Revert "Add scaling for high-dpi Windows/Linux displays"

This reverts commit 2828b65bea.
This commit is contained in:
Ryan Huffman 2015-02-18 16:16:50 -08:00
parent 03eb1a984f
commit 4751974c45
2 changed files with 2 additions and 24 deletions

View file

@ -271,19 +271,7 @@ void ControllerScriptingInterface::releaseJoystick(int joystickIndex) {
glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
auto glCanvas = DependencyManager::get<GLCanvas>();
#ifdef Q_OS_MAC
const float dpiScaleX = 1.0f;
const float dpiScaleY = 1.0f;
#else
const float NATIVE_DPI = 96.0f;
const float dpiScaleX = NATIVE_DPI / glCanvas->logicalDpiX();
const float dpiScaleY = NATIVE_DPI / glCanvas->logicalDpiY();
#endif
const float width = glCanvas->width() / dpiScaleX;
const float height = glCanvas->height() / dpiScaleY;
return glm::vec2(width, height);
return glm::vec2(glCanvas->width(), glCanvas->height());
}
AbstractInputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {

View file

@ -203,17 +203,7 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
const float NEAR_CLIP = -10000;
const float FAR_CLIP = 10000;
glLoadIdentity();
#ifdef Q_OS_MAC
// OSX will take care of scaling for us
const float dpiScaleX = 1.0f;
const float dpiScaleY = 1.0f;
#else
const float NATIVE_DPI = 96.0f;
const float dpiScaleX = NATIVE_DPI / glCanvas->logicalDpiX();
const float dpiScaleY = NATIVE_DPI / glCanvas->logicalDpiY();
#endif
glOrtho(0, glCanvas->width() * dpiScaleX, glCanvas->height() * dpiScaleY, 0, NEAR_CLIP, FAR_CLIP);
glOrtho(0, glCanvas->width(), glCanvas->height(), 0, NEAR_CLIP, FAR_CLIP);
glMatrixMode(GL_MODELVIEW);