mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 03:53:52 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
This commit is contained in:
commit
4b03001c61
9 changed files with 132 additions and 53 deletions
|
@ -20,6 +20,9 @@ var leapHands = (function () {
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hasHandAndWristJoints,
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handToWristOffset = [], // For avatars without a wrist joint we control an estimate of a proper hand joint position
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HAND_OFFSET = 0.4, // Relative distance of wrist to hand versus wrist to index finger knuckle
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handAnimationStateHandlers,
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handAnimationStateFunctions,
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handAnimationStateProperties,
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hands,
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wrists,
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NUM_HANDS = 2, // 0 = left; 1 = right
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@ -37,7 +40,14 @@ var leapHands = (function () {
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avatarScale,
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avatarFaceModelURL,
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avatarSkeletonModelURL,
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settingsTimer;
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settingsTimer,
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HMD_CAMERA_TO_AVATAR_ROTATION = [
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Quat.angleAxis(180.0, { x: 0, y: 0, z: 1 }),
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Quat.angleAxis(-180.0, { x: 0, y: 0, z: 1 })
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],
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DESKTOP_CAMERA_TO_AVATAR_ROTATION =
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Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), Quat.angleAxis(90.0, { x: 0, y: 0, z: 1 })),
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LEAP_THUMB_ROOT_ADJUST = [Quat.fromPitchYawRollDegrees(0, 0, 20), Quat.fromPitchYawRollDegrees(0, 0, -20)];
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function printSkeletonJointNames() {
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var jointNames,
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@ -125,6 +135,26 @@ var leapHands = (function () {
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*/
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}
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function animateLeftHand() {
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var ROTATION_AND_POSITION = 0;
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return {
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leftHandType: ROTATION_AND_POSITION,
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leftHandPosition: hands[0].position,
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leftHandRotation: hands[0].rotation
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};
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}
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function animateRightHand() {
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var ROTATION_AND_POSITION = 0;
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return {
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rightHandType: ROTATION_AND_POSITION,
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rightHandPosition: hands[1].position,
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rightHandRotation: hands[1].rotation
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};
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}
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function finishCalibration() {
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var avatarPosition,
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handPosition,
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@ -166,10 +196,8 @@ var leapHands = (function () {
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MyAvatar.clearJointData("LeftHand");
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MyAvatar.clearJointData("LeftForeArm");
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MyAvatar.clearJointData("LeftArm");
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MyAvatar.clearJointData("RightHand");
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MyAvatar.clearJointData("RightForeArm");
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MyAvatar.clearJointData("RightArm");
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calibrationStatus = CALIBRATED;
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print("Leap Motion: Calibrated");
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@ -193,12 +221,10 @@ var leapHands = (function () {
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}
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// Set avatar arms vertical, forearms horizontal, as "zero" position for calibration
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MyAvatar.setJointRotation("LeftArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
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MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 90.0, 90.0));
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MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
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MyAvatar.setJointRotation("RightArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
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MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, -90.0, -90.0));
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MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
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MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, 90.0));
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MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollDegrees(0.0, 90.0, 0.0));
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MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0));
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MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollDegrees(0.0, -90.0, 0.0));
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// Wait for arms to assume their positions before calculating
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Script.setTimeout(finishCalibration, CALIBRATION_TIME);
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@ -319,6 +345,13 @@ var leapHands = (function () {
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]
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];
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handAnimationStateHandlers = [null, null];
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handAnimationStateFunctions = [animateLeftHand, animateRightHand];
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handAnimationStateProperties = [
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["leftHandType", "leftHandPosition", "leftHandRotation"],
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["rightHandType", "rightHandPosition", "rightHandPosition"]
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];
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setIsOnHMD();
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settingsTimer = Script.setInterval(checkSettings, 2000);
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@ -348,6 +381,12 @@ var leapHands = (function () {
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return;
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}
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// Hand animation handlers ...
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if (handAnimationStateHandlers[h] === null) {
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handAnimationStateHandlers[h] = MyAvatar.addAnimationStateHandler(handAnimationStateFunctions[h],
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handAnimationStateProperties[h]);
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}
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// Hand position ...
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handOffset = hands[h].controller.getAbsTranslation();
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handRotation = hands[h].controller.getAbsRotation();
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@ -362,37 +401,41 @@ var leapHands = (function () {
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// Hand offset in camera coordinates ...
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handOffset = {
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x: hands[h].zeroPosition.x - handOffset.x,
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y: hands[h].zeroPosition.y - handOffset.z,
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z: hands[h].zeroPosition.z + handOffset.y
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x: -handOffset.x,
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y: -handOffset.z,
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z: -handOffset.y - hands[h].zeroPosition.z
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};
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handOffset.z = -handOffset.z;
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// Hand offset in world coordinates ...
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cameraOrientation = Camera.getOrientation();
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handOffset = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(cameraOrientation, handOffset));
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// Hand offset in avatar coordinates ...
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// Hand offset in avatar coordinates ...
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inverseAvatarOrientation = Quat.inverse(MyAvatar.orientation);
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handOffset = Vec3.subtract(handOffset, MyAvatar.position);
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handOffset = Vec3.multiplyQbyV(inverseAvatarOrientation, handOffset);
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handOffset.z = -handOffset.z;
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handOffset.x = -handOffset.x;
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// Hand rotation in camera coordinates ...
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handRotation = {
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x: -handRotation.x,
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x: -handRotation.y,
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y: -handRotation.z,
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z: -handRotation.y,
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z: -handRotation.x,
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w: handRotation.w
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};
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// Hand rotation in avatar coordinates ...
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handRotation = Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), handRotation);
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cameraOrientation.x = -cameraOrientation.x;
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cameraOrientation.z = -cameraOrientation.z;
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handRotation = Quat.multiply(cameraOrientation, handRotation);
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handRotation = Quat.multiply(inverseAvatarOrientation, handRotation);
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handRotation = Quat.multiply(HMD_CAMERA_TO_AVATAR_ROTATION[h], handRotation);
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cameraOrientation = {
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x: cameraOrientation.z,
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y: cameraOrientation.y,
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z: cameraOrientation.x,
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w: cameraOrientation.w
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};
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cameraOrientation = Quat.multiply(cameraOrientation, Quat.inverse(MyAvatar.orientation));
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handRotation = Quat.multiply(handRotation, cameraOrientation); // Works!!!
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} else {
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@ -411,18 +454,19 @@ var leapHands = (function () {
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// Hand rotation in camera coordinates ...
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handRotation = {
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x: -handRotation.x,
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y: -handRotation.z,
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z: -handRotation.y,
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x: handRotation.z,
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y: handRotation.y,
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z: handRotation.x,
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w: handRotation.w
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};
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// Hand rotation in avatar coordinates ...
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handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
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handRotation = Quat.multiply(DESKTOP_CAMERA_TO_AVATAR_ROTATION, handRotation);
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}
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// Set hand position and orientation ...
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MyAvatar.setJointModelPositionAndOrientation(hands[h].jointName, handOffset, handRotation, true);
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// Set hand position and orientation for animation state handler ...
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hands[h].position = handOffset;
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hands[h].rotation = handRotation;
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// Set finger joints ...
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for (i = 0; i < NUM_FINGERS; i += 1) {
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@ -436,6 +480,10 @@ var leapHands = (function () {
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z: side * -locRotation.x,
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w: locRotation.w
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};
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if (j === 0) {
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// Adjust avatar thumb root joint rotation to make avatar hands look better
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locRotation = Quat.multiply(LEAP_THUMB_ROOT_ADJUST[h], locRotation);
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}
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} else {
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locRotation = {
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x: -locRotation.x,
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@ -458,14 +506,9 @@ var leapHands = (function () {
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hands[h].inactiveCount += 1;
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if (hands[h].inactiveCount === MAX_HAND_INACTIVE_COUNT) {
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if (h === 0) {
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MyAvatar.clearJointData("LeftHand");
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MyAvatar.clearJointData("LeftForeArm");
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MyAvatar.clearJointData("LeftArm");
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} else {
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MyAvatar.clearJointData("RightHand");
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MyAvatar.clearJointData("RightForeArm");
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MyAvatar.clearJointData("RightArm");
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if (handAnimationStateHandlers[h] !== null) {
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MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
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handAnimationStateHandlers[h] = null;
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}
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}
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}
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@ -483,6 +526,9 @@ var leapHands = (function () {
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for (h = 0; h < NUM_HANDS; h += 1) {
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Controller.releaseInputController(hands[h].controller);
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Controller.releaseInputController(wrists[h].controller);
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if (handAnimationStateHandlers[h] !== null) {
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MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
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}
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for (i = 0; i < NUM_FINGERS; i += 1) {
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for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
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if (fingers[h][i][j].controller !== null) {
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@ -1077,6 +1077,11 @@ void Application::initializeUi() {
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}
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void Application::paintGL() {
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// paintGL uses a queued connection, so we can get messages from the queue even after we've quit
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// and the plugins have shutdown
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if (_aboutToQuit) {
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return;
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}
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_frameCount++;
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// update fps moving average
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@ -4071,7 +4076,7 @@ bool Application::canAcceptURL(const QString& urlString) {
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QString lowerPath = url.path().toLower();
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while (i.hasNext()) {
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i.next();
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if (lowerPath.endsWith(i.key())) {
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if (lowerPath.endsWith(i.key(), Qt::CaseInsensitive)) {
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return true;
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}
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}
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@ -4091,7 +4096,7 @@ bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
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QString lowerPath = url.path().toLower();
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while (i.hasNext()) {
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i.next();
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if (lowerPath.endsWith(i.key())) {
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if (lowerPath.endsWith(i.key(), Qt::CaseInsensitive)) {
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AcceptURLMethod method = i.value();
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return (this->*method)(urlString);
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}
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@ -4191,7 +4196,7 @@ bool Application::askToUploadAsset(const QString& filename) {
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messageBox.setDefaultButton(QMessageBox::Ok);
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// Option to drop model in world for models
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if (filename.endsWith(FBX_EXTENSION) || filename.endsWith(OBJ_EXTENSION)) {
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if (filename.endsWith(FBX_EXTENSION, Qt::CaseInsensitive) || filename.endsWith(OBJ_EXTENSION, Qt::CaseInsensitive)) {
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auto checkBox = new QCheckBox(&messageBox);
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checkBox->setText("Add to scene");
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messageBox.setCheckBox(checkBox);
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@ -4226,7 +4231,8 @@ void Application::modelUploadFinished(AssetUpload* upload, const QString& hash)
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auto filename = QFileInfo(upload->getFilename()).fileName();
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if ((upload->getError() == AssetUpload::NoError) &&
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(filename.endsWith(FBX_EXTENSION) || filename.endsWith(OBJ_EXTENSION))) {
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(upload->getExtension().endsWith(FBX_EXTENSION, Qt::CaseInsensitive) ||
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upload->getExtension().endsWith(OBJ_EXTENSION, Qt::CaseInsensitive))) {
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|
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auto entities = DependencyManager::get<EntityScriptingInterface>();
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|
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|
|
|
@ -65,11 +65,6 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::ve
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}
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}
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if (!isRightHand) {
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static const glm::quat yFlip = glm::angleAxis(PI, Vectors::UNIT_Y);
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palmRotation *= yFlip; // Match right hand frame of reference
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}
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|
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rotation = palmRotation * _relativeRotation;
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position = palmPosition + rotation * _relativePosition;
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});
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@ -218,14 +213,20 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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ok = true;
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kinematic = EntityActionInterface::extractBooleanArgument("hold", arguments, "kinematic", ok, false);
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if (!ok) {
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_kinematic = false;
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kinematic = _kinematic;
|
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}
|
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|
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ok = true;
|
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kinematicSetVelocity = EntityActionInterface::extractBooleanArgument("hold", arguments,
|
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"kinematicSetVelocity", ok, false);
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if (!ok) {
|
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_kinematicSetVelocity = false;
|
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kinematicSetVelocity = _kinematicSetVelocity;
|
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}
|
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|
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ok = true;
|
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ignoreIK = EntityActionInterface::extractBooleanArgument("hold", arguments, "ignoreIK", ok, false);
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if (!ok) {
|
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ignoreIK = _ignoreIK;
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}
|
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|
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if (somethingChanged ||
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|
|
|
@ -50,7 +50,7 @@ private:
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bool _kinematic { false };
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bool _kinematicSetVelocity { false };
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bool _previousSet { false };
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bool _ignoreIK { true };
|
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bool _ignoreIK { false };
|
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glm::vec3 _previousPositionalTarget;
|
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glm::quat _previousRotationalTarget;
|
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|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
const int PREFERENCES_HEIGHT_PADDING = 20;
|
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|
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PreferencesDialog::PreferencesDialog(QWidget* parent) :
|
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QDialog(parent) {
|
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|
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QDialog(parent)
|
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{
|
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setAttribute(Qt::WA_DeleteOnClose);
|
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|
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ui.setupUi(this);
|
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|
@ -48,10 +48,8 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
|
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connect(ui.buttonReloadDefaultScripts, &QPushButton::clicked, qApp, &Application::loadDefaultScripts);
|
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|
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connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
|
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connect(ui.appearanceDescription, &QLineEdit::textChanged, this, [this](const QString& url) {
|
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DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(url, "");
|
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this->fullAvatarURLChanged(url, "");
|
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});
|
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connect(ui.appearanceDescription, &QLineEdit::editingFinished, this, &PreferencesDialog::changeFullAvatarURL);
|
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|
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connect(qApp, &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
|
||||
|
||||
// move dialog to left side
|
||||
|
@ -61,6 +59,11 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
|
|||
UIUtil::scaleWidgetFontSizes(this);
|
||||
}
|
||||
|
||||
void PreferencesDialog::changeFullAvatarURL() {
|
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DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(ui.appearanceDescription->text(), "");
|
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this->fullAvatarURLChanged(ui.appearanceDescription->text(), "");
|
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}
|
||||
|
||||
void PreferencesDialog::fullAvatarURLChanged(const QString& newValue, const QString& modelName) {
|
||||
ui.appearanceDescription->setText(newValue);
|
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const QString APPEARANCE_LABEL_TEXT("Appearance: ");
|
||||
|
@ -69,9 +72,17 @@ void PreferencesDialog::fullAvatarURLChanged(const QString& newValue, const QStr
|
|||
|
||||
void PreferencesDialog::accept() {
|
||||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
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|
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// if there is an attempted change to the full avatar URL, apply it now
|
||||
if (QUrl(ui.appearanceDescription->text()) != myAvatar->getFullAvatarURLFromPreferences()) {
|
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changeFullAvatarURL();
|
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}
|
||||
|
||||
_lastGoodAvatarURL = myAvatar->getFullAvatarURLFromPreferences();
|
||||
_lastGoodAvatarName = myAvatar->getFullAvatarModelName();
|
||||
|
||||
savePreferences();
|
||||
|
||||
close();
|
||||
delete _marketplaceWindow;
|
||||
_marketplaceWindow = NULL;
|
||||
|
|
|
@ -49,6 +49,7 @@ private slots:
|
|||
void openFullAvatarModelBrowser();
|
||||
void openSnapshotLocationBrowser();
|
||||
void openScriptsLocationBrowser();
|
||||
void changeFullAvatarURL();
|
||||
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
|
||||
};
|
||||
|
||||
|
|
|
@ -30,6 +30,12 @@ class PresentThread : public QThread, public Dependency {
|
|||
using Lock = std::unique_lock<Mutex>;
|
||||
public:
|
||||
|
||||
PresentThread() {
|
||||
connect(qApp, &QCoreApplication::aboutToQuit, [this]{
|
||||
_shutdown = true;
|
||||
});
|
||||
}
|
||||
|
||||
~PresentThread() {
|
||||
_shutdown = true;
|
||||
wait();
|
||||
|
@ -99,6 +105,10 @@ public:
|
|||
_context->doneCurrent();
|
||||
}
|
||||
|
||||
_context->makeCurrent();
|
||||
if (_activePlugin) {
|
||||
_activePlugin->uncustomizeContext();
|
||||
}
|
||||
_context->doneCurrent();
|
||||
_context->moveToThread(qApp->thread());
|
||||
}
|
||||
|
|
|
@ -337,6 +337,9 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
// a timer with a small interval is used to get better performance.
|
||||
_updateTimer.setInterval(MIN_TIMER_MS);
|
||||
connect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
|
||||
QObject::connect(qApp, &QCoreApplication::aboutToQuit, [this]{
|
||||
disconnect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
|
||||
});
|
||||
_updateTimer.start();
|
||||
|
||||
_qmlComponent = new QQmlComponent(_qmlEngine);
|
||||
|
|
|
@ -63,6 +63,7 @@ void AssetUpload::start() {
|
|||
|
||||
// file opened, read the data and grab the extension
|
||||
_extension = QFileInfo(_filename).suffix();
|
||||
_extension = _extension.toLower();
|
||||
|
||||
_data = file.readAll();
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue