Merge pull request #12090 from AndrewMeadows/simulation-ownership-003

more stable simulation ownership
This commit is contained in:
Seth Alves 2018-01-05 12:27:52 -08:00 committed by GitHub
commit 487dab641f
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 8 deletions

View file

@ -355,11 +355,11 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
} else if (submittedID == senderID) {
// the sender is trying to take or continue ownership
if (entity->getSimulatorID().isNull()) {
// the sender it taking ownership
// the sender is taking ownership
properties.promoteSimulationPriority(RECRUIT_SIMULATION_PRIORITY);
simulationBlocked = false;
} else if (entity->getSimulatorID() == senderID) {
// the sender is asserting ownership
// the sender is asserting ownership, maybe changing priority
simulationBlocked = false;
} else {
// the sender is trying to steal ownership from another simulator

View file

@ -155,7 +155,7 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
// (1) we own it but may need to change the priority OR...
// (2) we don't own it but should bid (because a local script has been changing physics properties)
uint8_t newPriority = isLocallyOwned() ? _entity->getSimulationOwner().getPriority() : _entity->getSimulationOwner().getPendingPriority();
_outgoingPriority = glm::max(_outgoingPriority, newPriority);
upgradeOutgoingPriority(newPriority);
// reset bid expiry so that we bid ASAP
_nextOwnershipBid = 0;
@ -403,7 +403,8 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
}
if (_entity->dynamicDataNeedsTransmit()) {
_outgoingPriority = _entity->hasActions() ? SCRIPT_GRAB_SIMULATION_PRIORITY : SCRIPT_POKE_SIMULATION_PRIORITY;
uint8_t priority = _entity->hasActions() ? SCRIPT_GRAB_SIMULATION_PRIORITY : SCRIPT_POKE_SIMULATION_PRIORITY;
upgradeOutgoingPriority(priority);
return true;
}
@ -502,17 +503,21 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
// we don't own the simulation
// NOTE: we do not volunteer to own kinematic or static objects
uint8_t insufficientPriority = _body->isStaticOrKinematicObject() ? VOLUNTEER_SIMULATION_PRIORITY : 0;
uint8_t volunteerPriority = _body->isStaticOrKinematicObject() ? VOLUNTEER_SIMULATION_PRIORITY : 0;
bool shouldBid = _outgoingPriority > insufficientPriority && // but we would like to own it AND
bool shouldBid = _outgoingPriority > volunteerPriority && // but we would like to own it AND
usecTimestampNow() > _nextOwnershipBid; // it is time to bid again
if (shouldBid && _outgoingPriority < _entity->getSimulationPriority()) {
// we are insufficiently interested so clear our interest
// we are insufficiently interested so clear _outgoingPriority
// and reset the bid expiry
_outgoingPriority = 0;
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
}
return shouldBid;
} else {
// When we own the simulation: make sure _outgoingPriority is not less than current owned priority
// because: an _outgoingPriority of zero indicates that we should drop ownership when we have it.
upgradeOutgoingPriority(_entity->getSimulationPriority());
}
return remoteSimulationOutOfSync(simulationStep);
@ -618,8 +623,10 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
_entity->setPendingOwnershipPriority(_outgoingPriority, now);
// don't forget to remember that we have made a bid
_entity->rememberHasSimulationOwnershipBid();
// ...then reset _outgoingPriority in preparation for the next frame
// ...then reset _outgoingPriority
_outgoingPriority = 0;
// _outgoingPrioriuty will be re-computed before next bid,
// or will be set to agree with ownership priority should we win the bid
} else if (_outgoingPriority != _entity->getSimulationPriority()) {
// we own the simulation but our desired priority has changed
if (_outgoingPriority == 0) {