mirror of
https://github.com/lubosz/overte.git
synced 2025-08-08 02:48:12 +02:00
improving the gl41 backend to mimic the gl45
This commit is contained in:
parent
25edb44b75
commit
47e9668b8f
2 changed files with 233 additions and 37 deletions
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@ -39,6 +39,54 @@ public:
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GL41Backend() : Parent() {}
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GL41Backend() : Parent() {}
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class GL41Texture : public GLTexture {
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class GL41Texture : public GLTexture {
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using Parent = GLTexture;
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friend class GL41Backend;
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static GLuint allocate(const Texture& texture);
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protected:
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GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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void generateMips() const override;
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void copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, uint8_t face) const;
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void copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum format, GLenum type, const void* sourcePointer) const;
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virtual void syncSampler() const;
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void withPreservedTexture(std::function<void()> f) const;
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};
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//
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// Textures that have fixed allocation sizes and cannot be managed at runtime
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//
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class GL41FixedAllocationTexture : public GL41Texture {
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using Parent = GL41Texture;
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friend class GL41Backend;
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public:
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GL41FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41FixedAllocationTexture();
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protected:
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uint32 size() const override { return _size; }
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void allocateStorage() const;
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void syncSampler() const override;
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const uint32 _size { 0 };
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};
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class GL41AttachmentTexture : public GL41FixedAllocationTexture {
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using Parent = GL41FixedAllocationTexture;
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friend class GL45Backend;
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protected:
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GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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~GL41AttachmentTexture();
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};
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class GL41StrictResourceTexture : public GL41FixedAllocationTexture {
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using Parent = GL41FixedAllocationTexture;
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friend class GL41Backend;
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protected:
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GL41StrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
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};
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/* class GL41Texture : public GLTexture {
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using Parent = GLTexture;
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using Parent = GLTexture;
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static GLuint allocate();
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static GLuint allocate();
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@ -62,7 +110,7 @@ public:
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void withPreservedTexture(std::function<void()> f) const;
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void withPreservedTexture(std::function<void()> f) const;
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void syncContent() const;
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void syncContent() const;
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void syncSampler() const;
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void syncSampler() const;
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};
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};*/
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protected:
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protected:
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@ -19,16 +19,197 @@ using namespace gpu;
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using namespace gpu::gl;
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using namespace gpu::gl;
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using namespace gpu::gl41;
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using namespace gpu::gl41;
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using GL41TexelFormat = GLTexelFormat;
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GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
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if (!texturePointer) {
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return nullptr;
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}
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const Texture& texture = *texturePointer;
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if (TextureUsageType::EXTERNAL == texture.getUsageType()) {
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return Parent::syncGPUObject(texturePointer);
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}
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if (!texture.isDefined()) {
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// NO texture definition yet so let's avoid thinking
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return nullptr;
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}
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GL41Texture* object = Backend::getGPUObject<GL41Texture>(texture);
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if (!object) {
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switch (texture.getUsageType()) {
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case TextureUsageType::RENDERBUFFER:
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object = new GL41AttachmentTexture(shared_from_this(), texture);
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break;
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case TextureUsageType::STRICT_RESOURCE:
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qCDebug(gpugllogging) << "Strict texture " << texture.source().c_str();
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object = new GL41StrictResourceTexture(shared_from_this(), texture);
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break;
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case TextureUsageType::RESOURCE: {
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qCDebug(gpugllogging) << "variable / Strict texture " << texture.source().c_str();
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object = new GL41StrictResourceTexture(shared_from_this(), texture);
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break;
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}
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default:
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Q_UNREACHABLE();
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}
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}
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return object;
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}
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using GL41Texture = GL41Backend::GL41Texture;
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using GL41Texture = GL41Backend::GL41Texture;
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GLuint GL41Texture::allocate() {
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GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
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Backend::incrementTextureGPUCount();
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: GLTexture(backend, texture, allocate(texture)) {
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incrementTextureGPUCount();
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}
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GLuint GL41Texture::allocate(const Texture& texture) {
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GLuint result;
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GLuint result;
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glGenTextures(1, &result);
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glGenTextures(1, &result);
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return result;
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return result;
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}
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}
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void GL41Texture::withPreservedTexture(std::function<void()> f) const {
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const GLint TRANSFER_TEXTURE_UNIT = 32;
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glActiveTexture(GL_TEXTURE0 + TRANSFER_TEXTURE_UNIT);
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glBindTexture(_target, _texture);
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(void)CHECK_GL_ERROR();
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f();
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glBindTexture(_target, 0);
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(void)CHECK_GL_ERROR();
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}
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void GL41Texture::generateMips() const {
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withPreservedTexture([&] {
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glGenerateMipmap(_target);
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});
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(void)CHECK_GL_ERROR();
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}
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void GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum format, GLenum type, const void* sourcePointer) const {
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if (GL_TEXTURE_2D == _target) {
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glTextureSubImage2D(_id, mip, 0, yOffset, size.x, size.y, format, type, sourcePointer);
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} else if (GL_TEXTURE_CUBE_MAP == _target) {
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// DSA ARB does not work on AMD, so use EXT
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// unless EXT is not available on the driver
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if (glTextureSubImage2DEXT) {
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auto target = GLTexture::CUBE_FACE_LAYOUT[face];
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glTextureSubImage2DEXT(_id, target, mip, 0, yOffset, size.x, size.y, format, type, sourcePointer);
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} else {
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glTextureSubImage3D(_id, mip, 0, yOffset, face, size.x, size.y, 1, format, type, sourcePointer);
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}
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} else {
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Q_ASSERT(false);
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}
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(void)CHECK_GL_ERROR();
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}
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void GL41Texture::copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, uint8_t face) const {
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if (!_gpuObject.isStoredMipFaceAvailable(sourceMip)) {
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return;
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}
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auto size = _gpuObject.evalMipDimensions(sourceMip);
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auto mipData = _gpuObject.accessStoredMipFace(sourceMip, face);
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if (mipData) {
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GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat(), _gpuObject.getStoredMipFormat());
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copyMipFaceLinesFromTexture(targetMip, face, size, 0, texelFormat.format, texelFormat.type, mipData->readData());
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} else {
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qCDebug(gpugllogging) << "Missing mipData level=" << sourceMip << " face=" << (int)face << " for texture " << _gpuObject.source().c_str();
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}
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}
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void GL41Texture::syncSampler() const {
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const Sampler& sampler = _gpuObject.getSampler();
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const auto& fm = FILTER_MODES[sampler.getFilter()];
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glTextureParameteri(_id, GL_TEXTURE_MIN_FILTER, fm.minFilter);
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glTextureParameteri(_id, GL_TEXTURE_MAG_FILTER, fm.magFilter);
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if (sampler.doComparison()) {
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glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
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glTextureParameteri(_id, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
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} else {
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glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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}
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glTextureParameteri(_id, GL_TEXTURE_WRAP_S, WRAP_MODES[sampler.getWrapModeU()]);
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glTextureParameteri(_id, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
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glTextureParameteri(_id, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
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glTextureParameterf(_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
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glTextureParameterfv(_id, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
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glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, sampler.getMinMip());
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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}
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using GL45FixedAllocationTexture = GL45Backend::GL45FixedAllocationTexture;
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GL41FixedAllocationTexture::GL41FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45Texture(backend, texture), _size(texture.evalTotalSize()) {
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allocateStorage();
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syncSampler();
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}
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GL41FixedAllocationTexture::~GL41FixedAllocationTexture() {
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}
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void GL41FixedAllocationTexture::allocateStorage() const {
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const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
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const auto dimensions = _gpuObject.getDimensions();
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const auto mips = _gpuObject.getNumMips();
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glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
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}
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void GL41FixedAllocationTexture::syncSampler() const {
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Parent::syncSampler();
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const Sampler& sampler = _gpuObject.getSampler();
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auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), sampler.getMinMip());
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, baseMip);
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glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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}
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// Renderbuffer attachment textures
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using GL41AttachmentTexture = GL45Backend::GL41AttachmentTexture;
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GL41AttachmentTexture::GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45FixedAllocationTexture(backend, texture) {
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Backend::updateTextureGPUFramebufferMemoryUsage(0, size());
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}
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GL41AttachmentTexture::~GL41AttachmentTexture() {
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Backend::updateTextureGPUFramebufferMemoryUsage(size(), 0);
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}
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// Strict resource textures
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using GL41StrictResourceTexture = GL41Backend::GL41StrictResourceTexture;
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GL41StrictResourceTexture::GL41StrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45FixedAllocationTexture(backend, texture) {
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auto mipLevels = _gpuObject.getNumMips();
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for (uint16_t sourceMip = 0; sourceMip < mipLevels; ++sourceMip) {
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uint16_t targetMip = sourceMip;
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size_t maxFace = GLTexture::getFaceCount(_target);
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for (uint8_t face = 0; face < maxFace; ++face) {
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copyMipFaceFromTexture(sourceMip, targetMip, face);
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}
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}
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if (texture.isAutogenerateMips()) {
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generateMips();
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}
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}
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using GL41TexelFormat = GLTexelFormat;
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using GL41Texture = GL41Backend::GL41Texture;
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GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
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GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
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if (!texturePointer) {
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if (!texturePointer) {
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return nullptr;
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return nullptr;
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@ -128,39 +309,6 @@ bool GL41Texture::isOutdated() const {
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return false;
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return false;
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}
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}
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void GL41Texture::withPreservedTexture(std::function<void()> f) const {
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GLint transferUnit = 32;
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GLint boundTex = -1;
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switch (_target) {
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case GL_TEXTURE_2D:
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
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break;
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case GL_TEXTURE_CUBE_MAP:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
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break;
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default:
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qFatal("Unsupported texture type");
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}
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(void)CHECK_GL_ERROR();
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glActiveTexture(GL_TEXTURE0 + transferUnit);
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(void)CHECK_GL_ERROR();
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glBindTexture(_target, _texture);
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f();
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glBindTexture(_target, 0);
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(void)CHECK_GL_ERROR();
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}
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void GL41Texture::generateMips() const {
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withPreservedTexture([&] {
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glGenerateMipmap(_target);
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});
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(void)CHECK_GL_ERROR();
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}
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void GL41Texture::syncContent() const {
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void GL41Texture::syncContent() const {
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// FIXME actually copy the texture data
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// FIXME actually copy the texture data
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_contentStamp = _gpuObject.getDataStamp() + 1;
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_contentStamp = _gpuObject.getDataStamp() + 1;
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