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improving the gl41 backend to mimic the gl45

This commit is contained in:
samcake 2017-03-30 17:59:59 -07:00
parent 25edb44b75
commit 47e9668b8f
2 changed files with 233 additions and 37 deletions
libraries/gpu-gl/src/gpu/gl41

View file

@ -39,6 +39,54 @@ public:
GL41Backend() : Parent() {}
class GL41Texture : public GLTexture {
using Parent = GLTexture;
friend class GL41Backend;
static GLuint allocate(const Texture& texture);
protected:
GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
void generateMips() const override;
void copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, uint8_t face) const;
void copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum format, GLenum type, const void* sourcePointer) const;
virtual void syncSampler() const;
void withPreservedTexture(std::function<void()> f) const;
};
//
// Textures that have fixed allocation sizes and cannot be managed at runtime
//
class GL41FixedAllocationTexture : public GL41Texture {
using Parent = GL41Texture;
friend class GL41Backend;
public:
GL41FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GL41FixedAllocationTexture();
protected:
uint32 size() const override { return _size; }
void allocateStorage() const;
void syncSampler() const override;
const uint32 _size { 0 };
};
class GL41AttachmentTexture : public GL41FixedAllocationTexture {
using Parent = GL41FixedAllocationTexture;
friend class GL45Backend;
protected:
GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GL41AttachmentTexture();
};
class GL41StrictResourceTexture : public GL41FixedAllocationTexture {
using Parent = GL41FixedAllocationTexture;
friend class GL41Backend;
protected:
GL41StrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
};
/* class GL41Texture : public GLTexture {
using Parent = GLTexture;
static GLuint allocate();
@ -62,7 +110,7 @@ public:
void withPreservedTexture(std::function<void()> f) const;
void syncContent() const;
void syncSampler() const;
};
};*/
protected:

View file

@ -19,16 +19,197 @@ using namespace gpu;
using namespace gpu::gl;
using namespace gpu::gl41;
using GL41TexelFormat = GLTexelFormat;
GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
if (!texturePointer) {
return nullptr;
}
const Texture& texture = *texturePointer;
if (TextureUsageType::EXTERNAL == texture.getUsageType()) {
return Parent::syncGPUObject(texturePointer);
}
if (!texture.isDefined()) {
// NO texture definition yet so let's avoid thinking
return nullptr;
}
GL41Texture* object = Backend::getGPUObject<GL41Texture>(texture);
if (!object) {
switch (texture.getUsageType()) {
case TextureUsageType::RENDERBUFFER:
object = new GL41AttachmentTexture(shared_from_this(), texture);
break;
case TextureUsageType::STRICT_RESOURCE:
qCDebug(gpugllogging) << "Strict texture " << texture.source().c_str();
object = new GL41StrictResourceTexture(shared_from_this(), texture);
break;
case TextureUsageType::RESOURCE: {
qCDebug(gpugllogging) << "variable / Strict texture " << texture.source().c_str();
object = new GL41StrictResourceTexture(shared_from_this(), texture);
break;
}
default:
Q_UNREACHABLE();
}
}
return object;
}
using GL41Texture = GL41Backend::GL41Texture;
GLuint GL41Texture::allocate() {
Backend::incrementTextureGPUCount();
GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture& texture)
: GLTexture(backend, texture, allocate(texture)) {
incrementTextureGPUCount();
}
GLuint GL41Texture::allocate(const Texture& texture) {
GLuint result;
glGenTextures(1, &result);
return result;
}
void GL41Texture::withPreservedTexture(std::function<void()> f) const {
const GLint TRANSFER_TEXTURE_UNIT = 32;
glActiveTexture(GL_TEXTURE0 + TRANSFER_TEXTURE_UNIT);
glBindTexture(_target, _texture);
(void)CHECK_GL_ERROR();
f();
glBindTexture(_target, 0);
(void)CHECK_GL_ERROR();
}
void GL41Texture::generateMips() const {
withPreservedTexture([&] {
glGenerateMipmap(_target);
});
(void)CHECK_GL_ERROR();
}
void GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum format, GLenum type, const void* sourcePointer) const {
if (GL_TEXTURE_2D == _target) {
glTextureSubImage2D(_id, mip, 0, yOffset, size.x, size.y, format, type, sourcePointer);
} else if (GL_TEXTURE_CUBE_MAP == _target) {
// DSA ARB does not work on AMD, so use EXT
// unless EXT is not available on the driver
if (glTextureSubImage2DEXT) {
auto target = GLTexture::CUBE_FACE_LAYOUT[face];
glTextureSubImage2DEXT(_id, target, mip, 0, yOffset, size.x, size.y, format, type, sourcePointer);
} else {
glTextureSubImage3D(_id, mip, 0, yOffset, face, size.x, size.y, 1, format, type, sourcePointer);
}
} else {
Q_ASSERT(false);
}
(void)CHECK_GL_ERROR();
}
void GL41Texture::copyMipFaceFromTexture(uint16_t sourceMip, uint16_t targetMip, uint8_t face) const {
if (!_gpuObject.isStoredMipFaceAvailable(sourceMip)) {
return;
}
auto size = _gpuObject.evalMipDimensions(sourceMip);
auto mipData = _gpuObject.accessStoredMipFace(sourceMip, face);
if (mipData) {
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat(), _gpuObject.getStoredMipFormat());
copyMipFaceLinesFromTexture(targetMip, face, size, 0, texelFormat.format, texelFormat.type, mipData->readData());
} else {
qCDebug(gpugllogging) << "Missing mipData level=" << sourceMip << " face=" << (int)face << " for texture " << _gpuObject.source().c_str();
}
}
void GL41Texture::syncSampler() const {
const Sampler& sampler = _gpuObject.getSampler();
const auto& fm = FILTER_MODES[sampler.getFilter()];
glTextureParameteri(_id, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTextureParameteri(_id, GL_TEXTURE_MAG_FILTER, fm.magFilter);
if (sampler.doComparison()) {
glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTextureParameteri(_id, GL_TEXTURE_COMPARE_FUNC, COMPARISON_TO_GL[sampler.getComparisonFunction()]);
} else {
glTextureParameteri(_id, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
glTextureParameteri(_id, GL_TEXTURE_WRAP_S, WRAP_MODES[sampler.getWrapModeU()]);
glTextureParameteri(_id, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
glTextureParameteri(_id, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
glTextureParameterf(_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
glTextureParameterfv(_id, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, sampler.getMinMip());
glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
}
using GL45FixedAllocationTexture = GL45Backend::GL45FixedAllocationTexture;
GL41FixedAllocationTexture::GL41FixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45Texture(backend, texture), _size(texture.evalTotalSize()) {
allocateStorage();
syncSampler();
}
GL41FixedAllocationTexture::~GL41FixedAllocationTexture() {
}
void GL41FixedAllocationTexture::allocateStorage() const {
const GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat());
const auto dimensions = _gpuObject.getDimensions();
const auto mips = _gpuObject.getNumMips();
glTextureStorage2D(_id, mips, texelFormat.internalFormat, dimensions.x, dimensions.y);
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
}
void GL41FixedAllocationTexture::syncSampler() const {
Parent::syncSampler();
const Sampler& sampler = _gpuObject.getSampler();
auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), sampler.getMinMip());
glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, baseMip);
glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
}
// Renderbuffer attachment textures
using GL41AttachmentTexture = GL45Backend::GL41AttachmentTexture;
GL41AttachmentTexture::GL41AttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45FixedAllocationTexture(backend, texture) {
Backend::updateTextureGPUFramebufferMemoryUsage(0, size());
}
GL41AttachmentTexture::~GL41AttachmentTexture() {
Backend::updateTextureGPUFramebufferMemoryUsage(size(), 0);
}
// Strict resource textures
using GL41StrictResourceTexture = GL41Backend::GL41StrictResourceTexture;
GL41StrictResourceTexture::GL41StrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture) : GL45FixedAllocationTexture(backend, texture) {
auto mipLevels = _gpuObject.getNumMips();
for (uint16_t sourceMip = 0; sourceMip < mipLevels; ++sourceMip) {
uint16_t targetMip = sourceMip;
size_t maxFace = GLTexture::getFaceCount(_target);
for (uint8_t face = 0; face < maxFace; ++face) {
copyMipFaceFromTexture(sourceMip, targetMip, face);
}
}
if (texture.isAutogenerateMips()) {
generateMips();
}
}
using GL41TexelFormat = GLTexelFormat;
using GL41Texture = GL41Backend::GL41Texture;
GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
if (!texturePointer) {
return nullptr;
@ -128,39 +309,6 @@ bool GL41Texture::isOutdated() const {
return false;
}
void GL41Texture::withPreservedTexture(std::function<void()> f) const {
GLint transferUnit = 32;
GLint boundTex = -1;
switch (_target) {
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
break;
case GL_TEXTURE_CUBE_MAP:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
break;
default:
qFatal("Unsupported texture type");
}
(void)CHECK_GL_ERROR();
glActiveTexture(GL_TEXTURE0 + transferUnit);
(void)CHECK_GL_ERROR();
glBindTexture(_target, _texture);
f();
glBindTexture(_target, 0);
(void)CHECK_GL_ERROR();
}
void GL41Texture::generateMips() const {
withPreservedTexture([&] {
glGenerateMipmap(_target);
});
(void)CHECK_GL_ERROR();
}
void GL41Texture::syncContent() const {
// FIXME actually copy the texture data
_contentStamp = _gpuObject.getDataStamp() + 1;