Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1

This commit is contained in:
Seth Alves 2018-02-01 06:36:04 -08:00
commit 482be7ba4e
29 changed files with 113 additions and 31057 deletions

View file

@ -453,7 +453,7 @@ void EntityServer::domainSettingsRequestFailed() {
void EntityServer::startDynamicDomainVerification() {
qCDebug(entities) << "Starting Dynamic Domain Verification...";
QString thisDomainID = DependencyManager::get<AddressManager>()->getDomainId().remove(QRegExp("\\{|\\}"));
QString thisDomainID = DependencyManager::get<AddressManager>()->getDomainID().remove(QRegExp("\\{|\\}"));
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
QHash<QString, EntityItemID> localMap(tree->getEntityCertificateIDMap());

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@ -282,7 +282,7 @@ Menu::Menu() {
// Navigate > Show Address Bar
addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
dialogsManager.data(), SLOT(toggleAddressBar()));
dialogsManager.data(), SLOT(showAddressBar()));
// Navigate > LocationBookmarks related menus -- Note: the LocationBookmarks class adds its own submenus here.
auto locationBookmarks = DependencyManager::get<LocationBookmarks>();

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@ -22,7 +22,7 @@ class AddressBarDialog : public OffscreenQmlDialog {
Q_PROPERTY(bool backEnabled READ backEnabled NOTIFY backEnabledChanged)
Q_PROPERTY(bool forwardEnabled READ forwardEnabled NOTIFY forwardEnabledChanged)
Q_PROPERTY(bool useFeed READ useFeed WRITE setUseFeed NOTIFY useFeedChanged)
Q_PROPERTY(QString metaverseServerUrl READ metaverseServerUrl CONSTANT)
Q_PROPERTY(QString metaverseServerUrl READ metaverseServerUrl)
public:
AddressBarDialog(QQuickItem* parent = nullptr);

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@ -58,7 +58,7 @@ void DialogsManager::showAddressBar() {
hmd->openTablet();
}
qApp->setKeyboardFocusOverlay(hmd->getCurrentTabletScreenID());
setAddressBarVisible(true);
emit addressBarShown(true);
}
void DialogsManager::hideAddressBar() {
@ -71,7 +71,7 @@ void DialogsManager::hideAddressBar() {
hmd->closeTablet();
}
qApp->setKeyboardFocusOverlay(UNKNOWN_OVERLAY_ID);
setAddressBarVisible(false);
emit addressBarShown(false);
}
void DialogsManager::showFeed() {
@ -157,24 +157,6 @@ void DialogsManager::hmdToolsClosed() {
}
}
void DialogsManager::toggleAddressBar() {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
const bool addressBarLoaded = tablet->isPathLoaded(TABLET_ADDRESS_DIALOG);
if (_addressBarVisible || addressBarLoaded) {
hideAddressBar();
} else {
showAddressBar();
}
}
void DialogsManager::setAddressBarVisible(bool addressBarVisible) {
_addressBarVisible = addressBarVisible;
emit addressBarShown(_addressBarVisible);
}
void DialogsManager::showTestingResults() {
if (!_testingDialog) {
_testingDialog = new TestingDialog(qApp->getWindow());

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@ -39,7 +39,6 @@ public:
QPointer<OctreeStatsDialog> getOctreeStatsDialog() const { return _octreeStatsDialog; }
QPointer<TestingDialog> getTestingDialog() const { return _testingDialog; }
void emitAddressBarShown(bool visible) { emit addressBarShown(visible); }
void setAddressBarVisible(bool addressBarVisible);
public slots:
void showAddressBar();
@ -53,7 +52,6 @@ public slots:
void hmdTools(bool showTools);
void showDomainConnectionDialog();
void showTestingResults();
void toggleAddressBar();
// Application Update
void showUpdateDialog();
@ -80,7 +78,7 @@ private:
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<TestingDialog> _testingDialog;
QPointer<DomainConnectionDialog> _domainConnectionDialog;
bool _addressBarVisible { false };
bool _closeAddressBar { false };
};
#endif // hifi_DialogsManager_h

View file

@ -72,13 +72,6 @@ Web3DOverlay::Web3DOverlay() {
connect(this, &Web3DOverlay::requestWebSurface, this, &Web3DOverlay::buildWebSurface);
connect(this, &Web3DOverlay::releaseWebSurface, this, &Web3DOverlay::destroyWebSurface);
connect(this, &Web3DOverlay::resizeWebSurface, this, &Web3DOverlay::onResizeWebSurface);
//need to be intialized before Tablet 1st open
_webSurface = DependencyManager::get<OffscreenQmlSurfaceCache>()->acquire(_url);
_webSurface->getSurfaceContext()->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
_webSurface->getSurfaceContext()->setContextProperty("Account", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
}
Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :

View file

@ -192,7 +192,11 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints)
_nonMirroredIndices.clear();
_mirrorMap.reserve(_jointsSize);
for (int i = 0; i < _jointsSize; i++) {
if (_joints[i].name.endsWith("tEye")) {
if (_joints[i].name != "Hips" && _joints[i].name != "Spine" &&
_joints[i].name != "Spine1" && _joints[i].name != "Spine2" &&
_joints[i].name != "Neck" && _joints[i].name != "Head" &&
!((_joints[i].name.startsWith("Left") || _joints[i].name.startsWith("Right")) &&
_joints[i].name != "LeftEye" && _joints[i].name != "RightEye")) {
// HACK: we don't want to mirror some joints so we remember their indices
// so we can restore them after a future mirror operation
_nonMirroredIndices.push_back(i);

View file

@ -23,25 +23,31 @@
#include <shared/GlobalAppProperties.h>
#include <GLMHelpers.h>
#include "GLLogging.h"
#include "Config.h"
#ifdef Q_OS_WIN
#if defined(DEBUG) || defined(USE_GLES)
static bool enableDebugLogger = true;
#else
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENGL");
static bool enableDebugLogger = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
#endif
#endif
#include "Config.h"
#include "GLHelpers.h"
using namespace gl;
bool Context::enableDebugLogger() {
#if defined(DEBUG) || defined(USE_GLES)
static bool enableDebugLogger = true;
#else
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENGL");
static bool enableDebugLogger = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
#endif
static std::once_flag once;
std::call_once(once, [&] {
// If the previous run crashed, force GL debug logging on
if (qApp->property(hifi::properties::CRASHED).toBool()) {
enableDebugLogger = true;
}
});
return enableDebugLogger;
}
std::atomic<size_t> Context::_totalSwapchainMemoryUsage { 0 };
size_t Context::getSwapchainMemoryUsage() { return _totalSwapchainMemoryUsage.load(); }
@ -245,10 +251,6 @@ void Context::create() {
// Create a temporary context to initialize glew
static std::once_flag once;
std::call_once(once, [&] {
// If the previous run crashed, force GL debug logging on
if (qApp->property(hifi::properties::CRASHED).toBool()) {
enableDebugLogger = true;
}
auto hdc = GetDC(hwnd);
setupPixelFormatSimple(hdc);
auto glrc = wglCreateContext(hdc);
@ -328,7 +330,7 @@ void Context::create() {
contextAttribs.push_back(WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
#endif
contextAttribs.push_back(WGL_CONTEXT_FLAGS_ARB);
if (enableDebugLogger) {
if (enableDebugLogger()) {
contextAttribs.push_back(WGL_CONTEXT_DEBUG_BIT_ARB);
} else {
contextAttribs.push_back(0);
@ -350,7 +352,7 @@ void Context::create() {
if (!makeCurrent()) {
throw std::runtime_error("Could not make context current");
}
if (enableDebugLogger) {
if (enableDebugLogger()) {
glDebugMessageCallback(debugMessageCallback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}

View file

@ -47,6 +47,7 @@ namespace gl {
Context(const Context& other);
public:
static bool enableDebugLogger();
Context();
Context(QWindow* window);
void release();

View file

@ -18,6 +18,7 @@
#include <QtCore/QDebug>
#include <QtGui/QOffscreenSurface>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLDebugLogger>
#include "Context.h"
#include "GLHelpers.h"
@ -68,9 +69,32 @@ bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
}
#endif
if (gl::Context::enableDebugLogger()) {
_context->makeCurrent(_offscreenSurface);
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
connect(logger, &QOpenGLDebugLogger::messageLogged, this, &OffscreenGLCanvas::onMessageLogged);
logger->initialize();
logger->enableMessages();
logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
_context->doneCurrent();
}
return true;
}
void OffscreenGLCanvas::onMessageLogged(const QOpenGLDebugMessage& debugMessage) {
auto severity = debugMessage.severity();
switch (severity) {
case QOpenGLDebugMessage::NotificationSeverity:
case QOpenGLDebugMessage::LowSeverity:
return;
default:
break;
}
qDebug(glLogging) << debugMessage;
return;
}
bool OffscreenGLCanvas::makeCurrent() {
bool result = _context->makeCurrent(_offscreenSurface);
std::call_once(_reportOnce, []{

View file

@ -17,7 +17,7 @@
class QOpenGLContext;
class QOffscreenSurface;
class QOpenGLDebugLogger;
class QOpenGLDebugMessage;
class OffscreenGLCanvas : public QObject {
public:
@ -32,6 +32,9 @@ public:
}
QObject* getContextObject();
private slots:
void onMessageLogged(const QOpenGLDebugMessage &debugMessage);
protected:
std::once_flag _reportOnce;
QOpenGLContext* _context{ nullptr };

View file

@ -776,7 +776,7 @@ void AddressManager::copyPath() {
QApplication::clipboard()->setText(currentPath());
}
QString AddressManager::getDomainId() const {
QString AddressManager::getDomainID() const {
return DependencyManager::get<NodeList>()->getDomainHandler().getUUID().toString();
}

View file

@ -35,9 +35,11 @@ const QString GET_PLACE = "/api/v1/places/%1";
* The location API provides facilities related to your current location in the metaverse.
*
* @namespace location
* @property {Uuid} domainId - A UUID uniquely identifying the domain you're visiting. Is {@link Uuid|Uuid.NULL} if you're not
* @property {Uuid} domainID - A UUID uniquely identifying the domain you're visiting. Is {@link Uuid|Uuid.NULL} if you're not
* connected to the domain.
* <em>Read-only.</em>
* @property {Uuid} domainId - Synonym for <code>domainId</code>. <em>Read-only.</em> <strong>Deprecated:</strong> This property
* is deprecated and will soon be removed.
* @property {string} hostname - The name of the domain for your current metaverse address (e.g., <code>"AvatarIsland"</code>,
* <code>localhost</code>, or an IP address).
* <em>Read-only.</em>
@ -66,7 +68,8 @@ class AddressManager : public QObject, public Dependency {
Q_PROPERTY(QString hostname READ getHost)
Q_PROPERTY(QString pathname READ currentPath)
Q_PROPERTY(QString placename READ getPlaceName)
Q_PROPERTY(QString domainId READ getDomainId)
Q_PROPERTY(QString domainID READ getDomainID)
Q_PROPERTY(QString domainId READ getDomainID)
public:
/**jsdoc
@ -164,7 +167,7 @@ public:
const QUuid& getRootPlaceID() const { return _rootPlaceID; }
const QString& getPlaceName() const { return _shareablePlaceName.isEmpty() ? _placeName : _shareablePlaceName; }
QString getDomainId() const;
QString getDomainID() const;
const QString& getHost() const { return _host; }

View file

@ -99,7 +99,9 @@ void evalLightingAmbient(out vec3 diffuse, out vec3 specular, LightAmbient ambie
// Diffuse from ambient
diffuse = sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), lowNormalCurvature.xyz).xyz;
specular = vec3(0.0);
// Scattering ambient specular is the same as non scattering for now
// TODO: we should use the same specular answer as for direct lighting
}
<@endif@>

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@ -543,6 +543,7 @@ void OffscreenQmlSurface::cleanup() {
void OffscreenQmlSurface::render() {
#if !defined(DISABLE_QML)
if (nsightActive()) {
return;
}
@ -569,14 +570,18 @@ void OffscreenQmlSurface::render() {
{
// If the most recent texture was unused, we can directly recycle it
if (_latestTextureAndFence.first) {
offscreenTextures.releaseTexture(_latestTextureAndFence);
_latestTextureAndFence = { 0, 0 };
}
_latestTextureAndFence = { texture, glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0) };
auto fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
// Fence will be used in another thread / context, so a flush is required
glFlush();
{
Lock lock(_latestTextureAndFenceMutex);
if (_latestTextureAndFence.first) {
offscreenTextures.releaseTexture(_latestTextureAndFence);
_latestTextureAndFence = { 0, 0 };
}
_latestTextureAndFence = { texture, fence};
}
}
_quickWindow->resetOpenGLState();
@ -588,13 +593,21 @@ void OffscreenQmlSurface::render() {
bool OffscreenQmlSurface::fetchTexture(TextureAndFence& textureAndFence) {
textureAndFence = { 0, 0 };
// Lock free early check
if (0 == _latestTextureAndFence.first) {
return false;
}
// Ensure writes to the latest texture are complete before before returning it for reading
textureAndFence = _latestTextureAndFence;
_latestTextureAndFence = { 0, 0 };
{
Lock lock(_latestTextureAndFenceMutex);
// Double check inside the lock
if (0 == _latestTextureAndFence.first) {
return false;
}
textureAndFence = _latestTextureAndFence;
_latestTextureAndFence = { 0, 0 };
}
return true;
}
@ -813,10 +826,13 @@ void OffscreenQmlSurface::resize(const QSize& newSize_, bool forceResize) {
// Release hold on the textures of the old size
if (uvec2() != _size) {
// If the most recent texture was unused, we can directly recycle it
if (_latestTextureAndFence.first) {
offscreenTextures.releaseTexture(_latestTextureAndFence);
_latestTextureAndFence = { 0, 0 };
{
Lock lock(_latestTextureAndFenceMutex);
// If the most recent texture was unused, we can directly recycle it
if (_latestTextureAndFence.first) {
offscreenTextures.releaseTexture(_latestTextureAndFence);
_latestTextureAndFence = { 0, 0 };
}
}
offscreenTextures.releaseSize(_size);
}

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@ -167,6 +167,9 @@ public slots:
bool handlePointerEvent(const PointerEvent& event, class QTouchDevice& device, bool release = false);
private:
using Mutex = std::mutex;
using Lock = std::unique_lock<std::mutex>;
QQuickWindow* _quickWindow { nullptr };
QQmlContext* _qmlContext { nullptr };
QQuickItem* _rootItem { nullptr };
@ -188,6 +191,7 @@ private:
#endif
// Texture management
Mutex _latestTextureAndFenceMutex;
TextureAndFence _latestTextureAndFence { 0, 0 };
bool _render { false };

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@ -1 +0,0 @@
/node_modules

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@ -1 +0,0 @@
web: node app.js

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@ -1,5 +0,0 @@
This gameserver sets up a server with websockets that listen for messages from interface regarding when users shoot rats, and updates a real-time game board with that information. This is just a first pass, and the plan is to abstract this to work with any kind of game content creators wish to make with High Fidelity.
To enter the game: Run pistol.js and shoot at rats.
For every rat you kill, you get a point.
You're score will be displayed at https://desolate-bastion-1742.herokuapp.com/

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@ -1,76 +0,0 @@
'use strict';
/**
* Module dependencies.
*/
var express = require('express');
var http = require('http');
var _ = require('underscore');
var shortid = require('shortid');
var app = express();
var server = http.createServer(app);
var WebSocketServer = require('websocket').server;
var wsServer = new WebSocketServer({
httpServer: server
});
var users = [];
var connections = [];
wsServer.on('request', function(request) {
console.log("SOMEONE JOINED");
var connection = request.accept(null, request.origin);
connections.push(connection);
connection.on('message', function(data) {
var userData = JSON.parse(data.utf8Data);
var user = _.find(users, function(user) {
return user.username === userData.username;
});
if (user) {
// This user already exists, so just update score
users[users.indexOf(user)].score = userData.score;
} else {
users.push({
id: shortid.generate(),
username: userData.username,
score: userData.score
});
}
connections.forEach(function(aConnection) {
aConnection.sendUTF(JSON.stringify({
users: users
}));
})
});
});
app.get('/users', function(req, res) {
res.send({
users: users
});
});
/* Configuration */
app.set('views', __dirname + '/views');
app.use(express.static(__dirname + '/public'));
app.set('port', (process.env.PORT || 5000));
if (process.env.NODE_ENV === 'development') {
app.use(express.errorHandler({
dumpExceptions: true,
showStack: true
}));
}
/* Start server */
server.listen(app.get('port'), function() {
console.log('Express server listening on port %d in %s mode', app.get('port'), app.get('env'));
});
module.exports = app;

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@ -1,87 +0,0 @@
'use strict';
var React = require('react');
var _ = require('underscore')
var $ = require('jquery');
var UserList = React.createClass({
render: function(){
var sortedUsers = _.sortBy(this.props.data.users, function(users){
//Show higher scorers at top of board
return 1 - users.score;
});
var users = sortedUsers.map(function(user) {
return (
<User username = {user.username} score = {user.score} key = {user.id}></User>
)
});
return (
<div>{users}</div>
)
}
});
var GameBoard = React.createClass({
loadDataFromServer: function(data) {
$.ajax({
url: this.props.url,
dataType: 'json',
cache: false,
success: function(data) {
this.setState({data: data});
}.bind(this),
error: function(xhr, status, err) {
console.error(this.props.url, status, err.toString());
}.bind(this)
});
},
getInitialState: function() {
return {data: {users: []}};
},
componentDidMount: function() {
this.loadDataFromServer();
//set up web socket
var path = window.location.hostname + ":" + window.location.port;
console.log("LOCATION ", path)
var socketClient = new WebSocket("wss://" + path);
var self = this;
socketClient.onopen = function() {
console.log("CONNECTED");
socketClient.onmessage = function(data) {
console.log("ON MESSAGE");
self.setState({data: JSON.parse(data.data)});
};
};
},
render: function() {
return (
<div>
<div className = "gameTitle">Kill All The Rats!</div>
<div className = "boardHeader">
<div className="username">PLAYER</div>
<div className="score" > SCORE </div>
</div>
<UserList data ={this.state.data}/>
</div>
);
}
});
var User = React.createClass({
render: function() {
return (
<div className = "entry">
<div className="username"> {this.props.username} </div>
<div className="score" > {this.props.score} </div>
</div>
);
}
})
React.render(
<GameBoard url = "/users" />,
document.getElementById('app')
);

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@ -1,15 +0,0 @@
var gulp = require('gulp');
var exec = require('child_process').exec;
gulp.task('build', function() {
exec('npm run build', function(msg){
console.log(msg);
});
});
gulp.task('watch', function() {
gulp.watch('client/*.jsx', ['build']);
});
gulp.task('default', ['build', 'watch'])

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@ -1,21 +0,0 @@
{
"name": "KillAllTheRats",
"version": "0.6.9",
"scripts": {
"build": "browserify ./client/app.jsx -t babelify --outfile ./public/js/app.js",
"start": "node app.js"
},
"dependencies": {
"express": "^4.13.1",
"gulp": "^3.9.0",
"jquery": "^2.1.4",
"react": "^0.13.3",
"shortid": "^2.2.4",
"underscore": "^1.8.3",
"websocket": "^1.0.22"
},
"devDependencies": {
"babelify": "^6.1.3",
"browserify": "^10.2.6"
}
}

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@ -1,36 +0,0 @@
body {
font-family: Impact;
background-color: #009DC0 ;
font-size: 60px;
}
.gameTitle {
color: #D61010;
}
.entry{
width:100%;
height:50px;
border:1px solid #A9D1E1;
color: white;
margin-right:10px;
padding: 10px;
float:left;
font-size: 40px;
}
.boardHeader{
width:100%;
height:50px;
border:5px solid #A9D1E1;
color: white;
margin-right:10px;
padding: 10px;
float:left;
font-size: 40px;
}
.username{
font-weight: bold;
float: left;
margin-right: 50%;
}

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@ -1,12 +0,0 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<link rel="stylesheet" href="css/style.css">
<title>Kill The Rats!</title>
</head>
<body>
<div id="app"></div>
<script src="js/app.js"></script>
</body>
</html>

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@ -1,31 +0,0 @@
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
var scriptURL = Script.resolvePath("pistolScriptSpawner.js");
var modelURL = "http://s3.amazonaws.com/hifi-public/cozza13/gun/m1911-handgun+1.fbx";
var pistolSpawnerEntity = Entities.addEntity({
type: 'Box',
position: center,
dimensions: {x: 0.38, y: 1.9, z: 3.02},
script: scriptURL,
visible: false,
collisionless: true
});
var pistol = Entities.addEntity({
type: 'Model',
modelURL: modelURL,
position: center,
dimensions: {x: 0.38, y: 1.9, z: 3.02},
script: scriptURL,
color: {red: 200, green: 0, blue: 20},
collisionless: true
});
function cleanup() {
Entities.deleteEntity(pistolSpawnerEntity);
Entities.deleteEntity(pistol);
}
// Script.update.connect(update);
Script.scriptEnding.connect(cleanup);

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@ -493,7 +493,7 @@ function populateNearbyUserList(selectData, oldAudioData) {
data.push(avatarPalDatum);
print('PAL data:', JSON.stringify(avatarPalDatum));
});
getConnectionData(false, location.domainId); // Even admins don't get relationship data in requestUsernameFromID (which is still needed for admin status, which comes from domain).
getConnectionData(false, location.domainID); // Even admins don't get relationship data in requestUsernameFromID (which is still needed for admin status, which comes from domain).
conserveResources = Object.keys(avatarsOfInterest).length > 20;
sendToQml({ method: 'nearbyUsers', params: data });
if (selectData) {

View file

@ -337,7 +337,7 @@ function fillImageDataFromPrevious() {
containsGif: previousAnimatedSnapPath !== "",
processingGif: false,
shouldUpload: false,
canBlast: location.domainId === Settings.getValue("previousSnapshotDomainID"),
canBlast: location.domainID === Settings.getValue("previousSnapshotDomainID"),
isLoggedIn: isLoggedIn
};
imageData = [];
@ -416,7 +416,7 @@ function snapshotUploaded(isError, reply) {
}
isUploadingPrintableStill = false;
}
var href, domainId;
var href, domainID;
function takeSnapshot() {
tablet.emitScriptEvent(JSON.stringify({
type: "snapshot",
@ -443,11 +443,11 @@ function takeSnapshot() {
MyAvatar.setClearOverlayWhenMoving(false);
// We will record snapshots based on the starting location. That could change, e.g., when recording a .gif.
// Even the domainId could change (e.g., if the user falls into a teleporter while recording).
// Even the domainID could change (e.g., if the user falls into a teleporter while recording).
href = location.href;
Settings.setValue("previousSnapshotHref", href);
domainId = location.domainId;
Settings.setValue("previousSnapshotDomainID", domainId);
domainID = location.domainID;
Settings.setValue("previousSnapshotDomainID", domainID);
maybeDeleteSnapshotStories();
@ -548,7 +548,7 @@ function stillSnapshotTaken(pathStillSnapshot, notify) {
}
HMD.openTablet();
isDomainOpen(domainId, function (canShare) {
isDomainOpen(domainID, function (canShare) {
snapshotOptions = {
containsGif: false,
processingGif: false,
@ -594,7 +594,7 @@ function processingGifStarted(pathStillSnapshot) {
}
HMD.openTablet();
isDomainOpen(domainId, function (canShare) {
isDomainOpen(domainID, function (canShare) {
snapshotOptions = {
containsGif: true,
processingGif: true,
@ -622,13 +622,13 @@ function processingGifCompleted(pathAnimatedSnapshot) {
Settings.setValue("previousAnimatedSnapPath", pathAnimatedSnapshot);
isDomainOpen(domainId, function (canShare) {
isDomainOpen(domainID, function (canShare) {
snapshotOptions = {
containsGif: true,
processingGif: false,
canShare: canShare,
isLoggedIn: isLoggedIn,
canBlast: location.domainId === Settings.getValue("previousSnapshotDomainID"),
canBlast: location.domainID === Settings.getValue("previousSnapshotDomainID"),
};
imageData = [{ localPath: pathAnimatedSnapshot, href: href }];
tablet.emitScriptEvent(JSON.stringify({