diff --git a/libraries/model/src/model/Light.slh b/libraries/model/src/model/Light.slh index d743da81b7..6529da1b61 100644 --- a/libraries/model/src/model/Light.slh +++ b/libraries/model/src/model/Light.slh @@ -25,7 +25,7 @@ struct SphericalHarmonics { vec4 evalSphericalLight(SphericalHarmonics sh, vec3 direction ) { - vec3 dir = direction.xyz; // we don;t understand why yet but we need to use z as vertical axis? + vec3 dir = direction.xyz; const float C1 = 0.429043; const float C2 = 0.511664;