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ensure spacing in company name for JS licenses
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9950845566
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15 changed files with 15 additions and 15 deletions
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Clipboard class
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/24/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates "finding" particles
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 3/4/14.
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// Copyright 2014 HighFidelity, Inc. All rights reserved.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that generates particles that act like flocking birds
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/29/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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//
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// Created by Brad Hefta-Gaub on 12/31/13.
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// Modified by Philip on 3/3/14
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// Copyright 2013 HighFidelity, Inc.
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// Copyright 2013 High Fidelity, Inc.
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//
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// This is an example script that turns the hydra controllers and mouse into a particle gun.
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// It reads the controller, watches for trigger pulls, and launches particles.
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates how to enable or disable local rendering of your own avatar
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/10/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller and MyAvatar classes to implement
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// avatar flying through the hydra/controller joysticks
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// examples
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//
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// Created by Brad Hefta-Gaub on 3/24/14
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// Copyright 2013 HighFidelity, Inc.
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// Copyright 2013 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Script.include() feature
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//
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// examples
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//
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// Created by Clément Brisset on March 20, 2014
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Allows you to inspect non moving objects (Voxels or Avatars) using Atl, Control (Command on Mac) and Shift
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/6/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Camera class's lookAt(), keepLookingAt(), and stopLookingAt()
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// features.
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright (c) 2014 HighFidelity, Inc.
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// Copyright (c) 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/28/14.
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// Copyright (c) 2014 HighFidelity, Inc.
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// Copyright (c) 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/24/14
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// Copyright (c) 2013 HighFidelity, Inc.
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// Copyright (c) 2013 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Menu object
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/9/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Controller class's multi-touch features
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//
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/14/14.
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// Copyright 2014 HighFidelity, Inc.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates use of the Overlays class
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//
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