void copyFromScriptValue(const QScriptValue& object);
|
||||
|
||||
void copyToParticle(Particle& particle) const;
|
||||
void copyFromParticle(const Particle& particle);
|
||||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
xColor getColor() const { return _color; }
|
||||
float getRadius() const { return _radius; }
|
||||
const glm::vec3& getVelocity() const { return _velocity; }
|
||||
const glm::vec3& getGravity() const { return _gravity; }
|
||||
float getDamping() const { return _damping; }
|
||||
float getLifetime() const { return _lifetime; }
|
||||
const QString& getScript() const { return _script; }
|
||||
bool getInHand() const { return _inHand; }
|
||||
bool getShouldDie() const { return _shouldDie; }
|
||||
const QString& getModelURL() const { return _modelURL; }
|
||||
float getModelScale() const { return _modelScale; }
|
||||
const glm::vec3& getModelTranslation() const { return _modelTranslation; }
|
||||
const glm::quat& getModelRotation() const { return _modelRotation; }
|
||||
|
||||
quint64 getLastEdited() const { return _lastEdited; }
|
||||
uint16_t getChangedBits() const;
|
||||
|
||||
/// set position in meter units
|
||||
void setPosition(const glm::vec3& value) { _position = value; _positionChanged = true; }
|
||||
|
||||
/// set velocity in meter units
|
||||
void setVelocity(const glm::vec3& value) { _velocity = value; _velocityChanged = true; }
|
||||
void setColor(const xColor& value) { _color = value; _colorChanged = true; }
|
||||
void setRadius(float value) { _radius = value; _radiusChanged = true; }
|
||||
|
||||
/// set gravity in meter units
|
||||
void setGravity(const glm::vec3& value) { _gravity = value; _gravityChanged = true; }
|
||||
void setInHand(bool inHand) { _inHand = inHand; _inHandChanged = true; }
|
||||
void setDamping(float value) { _damping = value; _dampingChanged = true; }
|
||||
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; _shouldDieChanged = true; }
|
||||
void setLifetime(float value) { _lifetime = value; _lifetimeChanged = true; }
|
||||
void setScript(const QString& updateScript) { _script = updateScript; _scriptChanged = true; }
|
||||
|
||||
// model related properties
|
||||
void setModelURL(const QString& url) { _modelURL = url; _modelURLChanged = true; }
|
||||
void setModelScale(float scale) { _modelScale = scale; _modelScaleChanged = true; }
|
||||
void setModelTranslation(const glm::vec3& translation) { _modelTranslation = translation;
|
||||
_modelTranslationChanged = true; }
|
||||
void setModelRotation(const glm::quat& rotation) { _modelRotation = rotation; _modelRotationChanged = true; }
|
||||
|
||||
/// used by ParticleScriptingInterface to return ParticleProperties for unknown particles
|
||||
void setIsUnknownID() { _id = UNKNOWN_PARTICLE_ID; _idSet = true; }
|
||||
|
||||
private:
|
||||
glm::vec3 _position;
|
||||
xColor _color;
|
||||
float _radius;
|
||||
glm::vec3 _velocity;
|
||||
glm::vec3 _gravity;
|
||||
float _damping;
|
||||
float _lifetime;
|
||||
QString _script;
|
||||
bool _inHand;
|
||||
bool _shouldDie;
|
||||
QString _modelURL;
|
||||
float _modelScale;
|
||||
glm::vec3 _modelTranslation;
|
||||
glm::quat _modelRotation;
|
||||
|
||||
uint32_t _id;
|
||||
bool _idSet;
|
||||
quint64 _lastEdited;
|
||||
|
||||
bool _positionChanged;
|
||||
bool _colorChanged;
|
||||
bool _radiusChanged;
|
||||
bool _velocityChanged;
|
||||
bool _gravityChanged;
|
||||
bool _dampingChanged;
|
||||
bool _lifetimeChanged;
|
||||
bool _scriptChanged;
|
||||
bool _inHandChanged;
|
||||
bool _shouldDieChanged;
|
||||
bool _modelURLChanged;
|
||||
bool _modelScaleChanged;
|
||||
bool _modelTranslationChanged;
|
||||
bool _modelRotationChanged;
|
||||
bool _defaultSettings;
|
||||
};
|
||||
Q_DECLARE_METATYPE(ParticleProperties);
|
||||
QScriptValue ParticlePropertiesToScriptValue(QScriptEngine* engine, const ParticleProperties& properties);
|
||||
void ParticlePropertiesFromScriptValue(const QScriptValue &object, ParticleProperties& properties);
|
||||
|
||||
|
||||
/// Abstract ID for editing particles. Used in Particle JS API - When particles are created in the JS api, they are given a
|
||||
/// local creatorTokenID, the actual id for the particle is not known until the server responds to the creator with the
|
||||
/// correct mapping. This class works with the scripting API an allows the developer to edit particles they created.
|
||||
class ParticleID {
|
||||
public:
|
||||
ParticleID() :
|
||||
id(NEW_PARTICLE), creatorTokenID(UNKNOWN_TOKEN), isKnownID(false) { };
|
||||
|
||||
ParticleID(uint32_t id, uint32_t creatorTokenID, bool isKnownID) :
|
||||
id(id), creatorTokenID(creatorTokenID), isKnownID(isKnownID) { };
|
||||
|
||||
ParticleID(uint32_t id) :
|
||||
id(id), creatorTokenID(UNKNOWN_TOKEN), isKnownID(true) { };
|
||||
|
||||
uint32_t id;
|
||||
uint32_t creatorTokenID;
|
||||
bool isKnownID;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ParticleID);
|
||||
Q_DECLARE_METATYPE(QVector<ParticleID>);
|
||||
QScriptValue ParticleIDtoScriptValue(QScriptEngine* engine, const ParticleID& properties);
|
||||
void ParticleIDfromScriptValue(const QScriptValue &object, ParticleID& properties);
|
||||
|
||||
|
||||
|
||||
/// Particle class - this is the actual particle class.
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
Particle();
|
||||
|
||||
Particle(const ParticleID& particleID, const ParticleProperties& properties);
|
||||
|
||||
/// creates an NEW particle from an PACKET_TYPE_PARTICLE_ADD_OR_EDIT edit data buffer
|
||||
static Particle fromEditPacket(const unsigned char* data, int length, int& processedBytes, ParticleTree* tree, bool& valid);
|
||||
|
||||
virtual ~Particle();
|
||||
virtual void init(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity,
|
||||
glm::vec3 gravity = DEFAULT_GRAVITY, float damping = DEFAULT_DAMPING, float lifetime = DEFAULT_LIFETIME,
|
||||
bool inHand = NOT_IN_HAND, QString updateScript = DEFAULT_SCRIPT, uint32_t id = NEW_PARTICLE);
|
||||
|
||||
/// get position in domain scale units (0.0 - 1.0)
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
|
||||
const rgbColor& getColor() const { return _color; }
|
||||
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
||||
|
||||
/// get radius in domain scale units (0.0 - 1.0)
|
||||
float getRadius() const { return _radius; }
|
||||
float getMass() const { return _mass; }
|
||||
|
||||
/// get velocity in domain scale units (0.0 - 1.0)
|
||||
const glm::vec3& getVelocity() const { return _velocity; }
|
||||
|
||||
/// get gravity in domain scale units (0.0 - 1.0)
|
||||
const glm::vec3& getGravity() const { return _gravity; }
|
||||
|
||||
bool getInHand() const { return _inHand; }
|
||||
float getDamping() const { return _damping; }
|
||||
float getLifetime() const { return _lifetime; }
|
||||
|
||||
// model related properties
|
||||
bool hasModel() const { return !_modelURL.isEmpty(); }
|
||||
const QString& getModelURL() const { return _modelURL; }
|
||||
float getModelScale() const { return _modelScale; }
|
||||
const glm::vec3& getModelTranslation() const { return _modelTranslation; }
|
||||
const glm::quat& getModelRotation() const { return _modelRotation; }
|
||||
|
||||
ParticleID getParticleID() const { return ParticleID(getID(), getCreatorTokenID(), getID() != UNKNOWN_PARTICLE_ID); }
|
||||
ParticleProperties getProperties() const;
|
||||
|
||||
/// The last updated/simulated time of this particle from the time perspective of the authoritative server/source
|
||||
quint64 getLastUpdated() const { return _lastUpdated; }
|
||||
|
||||
/// The last edited time of this particle from the time perspective of the authoritative server/source
|
||||
quint64 getLastEdited() const { return _lastEdited; }
|
||||
void setLastEdited(quint64 lastEdited) { _lastEdited = lastEdited; }
|
||||
|
||||
/// lifetime of the particle in seconds
|
||||
float getAge() const { return static_cast<float>(usecTimestampNow() - _created) / static_cast<float>(USECS_PER_SECOND); }
|
||||
float getEditedAgo() const { return static_cast<float>(usecTimestampNow() - _lastEdited) / static_cast<float>(USECS_PER_SECOND); }
|
||||
uint32_t getID() const { return _id; }
|
||||
void setID(uint32_t id) { _id = id; }
|
||||
bool getShouldDie() const { return _shouldDie; }
|
||||
QString getScript() const { return _script; }
|
||||
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
|
||||
bool isNewlyCreated() const { return _newlyCreated; }
|
||||
|
||||
/// set position in domain scale units (0.0 - 1.0)
|
||||
void setPosition(const glm::vec3& value) { _position = value; }
|
||||
|
||||
/// set velocity in domain scale units (0.0 - 1.0)
|
||||
void setVelocity(const glm::vec3& value) { _velocity = value; }
|
||||
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
|
||||
void setColor(const xColor& value) {
|
||||
_color[RED_INDEX] = value.red;
|
||||
_color[GREEN_INDEX] = value.green;
|
||||
_color[BLUE_INDEX] = value.blue;
|
||||
}
|
||||
/// set radius in domain scale units (0.0 - 1.0)
|
||||
void setRadius(float value) { _radius = value; }
|
||||
void setMass(float value);
|
||||
|
||||
/// set gravity in domain scale units (0.0 - 1.0)
|
||||
void setGravity(const glm::vec3& value) { _gravity = value; }
|
||||
void setInHand(bool inHand) { _inHand = inHand; }
|
||||
void setDamping(float value) { _damping = value; }
|
||||
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
|
||||
void setLifetime(float value) { _lifetime = value; }
|
||||
void setScript(QString updateScript) { _script = updateScript; }
|
||||
void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; }
|
||||
|
||||
// model related properties
|
||||
void setModelURL(const QString& url) { _modelURL = url; }
|
||||
void setModelScale(float scale) { _modelScale = scale; }
|
||||
void setModelTranslation(const glm::vec3& translation) { _modelTranslation = translation; }
|
||||
void setModelRotation(const glm::quat& rotation) { _modelRotation = rotation; }
|
||||
|
||||
void setProperties(const ParticleProperties& properties);
|
||||
|
||||
bool appendParticleData(OctreePacketData* packetData) const;
|
||||
int readParticleDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
|
||||
static int expectedBytes();
|
||||
|
||||
static bool encodeParticleEditMessageDetails(PacketType command, ParticleID id, const ParticleProperties& details,
|
||||
unsigned char* bufferOut, int sizeIn, int& sizeOut);
|
||||
|
||||
static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, size_t length, int clockSkew);
|
||||
|
||||
void applyHardCollision(const CollisionInfo& collisionInfo);
|
||||
|
||||
void update(const quint64& now);
|
||||
void collisionWithParticle(Particle* other, const glm::vec3& penetration);
|
||||
void collisionWithVoxel(VoxelDetail* voxel, const glm::vec3& penetration);
|
||||
|
||||
void debugDump() const;
|
||||
|
||||
// similar to assignment/copy, but it handles keeping lifetime accurate
|
||||
void copyChangedProperties(const Particle& other);
|
||||
|
||||
static VoxelEditPacketSender* getVoxelEditPacketSender() { return _voxelEditSender; }
|
||||
static ParticleEditPacketSender* getParticleEditPacketSender() { return _particleEditSender; }
|
||||
|
||||
static void setVoxelEditPacketSender(VoxelEditPacketSender* senderInterface)
|
||||
{ _voxelEditSender = senderInterface; }
|
||||
|
||||
static void setParticleEditPacketSender(ParticleEditPacketSender* senderInterface)
|
||||
{ _particleEditSender = senderInterface; }
|
||||
|
||||
|
||||
// these methods allow you to create particles, and later edit them.
|
||||
static uint32_t getIDfromCreatorTokenID(uint32_t creatorTokenID);
|
||||
static uint32_t getNextCreatorTokenID();
|
||||
static void handleAddParticleResponse(const QByteArray& packet);
|
||||
|
||||
protected:
|
||||
static VoxelEditPacketSender* _voxelEditSender;
|
||||
static ParticleEditPacketSender* _particleEditSender;
|
||||
|
||||
void startParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
|
||||
void endParticleScriptContext(ScriptEngine& engine, ParticleScriptObject& particleScriptable);
|
||||
void executeUpdateScripts();
|
||||
|
||||
void setAge(float age);
|
||||
|
||||
glm::vec3 _position;
|
||||
rgbColor _color;
|
||||
float _radius;
|
||||
float _mass;
|
||||
glm::vec3 _velocity;
|
||||
uint32_t _id;
|
||||
static uint32_t _nextID;
|
||||
bool _shouldDie;
|
||||
glm::vec3 _gravity;
|
||||
float _damping;
|
||||
float _lifetime;
|
||||
QString _script;
|
||||
bool _inHand;
|
||||
|
||||
// model related items
|
||||
QString _modelURL;
|
||||
float _modelScale;
|
||||
glm::vec3 _modelTranslation;
|
||||
glm::quat _modelRotation;
|
||||
|
||||
uint32_t _creatorTokenID;
|
||||
bool _newlyCreated;
|
||||
|
||||
quint64 _lastUpdated;
|
||||
quint64 _lastEdited;
|
||||
|
||||
// this doesn't go on the wire, we send it as lifetime
|
||||
quint64 _created;
|
||||
|
||||
// used by the static interfaces for creator token ids
|
||||
static uint32_t _nextCreatorTokenID;
|
||||
static std::map<uint32_t,uint32_t> _tokenIDsToIDs;
|
||||
};
|
||||
|
||||
/// Scriptable interface to a single Particle object. Used exclusively in the JavaScript API for interacting with single
|
||||
/// Particles.
|
||||
class ParticleScriptObject : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleScriptObject(Particle* particle) { _particle = particle; }
|
||||
//~ParticleScriptObject() { qDebug() << "~ParticleScriptObject() this=" << this; }
|
||||
|
||||
void emitUpdate() { emit update(); }
|
||||
void emitCollisionWithParticle(QObject* other, const glm::vec3& penetration)
|
||||
{ emit collisionWithParticle(other, penetration); }
|
||||
void emitCollisionWithVoxel(const VoxelDetail& voxel, const glm::vec3& penetration)
|
||||
{ emit collisionWithVoxel(voxel, penetration); }
|
||||
|
||||
public slots:
|
||||
unsigned int getID() const { return _particle->getID(); }
|
||||
|
||||
/// get position in meter units
|
||||
glm::vec3 getPosition() const { return _particle->getPosition() * (float)TREE_SCALE; }
|
||||
|
||||
/// get velocity in meter units
|
||||
glm::vec3 getVelocity() const { return _particle->getVelocity() * (float)TREE_SCALE; }
|
||||
xColor getColor() const { return _particle->getXColor(); }
|
||||
|
||||
/// get gravity in meter units
|
||||
glm::vec3 getGravity() const { return _particle->getGravity() * (float)TREE_SCALE; }
|
||||
|
||||
float getDamping() const { return _particle->getDamping(); }
|
||||
|
||||
/// get radius in meter units
|
||||
float getRadius() const { return _particle->getRadius() * (float)TREE_SCALE; }
|
||||
bool getShouldDie() { return _particle->getShouldDie(); }
|
||||
float getAge() const { return _particle->getAge(); }
|
||||
float getLifetime() const { return _particle->getLifetime(); }
|
||||
ParticleProperties getProperties() const { return _particle->getProperties(); }
|
||||
|
||||
/// set position in meter units
|
||||
void setPosition(glm::vec3 value) { _particle->setPosition(value / (float)TREE_SCALE); }
|
||||
|
||||
/// set velocity in meter units
|
||||
void setVelocity(glm::vec3 value) { _particle->setVelocity(value / (float)TREE_SCALE); }
|
||||
|
||||
/// set gravity in meter units
|
||||
void setGravity(glm::vec3 value) { _particle->setGravity(value / (float)TREE_SCALE); }
|
||||
|
||||
void setDamping(float value) { _particle->setDamping(value); }
|
||||
void setColor(xColor value) { _particle->setColor(value); }
|
||||
|
||||
/// set radius in meter units
|
||||
void setRadius(float value) { _particle->setRadius(value / (float)TREE_SCALE); }
|
||||
void setShouldDie(bool value) { _particle->setShouldDie(value); }
|
||||
void setScript(const QString& script) { _particle->setScript(script); }
|
||||
void setLifetime(float value) const { return _particle->setLifetime(value); }
|
||||
void setProperties(const ParticleProperties& properties) { return _particle->setProperties(properties); }
|
||||
|
||||
signals:
|
||||
void update();
|
||||
void collisionWithVoxel(const VoxelDetail& voxel, const glm::vec3& penetration);
|
||||
void collisionWithParticle(QObject* other, const glm::vec3& penetration);
|
||||
|
||||
private:
|
||||
Particle* _particle;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // hifi_Particle_h
|
|
@ -1,278 +0,0 @@
|
|||
//
|
||||
// ParticleCollisionSystem.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <algorithm>
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <VoxelTree.h>
|
||||
#include <AvatarData.h>
|
||||
#include <HeadData.h>
|
||||
#include <HandData.h>
|
||||
|
||||
#include "Particle.h"
|
||||
#include "ParticleCollisionSystem.h"
|
||||
#include "ParticleEditPacketSender.h"
|
||||
#include "ParticleTree.h"
|
||||
|
||||
const int MAX_COLLISIONS_PER_PARTICLE = 16;
|
||||
|
||||
ParticleCollisionSystem::ParticleCollisionSystem(ParticleEditPacketSender* packetSender,
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
|
||||
AvatarHashMap* avatars) : _collisions(MAX_COLLISIONS_PER_PARTICLE) {
|
||||
init(packetSender, particles, voxels, audio, avatars);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::init(ParticleEditPacketSender* packetSender,
|
||||
ParticleTree* particles, VoxelTree* voxels, AbstractAudioInterface* audio,
|
||||
AvatarHashMap* avatars) {
|
||||
_packetSender = packetSender;
|
||||
_particles = particles;
|
||||
_voxels = voxels;
|
||||
_audio = audio;
|
||||
_avatars = avatars;
|
||||
}
|
||||
|
||||
ParticleCollisionSystem::~ParticleCollisionSystem() {
|
||||
}
|
||||
|
||||
bool ParticleCollisionSystem::updateOperation(OctreeElement* element, void* extraData) {
|
||||
ParticleCollisionSystem* system = static_cast<ParticleCollisionSystem*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
// iterate the particles...
|
||||
QList<Particle>& particles = particleTreeElement->getParticles();
|
||||
uint16_t numberOfParticles = particles.size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
Particle* particle = &particles[i];
|
||||
system->checkParticle(particle);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void ParticleCollisionSystem::update() {
|
||||
// update all particles
|
||||
if (_particles->tryLockForRead()) {
|
||||
_particles->recurseTreeWithOperation(updateOperation, this);
|
||||
_particles->unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ParticleCollisionSystem::checkParticle(Particle* particle) {
|
||||
updateCollisionWithVoxels(particle);
|
||||
updateCollisionWithParticles(particle);
|
||||
updateCollisionWithAvatars(particle);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::emitGlobalParticleCollisionWithVoxel(Particle* particle,
|
||||
VoxelDetail* voxelDetails, const CollisionInfo& collision) {
|
||||
ParticleID particleID = particle->getParticleID();
|
||||
emit particleCollisionWithVoxel(particleID, *voxelDetails, collision);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::emitGlobalParticleCollisionWithParticle(Particle* particleA,
|
||||
Particle* particleB, const CollisionInfo& collision) {
|
||||
|
||||
ParticleID idA = particleA->getParticleID();
|
||||
ParticleID idB = particleB->getParticleID();
|
||||
emit particleCollisionWithParticle(idA, idB, collision);
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
||||
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
|
||||
float radius = particle->getRadius() * (float)(TREE_SCALE);
|
||||
const float ELASTICITY = 0.4f;
|
||||
const float DAMPING = 0.05f;
|
||||
const float COLLISION_FREQUENCY = 0.5f;
|
||||
CollisionInfo collisionInfo;
|
||||
collisionInfo._damping = DAMPING;
|
||||
collisionInfo._elasticity = ELASTICITY;
|
||||
VoxelDetail* voxelDetails = NULL;
|
||||
if (_voxels->findSpherePenetration(center, radius, collisionInfo._penetration, (void**)&voxelDetails)) {
|
||||
|
||||
// let the particles run their collision scripts if they have them
|
||||
particle->collisionWithVoxel(voxelDetails, collisionInfo._penetration);
|
||||
|
||||
// findSpherePenetration() only computes the penetration but we also want some other collision info
|
||||
// so we compute it ourselves here. Note that we must multiply scale by TREE_SCALE when feeding
|
||||
// the results to systems outside of this octree reference frame.
|
||||
updateCollisionSound(particle, collisionInfo._penetration, COLLISION_FREQUENCY);
|
||||
collisionInfo._contactPoint = (float)TREE_SCALE * (particle->getPosition() + particle->getRadius() * glm::normalize(collisionInfo._penetration));
|
||||
// let the global script run their collision scripts for particles if they have them
|
||||
emitGlobalParticleCollisionWithVoxel(particle, voxelDetails, collisionInfo);
|
||||
|
||||
// we must scale back down to the octree reference frame before updating the particle properties
|
||||
collisionInfo._penetration /= (float)(TREE_SCALE);
|
||||
collisionInfo._contactPoint /= (float)(TREE_SCALE);
|
||||
particle->applyHardCollision(collisionInfo);
|
||||
queueParticlePropertiesUpdate(particle);
|
||||
|
||||
delete voxelDetails; // cleanup returned details
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particleA) {
|
||||
glm::vec3 center = particleA->getPosition() * (float)(TREE_SCALE);
|
||||
float radius = particleA->getRadius() * (float)(TREE_SCALE);
|
||||
//const float ELASTICITY = 0.4f;
|
||||
//const float DAMPING = 0.0f;
|
||||
const float COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
Particle* particleB;
|
||||
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&particleB, Octree::NoLock)) {
|
||||
// NOTE: 'penetration' is the depth that 'particleA' overlaps 'particleB'. It points from A into B.
|
||||
|
||||
// Even if the particles overlap... when the particles are already moving appart
|
||||
// we don't want to count this as a collision.
|
||||
glm::vec3 relativeVelocity = particleA->getVelocity() - particleB->getVelocity();
|
||||
if (glm::dot(relativeVelocity, penetration) > 0.0f) {
|
||||
particleA->collisionWithParticle(particleB, penetration);
|
||||
particleB->collisionWithParticle(particleA, penetration * -1.0f); // the penetration is reversed
|
||||
|
||||
CollisionInfo collision;
|
||||
collision._penetration = penetration;
|
||||
// for now the contactPoint is the average between the the two paricle centers
|
||||
collision._contactPoint = (0.5f * (float)TREE_SCALE) * (particleA->getPosition() + particleB->getPosition());
|
||||
emitGlobalParticleCollisionWithParticle(particleA, particleB, collision);
|
||||
|
||||
glm::vec3 axis = glm::normalize(penetration);
|
||||
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
|
||||
|
||||
// particles that are in hand are assigned an ureasonably large mass for collisions
|
||||
// which effectively makes them immovable but allows the other ball to reflect correctly.
|
||||
const float MAX_MASS = 1.0e6f;
|
||||
float massA = (particleA->getInHand()) ? MAX_MASS : particleA->getMass();
|
||||
float massB = (particleB->getInHand()) ? MAX_MASS : particleB->getMass();
|
||||
float totalMass = massA + massB;
|
||||
|
||||
// handle particle A
|
||||
particleA->setVelocity(particleA->getVelocity() - axialVelocity * (2.0f * massB / totalMass));
|
||||
particleA->setPosition(particleA->getPosition() - 0.5f * penetration);
|
||||
ParticleProperties propertiesA;
|
||||
ParticleID idA(particleA->getID());
|
||||
propertiesA.copyFromParticle(*particleA);
|
||||
propertiesA.setVelocity(particleA->getVelocity() * (float)TREE_SCALE);
|
||||
propertiesA.setPosition(particleA->getPosition() * (float)TREE_SCALE);
|
||||
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idA, propertiesA);
|
||||
|
||||
// handle particle B
|
||||
particleB->setVelocity(particleB->getVelocity() + axialVelocity * (2.0f * massA / totalMass));
|
||||
particleA->setPosition(particleB->getPosition() + 0.5f * penetration);
|
||||
ParticleProperties propertiesB;
|
||||
ParticleID idB(particleB->getID());
|
||||
propertiesB.copyFromParticle(*particleB);
|
||||
propertiesB.setVelocity(particleB->getVelocity() * (float)TREE_SCALE);
|
||||
propertiesB.setPosition(particleB->getPosition() * (float)TREE_SCALE);
|
||||
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, idB, propertiesB);
|
||||
|
||||
_packetSender->releaseQueuedMessages();
|
||||
|
||||
updateCollisionSound(particleA, penetration, COLLISION_FREQUENCY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
||||
// particles that are in hand, don't collide with avatars
|
||||
if (!_avatars || particle->getInHand()) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec3 center = particle->getPosition() * (float)(TREE_SCALE);
|
||||
float radius = particle->getRadius() * (float)(TREE_SCALE);
|
||||
const float ELASTICITY = 0.9f;
|
||||
const float DAMPING = 0.1f;
|
||||
const float COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
|
||||
_collisions.clear();
|
||||
foreach (const AvatarSharedPointer& avatarPointer, _avatars->getAvatarHash()) {
|
||||
AvatarData* avatar = avatarPointer.data();
|
||||
|
||||
float totalRadius = avatar->getBoundingRadius() + radius;
|
||||
glm::vec3 relativePosition = center - avatar->getPosition();
|
||||
if (glm::dot(relativePosition, relativePosition) > (totalRadius * totalRadius)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (avatar->findSphereCollisions(center, radius, _collisions)) {
|
||||
int numCollisions = _collisions.size();
|
||||
for (int i = 0; i < numCollisions; ++i) {
|
||||
CollisionInfo* collision = _collisions.getCollision(i);
|
||||
collision->_damping = DAMPING;
|
||||
collision->_elasticity = ELASTICITY;
|
||||
|
||||
collision->_addedVelocity /= (float)(TREE_SCALE);
|
||||
glm::vec3 relativeVelocity = collision->_addedVelocity - particle->getVelocity();
|
||||
|
||||
if (glm::dot(relativeVelocity, collision->_penetration) <= 0.f) {
|
||||
// only collide when particle and collision point are moving toward each other
|
||||
// (doing this prevents some "collision snagging" when particle penetrates the object)
|
||||
updateCollisionSound(particle, collision->_penetration, COLLISION_FREQUENCY);
|
||||
collision->_penetration /= (float)(TREE_SCALE);
|
||||
particle->applyHardCollision(*collision);
|
||||
queueParticlePropertiesUpdate(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleCollisionSystem::queueParticlePropertiesUpdate(Particle* particle) {
|
||||
// queue the result for sending to the particle server
|
||||
ParticleProperties properties;
|
||||
ParticleID particleID(particle->getID());
|
||||
properties.copyFromParticle(*particle);
|
||||
|
||||
properties.setPosition(particle->getPosition() * (float)TREE_SCALE);
|
||||
properties.setVelocity(particle->getVelocity() * (float)TREE_SCALE);
|
||||
_packetSender->queueParticleEditMessage(PacketTypeParticleAddOrEdit, particleID, properties);
|
||||
}
|
||||
|
||||
|
||||
void ParticleCollisionSystem::updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency) {
|
||||
|
||||
// consider whether to have the collision make a sound
|
||||
const float AUDIBLE_COLLISION_THRESHOLD = 0.3f;
|
||||
const float COLLISION_LOUDNESS = 1.f;
|
||||
const float DURATION_SCALING = 0.004f;
|
||||
const float NOISE_SCALING = 0.1f;
|
||||
glm::vec3 velocity = particle->getVelocity() * (float)(TREE_SCALE);
|
||||
|
||||
/*
|
||||
// how do we want to handle this??
|
||||
//
|
||||
glm::vec3 gravity = particle->getGravity() * (float)(TREE_SCALE);
|
||||
|
||||
if (glm::length(gravity) > EPSILON) {
|
||||
// If gravity is on, remove the effect of gravity on velocity for this
|
||||
// frame, so that we are not constantly colliding with the surface
|
||||
velocity -= _scale * glm::length(gravity) * GRAVITY_EARTH * deltaTime * glm::normalize(gravity);
|
||||
}
|
||||
*/
|
||||
float normalSpeed = glm::dot(velocity, glm::normalize(penetration));
|
||||
// NOTE: it is possible for normalSpeed to be NaN at this point
|
||||
// (sometimes the average penetration of a bunch of voxels is a zero length vector which cannot be normalized)
|
||||
// however the check below will fail (NaN comparisons always fail) and everything will be fine.
|
||||
|
||||
if (normalSpeed > AUDIBLE_COLLISION_THRESHOLD) {
|
||||
// Volume is proportional to collision velocity
|
||||
// Base frequency is modified upward by the angle of the collision
|
||||
// Noise is a function of the angle of collision
|
||||
// Duration of the sound is a function of both base frequency and velocity of impact
|
||||
float tangentialSpeed = glm::length(velocity) - normalSpeed;
|
||||
_audio->startCollisionSound( std::min(COLLISION_LOUDNESS * normalSpeed, 1.f),
|
||||
frequency * (1.f + tangentialSpeed / normalSpeed),
|
||||
std::min(tangentialSpeed / normalSpeed * NOISE_SCALING, 1.f),
|
||||
1.f - DURATION_SCALING * powf(frequency, 0.5f) / normalSpeed, false);
|
||||
}
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
//
|
||||
// ParticleCollisionSystem.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleCollisionSystem_h
|
||||
#define hifi_ParticleCollisionSystem_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include <AvatarHashMap.h>
|
||||
#include <CollisionInfo.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
#include "Particle.h"
|
||||
|
||||
class AbstractAudioInterface;
|
||||
class AvatarData;
|
||||
class ParticleEditPacketSender;
|
||||
class ParticleTree;
|
||||
class VoxelTree;
|
||||
|
||||
const glm::vec3 NO_ADDED_VELOCITY = glm::vec3(0);
|
||||
|
||||
class ParticleCollisionSystem : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleCollisionSystem(ParticleEditPacketSender* packetSender = NULL, ParticleTree* particles = NULL,
|
||||
VoxelTree* voxels = NULL, AbstractAudioInterface* audio = NULL,
|
||||
AvatarHashMap* avatars = NULL);
|
||||
|
||||
void init(ParticleEditPacketSender* packetSender, ParticleTree* particles, VoxelTree* voxels,
|
||||
AbstractAudioInterface* audio = NULL, AvatarHashMap* _avatars = NULL);
|
||||
|
||||
~ParticleCollisionSystem();
|
||||
|
||||
void update();
|
||||
|
||||
void checkParticle(Particle* particle);
|
||||
void updateCollisionWithVoxels(Particle* particle);
|
||||
void updateCollisionWithParticles(Particle* particle);
|
||||
void updateCollisionWithAvatars(Particle* particle);
|
||||
void queueParticlePropertiesUpdate(Particle* particle);
|
||||
void updateCollisionSound(Particle* particle, const glm::vec3 &penetration, float frequency);
|
||||
|
||||
signals:
|
||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& penetration);
|
||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& penetration);
|
||||
|
||||
private:
|
||||
static bool updateOperation(OctreeElement* element, void* extraData);
|
||||
void emitGlobalParticleCollisionWithVoxel(Particle* particle, VoxelDetail* voxelDetails, const CollisionInfo& penetration);
|
||||
void emitGlobalParticleCollisionWithParticle(Particle* particleA, Particle* particleB, const CollisionInfo& penetration);
|
||||
|
||||
ParticleEditPacketSender* _packetSender;
|
||||
ParticleTree* _particles;
|
||||
VoxelTree* _voxels;
|
||||
AbstractAudioInterface* _audio;
|
||||
AvatarHashMap* _avatars;
|
||||
CollisionList _collisions;
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleCollisionSystem_h
|
|
@ -1,61 +0,0 @@
|
|||
//
|
||||
// ParticleEditPacketSender.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 8/12/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <assert.h>
|
||||
#include <PerfStat.h>
|
||||
#include <OctalCode.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include "ParticleEditPacketSender.h"
|
||||
#include "Particle.h"
|
||||
|
||||
|
||||
void ParticleEditPacketSender::sendEditParticleMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties) {
|
||||
// allows app to disable sending if for example voxels have been disabled
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
static unsigned char bufferOut[MAX_PACKET_SIZE];
|
||||
int sizeOut = 0;
|
||||
|
||||
// This encodes the voxel edit message into a buffer...
|
||||
if (Particle::encodeParticleEditMessageDetails(type, particleID, properties, &bufferOut[0], _maxPacketSize, sizeOut)){
|
||||
// If we don't have voxel jurisdictions, then we will simply queue up these packets and wait till we have
|
||||
// jurisdictions for processing
|
||||
if (!serversExist()) {
|
||||
queuePendingPacketToNodes(type, bufferOut, sizeOut);
|
||||
} else {
|
||||
queuePacketToNodes(bufferOut, sizeOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleEditPacketSender::adjustEditPacketForClockSkew(PacketType type,
|
||||
unsigned char* codeColorBuffer, size_t length, int clockSkew) {
|
||||
Particle::adjustEditPacketForClockSkew(codeColorBuffer, length, clockSkew);
|
||||
}
|
||||
|
||||
|
||||
void ParticleEditPacketSender::queueParticleEditMessage(PacketType type, ParticleID particleID,
|
||||
const ParticleProperties& properties) {
|
||||
if (!_shouldSend) {
|
||||
return; // bail early
|
||||
}
|
||||
|
||||
// use MAX_PACKET_SIZE since it's static and guaranteed to be larger than _maxPacketSize
|
||||
static unsigned char bufferOut[MAX_PACKET_SIZE];
|
||||
int sizeOut = 0;
|
||||
|
||||
if (Particle::encodeParticleEditMessageDetails(type, particleID, properties, &bufferOut[0], _maxPacketSize, sizeOut)) {
|
||||
queueOctreeEditMessage(type, bufferOut, sizeOut);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
//
|
||||
// ParticleEditPacketSender.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 8/12/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleEditPacketSender_h
|
||||
#define hifi_ParticleEditPacketSender_h
|
||||
|
||||
#include <OctreeEditPacketSender.h>
|
||||
#include "Particle.h"
|
||||
|
||||
/// Utility for processing, packing, queueing and sending of outbound edit voxel messages.
|
||||
class ParticleEditPacketSender : public OctreeEditPacketSender {
|
||||
Q_OBJECT
|
||||
public:
|
||||
/// Send particle add message immediately
|
||||
/// NOTE: ParticleProperties assumes that all distances are in meter units
|
||||
void sendEditParticleMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties);
|
||||
|
||||
/// Queues an array of several voxel edit messages. Will potentially send a pending multi-command packet. Determines
|
||||
/// which voxel-server node or nodes the packet should be sent to. Can be called even before voxel servers are known, in
|
||||
/// which case up to MaxPendingMessages will be buffered and processed when voxel servers are known.
|
||||
/// NOTE: ParticleProperties assumes that all distances are in meter units
|
||||
void queueParticleEditMessage(PacketType type, ParticleID particleID, const ParticleProperties& properties);
|
||||
|
||||
// My server type is the particle server
|
||||
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
|
||||
virtual void adjustEditPacketForClockSkew(PacketType type, unsigned char* codeColorBuffer, size_t length, int clockSkew);
|
||||
};
|
||||
#endif // hifi_ParticleEditPacketSender_h
|
|
@ -1,658 +0,0 @@
|
|||
//
|
||||
// ParticleTree.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ParticleTree.h"
|
||||
|
||||
ParticleTree::ParticleTree(bool shouldReaverage) : Octree(shouldReaverage) {
|
||||
_rootElement = createNewElement();
|
||||
}
|
||||
|
||||
ParticleTreeElement* ParticleTree::createNewElement(unsigned char * octalCode) {
|
||||
ParticleTreeElement* newElement = new ParticleTreeElement(octalCode);
|
||||
newElement->setTree(this);
|
||||
return newElement;
|
||||
}
|
||||
|
||||
bool ParticleTree::handlesEditPacketType(PacketType packetType) const {
|
||||
// we handle these types of "edit" packets
|
||||
switch (packetType) {
|
||||
case PacketTypeParticleAddOrEdit:
|
||||
case PacketTypeParticleErase:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class FindAndDeleteParticlesArgs {
|
||||
public:
|
||||
QList<uint32_t> _idsToDelete;
|
||||
};
|
||||
|
||||
bool ParticleTree::findAndDeleteOperation(OctreeElement* element, void* extraData) {
|
||||
//qDebug() << "findAndDeleteOperation()";
|
||||
|
||||
FindAndDeleteParticlesArgs* args = static_cast< FindAndDeleteParticlesArgs*>(extraData);
|
||||
|
||||
// if we've found and deleted all our target particles, then we can stop looking
|
||||
if (args->_idsToDelete.size() <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
//qDebug() << "findAndDeleteOperation() args->_idsToDelete.size():" << args->_idsToDelete.size();
|
||||
|
||||
for (QList<uint32_t>::iterator it = args->_idsToDelete.begin(); it != args->_idsToDelete.end(); it++) {
|
||||
uint32_t particleID = *it;
|
||||
//qDebug() << "findAndDeleteOperation() particleID:" << particleID;
|
||||
|
||||
if (particleTreeElement->removeParticleWithID(particleID)) {
|
||||
// if the particle was in this element, then remove it from our search list.
|
||||
//qDebug() << "findAndDeleteOperation() it = args->_idsToDelete.erase(it)";
|
||||
it = args->_idsToDelete.erase(it);
|
||||
}
|
||||
|
||||
if (it == args->_idsToDelete.end()) {
|
||||
//qDebug() << "findAndDeleteOperation() breaking";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if we've found and deleted all our target particles, then we can stop looking
|
||||
if (args->_idsToDelete.size() <= 0) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class FindAndUpdateParticleArgs {
|
||||
public:
|
||||
const Particle& searchParticle;
|
||||
bool found;
|
||||
};
|
||||
|
||||
bool ParticleTree::findAndUpdateOperation(OctreeElement* element, void* extraData) {
|
||||
FindAndUpdateParticleArgs* args = static_cast<FindAndUpdateParticleArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
// Note: updateParticle() will only operate on correctly found particles
|
||||
if (particleTreeElement->updateParticle(args->searchParticle)) {
|
||||
args->found = true;
|
||||
return false; // stop searching
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ParticleTree::storeParticle(const Particle& particle, const SharedNodePointer& senderNode) {
|
||||
// First, look for the existing particle in the tree..
|
||||
FindAndUpdateParticleArgs args = { particle, false };
|
||||
recurseTreeWithOperation(findAndUpdateOperation, &args);
|
||||
|
||||
// if we didn't find it in the tree, then store it...
|
||||
if (!args.found) {
|
||||
glm::vec3 position = particle.getPosition();
|
||||
float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
|
||||
|
||||
ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
|
||||
element->storeParticle(particle);
|
||||
}
|
||||
// what else do we need to do here to get reaveraging to work
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
class FindAndUpdateParticleWithIDandPropertiesArgs {
|
||||
public:
|
||||
const ParticleID& particleID;
|
||||
const ParticleProperties& properties;
|
||||
bool found;
|
||||
};
|
||||
|
||||
bool ParticleTree::findAndUpdateWithIDandPropertiesOperation(OctreeElement* element, void* extraData) {
|
||||
FindAndUpdateParticleWithIDandPropertiesArgs* args = static_cast<FindAndUpdateParticleWithIDandPropertiesArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
// Note: updateParticle() will only operate on correctly found particles
|
||||
if (particleTreeElement->updateParticle(args->particleID, args->properties)) {
|
||||
args->found = true;
|
||||
return false; // stop searching
|
||||
}
|
||||
|
||||
// if we've found our particle stop searching
|
||||
if (args->found) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ParticleTree::updateParticle(const ParticleID& particleID, const ParticleProperties& properties) {
|
||||
// First, look for the existing particle in the tree..
|
||||
FindAndUpdateParticleWithIDandPropertiesArgs args = { particleID, properties, false };
|
||||
recurseTreeWithOperation(findAndUpdateWithIDandPropertiesOperation, &args);
|
||||
// if we found it in the tree, then mark the tree as dirty
|
||||
if (args.found) {
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleTree::addParticle(const ParticleID& particleID, const ParticleProperties& properties) {
|
||||
// This only operates on locally created particles
|
||||
if (particleID.isKnownID) {
|
||||
return; // not allowed
|
||||
}
|
||||
Particle particle(particleID, properties);
|
||||
glm::vec3 position = particle.getPosition();
|
||||
float size = std::max(MINIMUM_PARTICLE_ELEMENT_SIZE, particle.getRadius());
|
||||
|
||||
ParticleTreeElement* element = (ParticleTreeElement*)getOrCreateChildElementAt(position.x, position.y, position.z, size);
|
||||
element->storeParticle(particle);
|
||||
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
void ParticleTree::deleteParticle(const ParticleID& particleID) {
|
||||
if (particleID.isKnownID) {
|
||||
FindAndDeleteParticlesArgs args;
|
||||
args._idsToDelete.push_back(particleID.id);
|
||||
recurseTreeWithOperation(findAndDeleteOperation, &args);
|
||||
}
|
||||
}
|
||||
|
||||
// scans the tree and handles mapping locally created particles to know IDs.
|
||||
// in the event that this tree is also viewing the scene, then we need to also
|
||||
// search the tree to make sure we don't have a duplicate particle from the viewing
|
||||
// operation.
|
||||
bool ParticleTree::findAndUpdateParticleIDOperation(OctreeElement* element, void* extraData) {
|
||||
bool keepSearching = true;
|
||||
|
||||
FindAndUpdateParticleIDArgs* args = static_cast<FindAndUpdateParticleIDArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
// Note: updateParticleID() will only operate on correctly found particles
|
||||
particleTreeElement->updateParticleID(args);
|
||||
|
||||
// if we've found and replaced both the creatorTokenID and the viewedParticle, then we
|
||||
// can stop looking, otherwise we will keep looking
|
||||
if (args->creatorTokenFound && args->viewedParticleFound) {
|
||||
keepSearching = false;
|
||||
}
|
||||
|
||||
return keepSearching;
|
||||
}
|
||||
|
||||
void ParticleTree::handleAddParticleResponse(const QByteArray& packet) {
|
||||
int numBytesPacketHeader = numBytesForPacketHeader(packet);
|
||||
|
||||
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data()) + numBytesPacketHeader;
|
||||
|
||||
uint32_t creatorTokenID;
|
||||
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
|
||||
dataAt += sizeof(creatorTokenID);
|
||||
|
||||
uint32_t particleID;
|
||||
memcpy(&particleID, dataAt, sizeof(particleID));
|
||||
dataAt += sizeof(particleID);
|
||||
|
||||
// update particles in our tree
|
||||
bool assumeParticleFound = !getIsViewing(); // if we're not a viewing tree, then we don't have to find the actual particle
|
||||
FindAndUpdateParticleIDArgs args = {
|
||||
particleID,
|
||||
creatorTokenID,
|
||||
false,
|
||||
assumeParticleFound,
|
||||
getIsViewing()
|
||||
};
|
||||
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
qDebug() << "looking for creatorTokenID=" << creatorTokenID << " particleID=" << particleID
|
||||
<< " getIsViewing()=" << getIsViewing();
|
||||
}
|
||||
lockForWrite();
|
||||
recurseTreeWithOperation(findAndUpdateParticleIDOperation, &args);
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
||||
class FindNearPointArgs {
|
||||
public:
|
||||
glm::vec3 position;
|
||||
float targetRadius;
|
||||
bool found;
|
||||
const Particle* closestParticle;
|
||||
float closestParticleDistance;
|
||||
};
|
||||
|
||||
|
||||
bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraData) {
|
||||
FindNearPointArgs* args = static_cast<FindNearPointArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
glm::vec3 penetration;
|
||||
bool sphereIntersection = particleTreeElement->getAACube().findSpherePenetration(args->position,
|
||||
args->targetRadius, penetration);
|
||||
|
||||
// If this particleTreeElement contains the point, then search it...
|
||||
if (sphereIntersection) {
|
||||
const Particle* thisClosestParticle = particleTreeElement->getClosestParticle(args->position);
|
||||
|
||||
// we may have gotten NULL back, meaning no particle was available
|
||||
if (thisClosestParticle) {
|
||||
glm::vec3 particlePosition = thisClosestParticle->getPosition();
|
||||
float distanceFromPointToParticle = glm::distance(particlePosition, args->position);
|
||||
|
||||
// If we're within our target radius
|
||||
if (distanceFromPointToParticle <= args->targetRadius) {
|
||||
// we are closer than anything else we've found
|
||||
if (distanceFromPointToParticle < args->closestParticleDistance) {
|
||||
args->closestParticle = thisClosestParticle;
|
||||
args->closestParticleDistance = distanceFromPointToParticle;
|
||||
args->found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we should be able to optimize this...
|
||||
return true; // keep searching in case children have closer particles
|
||||
}
|
||||
|
||||
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
|
||||
return false;
|
||||
}
|
||||
|
||||
const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
|
||||
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
|
||||
lockForRead();
|
||||
recurseTreeWithOperation(findNearPointOperation, &args);
|
||||
unlock();
|
||||
return args.closestParticle;
|
||||
}
|
||||
|
||||
class FindAllNearPointArgs {
|
||||
public:
|
||||
glm::vec3 position;
|
||||
float targetRadius;
|
||||
QVector<const Particle*> particles;
|
||||
};
|
||||
|
||||
|
||||
bool ParticleTree::findInSphereOperation(OctreeElement* element, void* extraData) {
|
||||
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
|
||||
glm::vec3 penetration;
|
||||
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position,
|
||||
args->targetRadius, penetration);
|
||||
|
||||
// If this element contains the point, then search it...
|
||||
if (sphereIntersection) {
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
particleTreeElement->getParticles(args->position, args->targetRadius, args->particles);
|
||||
return true; // keep searching in case children have closer particles
|
||||
}
|
||||
|
||||
// if this element doesn't contain the point, then none of it's children can contain the point, so stop searching
|
||||
return false;
|
||||
}
|
||||
|
||||
void ParticleTree::findParticles(const glm::vec3& center, float radius, QVector<const Particle*>& foundParticles) {
|
||||
FindAllNearPointArgs args = { center, radius };
|
||||
lockForRead();
|
||||
recurseTreeWithOperation(findInSphereOperation, &args);
|
||||
unlock();
|
||||
// swap the two lists of particle pointers instead of copy
|
||||
foundParticles.swap(args.particles);
|
||||
}
|
||||
|
||||
class FindParticlesInCubeArgs {
|
||||
public:
|
||||
FindParticlesInCubeArgs(const AACube& cube)
|
||||
: _cube(cube), _foundParticles() {
|
||||
}
|
||||
|
||||
AACube _cube;
|
||||
QVector<Particle*> _foundParticles;
|
||||
};
|
||||
|
||||
bool ParticleTree::findInCubeOperation(OctreeElement* element, void* extraData) {
|
||||
FindParticlesInCubeArgs* args = static_cast< FindParticlesInCubeArgs*>(extraData);
|
||||
const AACube& elementBox = element->getAACube();
|
||||
if (elementBox.touches(args->_cube)) {
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
particleTreeElement->getParticles(args->_cube, args->_foundParticles);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ParticleTree::findParticles(const AACube& cube, QVector<Particle*> foundParticles) {
|
||||
FindParticlesInCubeArgs args(cube);
|
||||
lockForRead();
|
||||
recurseTreeWithOperation(findInCubeOperation, &args);
|
||||
unlock();
|
||||
// swap the two lists of particle pointers instead of copy
|
||||
foundParticles.swap(args._foundParticles);
|
||||
}
|
||||
|
||||
class FindByIDArgs {
|
||||
public:
|
||||
uint32_t id;
|
||||
bool found;
|
||||
const Particle* foundParticle;
|
||||
};
|
||||
|
||||
|
||||
bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
|
||||
//qDebug() << "ParticleTree::findByIDOperation()....";
|
||||
|
||||
FindByIDArgs* args = static_cast<FindByIDArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
// if already found, stop looking
|
||||
if (args->found) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// as the tree element if it has this particle
|
||||
const Particle* foundParticle = particleTreeElement->getParticleWithID(args->id);
|
||||
if (foundParticle) {
|
||||
args->foundParticle = foundParticle;
|
||||
args->found = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// keep looking
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const Particle* ParticleTree::findParticleByID(uint32_t id, bool alreadyLocked) {
|
||||
FindByIDArgs args = { id, false, NULL };
|
||||
|
||||
if (!alreadyLocked) {
|
||||
lockForRead();
|
||||
}
|
||||
recurseTreeWithOperation(findByIDOperation, &args);
|
||||
if (!alreadyLocked) {
|
||||
unlock();
|
||||
}
|
||||
return args.foundParticle;
|
||||
}
|
||||
|
||||
|
||||
int ParticleTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
|
||||
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
|
||||
|
||||
int processedBytes = 0;
|
||||
// we handle these types of "edit" packets
|
||||
switch (packetType) {
|
||||
case PacketTypeParticleAddOrEdit: {
|
||||
bool isValid;
|
||||
Particle newParticle = Particle::fromEditPacket(editData, maxLength, processedBytes, this, isValid);
|
||||
if (isValid) {
|
||||
storeParticle(newParticle, senderNode);
|
||||
if (newParticle.isNewlyCreated()) {
|
||||
notifyNewlyCreatedParticle(newParticle, senderNode);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
// TODO: wire in support here for server to get PACKET_TYPE_PARTICLE_ERASE messages
|
||||
// instead of using PACKET_TYPE_PARTICLE_ADD_OR_EDIT messages to delete particles
|
||||
case PacketTypeParticleErase:
|
||||
processedBytes = 0;
|
||||
break;
|
||||
default:
|
||||
processedBytes = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return processedBytes;
|
||||
}
|
||||
|
||||
void ParticleTree::notifyNewlyCreatedParticle(const Particle& newParticle, const SharedNodePointer& senderNode) {
|
||||
_newlyCreatedHooksLock.lockForRead();
|
||||
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
|
||||
_newlyCreatedHooks[i]->particleCreated(newParticle, senderNode);
|
||||
}
|
||||
_newlyCreatedHooksLock.unlock();
|
||||
}
|
||||
|
||||
void ParticleTree::addNewlyCreatedHook(NewlyCreatedParticleHook* hook) {
|
||||
_newlyCreatedHooksLock.lockForWrite();
|
||||
_newlyCreatedHooks.push_back(hook);
|
||||
_newlyCreatedHooksLock.unlock();
|
||||
}
|
||||
|
||||
void ParticleTree::removeNewlyCreatedHook(NewlyCreatedParticleHook* hook) {
|
||||
_newlyCreatedHooksLock.lockForWrite();
|
||||
for (size_t i = 0; i < _newlyCreatedHooks.size(); i++) {
|
||||
if (_newlyCreatedHooks[i] == hook) {
|
||||
_newlyCreatedHooks.erase(_newlyCreatedHooks.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
_newlyCreatedHooksLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
bool ParticleTree::updateOperation(OctreeElement* element, void* extraData) {
|
||||
ParticleTreeUpdateArgs* args = static_cast<ParticleTreeUpdateArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
particleTreeElement->update(*args);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ParticleTree::pruneOperation(OctreeElement* element, void* extraData) {
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
ParticleTreeElement* childAt = particleTreeElement->getChildAtIndex(i);
|
||||
if (childAt && childAt->isLeaf() && !childAt->hasParticles()) {
|
||||
particleTreeElement->deleteChildAtIndex(i);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ParticleTree::update() {
|
||||
lockForWrite();
|
||||
_isDirty = true;
|
||||
|
||||
ParticleTreeUpdateArgs args = { };
|
||||
recurseTreeWithOperation(updateOperation, &args);
|
||||
|
||||
// now add back any of the particles that moved elements....
|
||||
int movingParticles = args._movingParticles.size();
|
||||
for (int i = 0; i < movingParticles; i++) {
|
||||
bool shouldDie = args._movingParticles[i].getShouldDie();
|
||||
|
||||
// if the particle is still inside our total bounds, then re-add it
|
||||
AACube treeBounds = getRoot()->getAACube();
|
||||
|
||||
if (!shouldDie && treeBounds.contains(args._movingParticles[i].getPosition())) {
|
||||
storeParticle(args._movingParticles[i]);
|
||||
} else {
|
||||
uint32_t particleID = args._movingParticles[i].getID();
|
||||
quint64 deletedAt = usecTimestampNow();
|
||||
_recentlyDeletedParticlesLock.lockForWrite();
|
||||
_recentlyDeletedParticleIDs.insert(deletedAt, particleID);
|
||||
_recentlyDeletedParticlesLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
// prune the tree...
|
||||
recurseTreeWithOperation(pruneOperation, NULL);
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
||||
bool ParticleTree::hasParticlesDeletedSince(quint64 sinceTime) {
|
||||
// we can probably leverage the ordered nature of QMultiMap to do this quickly...
|
||||
bool hasSomethingNewer = false;
|
||||
|
||||
_recentlyDeletedParticlesLock.lockForRead();
|
||||
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedParticleIDs.constBegin();
|
||||
while (iterator != _recentlyDeletedParticleIDs.constEnd()) {
|
||||
//qDebug() << "considering... time/key:" << iterator.key();
|
||||
if (iterator.key() > sinceTime) {
|
||||
//qDebug() << "YES newer... time/key:" << iterator.key();
|
||||
hasSomethingNewer = true;
|
||||
}
|
||||
++iterator;
|
||||
}
|
||||
_recentlyDeletedParticlesLock.unlock();
|
||||
return hasSomethingNewer;
|
||||
}
|
||||
|
||||
// sinceTime is an in/out parameter - it will be side effected with the last time sent out
|
||||
bool ParticleTree::encodeParticlesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* outputBuffer,
|
||||
size_t maxLength, size_t& outputLength) {
|
||||
|
||||
bool hasMoreToSend = true;
|
||||
|
||||
unsigned char* copyAt = outputBuffer;
|
||||
size_t numBytesPacketHeader = populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeParticleErase);
|
||||
copyAt += numBytesPacketHeader;
|
||||
outputLength = numBytesPacketHeader;
|
||||
|
||||
// pack in flags
|
||||
OCTREE_PACKET_FLAGS flags = 0;
|
||||
memcpy(copyAt, &flags, sizeof(OCTREE_PACKET_FLAGS));
|
||||
copyAt += sizeof(OCTREE_PACKET_FLAGS);
|
||||
outputLength += sizeof(OCTREE_PACKET_FLAGS);
|
||||
|
||||
// pack in sequence number
|
||||
memcpy(copyAt, &sequenceNumber, sizeof(OCTREE_PACKET_SEQUENCE));
|
||||
copyAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
outputLength += sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
|
||||
// pack in timestamp
|
||||
OCTREE_PACKET_SENT_TIME now = usecTimestampNow();
|
||||
memcpy(copyAt, &now, sizeof(OCTREE_PACKET_SENT_TIME));
|
||||
copyAt += sizeof(OCTREE_PACKET_SENT_TIME);
|
||||
outputLength += sizeof(OCTREE_PACKET_SENT_TIME);
|
||||
|
||||
|
||||
uint16_t numberOfIds = 0; // placeholder for now
|
||||
unsigned char* numberOfIDsAt = copyAt;
|
||||
memcpy(copyAt, &numberOfIds, sizeof(numberOfIds));
|
||||
copyAt += sizeof(numberOfIds);
|
||||
outputLength += sizeof(numberOfIds);
|
||||
|
||||
// we keep a multi map of particle IDs to timestamps, we only want to include the particle IDs that have been
|
||||
// deleted since we last sent to this node
|
||||
_recentlyDeletedParticlesLock.lockForRead();
|
||||
QMultiMap<quint64, uint32_t>::const_iterator iterator = _recentlyDeletedParticleIDs.constBegin();
|
||||
while (iterator != _recentlyDeletedParticleIDs.constEnd()) {
|
||||
QList<uint32_t> values = _recentlyDeletedParticleIDs.values(iterator.key());
|
||||
for (int valueItem = 0; valueItem < values.size(); ++valueItem) {
|
||||
|
||||
// if the timestamp is more recent then out last sent time, include it
|
||||
if (iterator.key() > sinceTime) {
|
||||
uint32_t particleID = values.at(valueItem);
|
||||
memcpy(copyAt, &particleID, sizeof(particleID));
|
||||
copyAt += sizeof(particleID);
|
||||
outputLength += sizeof(particleID);
|
||||
numberOfIds++;
|
||||
|
||||
// check to make sure we have room for one more id...
|
||||
if (outputLength + sizeof(uint32_t) > maxLength) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check to make sure we have room for one more id...
|
||||
if (outputLength + sizeof(uint32_t) > maxLength) {
|
||||
|
||||
// let our caller know how far we got
|
||||
sinceTime = iterator.key();
|
||||
break;
|
||||
}
|
||||
++iterator;
|
||||
}
|
||||
|
||||
// if we got to the end, then we're done sending
|
||||
if (iterator == _recentlyDeletedParticleIDs.constEnd()) {
|
||||
hasMoreToSend = false;
|
||||
}
|
||||
_recentlyDeletedParticlesLock.unlock();
|
||||
|
||||
// replace the correct count for ids included
|
||||
memcpy(numberOfIDsAt, &numberOfIds, sizeof(numberOfIds));
|
||||
|
||||
return hasMoreToSend;
|
||||
}
|
||||
|
||||
// called by the server when it knows all nodes have been sent deleted packets
|
||||
|
||||
void ParticleTree::forgetParticlesDeletedBefore(quint64 sinceTime) {
|
||||
//qDebug() << "forgetParticlesDeletedBefore()";
|
||||
QSet<quint64> keysToRemove;
|
||||
|
||||
_recentlyDeletedParticlesLock.lockForWrite();
|
||||
QMultiMap<quint64, uint32_t>::iterator iterator = _recentlyDeletedParticleIDs.begin();
|
||||
|
||||
// First find all the keys in the map that are older and need to be deleted
|
||||
while (iterator != _recentlyDeletedParticleIDs.end()) {
|
||||
if (iterator.key() <= sinceTime) {
|
||||
keysToRemove << iterator.key();
|
||||
}
|
||||
++iterator;
|
||||
}
|
||||
|
||||
// Now run through the keysToRemove and remove them
|
||||
foreach (quint64 value, keysToRemove) {
|
||||
//qDebug() << "removing the key, _recentlyDeletedParticleIDs.remove(value); time/key:" << value;
|
||||
_recentlyDeletedParticleIDs.remove(value);
|
||||
}
|
||||
|
||||
_recentlyDeletedParticlesLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
void ParticleTree::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
|
||||
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
||||
const unsigned char* dataAt = packetData;
|
||||
size_t packetLength = dataByteArray.size();
|
||||
|
||||
size_t numBytesPacketHeader = numBytesForPacketHeader(dataByteArray);
|
||||
size_t processedBytes = numBytesPacketHeader;
|
||||
dataAt += numBytesPacketHeader;
|
||||
|
||||
dataAt += sizeof(OCTREE_PACKET_FLAGS);
|
||||
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
dataAt += sizeof(OCTREE_PACKET_SENT_TIME);
|
||||
|
||||
uint16_t numberOfIds = 0; // placeholder for now
|
||||
memcpy(&numberOfIds, dataAt, sizeof(numberOfIds));
|
||||
dataAt += sizeof(numberOfIds);
|
||||
processedBytes += sizeof(numberOfIds);
|
||||
|
||||
if (numberOfIds > 0) {
|
||||
FindAndDeleteParticlesArgs args;
|
||||
|
||||
for (size_t i = 0; i < numberOfIds; i++) {
|
||||
if (processedBytes + sizeof(uint32_t) > packetLength) {
|
||||
break; // bail to prevent buffer overflow
|
||||
}
|
||||
|
||||
uint32_t particleID = 0; // placeholder for now
|
||||
memcpy(&particleID, dataAt, sizeof(particleID));
|
||||
dataAt += sizeof(particleID);
|
||||
processedBytes += sizeof(particleID);
|
||||
|
||||
args._idsToDelete.push_back(particleID);
|
||||
}
|
||||
|
||||
// calling recurse to actually delete the particles
|
||||
recurseTreeWithOperation(findAndDeleteOperation, &args);
|
||||
}
|
||||
}
|
|
@ -1,100 +0,0 @@
|
|||
//
|
||||
// ParticleTree.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleTree_h
|
||||
#define hifi_ParticleTree_h
|
||||
|
||||
#include <Octree.h>
|
||||
#include "ParticleTreeElement.h"
|
||||
|
||||
class NewlyCreatedParticleHook {
|
||||
public:
|
||||
virtual void particleCreated(const Particle& newParticle, const SharedNodePointer& senderNode) = 0;
|
||||
};
|
||||
|
||||
class ParticleTree : public Octree {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleTree(bool shouldReaverage = false);
|
||||
|
||||
/// Implements our type specific root element factory
|
||||
virtual ParticleTreeElement* createNewElement(unsigned char * octalCode = NULL);
|
||||
|
||||
/// Type safe version of getRoot()
|
||||
ParticleTreeElement* getRoot() { return static_cast<ParticleTreeElement*>(_rootElement); }
|
||||
|
||||
|
||||
// These methods will allow the OctreeServer to send your tree inbound edit packets of your
|
||||
// own definition. Implement these to allow your octree based server to support editing
|
||||
virtual bool getWantSVOfileVersions() const { return true; }
|
||||
virtual PacketType expectedDataPacketType() const { return PacketTypeParticleData; }
|
||||
virtual bool handlesEditPacketType(PacketType packetType) const;
|
||||
virtual int processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
|
||||
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode);
|
||||
|
||||
virtual void update();
|
||||
|
||||
void storeParticle(const Particle& particle, const SharedNodePointer& senderNode = SharedNodePointer());
|
||||
void updateParticle(const ParticleID& particleID, const ParticleProperties& properties);
|
||||
void addParticle(const ParticleID& particleID, const ParticleProperties& properties);
|
||||
void deleteParticle(const ParticleID& particleID);
|
||||
const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
|
||||
const Particle* findParticleByID(uint32_t id, bool alreadyLocked = false);
|
||||
|
||||
/// finds all particles that touch a sphere
|
||||
/// \param center the center of the sphere
|
||||
/// \param radius the radius of the sphere
|
||||
/// \param foundParticles[out] vector of const Particle*
|
||||
/// \remark Side effect: any initial contents in foundParticles will be lost
|
||||
void findParticles(const glm::vec3& center, float radius, QVector<const Particle*>& foundParticles);
|
||||
|
||||
/// finds all particles that touch a box
|
||||
/// \param box the query box
|
||||
/// \param foundParticles[out] vector of non-const Particle*
|
||||
/// \remark Side effect: any initial contents in particles will be lost
|
||||
void findParticles(const AACube& box, QVector<Particle*> foundParticles);
|
||||
|
||||
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
|
||||
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
|
||||
|
||||
bool hasAnyDeletedParticles() const { return _recentlyDeletedParticleIDs.size() > 0; }
|
||||
bool hasParticlesDeletedSince(quint64 sinceTime);
|
||||
bool encodeParticlesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* packetData, size_t maxLength, size_t& outputLength);
|
||||
void forgetParticlesDeletedBefore(quint64 sinceTime);
|
||||
|
||||
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
|
||||
void handleAddParticleResponse(const QByteArray& packet);
|
||||
|
||||
private:
|
||||
|
||||
static bool updateOperation(OctreeElement* element, void* extraData);
|
||||
static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
|
||||
static bool findAndUpdateWithIDandPropertiesOperation(OctreeElement* element, void* extraData);
|
||||
static bool findNearPointOperation(OctreeElement* element, void* extraData);
|
||||
static bool findInSphereOperation(OctreeElement* element, void* extraData);
|
||||
static bool pruneOperation(OctreeElement* element, void* extraData);
|
||||
static bool findByIDOperation(OctreeElement* element, void* extraData);
|
||||
static bool findAndDeleteOperation(OctreeElement* element, void* extraData);
|
||||
static bool findAndUpdateParticleIDOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
static bool findInCubeOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
void notifyNewlyCreatedParticle(const Particle& newParticle, const SharedNodePointer& senderNode);
|
||||
|
||||
QReadWriteLock _newlyCreatedHooksLock;
|
||||
std::vector<NewlyCreatedParticleHook*> _newlyCreatedHooks;
|
||||
|
||||
|
||||
QReadWriteLock _recentlyDeletedParticlesLock;
|
||||
QMultiMap<quint64, uint32_t> _recentlyDeletedParticleIDs;
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleTree_h
|
|
@ -1,343 +0,0 @@
|
|||
//
|
||||
// ParticleTreeElement.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <GeometryUtil.h>
|
||||
|
||||
#include "ParticleTree.h"
|
||||
#include "ParticleTreeElement.h"
|
||||
|
||||
ParticleTreeElement::ParticleTreeElement(unsigned char* octalCode) : OctreeElement(), _particles(NULL) {
|
||||
init(octalCode);
|
||||
};
|
||||
|
||||
ParticleTreeElement::~ParticleTreeElement() {
|
||||
_voxelMemoryUsage -= sizeof(ParticleTreeElement);
|
||||
QList<Particle>* tmpParticles = _particles;
|
||||
_particles = NULL;
|
||||
delete tmpParticles;
|
||||
}
|
||||
|
||||
// This will be called primarily on addChildAt(), which means we're adding a child of our
|
||||
// own type to our own tree. This means we should initialize that child with any tree and type
|
||||
// specific settings that our children must have. One example is out VoxelSystem, which
|
||||
// we know must match ours.
|
||||
OctreeElement* ParticleTreeElement::createNewElement(unsigned char* octalCode) {
|
||||
ParticleTreeElement* newChild = new ParticleTreeElement(octalCode);
|
||||
newChild->setTree(_myTree);
|
||||
return newChild;
|
||||
}
|
||||
|
||||
void ParticleTreeElement::init(unsigned char* octalCode) {
|
||||
OctreeElement::init(octalCode);
|
||||
_particles = new QList<Particle>;
|
||||
_voxelMemoryUsage += sizeof(ParticleTreeElement);
|
||||
}
|
||||
|
||||
ParticleTreeElement* ParticleTreeElement::addChildAtIndex(int index) {
|
||||
ParticleTreeElement* newElement = (ParticleTreeElement*)OctreeElement::addChildAtIndex(index);
|
||||
newElement->setTree(_myTree);
|
||||
return newElement;
|
||||
}
|
||||
|
||||
|
||||
OctreeElement::AppendState ParticleTreeElement::appendElementData(OctreePacketData* packetData, EncodeBitstreamParams& params) const {
|
||||
bool success = true; // assume the best...
|
||||
|
||||
// write our particles out...
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
success = packetData->appendValue(numberOfParticles);
|
||||
|
||||
if (success) {
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
const Particle& particle = (*_particles)[i];
|
||||
success = particle.appendParticleData(packetData);
|
||||
if (!success) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return success ? OctreeElement::COMPLETED : OctreeElement::NONE;
|
||||
}
|
||||
|
||||
void ParticleTreeElement::update(ParticleTreeUpdateArgs& args) {
|
||||
markWithChangedTime();
|
||||
// TODO: early exit when _particles is empty
|
||||
|
||||
// update our contained particles
|
||||
QList<Particle>::iterator particleItr = _particles->begin();
|
||||
while(particleItr != _particles->end()) {
|
||||
Particle& particle = (*particleItr);
|
||||
particle.update(_lastChanged);
|
||||
|
||||
// If the particle wants to die, or if it's left our bounding box, then move it
|
||||
// into the arguments moving particles. These will be added back or deleted completely
|
||||
if (particle.getShouldDie() || !_cube.contains(particle.getPosition())) {
|
||||
args._movingParticles.push_back(particle);
|
||||
|
||||
// erase this particle
|
||||
particleItr = _particles->erase(particleItr);
|
||||
} else {
|
||||
++particleItr;
|
||||
}
|
||||
}
|
||||
// TODO: if _particles is empty after while loop consider freeing memory in _particles if
|
||||
// internal array is too big (QList internal array does not decrease size except in dtor and
|
||||
// assignment operator). Otherwise _particles could become a "resource leak" for large
|
||||
// roaming piles of particles.
|
||||
}
|
||||
|
||||
bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const {
|
||||
QList<Particle>::iterator particleItr = _particles->begin();
|
||||
QList<Particle>::const_iterator particleEnd = _particles->end();
|
||||
while(particleItr != particleEnd) {
|
||||
Particle& particle = (*particleItr);
|
||||
glm::vec3 particleCenter = particle.getPosition();
|
||||
float particleRadius = particle.getRadius();
|
||||
|
||||
// don't penetrate yourself
|
||||
if (particleCenter == center && particleRadius == radius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We've considered making "inHand" particles not collide, if we want to do that,
|
||||
// we should change this setting... but now, we do allow inHand particles to collide
|
||||
const bool IN_HAND_PARTICLES_DONT_COLLIDE = false;
|
||||
if (IN_HAND_PARTICLES_DONT_COLLIDE) {
|
||||
// don't penetrate if the particle is "inHand" -- they don't collide
|
||||
if (particle.getInHand()) {
|
||||
++particleItr;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (findSphereSpherePenetration(center, radius, particleCenter, particleRadius, penetration)) {
|
||||
// return true on first valid particle penetration
|
||||
*penetratedObject = (void*)(&particle);
|
||||
return true;
|
||||
}
|
||||
++particleItr;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ParticleTreeElement::updateParticle(const Particle& particle) {
|
||||
// NOTE: this method must first lookup the particle by ID, hence it is O(N)
|
||||
// and "particle is not found" is worst-case (full N) but maybe we don't care?
|
||||
// (guaranteed that num particles per elemen is small?)
|
||||
const bool wantDebug = false;
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
Particle& thisParticle = (*_particles)[i];
|
||||
if (thisParticle.getID() == particle.getID()) {
|
||||
int difference = thisParticle.getLastUpdated() - particle.getLastUpdated();
|
||||
bool changedOnServer = thisParticle.getLastEdited() < particle.getLastEdited();
|
||||
bool localOlder = thisParticle.getLastUpdated() < particle.getLastUpdated();
|
||||
if (changedOnServer || localOlder) {
|
||||
if (wantDebug) {
|
||||
qDebug("local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
(localOlder ? "OLDER" : "NEWER"),
|
||||
difference, debug::valueOf(particle.isNewlyCreated()) );
|
||||
}
|
||||
thisParticle.copyChangedProperties(particle);
|
||||
} else {
|
||||
if (wantDebug) {
|
||||
qDebug(">>> IGNORING SERVER!!! Would've caused jutter! <<< "
|
||||
"local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
(localOlder ? "OLDER" : "NEWER"),
|
||||
difference, debug::valueOf(particle.isNewlyCreated()) );
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ParticleTreeElement::updateParticle(const ParticleID& particleID, const ParticleProperties& properties) {
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
// note: unlike storeParticle() which is called from inbound packets, this is only called by local editors
|
||||
// and therefore we can be confident that this change is higher priority and should be honored
|
||||
Particle& thisParticle = (*_particles)[i];
|
||||
|
||||
bool found = false;
|
||||
if (particleID.isKnownID) {
|
||||
found = thisParticle.getID() == particleID.id;
|
||||
} else {
|
||||
found = thisParticle.getCreatorTokenID() == particleID.creatorTokenID;
|
||||
}
|
||||
if (found) {
|
||||
thisParticle.setProperties(properties);
|
||||
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
uint64_t now = usecTimestampNow();
|
||||
int elapsed = now - thisParticle.getLastEdited();
|
||||
|
||||
qDebug() << "ParticleTreeElement::updateParticle() AFTER update... edited AGO=" << elapsed <<
|
||||
"now=" << now << " thisParticle.getLastEdited()=" << thisParticle.getLastEdited();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ParticleTreeElement::updateParticleID(FindAndUpdateParticleIDArgs* args) {
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
Particle& thisParticle = (*_particles)[i];
|
||||
|
||||
if (!args->creatorTokenFound) {
|
||||
// first, we're looking for matching creatorTokenIDs, if we find that, then we fix it to know the actual ID
|
||||
if (thisParticle.getCreatorTokenID() == args->creatorTokenID) {
|
||||
thisParticle.setID(args->particleID);
|
||||
args->creatorTokenFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
// if we're in an isViewing tree, we also need to look for an kill any viewed particles
|
||||
if (!args->viewedParticleFound && args->isViewing) {
|
||||
if (thisParticle.getCreatorTokenID() == UNKNOWN_TOKEN && thisParticle.getID() == args->particleID) {
|
||||
_particles->removeAt(i); // remove the particle at this index
|
||||
numberOfParticles--; // this means we have 1 fewer particle in this list
|
||||
i--; // and we actually want to back up i as well.
|
||||
args->viewedParticleFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) const {
|
||||
const Particle* closestParticle = NULL;
|
||||
float closestParticleDistance = FLT_MAX;
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
float distanceToParticle = glm::distance(position, (*_particles)[i].getPosition());
|
||||
if (distanceToParticle < closestParticleDistance) {
|
||||
closestParticle = &(*_particles)[i];
|
||||
}
|
||||
}
|
||||
return closestParticle;
|
||||
}
|
||||
|
||||
void ParticleTreeElement::getParticles(const glm::vec3& searchPosition, float searchRadius, QVector<const Particle*>& foundParticles) const {
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
const Particle* particle = &(*_particles)[i];
|
||||
float distance = glm::length(particle->getPosition() - searchPosition);
|
||||
if (distance < searchRadius + particle->getRadius()) {
|
||||
foundParticles.push_back(particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleTreeElement::getParticles(const AACube& box, QVector<Particle*>& foundParticles) {
|
||||
QList<Particle>::iterator particleItr = _particles->begin();
|
||||
QList<Particle>::iterator particleEnd = _particles->end();
|
||||
AACube particleCube;
|
||||
while(particleItr != particleEnd) {
|
||||
Particle* particle = &(*particleItr);
|
||||
float radius = particle->getRadius();
|
||||
// NOTE: we actually do box-box collision queries here, which is sloppy but good enough for now
|
||||
// TODO: decide whether to replace particleBox-box query with sphere-box (requires a square root
|
||||
// but will be slightly more accurate).
|
||||
particleCube.setBox(particle->getPosition() - glm::vec3(radius), 2.f * radius);
|
||||
if (particleCube.touches(_cube)) {
|
||||
foundParticles.push_back(particle);
|
||||
}
|
||||
++particleItr;
|
||||
}
|
||||
}
|
||||
|
||||
const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
|
||||
// NOTE: this lookup is O(N) but maybe we don't care? (guaranteed that num particles per elemen is small?)
|
||||
const Particle* foundParticle = NULL;
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
if ((*_particles)[i].getID() == id) {
|
||||
foundParticle = &(*_particles)[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return foundParticle;
|
||||
}
|
||||
|
||||
bool ParticleTreeElement::removeParticleWithID(uint32_t id) {
|
||||
bool foundParticle = false;
|
||||
if (_particles) {
|
||||
uint16_t numberOfParticles = _particles->size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
if ((*_particles)[i].getID() == id) {
|
||||
foundParticle = true;
|
||||
_particles->removeAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return foundParticle;
|
||||
}
|
||||
|
||||
int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args) {
|
||||
|
||||
const unsigned char* dataAt = data;
|
||||
int bytesRead = 0;
|
||||
uint16_t numberOfParticles = 0;
|
||||
int expectedBytesPerParticle = Particle::expectedBytes();
|
||||
|
||||
if (bytesLeftToRead >= (int)sizeof(numberOfParticles)) {
|
||||
// read our particles in....
|
||||
numberOfParticles = *(uint16_t*)dataAt;
|
||||
dataAt += sizeof(numberOfParticles);
|
||||
bytesLeftToRead -= (int)sizeof(numberOfParticles);
|
||||
bytesRead += sizeof(numberOfParticles);
|
||||
|
||||
if (bytesLeftToRead >= (int)(numberOfParticles * expectedBytesPerParticle)) {
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
Particle tempParticle;
|
||||
int bytesForThisParticle = tempParticle.readParticleDataFromBuffer(dataAt, bytesLeftToRead, args);
|
||||
_myTree->storeParticle(tempParticle);
|
||||
dataAt += bytesForThisParticle;
|
||||
bytesLeftToRead -= bytesForThisParticle;
|
||||
bytesRead += bytesForThisParticle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
// will average a "common reduced LOD view" from the the child elements...
|
||||
void ParticleTreeElement::calculateAverageFromChildren() {
|
||||
// nothing to do here yet...
|
||||
}
|
||||
|
||||
// will detect if children are leaves AND collapsable into the parent node
|
||||
// and in that case will collapse children and make this node
|
||||
// a leaf, returns TRUE if all the leaves are collapsed into a
|
||||
// single node
|
||||
bool ParticleTreeElement::collapseChildren() {
|
||||
// nothing to do here yet...
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void ParticleTreeElement::storeParticle(const Particle& particle) {
|
||||
_particles->push_back(particle);
|
||||
markWithChangedTime();
|
||||
}
|
||||
|
|
@ -1,132 +0,0 @@
|
|||
//
|
||||
// ParticleTreeElement.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/4/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleTreeElement_h
|
||||
#define hifi_ParticleTreeElement_h
|
||||
|
||||
//#include <vector>
|
||||
|
||||
#include <OctreeElement.h>
|
||||
#include <QList>
|
||||
|
||||
#include "Particle.h"
|
||||
#include "ParticleTree.h"
|
||||
|
||||
class ParticleTree;
|
||||
class ParticleTreeElement;
|
||||
|
||||
class ParticleTreeUpdateArgs {
|
||||
public:
|
||||
QList<Particle> _movingParticles;
|
||||
};
|
||||
|
||||
class FindAndUpdateParticleIDArgs {
|
||||
public:
|
||||
uint32_t particleID;
|
||||
uint32_t creatorTokenID;
|
||||
bool creatorTokenFound;
|
||||
bool viewedParticleFound;
|
||||
bool isViewing;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class ParticleTreeElement : public OctreeElement {
|
||||
friend class ParticleTree; // to allow createElement to new us...
|
||||
|
||||
ParticleTreeElement(unsigned char* octalCode = NULL);
|
||||
|
||||
virtual OctreeElement* createNewElement(unsigned char* octalCode = NULL);
|
||||
|
||||
public:
|
||||
virtual ~ParticleTreeElement();
|
||||
|
||||
// type safe versions of OctreeElement methods
|
||||
ParticleTreeElement* getChildAtIndex(int index) { return (ParticleTreeElement*)OctreeElement::getChildAtIndex(index); }
|
||||
|
||||
// methods you can and should override to implement your tree functionality
|
||||
|
||||
/// Adds a child to the current element. Override this if there is additional child initialization your class needs.
|
||||
virtual ParticleTreeElement* addChildAtIndex(int index);
|
||||
|
||||
/// Override this to implement LOD averaging on changes to the tree.
|
||||
virtual void calculateAverageFromChildren();
|
||||
|
||||
/// Override this to implement LOD collapsing and identical child pruning on changes to the tree.
|
||||
virtual bool collapseChildren();
|
||||
|
||||
/// Should this element be considered to have content in it. This will be used in collision and ray casting methods.
|
||||
/// By default we assume that only leaves are actual content, but some octrees may have different semantics.
|
||||
virtual bool hasContent() const { return isLeaf(); }
|
||||
|
||||
/// Override this to break up large octree elements when an edit operation is performed on a smaller octree element.
|
||||
/// For example, if the octrees represent solid cubes and a delete of a smaller octree element is done then the
|
||||
/// meaningful split would be to break the larger cube into smaller cubes of the same color/texture.
|
||||
virtual void splitChildren() { }
|
||||
|
||||
/// Override to indicate that this element requires a split before editing lower elements in the octree
|
||||
virtual bool requiresSplit() const { return false; }
|
||||
|
||||
/// Override to serialize the state of this element. This is used for persistance and for transmission across the network.
|
||||
virtual OctreeElement::AppendState appendElementData(OctreePacketData* packetData, EncodeBitstreamParams& params) const;
|
||||
|
||||
/// Override to deserialize the state of this element. This is used for loading from a persisted file or from reading
|
||||
/// from the network.
|
||||
virtual int readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
|
||||
|
||||
/// Override to indicate that the item is currently rendered in the rendering engine. By default we assume that if
|
||||
/// the element should be rendered, then your rendering engine is rendering. But some rendering engines my have cases
|
||||
/// where an element is not actually rendering all should render elements. If the isRendered() state doesn't match the
|
||||
/// shouldRender() state, the tree will remark elements as changed even in cases there the elements have not changed.
|
||||
virtual bool isRendered() const { return getShouldRender(); }
|
||||
virtual bool deleteApproved() const { return !hasParticles(); }
|
||||
|
||||
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const;
|
||||
|
||||
const QList<Particle>& getParticles() const { return *_particles; }
|
||||
QList<Particle>& getParticles() { return *_particles; }
|
||||
bool hasParticles() const { return _particles->size() > 0; }
|
||||
|
||||
void update(ParticleTreeUpdateArgs& args);
|
||||
void setTree(ParticleTree* tree) { _myTree = tree; }
|
||||
|
||||
bool updateParticle(const Particle& particle);
|
||||
bool updateParticle(const ParticleID& particleID, const ParticleProperties& properties);
|
||||
void updateParticleID(FindAndUpdateParticleIDArgs* args);
|
||||
|
||||
const Particle* getClosestParticle(glm::vec3 position) const;
|
||||
|
||||
/// finds all particles that touch a sphere
|
||||
/// \param position the center of the query sphere
|
||||
/// \param radius the radius of the query sphere
|
||||
/// \param particles[out] vector of const Particle*
|
||||
void getParticles(const glm::vec3& position, float radius, QVector<const Particle*>& foundParticles) const;
|
||||
|
||||
/// finds all particles that touch a box
|
||||
/// \param box the query box
|
||||
/// \param particles[out] vector of non-const Particle*
|
||||
void getParticles(const AACube& box, QVector<Particle*>& foundParticles);
|
||||
|
||||
const Particle* getParticleWithID(uint32_t id) const;
|
||||
|
||||
bool removeParticleWithID(uint32_t id);
|
||||
|
||||
protected:
|
||||
virtual void init(unsigned char * octalCode);
|
||||
|
||||
void storeParticle(const Particle& particle);
|
||||
|
||||
ParticleTree* _myTree;
|
||||
QList<Particle>* _particles;
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleTreeElement_h
|
|
@ -1,38 +0,0 @@
|
|||
//
|
||||
// ParticleTreeHeadlessViewer.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/26/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ParticleTreeHeadlessViewer.h"
|
||||
|
||||
ParticleTreeHeadlessViewer::ParticleTreeHeadlessViewer() :
|
||||
OctreeHeadlessViewer() {
|
||||
}
|
||||
|
||||
ParticleTreeHeadlessViewer::~ParticleTreeHeadlessViewer() {
|
||||
}
|
||||
|
||||
void ParticleTreeHeadlessViewer::init() {
|
||||
OctreeHeadlessViewer::init();
|
||||
}
|
||||
|
||||
|
||||
void ParticleTreeHeadlessViewer::update() {
|
||||
if (_tree) {
|
||||
ParticleTree* tree = static_cast<ParticleTree*>(_tree);
|
||||
if (tree->tryLockForWrite()) {
|
||||
tree->update();
|
||||
tree->unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticleTreeHeadlessViewer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
static_cast<ParticleTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
//
|
||||
// ParticleTreeHeadlessViewer.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 2/26/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticleTreeHeadlessViewer_h
|
||||
#define hifi_ParticleTreeHeadlessViewer_h
|
||||
|
||||
#include <PacketHeaders.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <Octree.h>
|
||||
#include <OctreePacketData.h>
|
||||
#include <OctreeHeadlessViewer.h>
|
||||
#include "ParticleTree.h"
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class ParticleTreeHeadlessViewer : public OctreeHeadlessViewer {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleTreeHeadlessViewer();
|
||||
virtual ~ParticleTreeHeadlessViewer();
|
||||
|
||||
virtual Octree* createTree() { return new ParticleTree(true); }
|
||||
virtual char getMyNodeType() const { return NodeType::ParticleServer; }
|
||||
virtual PacketType getMyQueryMessageType() const { return PacketTypeParticleQuery; }
|
||||
virtual PacketType getExpectedPacketType() const { return PacketTypeParticleData; }
|
||||
|
||||
void update();
|
||||
|
||||
ParticleTree* getTree() { return (ParticleTree*)_tree; }
|
||||
|
||||
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
|
||||
|
||||
virtual void init();
|
||||
};
|
||||
|
||||
#endif // hifi_ParticleTreeHeadlessViewer_h
|
|
@ -1,176 +0,0 @@
|
|||
//
|
||||
// ParticlesScriptingInterface.cpp
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ParticlesScriptingInterface.h"
|
||||
#include "ParticleTree.h"
|
||||
|
||||
ParticlesScriptingInterface::ParticlesScriptingInterface() :
|
||||
_nextCreatorTokenID(0),
|
||||
_particleTree(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void ParticlesScriptingInterface::queueParticleMessage(PacketType packetType,
|
||||
ParticleID particleID, const ParticleProperties& properties) {
|
||||
getParticlePacketSender()->queueParticleEditMessage(packetType, particleID, properties);
|
||||
}
|
||||
|
||||
ParticleID ParticlesScriptingInterface::addParticle(const ParticleProperties& properties) {
|
||||
|
||||
// The application will keep track of creatorTokenID
|
||||
uint32_t creatorTokenID = Particle::getNextCreatorTokenID();
|
||||
|
||||
ParticleID id(NEW_PARTICLE, creatorTokenID, false );
|
||||
|
||||
// queue the packet
|
||||
queueParticleMessage(PacketTypeParticleAddOrEdit, id, properties);
|
||||
|
||||
// If we have a local particle tree set, then also update it.
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForWrite();
|
||||
_particleTree->addParticle(id, properties);
|
||||
_particleTree->unlock();
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
ParticleID ParticlesScriptingInterface::identifyParticle(ParticleID particleID) {
|
||||
uint32_t actualID = particleID.id;
|
||||
|
||||
if (!particleID.isKnownID) {
|
||||
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
|
||||
if (actualID == UNKNOWN_PARTICLE_ID) {
|
||||
return particleID; // bailing early
|
||||
}
|
||||
|
||||
// found it!
|
||||
particleID.id = actualID;
|
||||
particleID.isKnownID = true;
|
||||
}
|
||||
return particleID;
|
||||
}
|
||||
|
||||
ParticleProperties ParticlesScriptingInterface::getParticleProperties(ParticleID particleID) {
|
||||
ParticleProperties results;
|
||||
ParticleID identity = identifyParticle(particleID);
|
||||
if (!identity.isKnownID) {
|
||||
results.setIsUnknownID();
|
||||
return results;
|
||||
}
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForRead();
|
||||
const Particle* particle = _particleTree->findParticleByID(identity.id, true);
|
||||
if (particle) {
|
||||
results.copyFromParticle(*particle);
|
||||
} else {
|
||||
results.setIsUnknownID();
|
||||
}
|
||||
_particleTree->unlock();
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
|
||||
|
||||
ParticleID ParticlesScriptingInterface::editParticle(ParticleID particleID, const ParticleProperties& properties) {
|
||||
uint32_t actualID = particleID.id;
|
||||
|
||||
// if the particle is unknown, attempt to look it up
|
||||
if (!particleID.isKnownID) {
|
||||
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
|
||||
}
|
||||
|
||||
// if at this point, we know the id, send the update to the particle server
|
||||
if (actualID != UNKNOWN_PARTICLE_ID) {
|
||||
particleID.id = actualID;
|
||||
particleID.isKnownID = true;
|
||||
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
|
||||
}
|
||||
|
||||
// If we have a local particle tree set, then also update it. We can do this even if we don't know
|
||||
// the actual id, because we can edit out local particles just with creatorTokenID
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForWrite();
|
||||
_particleTree->updateParticle(particleID, properties);
|
||||
_particleTree->unlock();
|
||||
}
|
||||
|
||||
return particleID;
|
||||
}
|
||||
|
||||
|
||||
// TODO: This deleteParticle() method uses the PacketType_PARTICLE_ADD_OR_EDIT message to send
|
||||
// a changed particle with a shouldDie() property set to true. This works and is currently the only
|
||||
// way to tell the particle server to delete a particle. But we should change this to use the PacketType_PARTICLE_ERASE
|
||||
// message which takes a list of particle id's to delete.
|
||||
void ParticlesScriptingInterface::deleteParticle(ParticleID particleID) {
|
||||
|
||||
// setup properties to kill the particle
|
||||
ParticleProperties properties;
|
||||
properties.setShouldDie(true);
|
||||
|
||||
uint32_t actualID = particleID.id;
|
||||
|
||||
// if the particle is unknown, attempt to look it up
|
||||
if (!particleID.isKnownID) {
|
||||
actualID = Particle::getIDfromCreatorTokenID(particleID.creatorTokenID);
|
||||
}
|
||||
|
||||
// if at this point, we know the id, send the update to the particle server
|
||||
if (actualID != UNKNOWN_PARTICLE_ID) {
|
||||
particleID.id = actualID;
|
||||
particleID.isKnownID = true;
|
||||
queueParticleMessage(PacketTypeParticleAddOrEdit, particleID, properties);
|
||||
}
|
||||
|
||||
// If we have a local particle tree set, then also update it.
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForWrite();
|
||||
_particleTree->deleteParticle(particleID);
|
||||
_particleTree->unlock();
|
||||
}
|
||||
}
|
||||
|
||||
ParticleID ParticlesScriptingInterface::findClosestParticle(const glm::vec3& center, float radius) const {
|
||||
ParticleID result(UNKNOWN_PARTICLE_ID, UNKNOWN_TOKEN, false);
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForRead();
|
||||
const Particle* closestParticle = _particleTree->findClosestParticle(center/(float)TREE_SCALE,
|
||||
radius/(float)TREE_SCALE);
|
||||
_particleTree->unlock();
|
||||
if (closestParticle) {
|
||||
result.id = closestParticle->getID();
|
||||
result.isKnownID = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
QVector<ParticleID> ParticlesScriptingInterface::findParticles(const glm::vec3& center, float radius) const {
|
||||
QVector<ParticleID> result;
|
||||
if (_particleTree) {
|
||||
_particleTree->lockForRead();
|
||||
QVector<const Particle*> particles;
|
||||
_particleTree->findParticles(center/(float)TREE_SCALE, radius/(float)TREE_SCALE, particles);
|
||||
_particleTree->unlock();
|
||||
|
||||
foreach (const Particle* particle, particles) {
|
||||
ParticleID thisParticleID(particle->getID(), UNKNOWN_TOKEN, true);
|
||||
result << thisParticleID;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
@ -1,73 +0,0 @@
|
|||
//
|
||||
// ParticlesScriptingInterface.h
|
||||
// libraries/particles/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ParticlesScriptingInterface_h
|
||||
#define hifi_ParticlesScriptingInterface_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
#include <CollisionInfo.h>
|
||||
|
||||
#include <OctreeScriptingInterface.h>
|
||||
#include "ParticleEditPacketSender.h"
|
||||
|
||||
/// handles scripting of Particle commands from JS passed to assigned clients
|
||||
class ParticlesScriptingInterface : public OctreeScriptingInterface {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticlesScriptingInterface();
|
||||
|
||||
ParticleEditPacketSender* getParticlePacketSender() const { return (ParticleEditPacketSender*)getPacketSender(); }
|
||||
virtual NodeType_t getServerNodeType() const { return NodeType::ParticleServer; }
|
||||
virtual OctreeEditPacketSender* createPacketSender() { return new ParticleEditPacketSender(); }
|
||||
|
||||
void setParticleTree(ParticleTree* particleTree) { _particleTree = particleTree; }
|
||||
ParticleTree* getParticleTree(ParticleTree*) { return _particleTree; }
|
||||
|
||||
public slots:
|
||||
/// adds a particle with the specific properties
|
||||
ParticleID addParticle(const ParticleProperties& properties);
|
||||
|
||||
/// identify a recently created particle to determine its true ID
|
||||
ParticleID identifyParticle(ParticleID particleID);
|
||||
|
||||
/// gets the current particle properties for a specific particle
|
||||
/// this function will not find return results in script engine contexts which don't have access to particles
|
||||
ParticleProperties getParticleProperties(ParticleID particleID);
|
||||
|
||||
/// edits a particle updating only the included properties, will return the identified ParticleID in case of
|
||||
/// successful edit, if the input particleID is for an unknown particle this function will have no effect
|
||||
ParticleID editParticle(ParticleID particleID, const ParticleProperties& properties);
|
||||
|
||||
/// deletes a particle
|
||||
void deleteParticle(ParticleID particleID);
|
||||
|
||||
/// finds the closest particle to the center point, within the radius
|
||||
/// will return a ParticleID.isKnownID = false if no particles are in the radius
|
||||
/// this function will not find any particles in script engine contexts which don't have access to particles
|
||||
ParticleID findClosestParticle(const glm::vec3& center, float radius) const;
|
||||
|
||||
/// finds particles within the search sphere specified by the center point and radius
|
||||
/// this function will not find any particles in script engine contexts which don't have access to particles
|
||||
QVector<ParticleID> findParticles(const glm::vec3& center, float radius) const;
|
||||
|
||||
signals:
|
||||
void particleCollisionWithVoxel(const ParticleID& particleID, const VoxelDetail& voxel, const CollisionInfo& collision);
|
||||
void particleCollisionWithParticle(const ParticleID& idA, const ParticleID& idB, const CollisionInfo& collision);
|
||||
|
||||
private:
|
||||
void queueParticleMessage(PacketType packetType, ParticleID particleID, const ParticleProperties& properties);
|
||||
|
||||
uint32_t _nextCreatorTokenID;
|
||||
ParticleTree* _particleTree;
|
||||
};
|
||||
|
||||
#endif // hifi_ParticlesScriptingInterface_h
|
|
@ -5,7 +5,7 @@ setup_hifi_library(Gui Network Script Widgets)
|
|||
|
||||
include_glm()
|
||||
|
||||
link_hifi_libraries(shared octree voxels fbx particles entities animation)
|
||||
link_hifi_libraries(shared octree voxels fbx entities animation)
|
||||
|
||||
# call macro to link our dependencies and bubble them up via a property on our target
|
||||
link_shared_dependencies()
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#include <NetworkAccessManager.h>
|
||||
#include <NodeList.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <ParticlesScriptingInterface.h>
|
||||
#include <Sound.h>
|
||||
#include <UUID.h>
|
||||
#include <VoxelConstants.h>
|
||||
|
@ -43,7 +42,6 @@
|
|||
#include "XMLHttpRequestClass.h"
|
||||
|
||||
VoxelsScriptingInterface ScriptEngine::_voxelsScriptingInterface;
|
||||
ParticlesScriptingInterface ScriptEngine::_particlesScriptingInterface;
|
||||
EntityScriptingInterface ScriptEngine::_entityScriptingInterface;
|
||||
|
||||
static QScriptValue soundConstructor(QScriptContext* context, QScriptEngine* engine) {
|
||||
|
@ -236,7 +234,6 @@ void ScriptEngine::init() {
|
|||
_isInitialized = true;
|
||||
|
||||
_voxelsScriptingInterface.init();
|
||||
_particlesScriptingInterface.init();
|
||||
|
||||
// register various meta-types
|
||||
registerMetaTypes(this);
|
||||
|
@ -248,10 +245,6 @@ void ScriptEngine::init() {
|
|||
registerAvatarTypes(this);
|
||||
Bitstream::registerTypes(this);
|
||||
|
||||
qScriptRegisterMetaType(this, ParticlePropertiesToScriptValue, ParticlePropertiesFromScriptValue);
|
||||
qScriptRegisterMetaType(this, ParticleIDtoScriptValue, ParticleIDfromScriptValue);
|
||||
qScriptRegisterSequenceMetaType<QVector<ParticleID> >(this);
|
||||
|
||||
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValue);
|
||||
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
||||
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
|
||||
|
@ -286,7 +279,6 @@ void ScriptEngine::init() {
|
|||
registerGlobalObject("Audio", &_audioScriptingInterface);
|
||||
registerGlobalObject("Controller", _controllerScriptingInterface);
|
||||
registerGlobalObject("Entities", &_entityScriptingInterface);
|
||||
registerGlobalObject("Particles", &_particlesScriptingInterface);
|
||||
registerGlobalObject("Quat", &_quatLibrary);
|
||||
registerGlobalObject("Vec3", &_vec3Library);
|
||||
registerGlobalObject("Uuid", &_uuidLibrary);
|
||||
|
@ -299,14 +291,12 @@ void ScriptEngine::init() {
|
|||
globalObject().setProperty("COLLISION_GROUP_ENVIRONMENT", newVariant(QVariant(COLLISION_GROUP_ENVIRONMENT)));
|
||||
globalObject().setProperty("COLLISION_GROUP_AVATARS", newVariant(QVariant(COLLISION_GROUP_AVATARS)));
|
||||
globalObject().setProperty("COLLISION_GROUP_VOXELS", newVariant(QVariant(COLLISION_GROUP_VOXELS)));
|
||||
globalObject().setProperty("COLLISION_GROUP_PARTICLES", newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
|
||||
|
||||
globalObject().setProperty("AVATAR_MOTION_OBEY_LOCAL_GRAVITY", newVariant(QVariant(AVATAR_MOTION_OBEY_LOCAL_GRAVITY)));
|
||||
globalObject().setProperty("AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY", newVariant(QVariant(AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY)));
|
||||
|
||||
// let the VoxelPacketSender know how frequently we plan to call it
|
||||
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
|
||||
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
|
||||
}
|
||||
|
||||
QScriptValue ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
||||
|
@ -421,16 +411,6 @@ void ScriptEngine::run() {
|
|||
}
|
||||
}
|
||||
|
||||
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
|
||||
// release the queue of edit voxel messages.
|
||||
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
|
||||
|
||||
// since we're in non-threaded mode, call process so that the packets are sent
|
||||
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
|
||||
_particlesScriptingInterface.getParticlePacketSender()->process();
|
||||
}
|
||||
}
|
||||
|
||||
if (_entityScriptingInterface.getEntityPacketSender()->serversExist()) {
|
||||
// release the queue of edit voxel messages.
|
||||
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();
|
||||
|
@ -568,16 +548,6 @@ void ScriptEngine::run() {
|
|||
}
|
||||
}
|
||||
|
||||
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
|
||||
// release the queue of edit voxel messages.
|
||||
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
|
||||
|
||||
// since we're in non-threaded mode, call process so that the packets are sent
|
||||
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
|
||||
_particlesScriptingInterface.getParticlePacketSender()->process();
|
||||
}
|
||||
}
|
||||
|
||||
if (_entityScriptingInterface.getEntityPacketSender()->serversExist()) {
|
||||
// release the queue of edit entity messages.
|
||||
_entityScriptingInterface.getEntityPacketSender()->releaseQueuedMessages();
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#include "Vec3.h"
|
||||
|
||||
class EntityScriptingInterface;
|
||||
class ParticlesScriptingInterface;
|
||||
class VoxelsScriptingInterface;
|
||||
|
||||
const QString NO_SCRIPT("");
|
||||
|
@ -51,9 +50,6 @@ public:
|
|||
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
|
||||
|
||||
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
|
||||
|
||||
/// Access the EntityScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
static EntityScriptingInterface* getEntityScriptingInterface() { return &_entityScriptingInterface; }
|
||||
|
||||
|
@ -143,7 +139,6 @@ private:
|
|||
void stopTimer(QTimer* timer);
|
||||
|
||||
static VoxelsScriptingInterface _voxelsScriptingInterface;
|
||||
static ParticlesScriptingInterface _particlesScriptingInterface;
|
||||
static EntityScriptingInterface _entityScriptingInterface;
|
||||
|
||||
AbstractControllerScriptingInterface* _controllerScriptingInterface;
|
||||
|
|
|
@ -23,7 +23,6 @@ class Shape;
|
|||
const quint32 COLLISION_GROUP_ENVIRONMENT = 1U << 0;
|
||||
const quint32 COLLISION_GROUP_AVATARS = 1U << 1;
|
||||
const quint32 COLLISION_GROUP_VOXELS = 1U << 2;
|
||||
const quint32 COLLISION_GROUP_PARTICLES = 1U << 3;
|
||||
const quint32 VALID_COLLISION_GROUPS = 0x0f;
|
||||
|
||||
// CollisionInfo contains details about the collision between two things: BodyA and BodyB.
|
||||
|
|
|
@ -5,6 +5,6 @@ setup_hifi_project(Script Network)
|
|||
include_glm()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared octree voxels fbx metavoxels networking particles entities avatars audio animation script-engine)
|
||||
link_hifi_libraries(shared octree voxels fbx metavoxels networking entities avatars audio animation script-engine)
|
||||
|
||||
link_shared_dependencies()
|
||||
|
|
|
@ -25,30 +25,30 @@
|
|||
|
||||
#include "OctreeTests.h"
|
||||
|
||||
enum ParticlePropertyList {
|
||||
PARTICLE_PROP_PAGED_PROPERTY,
|
||||
PARTICLE_PROP_CUSTOM_PROPERTIES_INCLUDED,
|
||||
PARTICLE_PROP_VISIBLE,
|
||||
PARTICLE_PROP_POSITION,
|
||||
PARTICLE_PROP_RADIUS,
|
||||
PARTICLE_PROP_MODEL_URL,
|
||||
PARTICLE_PROP_ROTATION,
|
||||
PARTICLE_PROP_COLOR,
|
||||
PARTICLE_PROP_SCRIPT,
|
||||
PARTICLE_PROP_ANIMATION_URL,
|
||||
PARTICLE_PROP_ANIMATION_FPS,
|
||||
PARTICLE_PROP_ANIMATION_FRAME_INDEX,
|
||||
PARTICLE_PROP_ANIMATION_PLAYING,
|
||||
PARTICLE_PROP_SHOULD_BE_DELETED,
|
||||
PARTICLE_PROP_VELOCITY,
|
||||
PARTICLE_PROP_GRAVITY,
|
||||
PARTICLE_PROP_DAMPING,
|
||||
PARTICLE_PROP_MASS,
|
||||
PARTICLE_PROP_LIFETIME,
|
||||
PARTICLE_PROP_PAUSE_SIMULATION,
|
||||
enum ExamplePropertyList {
|
||||
EXAMPLE_PROP_PAGED_PROPERTY,
|
||||
EXAMPLE_PROP_CUSTOM_PROPERTIES_INCLUDED,
|
||||
EXAMPLE_PROP_VISIBLE,
|
||||
EXAMPLE_PROP_POSITION,
|
||||
EXAMPLE_PROP_RADIUS,
|
||||
EXAMPLE_PROP_MODEL_URL,
|
||||
EXAMPLE_PROP_ROTATION,
|
||||
EXAMPLE_PROP_COLOR,
|
||||
EXAMPLE_PROP_SCRIPT,
|
||||
EXAMPLE_PROP_ANIMATION_URL,
|
||||
EXAMPLE_PROP_ANIMATION_FPS,
|
||||
EXAMPLE_PROP_ANIMATION_FRAME_INDEX,
|
||||
EXAMPLE_PROP_ANIMATION_PLAYING,
|
||||
EXAMPLE_PROP_SHOULD_BE_DELETED,
|
||||
EXAMPLE_PROP_VELOCITY,
|
||||
EXAMPLE_PROP_GRAVITY,
|
||||
EXAMPLE_PROP_DAMPING,
|
||||
EXAMPLE_PROP_MASS,
|
||||
EXAMPLE_PROP_LIFETIME,
|
||||
EXAMPLE_PROP_PAUSE_SIMULATION,
|
||||
};
|
||||
|
||||
typedef PropertyFlags<ParticlePropertyList> ParticlePropertyFlags;
|
||||
typedef PropertyFlags<ExamplePropertyList> ExamplePropertyFlags;
|
||||
|
||||
|
||||
void OctreeTests::propertyFlagsTests(bool verbose) {
|
||||
|
@ -96,17 +96,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 2: ParticlePropertyFlags: using setHasProperty()";
|
||||
qDebug() << "Test 2: ExamplePropertyFlags: using setHasProperty()";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props2;
|
||||
props2.setHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
props2.setHasProperty(PARTICLE_PROP_ANIMATION_URL);
|
||||
props2.setHasProperty(PARTICLE_PROP_ANIMATION_FPS);
|
||||
props2.setHasProperty(PARTICLE_PROP_ANIMATION_FRAME_INDEX);
|
||||
props2.setHasProperty(PARTICLE_PROP_ANIMATION_PLAYING);
|
||||
props2.setHasProperty(PARTICLE_PROP_PAUSE_SIMULATION);
|
||||
EntityPropertyFlags props2;
|
||||
props2.setHasProperty(PROP_VISIBLE);
|
||||
props2.setHasProperty(PROP_ANIMATION_URL);
|
||||
props2.setHasProperty(PROP_ANIMATION_FPS);
|
||||
props2.setHasProperty(PROP_ANIMATION_FRAME_INDEX);
|
||||
props2.setHasProperty(PROP_ANIMATION_PLAYING);
|
||||
|
||||
QByteArray encoded = props2.encode();
|
||||
|
||||
|
@ -122,17 +121,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 2: ParticlePropertyFlags: using setHasProperty()";
|
||||
qDebug() << "FAILED - Test 2: ExamplePropertyFlags: using setHasProperty()";
|
||||
}
|
||||
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "Test 2b: remove flag with setHasProperty() PARTICLE_PROP_PAUSE_SIMULATION";
|
||||
qDebug() << "Test 2b: remove flag with setHasProperty() PROP_PAUSE_SIMULATION";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
props2.setHasProperty(PARTICLE_PROP_PAUSE_SIMULATION, false);
|
||||
|
||||
encoded = props2.encode();
|
||||
|
||||
if (verbose) {
|
||||
|
@ -147,24 +144,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 2b: remove flag with setHasProperty() PARTICLE_PROP_PAUSE_SIMULATION";
|
||||
qDebug() << "FAILED - Test 2b: remove flag with setHasProperty() EXAMPLE_PROP_PAUSE_SIMULATION";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 3: ParticlePropertyFlags: using | operator";
|
||||
qDebug() << "Test 3: ExamplePropertyFlags: using | operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
|
||||
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
|
||||
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
|
||||
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
| ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
|
||||
| ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
|
||||
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
|
||||
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
|
||||
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
|
||||
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
| ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
|
||||
| ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -179,16 +176,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 3: ParticlePropertyFlags: using | operator";
|
||||
qDebug() << "FAILED - Test 3: ExamplePropertyFlags: using | operator";
|
||||
}
|
||||
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "Test 3b: remove flag with -= PARTICLE_PROP_PAUSE_SIMULATION";
|
||||
qDebug() << "Test 3b: remove flag with -= EXAMPLE_PROP_PAUSE_SIMULATION";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
props -= PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props -= EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
encoded = props.encode();
|
||||
|
||||
|
@ -204,25 +201,25 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 3b: remove flag with -= PARTICLE_PROP_PAUSE_SIMULATION";
|
||||
qDebug() << "FAILED - Test 3b: remove flag with -= EXAMPLE_PROP_PAUSE_SIMULATION";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 3c: ParticlePropertyFlags: using |= operator";
|
||||
qDebug() << "Test 3c: ExamplePropertyFlags: using |= operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props |= PARTICLE_PROP_VISIBLE;
|
||||
props |= PARTICLE_PROP_ANIMATION_URL;
|
||||
props |= PARTICLE_PROP_ANIMATION_FPS;
|
||||
props |= PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props |= PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props |= PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props |= EXAMPLE_PROP_VISIBLE;
|
||||
props |= EXAMPLE_PROP_ANIMATION_URL;
|
||||
props |= EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props |= EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props |= EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props |= EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -238,24 +235,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - 3c: ParticlePropertyFlags: using |= operator";
|
||||
qDebug() << "FAILED - 3c: ExamplePropertyFlags: using |= operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 4: ParticlePropertyFlags: using + operator";
|
||||
qDebug() << "Test 4: ExamplePropertyFlags: using + operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
|
||||
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
|
||||
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
|
||||
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
+ ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
|
||||
+ ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
|
||||
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
|
||||
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
|
||||
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
|
||||
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
+ ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
|
||||
+ ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -271,23 +268,23 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 4: ParticlePropertyFlags: using + operator";
|
||||
qDebug() << "FAILED - Test 4: ExamplePropertyFlags: using + operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 5: ParticlePropertyFlags: using += operator";
|
||||
qDebug() << "Test 5: ExamplePropertyFlags: using += operator";
|
||||
}
|
||||
testsTaken++;
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props += PARTICLE_PROP_VISIBLE;
|
||||
props += PARTICLE_PROP_ANIMATION_URL;
|
||||
props += PARTICLE_PROP_ANIMATION_FPS;
|
||||
props += PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props += PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props += PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props += EXAMPLE_PROP_VISIBLE;
|
||||
props += EXAMPLE_PROP_ANIMATION_URL;
|
||||
props += EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props += EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props += EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props += EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -303,24 +300,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 5: ParticlePropertyFlags: using += operator";
|
||||
qDebug() << "FAILED - Test 5: ExamplePropertyFlags: using += operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 6: ParticlePropertyFlags: using = ... << operator";
|
||||
qDebug() << "Test 6: ExamplePropertyFlags: using = ... << operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props = ParticlePropertyFlags(PARTICLE_PROP_VISIBLE)
|
||||
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_URL)
|
||||
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FPS)
|
||||
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
<< ParticlePropertyFlags(PARTICLE_PROP_ANIMATION_PLAYING)
|
||||
<< ParticlePropertyFlags(PARTICLE_PROP_PAUSE_SIMULATION);
|
||||
props = ExamplePropertyFlags(EXAMPLE_PROP_VISIBLE)
|
||||
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_URL)
|
||||
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FPS)
|
||||
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_FRAME_INDEX)
|
||||
<< ExamplePropertyFlags(EXAMPLE_PROP_ANIMATION_PLAYING)
|
||||
<< ExamplePropertyFlags(EXAMPLE_PROP_PAUSE_SIMULATION);
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -336,24 +333,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 6: ParticlePropertyFlags: using = ... << operator";
|
||||
qDebug() << "FAILED - Test 6: ExamplePropertyFlags: using = ... << operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 7: ParticlePropertyFlags: using <<= operator";
|
||||
qDebug() << "Test 7: ExamplePropertyFlags: using <<= operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props <<= PARTICLE_PROP_VISIBLE;
|
||||
props <<= PARTICLE_PROP_ANIMATION_URL;
|
||||
props <<= PARTICLE_PROP_ANIMATION_FPS;
|
||||
props <<= PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props <<= PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props <<= PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props <<= EXAMPLE_PROP_VISIBLE;
|
||||
props <<= EXAMPLE_PROP_ANIMATION_URL;
|
||||
props <<= EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props <<= EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props <<= EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props <<= EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -369,24 +366,24 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 7: ParticlePropertyFlags: using <<= operator";
|
||||
qDebug() << "FAILED - Test 7: ExamplePropertyFlags: using <<= operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 8: ParticlePropertyFlags: using << enum operator";
|
||||
qDebug() << "Test 8: ExamplePropertyFlags: using << enum operator";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props << PARTICLE_PROP_VISIBLE;
|
||||
props << PARTICLE_PROP_ANIMATION_URL;
|
||||
props << PARTICLE_PROP_ANIMATION_FPS;
|
||||
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props << EXAMPLE_PROP_VISIBLE;
|
||||
props << EXAMPLE_PROP_ANIMATION_URL;
|
||||
props << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
||||
|
@ -402,26 +399,26 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 8: ParticlePropertyFlags: using << enum operator";
|
||||
qDebug() << "FAILED - Test 8: ExamplePropertyFlags: using << enum operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 9: ParticlePropertyFlags: using << flags operator ";
|
||||
qDebug() << "Test 9: ExamplePropertyFlags: using << flags operator ";
|
||||
}
|
||||
testsTaken++;
|
||||
|
||||
ParticlePropertyFlags props;
|
||||
ParticlePropertyFlags props2;
|
||||
ExamplePropertyFlags props;
|
||||
ExamplePropertyFlags props2;
|
||||
|
||||
props << PARTICLE_PROP_VISIBLE;
|
||||
props << PARTICLE_PROP_ANIMATION_URL;
|
||||
props << PARTICLE_PROP_ANIMATION_FPS;
|
||||
props << EXAMPLE_PROP_VISIBLE;
|
||||
props << EXAMPLE_PROP_ANIMATION_URL;
|
||||
props << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
|
||||
props2 << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props2 << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props2 << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props2 << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props2 << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props2 << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
props << props2;
|
||||
|
||||
|
@ -439,15 +436,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 9: ParticlePropertyFlags: using << flags operator";
|
||||
qDebug() << "FAILED - Test 9: ExamplePropertyFlags: using << flags operator";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 10: ParticlePropertyFlags comparison";
|
||||
qDebug() << "Test 10: ExamplePropertyFlags comparison";
|
||||
}
|
||||
ParticlePropertyFlags propsA;
|
||||
ExamplePropertyFlags propsA;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "!propsA:" << (!propsA) << "{ expect true }";
|
||||
|
@ -459,15 +456,15 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10a: ParticlePropertyFlags comparison, uninitialized !propsA";
|
||||
qDebug() << "FAILED - Test 10a: ExamplePropertyFlags comparison, uninitialized !propsA";
|
||||
}
|
||||
|
||||
propsA << PARTICLE_PROP_VISIBLE;
|
||||
propsA << PARTICLE_PROP_ANIMATION_URL;
|
||||
propsA << PARTICLE_PROP_ANIMATION_FPS;
|
||||
propsA << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
propsA << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
propsA << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
propsA << EXAMPLE_PROP_VISIBLE;
|
||||
propsA << EXAMPLE_PROP_ANIMATION_URL;
|
||||
propsA << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
propsA << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
propsA << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
propsA << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "!propsA:" << (!propsA) << "{ expect false }";
|
||||
|
@ -479,16 +476,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10b: ParticlePropertyFlags comparison, initialized !propsA";
|
||||
qDebug() << "FAILED - Test 10b: ExamplePropertyFlags comparison, initialized !propsA";
|
||||
}
|
||||
|
||||
ParticlePropertyFlags propsB;
|
||||
propsB << PARTICLE_PROP_VISIBLE;
|
||||
propsB << PARTICLE_PROP_ANIMATION_URL;
|
||||
propsB << PARTICLE_PROP_ANIMATION_FPS;
|
||||
propsB << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
propsB << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
propsB << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
ExamplePropertyFlags propsB;
|
||||
propsB << EXAMPLE_PROP_VISIBLE;
|
||||
propsB << EXAMPLE_PROP_ANIMATION_URL;
|
||||
propsB << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
propsB << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
propsB << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
propsB << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "propsA == propsB:" << (propsA == propsB) << "{ expect true }";
|
||||
|
@ -501,7 +498,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10c: ParticlePropertyFlags comparison, propsA == propsB";
|
||||
qDebug() << "FAILED - Test 10c: ExamplePropertyFlags comparison, propsA == propsB";
|
||||
}
|
||||
|
||||
testsTaken++;
|
||||
|
@ -511,14 +508,14 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10d: ParticlePropertyFlags comparison, propsA != propsB";
|
||||
qDebug() << "FAILED - Test 10d: ExamplePropertyFlags comparison, propsA != propsB";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "AFTER propsB -= PARTICLE_PROP_PAUSE_SIMULATION...";
|
||||
qDebug() << "AFTER propsB -= EXAMPLE_PROP_PAUSE_SIMULATION...";
|
||||
}
|
||||
|
||||
propsB -= PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
propsB -= EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "propsA == propsB:" << (propsA == propsB) << "{ expect false }";
|
||||
|
@ -531,7 +528,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10e: ParticlePropertyFlags comparison, AFTER propsB -= PARTICLE_PROP_PAUSE_SIMULATION";
|
||||
qDebug() << "FAILED - Test 10e: ExamplePropertyFlags comparison, AFTER propsB -= EXAMPLE_PROP_PAUSE_SIMULATION";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
|
@ -549,18 +546,18 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 10f: ParticlePropertyFlags comparison, AFTER propsB = propsA";
|
||||
qDebug() << "FAILED - Test 10f: ExamplePropertyFlags comparison, AFTER propsB = propsA";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 11: ParticlePropertyFlags testing individual properties";
|
||||
qDebug() << "Test 11: ExamplePropertyFlags testing individual properties";
|
||||
}
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "ParticlePropertyFlags props;";
|
||||
qDebug() << "ExamplePropertyFlags props;";
|
||||
}
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
|
@ -578,36 +575,36 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11a: ParticlePropertyFlags testing individual properties";
|
||||
qDebug() << "FAILED - Test 11a: ExamplePropertyFlags testing individual properties";
|
||||
}
|
||||
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "Test 11b: props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "Test 11b: props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect false }";
|
||||
}
|
||||
testsTaken++;
|
||||
bool resultB = props.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultB = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedB = false;
|
||||
if (resultB == expectedB) {
|
||||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11b: props.getHasProperty(PARTICLE_PROP_VISIBLE)";
|
||||
qDebug() << "FAILED - Test 11b: props.getHasProperty(EXAMPLE_PROP_VISIBLE)";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "props << PARTICLE_PROP_VISIBLE;";
|
||||
qDebug() << "props << EXAMPLE_PROP_VISIBLE;";
|
||||
}
|
||||
props << PARTICLE_PROP_VISIBLE;
|
||||
props << EXAMPLE_PROP_VISIBLE;
|
||||
testsTaken++;
|
||||
bool resultC = props.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultC = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedC = true;
|
||||
if (resultC == expectedC) {
|
||||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11c: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << PARTICLE_PROP_VISIBLE";
|
||||
qDebug() << "FAILED - Test 11c: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << EXAMPLE_PROP_VISIBLE";
|
||||
}
|
||||
|
||||
encoded = props.encode();
|
||||
|
@ -615,7 +612,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
if (verbose) {
|
||||
qDebug() << "props... encoded=";
|
||||
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
|
||||
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect true }";
|
||||
}
|
||||
|
||||
|
@ -627,19 +624,19 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11c: ParticlePropertyFlags testing individual properties";
|
||||
qDebug() << "FAILED - Test 11c: ExamplePropertyFlags testing individual properties";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "props << PARTICLE_PROP_ANIMATION_URL;";
|
||||
qDebug() << "props << EXAMPLE_PROP_ANIMATION_URL;";
|
||||
}
|
||||
props << PARTICLE_PROP_ANIMATION_URL;
|
||||
props << EXAMPLE_PROP_ANIMATION_URL;
|
||||
|
||||
encoded = props.encode();
|
||||
if (verbose) {
|
||||
qDebug() << "props... encoded=";
|
||||
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
|
||||
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect true }";
|
||||
}
|
||||
char expectedBytesD[] = { (char)136, (char)16 };
|
||||
|
@ -650,61 +647,61 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11d: ParticlePropertyFlags testing individual properties";
|
||||
qDebug() << "FAILED - Test 11d: ExamplePropertyFlags testing individual properties";
|
||||
}
|
||||
testsTaken++;
|
||||
bool resultE = props.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultE = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedE = true;
|
||||
if (resultE == expectedE) {
|
||||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11e: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << PARTICLE_PROP_ANIMATION_URL";
|
||||
qDebug() << "FAILED - Test 11e: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << EXAMPLE_PROP_ANIMATION_URL";
|
||||
}
|
||||
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "props << ... more ...";
|
||||
}
|
||||
props << PARTICLE_PROP_ANIMATION_FPS;
|
||||
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
encoded = props.encode();
|
||||
if (verbose) {
|
||||
qDebug() << "props... encoded=";
|
||||
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
|
||||
qDebug() << "props.getHasProperty(PARTICLE_PROP_VISIBLE)" << (props.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "props.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (props.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect true }";
|
||||
}
|
||||
testsTaken++;
|
||||
bool resultF = props.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultF = props.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedF = true;
|
||||
if (resultF == expectedF) {
|
||||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11f: props.getHasProperty(PARTICLE_PROP_VISIBLE) after props << more";
|
||||
qDebug() << "FAILED - Test 11f: props.getHasProperty(EXAMPLE_PROP_VISIBLE) after props << more";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "ParticlePropertyFlags propsB = props & PARTICLE_PROP_VISIBLE;";
|
||||
qDebug() << "ExamplePropertyFlags propsB = props & EXAMPLE_PROP_VISIBLE;";
|
||||
}
|
||||
ParticlePropertyFlags propsB = props & PARTICLE_PROP_VISIBLE;
|
||||
ExamplePropertyFlags propsB = props & EXAMPLE_PROP_VISIBLE;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "propsB.getHasProperty(PARTICLE_PROP_VISIBLE)" << (propsB.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "propsB.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (propsB.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect true }";
|
||||
}
|
||||
testsTaken++;
|
||||
bool resultG = propsB.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultG = propsB.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedG = true;
|
||||
if (resultG == expectedG) {
|
||||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11g: propsB = props & PARTICLE_PROP_VISIBLE";
|
||||
qDebug() << "FAILED - Test 11g: propsB = props & EXAMPLE_PROP_VISIBLE";
|
||||
}
|
||||
|
||||
encoded = propsB.encode();
|
||||
|
@ -720,20 +717,20 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 11h: ParticlePropertyFlags testing individual properties";
|
||||
qDebug() << "FAILED - Test 11h: ExamplePropertyFlags testing individual properties";
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "ParticlePropertyFlags propsC = ~propsB;";
|
||||
qDebug() << "ExamplePropertyFlags propsC = ~propsB;";
|
||||
}
|
||||
ParticlePropertyFlags propsC = ~propsB;
|
||||
ExamplePropertyFlags propsC = ~propsB;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "propsC.getHasProperty(PARTICLE_PROP_VISIBLE)" << (propsC.getHasProperty(PARTICLE_PROP_VISIBLE))
|
||||
qDebug() << "propsC.getHasProperty(EXAMPLE_PROP_VISIBLE)" << (propsC.getHasProperty(EXAMPLE_PROP_VISIBLE))
|
||||
<< "{ expect false }";
|
||||
}
|
||||
testsTaken++;
|
||||
bool resultI = propsC.getHasProperty(PARTICLE_PROP_VISIBLE);
|
||||
bool resultI = propsC.getHasProperty(EXAMPLE_PROP_VISIBLE);
|
||||
bool expectedI = false;
|
||||
if (resultI == expectedI) {
|
||||
testsPassed++;
|
||||
|
@ -751,16 +748,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 12: ParticlePropertyFlags: decode tests";
|
||||
qDebug() << "Test 12: ExamplePropertyFlags: decode tests";
|
||||
}
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props << PARTICLE_PROP_VISIBLE;
|
||||
props << PARTICLE_PROP_ANIMATION_URL;
|
||||
props << PARTICLE_PROP_ANIMATION_FPS;
|
||||
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props << EXAMPLE_PROP_VISIBLE;
|
||||
props << EXAMPLE_PROP_ANIMATION_URL;
|
||||
props << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
QByteArray encoded = props.encode();
|
||||
if (verbose) {
|
||||
|
@ -769,7 +766,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
qDebug() << "encoded.size()=" << encoded.size();
|
||||
}
|
||||
|
||||
ParticlePropertyFlags propsDecoded;
|
||||
ExamplePropertyFlags propsDecoded;
|
||||
propsDecoded.decode(encoded);
|
||||
|
||||
if (verbose) {
|
||||
|
@ -812,7 +809,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
qDebug() << "encoded.size()=" << encoded.size() << "includes extra garbage";
|
||||
}
|
||||
|
||||
ParticlePropertyFlags propsDecodedExtra;
|
||||
ExamplePropertyFlags propsDecodedExtra;
|
||||
propsDecodedExtra.decode(encoded);
|
||||
|
||||
if (verbose) {
|
||||
|
@ -838,16 +835,16 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
|
||||
{
|
||||
if (verbose) {
|
||||
qDebug() << "Test 13: ParticlePropertyFlags: QByteArray << / >> tests";
|
||||
qDebug() << "Test 13: ExamplePropertyFlags: QByteArray << / >> tests";
|
||||
}
|
||||
ParticlePropertyFlags props;
|
||||
ExamplePropertyFlags props;
|
||||
|
||||
props << PARTICLE_PROP_VISIBLE;
|
||||
props << PARTICLE_PROP_ANIMATION_URL;
|
||||
props << PARTICLE_PROP_ANIMATION_FPS;
|
||||
props << PARTICLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << PARTICLE_PROP_ANIMATION_PLAYING;
|
||||
props << PARTICLE_PROP_PAUSE_SIMULATION;
|
||||
props << EXAMPLE_PROP_VISIBLE;
|
||||
props << EXAMPLE_PROP_ANIMATION_URL;
|
||||
props << EXAMPLE_PROP_ANIMATION_FPS;
|
||||
props << EXAMPLE_PROP_ANIMATION_FRAME_INDEX;
|
||||
props << EXAMPLE_PROP_ANIMATION_PLAYING;
|
||||
props << EXAMPLE_PROP_PAUSE_SIMULATION;
|
||||
|
||||
if (verbose) {
|
||||
qDebug() << "testing encoded << props";
|
||||
|
@ -859,7 +856,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
outputBufferBits((const unsigned char*)encoded.constData(), encoded.size());
|
||||
}
|
||||
|
||||
ParticlePropertyFlags propsDecoded;
|
||||
ExamplePropertyFlags propsDecoded;
|
||||
if (verbose) {
|
||||
qDebug() << "testing encoded >> propsDecoded";
|
||||
}
|
||||
|
@ -876,7 +873,7 @@ void OctreeTests::propertyFlagsTests(bool verbose) {
|
|||
testsPassed++;
|
||||
} else {
|
||||
testsFailed++;
|
||||
qDebug() << "FAILED - Test 13: ParticlePropertyFlags: QByteArray << / >> tests";
|
||||
qDebug() << "FAILED - Test 13: ExamplePropertyFlags: QByteArray << / >> tests";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue