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move GeometryCache to library
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dee8f69722
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5 changed files with 5 additions and 5 deletions
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@ -34,6 +34,7 @@
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#include <EntityCollisionSystem.h>
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#include <EntityEditPacketSender.h>
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#include <GeometryCache.h>
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#include <NetworkPacket.h>
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#include <NodeList.h>
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#include <OctreeQuery.h>
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@ -62,7 +63,6 @@
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#include "entities/EntityTreeRenderer.h"
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#include "renderer/AmbientOcclusionEffect.h"
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#include "renderer/DeferredLightingEffect.h"
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#include "renderer/GeometryCache.h"
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#include "renderer/GlowEffect.h"
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#include "scripting/ControllerScriptingInterface.h"
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#include "ui/BandwidthDialog.h"
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@ -16,16 +16,16 @@
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#include <QObject>
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#include <QUrl>
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#include "Transform.h"
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#include <AABox.h>
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#include <AnimationCache.h>
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <GeometryUtil.h>
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#include <PhysicsEntity.h>
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#include <TextureCache.h>
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#include <Transform.h>
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#include "AnimationHandle.h"
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#include "GeometryCache.h"
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#include "InterfaceConfig.h"
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#include "JointState.h"
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#include "ProgramObject.h"
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@ -1,7 +1,7 @@
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set(TARGET_NAME render-utils)
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# use setup_hifi_library macro to setup our project and link appropriate Qt modules
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setup_hifi_library(Widgets OpenGL Network)
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setup_hifi_library(Widgets OpenGL Network Script)
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include_glm()
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@ -19,8 +19,8 @@
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#include <QThreadPool>
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#include <SharedUtil.h>
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#include <TextureCache.h>
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#include "TextureCache.h"
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#include "GeometryCache.h"
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GeometryCache::GeometryCache() {
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