fix the flipped sign for agentHead translate

This commit is contained in:
Stephen Birarda 2013-04-17 17:04:29 -07:00
parent 8d4061dd72
commit 484ab53764

View file

@ -826,7 +826,7 @@ void display(void)
Head *agentHead = (Head *)agent->getLinkedData();
glPushMatrix();
glm::vec3 pos = agentHead->getBodyPosition();
glTranslatef(-pos.x, -pos.y, -pos.z);
glTranslatef(pos.x, pos.y, pos.z);
agentHead->render(0);
glPopMatrix();
}