Merge branch 'master' of github.com:highfidelity/hifi into black-bis

This commit is contained in:
sam gateau 2018-10-23 14:02:15 -07:00
commit 4565422876
458 changed files with 6864 additions and 3193 deletions

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@ -9,6 +9,7 @@
- [cmake](https://cmake.org/download/): 3.9
- [Qt](https://www.qt.io/download-open-source): 5.10.1
- [Python](https://www.python.org/downloads/): 3.6 or higher
- [OpenSSL](https://www.openssl.org/): Use the latest available 1.0 version (**NOT** 1.1) of OpenSSL to avoid security vulnerabilities.
- [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)

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@ -40,6 +40,11 @@ Install build tools:
sudo apt-get install cmake
```
Install Python 3:
```bash
sudo apt-get install python3.6
```
### Get code and checkout the tag you need

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@ -6,6 +6,10 @@ Please read the [general build guide](BUILD.md) for information on dependencies
brew install cmake openssl qt
### Python 3
Download an install Python 3.6.6 or higher from [here](https://www.python.org/downloads/). Execute the `Update Shell Profile.command` script that is provided with the installer.
### OpenSSL
Assuming you've installed OpenSSL using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR so CMake can find your installations.
@ -28,7 +32,9 @@ Note that this uses the version from the homebrew formula at the time of this wr
If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.
cmake .. -GXcode
cmake .. -G Xcode
If `cmake` complains about Python 3 being missing, you may need to update your CMake binary with command `brew upgrade cmake`, or by downloading and running the latest CMake installer, depending on how you originally instaled CMake
After running cmake, you will have the make files or Xcode project file necessary to build all of the components. Open the hifi.xcodeproj file, choose ALL_BUILD from the Product > Scheme menu (or target drop down), and click Run.

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@ -5,11 +5,17 @@ Note: We are now using Visual Studio 2017 and Qt 5.10.1. If you are upgrading fr
Note: The prerequisites will require about 10 GB of space on your drive. You will also need a system with at least 8GB of main memory.
### Step 1. Visual Studio 2017
### Step 1. Visual Studio 2017 & Python
If you dont have Community or Professional edition of Visual Studio 2017, download [Visual Studio Community 2017](https://www.visualstudio.com/downloads/).
When selecting components, check "Desktop development with C++." Also on the right on the Summary toolbar, check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)".
When selecting components, check "Desktop development with C++". Also on the right on the Summary toolbar, check "Windows 8.1 SDK and UCRT SDK" and "VC++ 2015.3 v140 toolset (x86,x64)". If you do not already have a python development environment installed, also check "Python Development" in this screen.
If you already have Visual Studio installed and need to add python, open the "Add or remove programs" control panel and find the "Microsoft Visual Studio Installer". Select it and click "Modify". In the installer, select "Modify" again, then check "Python Development" and allow the installer to apply the changes.
### Step 1a. Alternate Python
If you do not wish to use the Python installation bundled with Visual Studio, you can download the installer from [here](https://www.python.org/downloads/). Ensure you get version 3.6.6 or higher.
### Step 2. Installing CMake

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@ -24,7 +24,6 @@ android {
'-DANDROID_STL=c++_shared',
'-DQT_CMAKE_PREFIX_PATH=' + HIFI_ANDROID_PRECOMPILED + '/qt/lib/cmake',
'-DNATIVE_SCRIBE=' + HIFI_ANDROID_PRECOMPILED + '/scribe' + EXEC_SUFFIX,
'-DNATIVE_SHREFLECT=' + HIFI_ANDROID_PRECOMPILED + '/shreflect' + EXEC_SUFFIX,
'-DHIFI_ANDROID_PRECOMPILED=' + HIFI_ANDROID_PRECOMPILED,
'-DRELEASE_NUMBER=' + RELEASE_NUMBER,
'-DRELEASE_TYPE=' + RELEASE_TYPE,

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@ -161,31 +161,19 @@ def packages = [
]
]
def scribeLocalFile='scribe' + EXEC_SUFFIX
def scribeFile='scribe_linux_x86_64'
def scribeChecksum='ca4b904f52f4f993c29175ba96798fa6'
def scribeVersion='u_iTrJDaE95i2abTPXOpPZckGBIim53G'
def shreflectLocalFile='shreflect' + EXEC_SUFFIX
def shreflectFile='shreflect_linux_x86_64'
def shreflectChecksum='d6094a8580066c0b6f4e80b5adfb1d98'
def shreflectVersion='jnrpudh6fptIg6T2.Z6fgKP2ultAdKmE'
def scribeChecksum='4635c28192724281d2367ce9e94380ab'
def scribeVersion='mPAY_N846oZH1tPY1bwChB_hzqkiYyoC'
if (Os.isFamily(Os.FAMILY_MAC)) {
scribeFile = 'scribe_osx_x86_64'
scribeChecksum='72db9d32d4e1e50add755570ac5eb749'
scribeVersion='DAW0DmnjCRib4MD8x93bgc2Z2MpPojZC'
shreflectFile='shreflect_osx_x86_64'
shreflectChecksum='d613ef0703c21371fee93fd2e54b964f'
shreflectVersion='.rYNzjSFq6WtWDnE5KIKRIAGyJtr__ad'
scribeChecksum='1ead61c285d265eba9a5ef91ae3b7c26'
scribeVersion='4TAXWdo9fviw60N2wUA8HNyQ9TabjZa3'
} else if (Os.isFamily(Os.FAMILY_WINDOWS)) {
scribeFile = 'scribe_win32_x86_64.exe'
scribeChecksum='678e43d290c90fda670c6fefe038a06d'
scribeVersion='PuullrA_bPlO9kXZRt8rLe536X1UI.m7'
shreflectFile='shreflect_win32_x86_64.exe'
shreflectChecksum='6f4a77b8cceb3f1bbc655132c3665060'
shreflectVersion='iIyCyza1nelkbI7ihybF59bBlwrfAC3D'
scribeChecksum='9c29a62595daf4844f95f6744d568c15'
scribeVersion='DUoxjufeX8ZAIVRBKRczWTuZwT13enTv'
}
def options = [
@ -461,27 +449,11 @@ task fixScribePermissions(type: Exec, dependsOn: verifyScribe) {
commandLine 'chmod', 'a+x', HIFI_ANDROID_PRECOMPILED + '/' + scribeLocalFile
}
task downloadShreflect(type: Download) {
src baseUrl + shreflectFile + '?versionId=' + shreflectVersion
dest new File(baseFolder, shreflectLocalFile)
onlyIfNewer true
}
task verifyShreflect(type: Verify, dependsOn: downloadShreflect) {
src new File(baseFolder, shreflectLocalFile);
checksum shreflectChecksum
}
task fixShreflectPermissions(type: Exec, dependsOn: verifyShreflect) {
commandLine 'chmod', 'a+x', HIFI_ANDROID_PRECOMPILED + '/' + shreflectLocalFile
}
task setupScribe(dependsOn: [verifyScribe, verifyShreflect]) { }
task setupScribe(dependsOn: [verifyScribe]) { }
// On Windows, we don't need to set the executable bit, but on OSX and Unix we do
if (!Os.isFamily(Os.FAMILY_WINDOWS)) {
setupScribe.dependsOn fixScribePermissions
setupScribe.dependsOn fixShreflectPermissions
}
task extractGvrBinaries(dependsOn: extractDependencies) {

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@ -6,6 +6,10 @@ if (NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
message( FATAL_ERROR "Only 64 bit builds supported." )
endif()
if (USE_CCACHE OR "$ENV{USE_CCACHE}")
configure_ccache()
endif()
if (WIN32)
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)

42
cmake/externals/glslang/CMakeLists.txt vendored Normal file
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@ -0,0 +1,42 @@
set(EXTERNAL_NAME glslang)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/glslang/archive/7.8.2853.zip
URL_MD5 4f93e3818528176c622c137fba05cbf8
CMAKE_ARGS -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
# includes
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
list(APPEND INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include)
#list(APPEND INCLUDE_DIRS ${INSTALL_DIR}/include)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INCLUDE_DIRS} CACHE PATH "List of glslang include directories")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${${EXTERNAL_NAME_UPPER}_INCLUDE_DIR} CACHE PATH "List of glslang include directories")
set(LIB_DIR ${SUFFIXED_INSTALL_DIR}/lib)
list(APPEND LIB_NAMES glslang HLSL OGLCompiler OSDependent SPIRV SPVRemapper)
include(SelectLibraryConfigurations)
foreach(BASE_LIB ${LIB_NAMES})
string(TOUPPER ${BASE_LIB} BASE_LIB_UPPER)
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE "${LIB_DIR}/${BASE_LIB}.lib")
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "${LIB_DIR}/${BASE_LIB}d.lib")
endforeach()
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_LIBRARY ${${EXTERNAL_NAME_UPPER}_LIBRARY} CACHE FILEPATH "Location of glslang libraries")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of glslang libraries")

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@ -0,0 +1,34 @@
set(EXTERNAL_NAME spirv_binaries)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-win32-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 3a83ef490bce248b1a4d6726a3e5893e)
set(BIN_DIR "Bin")
elseif (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-macos-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 a57d37275b2c5db023ba8e84a63461ff)
set(BIN_DIR "macOS/bin")
else ()
set(DOWNLOAD_URL https://public.highfidelity.com/dependencies/vulkan/vulkansdk-linux-x86_64-1.1.82.1.tar.gz)
set(DOWNLOAD_MD5 5a7c9eeda8cee6b36724da7f7cbe5ec6)
set(BIN_DIR "x86_64/bin")
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${DOWNLOAD_URL}
URL_MD5 ${DOWNLOAD_MD5}
BUILD_COMMAND ""
CONFIGURE_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD ON
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_DIR "${SOURCE_DIR}/${BIN_DIR}" CACHE FILEPATH "SPIRV binary tools location")

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@ -0,0 +1,35 @@
set(EXTERNAL_NAME spirv_cross)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Cross/archive/2018-08-07.zip
URL_MD5 11198e4dc6a815ffbdb7a0a56d2d9261
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include CACHE PATH "List of Draco include directories")
if (UNIX)
set(LIB_PREFIX "lib")
set(LIB_EXT "a")
elseif (WIN32)
set(LIB_EXT "lib")
endif ()
foreach(lib glsl msl cpp hlsl reflect util core)
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/spirv-cross-${lib}.${LIB_EXT})
endforeach()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Path to SPIRV-Cross libraries")

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@ -0,0 +1,18 @@
set(EXTERNAL_NAME spirv_headers)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Headers/archive/2c512180ca03b5d4f56283efc85745775b45fdc4.zip
URL_MD5 83e652221b5f21d5fdb61c45f5b4d9f9
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_ROOT ${INSTALL_DIR} CACHE PATH "List of include directories")

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@ -0,0 +1,33 @@
set(EXTERNAL_NAME spirv_tools)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/KhronosGroup/SPIRV-Tools/archive/v2018.4.zip
URL_MD5 7a7c69cf6ff0318910b4bfbdf30bcfc9
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DSPIRV-Headers_SOURCE_DIR=${SPIRV_HEADERS_ROOT} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>-$<CONFIG> ${EXTRA_CMAKE_FLAGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(SUFFIXED_INSTALL_DIR "${INSTALL_DIR}-$<CONFIG>")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SUFFIXED_INSTALL_DIR}/include CACHE PATH "List of SPIRV-Tools include directories")
if (UNIX)
set(LIB_PREFIX "lib")
set(LIB_EXT "a")
elseif (WIN32)
set(LIB_EXT "lib")
endif ()
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools-opt.${LIB_EXT})
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools-link.${LIB_EXT})
list(APPEND ${EXTERNAL_NAME_UPPER}_LIBRARIES ${SUFFIXED_INSTALL_DIR}/lib/SPIRV-Tools.${LIB_EXT})
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Path to SPIRV-Tool libraries")

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@ -10,6 +10,10 @@ if (POLICY CMP0042)
cmake_policy(SET CMP0042 NEW)
endif ()
if (POLICY CMP0074)
cmake_policy(SET CMP0074 OLD)
endif ()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
# Hide automoc folders (for IDEs)

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@ -8,34 +8,132 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
# FIXME use the built tools
macro(AUTOSCRIBE_APPEND_QRC)
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${ARGV0}\">${ARGV1}</file>\n")
endmacro()
set(VULKAN_DIR $ENV{VULKAN_SDK})
set(GLSLANG_EXEC "${VULKAN_DIR}/Bin/glslangValidator.exe")
set(SPIRV_CROSS_EXEC "${VULKAN_DIR}/Bin/spirv-cross.exe")
set(SPIRV_OPT_EXEC "${VULKAN_DIR}/Bin/spirv-opt.exe")
set(GLSLC_EXEC "${VULKAN_DIR}/Bin/glslc.exe")
set(SCRIBE_EXEC "D:/scribe.exe")
macro(AUTOSCRIBE_PLATFORM_SHADER)
set(AUTOSCRIBE_PLATFORM_PATH "${ARGV0}")
string(REGEX MATCH "([0-9]+(es)?)(/stereo)?" PLATFORM_PATH_REGEX ${AUTOSCRIBE_PLATFORM_PATH})
set(AUTOSCRIBE_DIALECT "${CMAKE_MATCH_1}")
if (CMAKE_MATCH_3)
set(AUTOSCRIBE_VARIANT "stereo")
else()
set(AUTOSCRIBE_VARIANT "mono")
endif()
string(REGEX REPLACE "/" "\\\\" SOURCE_GROUP_PATH ${AUTOSCRIBE_PLATFORM_PATH})
set(SOURCE_GROUP_PATH "${SHADER_LIB}\\${SOURCE_GROUP_PATH}")
set(AUTOSCRIBE_DIALECT_HEADER "${AUTOSCRIBE_HEADER_DIR}/${AUTOSCRIBE_DIALECT}/header.glsl")
set(AUTOSCRIBE_VARIANT_HEADER "${AUTOSCRIBE_HEADER_DIR}/${AUTOSCRIBE_VARIANT}.glsl")
set(AUTOSCRIBE_OUTPUT_FILE "${SHADERS_DIR}/${SHADER_LIB}/${AUTOSCRIBE_PLATFORM_PATH}/${SHADER_NAME}.${SHADER_TYPE}")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/scribe" "${AUTOSCRIBE_OUTPUT_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_OUTPUT_FILE})
set_property(SOURCE ${AUTOSCRIBE_OUTPUT_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SCRIBED_SHADERS ${AUTOSCRIBE_OUTPUT_FILE})
set(AUTOSCRIBE_SPIRV_FILE "${AUTOSCRIBE_OUTPUT_FILE}.spv")
# don't add unoptimized spirv to the QRC
#AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/spirv_unopt" "${AUTOSCRIBE_SPIRV_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_FILE})
set(AUTOSCRIBE_SPIRV_OPT_FILE "${AUTOSCRIBE_OUTPUT_FILE}.opt.spv")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/spirv" "${AUTOSCRIBE_SPIRV_OPT_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_OPT_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_OPT_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_OPT_FILE})
set(AUTOSCRIBE_SPIRV_GLSL_FILE "${AUTOSCRIBE_OUTPUT_FILE}.glsl")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/glsl" "${AUTOSCRIBE_SPIRV_GLSL_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_GLSL_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_GLSL_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND SPIRV_SHADERS ${AUTOSCRIBE_SPIRV_GLSL_FILE})
set(AUTOSCRIBE_SPIRV_JSON_FILE "${AUTOSCRIBE_OUTPUT_FILE}.json")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/${AUTOSCRIBE_PLATFORM_PATH}/json" "${AUTOSCRIBE_SPIRV_JSON_FILE}")
source_group(${SOURCE_GROUP_PATH} FILES ${AUTOSCRIBE_SPIRV_JSON_FILE})
set_property(SOURCE ${AUTOSCRIBE_SPIRV_JSON_FILE} PROPERTY SKIP_AUTOMOC ON)
list(APPEND REFLECTED_SHADERS ${AUTOSCRIBE_SPIRV_JSON_FILE})
unset(SHADER_GEN_LINE)
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_DIALECT})
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_VARIANT})
file(RELATIVE_PATH TEMP_PATH ${CMAKE_SOURCE_DIR} ${SHADER_FILE})
list(APPEND SHADER_GEN_LINE ${TEMP_PATH})
file(RELATIVE_PATH TEMP_PATH ${CMAKE_SOURCE_DIR} ${AUTOSCRIBE_OUTPUT_FILE})
list(APPEND SHADER_GEN_LINE ${TEMP_PATH})
list(APPEND SHADER_GEN_LINE ${AUTOSCRIBE_SHADER_SEEN_LIBS})
string(CONCAT AUTOSCRIBE_SHADERGEN_COMMANDS "${AUTOSCRIBE_SHADERGEN_COMMANDS}" "${SHADER_GEN_LINE}\n")
# # FIXME need better mechanism for determining the include files
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_OUTPUT_FILE}
# COMMAND ${SCRIBE_COMMAND} ${SHADER_FILE} ${SCRIBE_ARGS} -o ${AUTOSCRIBE_OUTPUT_FILE} -h ${AUTOSCRIBE_DIALECT_HEADER} -h ${AUTOSCRIBE_VARIANT_HEADER}
# DEPENDS ${SCRIBE_COMMAND} ${SHADER_FILE} ${AUTOSCRIBE_DIALECT_HEADER} ${AUTOSCRIBE_VARIANT_HEADER})
# # Generate the spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_FILE}
# COMMAND ${GLSLANG_EXEC} -V110 -o ${AUTOSCRIBE_SPIRV_FILE} ${AUTOSCRIBE_OUTPUT_FILE}
# DEPENDS ${AUTOSCRIBE_OUTPUT_FILE} ${GLSLANG_EXEC})
# # Generate the optimized spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_OPT_FILE}
# COMMAND ${SPIRV_OPT_EXEC} -O ${AUTOSCRIBE_SPIRV_FILE} -o ${AUTOSCRIBE_SPIRV_OPT_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_FILE} ${SPIRV_OPT_EXEC})
# # Generate the optimized GLSL file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_GLSL_FILE}
# COMMAND ${SPIRV_CROSS_EXEC} ${SPIRV_CROSS_ARGS} ${AUTOSCRIBE_SPIRV_OPT_FILE} --output ${AUTOSCRIBE_SPIRV_GLSL_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_OPT_FILE} ${SPIRV_CROSS_EXEC})
# # Generate the optimized spirv file
# add_custom_command(
# OUTPUT ${AUTOSCRIBE_SPIRV_JSON_FILE}
# COMMAND ${SPIRV_CROSS_EXEC} --reflect json ${AUTOSCRIBE_SPIRV_OPT_FILE} --output ${AUTOSCRIBE_SPIRV_JSON_FILE}
# DEPENDS ${AUTOSCRIBE_SPIRV_OPT_FILE} ${SPIRV_CROSS_EXEC})
endmacro()
macro(AUTOSCRIBE_SHADER)
#
# Set the include paths
#
# FIXME base the include paths off of output from the scribe tool,
# instead of treating every previously seen shader as a possible header
unset(SHADER_INCLUDE_FILES)
# Grab include files
foreach(includeFile ${ARGN})
list(APPEND SHADER_INCLUDE_FILES ${includeFile})
endforeach()
foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES})
get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH)
list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#Extract the unique include shader paths
set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#message(ready for includes ${SHADER_INCLUDES_PATHS})
# make the scribe include arguments
set(SCRIBE_INCLUDES)
unset(SCRIBE_INCLUDES)
foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS})
set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
endforeach()
#
# Figure out the various output names
#
# Define the final name of the generated shader file
get_filename_component(SHADER_NAME ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
@ -46,38 +144,36 @@ macro(AUTOSCRIBE_SHADER)
elseif(${SHADER_EXT} STREQUAL .slg)
set(SHADER_TYPE geom)
endif()
file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
file(TO_CMAKE_PATH "${SHADER_TARGET}" COMPILED_SHADER)
set(REFLECTED_SHADER "${COMPILED_SHADER}.json")
set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
set(SCRIBE_ARGS -D GLPROFILE ${GLPROFILE} -T ${SHADER_TYPE} ${SCRIBE_INCLUDES} )
# Generate the frag/vert file
add_custom_command(
OUTPUT ${SHADER_TARGET}
COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS}
DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES})
# SHADER_SCRIBED -> the output of scribe
set(SHADER_SCRIBED "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
# Generate the json reflection
# FIXME move to spirv-cross for this task after we have spirv compatible shaders
add_custom_command(
OUTPUT ${REFLECTED_SHADER}
COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER}
DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER})
# SHADER_NAME_FILE -> a file containing the shader name and extension (useful for debugging and for
# determining the type of shader from the filename)
set(SHADER_NAME_FILE "${SHADER_SCRIBED}.name")
file(TO_CMAKE_PATH "${SHADER_SCRIBED}" SHADER_SCRIBED)
file(WRITE "${SHADER_SCRIBED}.name" "${SHADER_NAME}.${SHADER_TYPE}")
AUTOSCRIBE_APPEND_QRC("${SHADER_COUNT}/name" "${SHADER_NAME_FILE}")
#output the generated file name
source_group("Compiled/${SHADER_LIB}" FILES ${COMPILED_SHADER})
set_property(SOURCE ${COMPILED_SHADER} PROPERTY SKIP_AUTOMOC ON)
list(APPEND COMPILED_SHADERS ${COMPILED_SHADER})
if (USE_GLES)
set(SPIRV_CROSS_ARGS --version 310es)
AUTOSCRIBE_PLATFORM_SHADER("310es")
AUTOSCRIBE_PLATFORM_SHADER("310es/stereo")
else()
set(SPIRV_CROSS_ARGS --version 410 --no-420pack-extension)
AUTOSCRIBE_PLATFORM_SHADER("410")
AUTOSCRIBE_PLATFORM_SHADER("410/stereo")
if (NOT APPLE)
set(SPIRV_CROSS_ARGS --version 450)
AUTOSCRIBE_PLATFORM_SHADER("450")
AUTOSCRIBE_PLATFORM_SHADER("450/stereo")
endif()
endif()
source_group("Reflected/${SHADER_LIB}" FILES ${REFLECTED_SHADER})
list(APPEND REFLECTED_SHADERS ${REFLECTED_SHADER})
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}\">${COMPILED_SHADER}</file>\n")
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}_reflection\">${REFLECTED_SHADER}</file>\n")
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${SHADER_NAME} = ${SHADER_COUNT},\n")
string(CONCAT SHADER_SHADERS_ARRAY "${SHADER_SHADERS_ARRAY}" "${SHADER_COUNT},\n")
MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1")
endmacro()
@ -86,6 +182,8 @@ macro(AUTOSCRIBE_SHADER_LIB)
message(FATAL_ERROR "AUTOSCRIBE_SHADER_LIB can only be used by the shaders library")
endif()
file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB})
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n")
@ -165,66 +263,103 @@ macro(AUTOSCRIBE_SHADER_LIB)
# Finish the shader enums
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n")
#file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
#foreach(HIFI_LIBRARY ${ARGN})
#list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
#endforeach()
#endif()
endmacro()
macro(AUTOSCRIBE_SHADER_LIBS)
set(SCRIBE_COMMAND scribe)
set(SHREFLECT_COMMAND shreflect)
set(SHREFLECT_DEPENDENCY shreflect)
# Target dependant Custom rule on the SHADER_FILE
if (ANDROID)
set(GLPROFILE LINUX_GL)
set(SCRIBE_COMMAND ${NATIVE_SCRIBE})
set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT})
unset(SHREFLECT_DEPENDENCY)
else()
if (APPLE)
set(GLPROFILE MAC_GL)
elseif(UNIX)
set(GLPROFILE LINUX_GL)
else()
set(GLPROFILE PC_GL)
endif()
endif()
message(STATUS "Shader processing start")
set(AUTOSCRIBE_HEADER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/headers)
# Start the shader IDs
set(SHADER_COUNT 1)
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders")
set(SHADER_ENUMS "")
file(MAKE_DIRECTORY ${SHADERS_DIR})
set(SHADER_ENUMS "")
set(SHADER_COUNT 1)
#
# Scribe generation & program defintiion
#
foreach(SHADER_LIB ${ARGN})
list(APPEND AUTOSCRIBE_SHADER_SEEN_LIBS ${SHADER_LIB})
AUTOSCRIBE_SHADER_LIB(${SHADER_LIB})
endforeach()
# Generate the library files
configure_file(
ShaderEnums.cpp.in
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp)
${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
configure_file(
ShaderEnums.h.in
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h)
configure_file(
shaders.qrc.in
${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h)
set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp")
set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
configure_file(shaders.qrc.in ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
list(APPEND QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
list(APPEND AUTOSCRIBE_SHADER_HEADERS ${AUTOSCRIBE_HEADER_DIR}/mono.glsl ${AUTOSCRIBE_HEADER_DIR}/stereo.glsl)
list(APPEND AUTOSCRIBE_SHADER_HEADERS ${AUTOSCRIBE_HEADER_DIR}/450/header.glsl ${AUTOSCRIBE_HEADER_DIR}/410/header.glsl ${AUTOSCRIBE_HEADER_DIR}/310es/header.glsl)
source_group("Shader Headers" FILES ${AUTOSCRIBE_HEADER_DIR}/mono.glsl ${AUTOSCRIBE_HEADER_DIR}/stereo.glsl)
source_group("Shader Headers\\450" FILES ${AUTOSCRIBE_HEADER_DIR}/450/header.glsl)
source_group("Shader Headers\\410" FILES ${AUTOSCRIBE_HEADER_DIR}/410/header.glsl)
source_group("Shader Headers\\310es" FILES ${AUTOSCRIBE_HEADER_DIR}/310es/header.glsl)
list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${AUTOSCRIBE_SHADER_HEADERS})
list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
# Write the shadergen command list
set(AUTOSCRIBE_SHADERGEN_COMMANDS_FILE ${CMAKE_CURRENT_BINARY_DIR}/shadergen.txt)
file(WRITE ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE} "${AUTOSCRIBE_SHADERGEN_COMMANDS}")
# grab the SPIRV binaries we require
# note we don't use the normal ADD_DEPENDENCY_EXTERNAL_PROJECTS macro because only a custom command
# depends on these, not any of our build artifacts, so there's no valid target for the add_dependencies
# call in ADD_DEPENDENCY_EXTERNAL_PROJECTS to use
add_subdirectory(${EXTERNAL_PROJECT_DIR}/spirv_binaries ${EXTERNALS_BINARY_DIR}/spirv_binaries)
target_python()
# A custom python script which will generate
if (ANDROID)
add_custom_command(
OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
COMMENT "Generating/updating shaders"
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
--spirv-binaries ${SPIRV_BINARIES_DIR}
--scribe ${NATIVE_SCRIBE}
--build-dir ${CMAKE_CURRENT_BINARY_DIR}
--source-dir ${CMAKE_SOURCE_DIR}
DEPENDS ${AUTOSCRIBE_SHADER_HEADERS} spirv_binaries ${CMAKE_SOURCE_DIR}/tools/shadergen.py ${ALL_SCRIBE_SHADERS})
else()
add_custom_command(
OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
COMMENT "Generating/updating shaders"
COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
--spirv-binaries ${SPIRV_BINARIES_DIR}
--scribe $<TARGET_FILE:scribe>
--build-dir ${CMAKE_CURRENT_BINARY_DIR}
--source-dir ${CMAKE_SOURCE_DIR}
DEPENDS ${AUTOSCRIBE_SHADER_HEADERS} scribe spirv_binaries ${CMAKE_SOURCE_DIR}/tools/shadergen.py ${ALL_SCRIBE_SHADERS})
endif()
add_custom_target(shadergen DEPENDS ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS})
set_target_properties(shadergen PROPERTIES FOLDER "Shaders")
# Custom targets required to force generation of the shaders via scribe
add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS})
add_custom_target(compiled_shaders SOURCES ${COMPILED_SHADERS})
add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS})
add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS} ${AUTOSCRIBE_SHADER_HEADERS})
set_target_properties(scribe_shaders PROPERTIES FOLDER "Shaders")
set_target_properties(compiled_shaders PROPERTIES FOLDER "Shaders")
add_custom_target(scribed_shaders SOURCES ${SCRIBED_SHADERS})
set_target_properties(scribed_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(scribed_shaders shadergen)
add_custom_target(spirv_shaders SOURCES ${SPIRV_SHADERS})
set_target_properties(spirv_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(spirv_shaders shadergen)
add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS})
set_target_properties(reflected_shaders PROPERTIES FOLDER "Shaders")
add_dependencies(reflected_shaders shadergen)
message(STATUS "Shader processing end")
endmacro()

View file

@ -0,0 +1,45 @@
#
# ConfigureCCache.cmake
# cmake/macros
#
# Created by Clement Brisset on 10/10/18.
# Copyright 2018 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
macro(configure_ccache)
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
message(STATUS "Configuring ccache")
# Set up wrapper scripts
set(C_LAUNCHER "${CCACHE_PROGRAM}")
set(CXX_LAUNCHER "${CCACHE_PROGRAM}")
set(LAUNCH_C_IN "${CMAKE_CURRENT_SOURCE_DIR}/cmake/templates/launch-c.in")
set(LAUNCH_CXX_IN "${CMAKE_CURRENT_SOURCE_DIR}/cmake/templates/launch-cxx.in")
set(LAUNCH_C "${CMAKE_BINARY_DIR}/CMakeFiles/launch-c")
set(LAUNCH_CXX "${CMAKE_BINARY_DIR}/CMakeFiles/launch-cxx")
configure_file(${LAUNCH_C_IN} ${LAUNCH_C})
configure_file(${LAUNCH_CXX_IN} ${LAUNCH_CXX})
execute_process(COMMAND chmod a+rx ${LAUNCH_C} ${LAUNCH_CXX})
if(CMAKE_GENERATOR STREQUAL "Xcode")
# Set Xcode project attributes to route compilation and linking
# through our scripts
set(CMAKE_XCODE_ATTRIBUTE_CC ${LAUNCH_C})
set(CMAKE_XCODE_ATTRIBUTE_CXX ${LAUNCH_CXX})
set(CMAKE_XCODE_ATTRIBUTE_LD ${LAUNCH_C})
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS ${LAUNCH_CXX})
else()
# Support Unix Makefiles and Ninja
set(CMAKE_C_COMPILER_LAUNCHER ${LAUNCH_C})
set(CMAKE_CXX_COMPILER_LAUNCHER ${LAUNCH_CXX})
endif()
else()
message(WARNING "Could not find ccache")
endif()
endmacro()

View file

@ -0,0 +1,22 @@
macro(TARGET_PYTHON)
if (NOT HIFI_PYTHON_EXEC)
# Find the python interpreter
if (CAME_VERSION VERSION_LESS 3.12)
# this logic is deprecated in CMake after 3.12
# FIXME eventually we should make 3.12 the min cmake verion and just use the Python3 find_package path
set(Python_ADDITIONAL_VERSIONS 3)
find_package(PythonInterp)
set(HIFI_PYTHON_VERSION ${PYTHON_VERSION_STRING})
set(HIFI_PYTHON_EXEC ${PYTHON_EXECUTABLE})
else()
# the new hotness
find_package(Python3)
set(HIFI_PYTHON_VERSION ${Python3_VERSION})
set(HIFI_PYTHON_EXEC ${Python3_EXECUTABLE})
endif()
if ((NOT HIFI_PYTHON_EXEC) OR (HIFI_PYTHON_VERSION VERSION_LESS 3.5))
message(FATAL_ERROR "Unable to locate Python interpreter 3.5 or higher")
endif()
endif()
endmacro()

View file

@ -0,0 +1,15 @@
macro(TARGET_SPIRV)
add_dependency_external_projects(spirv_cross)
target_link_libraries(${TARGET_NAME} ${SPIRV_CROSS_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${SPIRV_CROSS_INCLUDE_DIRS})
# spirv-tools requires spirv-headers
add_dependency_external_projects(spirv_headers)
add_dependency_external_projects(spirv_tools)
target_link_libraries(${TARGET_NAME} ${SPIRV_TOOLS_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${SPIRV_TOOLS_INCLUDE_DIRS})
add_dependency_external_projects(glslang)
target_link_libraries(${TARGET_NAME} ${GLSLANG_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${GLSLANG_INCLUDE_DIRS})
endmacro()

View file

@ -0,0 +1,10 @@
#
# Created by Bradley Austin Davis on 2016/02/16
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_SPIRV_BINARIES)
add_dependency_external_projects(spirv_binaries)
endmacro()

View file

@ -0,0 +1,19 @@
#
# Created by Bradley Austin Davis on 2016/02/16
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_VULKAN)
find_package(Vulkan)
if (Vulkan_FOUND)
add_definitions(-DHAVE_VULKAN)
target_include_directories(${TARGET_NAME} PRIVATE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${Vulkan_LIBRARIES})
add_dependency_external_projects(glslang)
target_include_directories(${TARGET_NAME} PRIVATE ${GLSLANG_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLSLANG_LIBRARIES})
endif()
endmacro()

View file

@ -0,0 +1,12 @@
#!/bin/sh
# Xcode generator doesn't include the compiler as the
# first argument, Ninja and Makefiles do. Handle both cases.
if [[ "$1" = "${CMAKE_C_COMPILER}" ]] ; then
shift
fi
export CCACHE_CPP2=true
export CCACHE_HARDLINK=true
export CCACHE_SLOPPINESS=file_macro,time_macros,include_file_mtime,include_file_ctime,file_stat_matches
exec "${C_LAUNCHER}" "${CMAKE_C_COMPILER}" "$@"

View file

@ -0,0 +1,12 @@
#!/bin/sh
# Xcode generator doesn't include the compiler as the
# first argument, Ninja and Makefiles do. Handle both cases.
if [[ "$1" = "${CMAKE_CXX_COMPILER}" ]] ; then
shift
fi
export CCACHE_CPP2=true
export CCACHE_HARDLINK=true
export CCACHE_SLOPPINESS=file_macro,time_macros,include_file_mtime,include_file_ctime,file_stat_matches
exec "${CXX_LAUNCHER}" "${CMAKE_CXX_COMPILER}" "$@"

View file

@ -1,7 +1,7 @@
import QtQuick 2.5
import controlsUit 1.0
import stylesUit 1.0
import "../../qml/controls-uit"
import "../../qml/styles-uit"
Item {
id: menu

View file

@ -1,7 +1,7 @@
import QtQuick 2.5
import controlsUit 1.0
import stylesUit 1.0
import "../../qml/controls-uit"
import "../../qml/styles-uit"
Item {
id: root

View file

@ -1,7 +1,7 @@
import QtQuick 2.5
import controlsUit 1.0
import stylesUit 1.0
import "../../qml/controls-uit"
import "../../qml/styles-uit"
import "../../qml/dialogs"
QtObject {

View file

@ -133,7 +133,7 @@
{ "from": "Keyboard.W", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.S", "when": "!Keyboard.Control", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Shift", "when": ["!Keyboard.Left", "!Keyboard.Right"], "to": "Actions.SPRINT" },
{ "from": "Keyboard.C", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.C", "when": "!Keyboard.Control", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.Left", "when": "Keyboard.Shift", "to": "Actions.LATERAL_LEFT" },
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },

View file

@ -10,8 +10,8 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import stylesUit 1.0
import controlsUit 1.0 as HifiControlsUit
import "styles-uit"
import "controls-uit" as HifiControlsUit
Item {
id: root

View file

@ -2,9 +2,9 @@ import QtQuick 2.5
import QtWebChannel 1.0
import QtWebEngine 1.5
import controlsUit 1.0
import "controls-uit"
import "styles" as HifiStyles
import stylesUit 1.0
import "styles-uit"
import "windows"
ScrollingWindow {

View file

@ -10,8 +10,8 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import stylesUit 1.0
import controlsUit 1.0 as HifiControls
import "styles-uit"
import "controls-uit" as HifiControls
Item {
id: root

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import Hifi 1.0 as Hifi
import controlsUit 1.0
import "controls-uit"
import "windows" as Windows
Windows.ScrollingWindow {

View file

@ -12,9 +12,9 @@ import QtQuick 2.3
import "windows" as Windows
import "controls"
import controlsUit 1.0 as Controls
import "controls-uit" as Controls
import "styles"
import stylesUit 1.0
import "styles-uit"
Windows.Window {
id: root;

View file

@ -11,8 +11,8 @@
import Hifi 1.0
import QtQuick 2.4
import controlsUit 1.0
import stylesUit 1.0
import "controls-uit"
import "styles-uit"
import "windows"
import "LoginDialog"

View file

@ -13,8 +13,8 @@ import QtQuick 2.4
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4 as OriginalStyles
import controlsUit 1.0
import stylesUit 1.0
import "../../controls-uit"
import "../../styles-uit"
Item {
id: linkAccountBody

View file

@ -13,8 +13,8 @@ import QtQuick 2.4
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4 as OriginalStyles
import controlsUit 1.0
import stylesUit 1.0
import "../../controls-uit"
import "../../styles-uit"
Item {
id: signupBody

View file

@ -12,8 +12,8 @@ import Hifi 1.0
import QtQuick 2.4
import QtQuick.Controls.Styles 1.4 as OriginalStyles
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: completeProfileBody

View file

@ -13,9 +13,8 @@ import QtQuick 2.7
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4 as OriginalStyles
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: linkAccountBody
clip: true

View file

@ -12,8 +12,8 @@ import Hifi 1.0
import QtQuick 2.7
import QtQuick.Controls.Styles 1.4 as OriginalStyles
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: signInBody

View file

@ -12,8 +12,8 @@ import Hifi 1.0
import QtQuick 2.7
import QtQuick.Controls 1.4
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: signupBody

View file

@ -12,8 +12,8 @@ import Hifi 1.0
import QtQuick 2.4
import QtQuick.Controls 1.4
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: usernameCollisionBody

View file

@ -11,8 +11,8 @@
import Hifi 1.0
import QtQuick 2.4
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
Item {
id: welcomeBody

View file

@ -13,8 +13,8 @@ import QtWebEngine 1.1
import QtWebChannel 1.0
import "windows" as Windows
import controlsUit 1.0 as Controls
import stylesUit 1.0
import "controls-uit" as Controls
import "styles-uit"
Windows.ScrollingWindow {
id: root

View file

@ -2,9 +2,9 @@ import QtQuick 2.3
import "windows" as Windows
import "controls"
import controlsUit 1.0 as Controls
import "controls-uit" as Controls
import "styles"
import stylesUit 1.0
import "styles-uit"
Windows.Window {
id: root

View file

@ -3,9 +3,9 @@ import QtWebChannel 1.0
import QtWebEngine 1.5
import "controls"
import controlsUit 1.0 as HifiControls
import "controls-uit" as HifiControls
import "styles" as HifiStyles
import stylesUit 1.0
import "styles-uit"
import "windows"
Item {

View file

@ -4,9 +4,9 @@ import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import QtGraphicalEffects 1.0
import controlsUit 1.0
import "controls-uit"
import "styles" as HifiStyles
import stylesUit 1.0
import "styles-uit"
import "windows"
ScrollingWindow {

View file

@ -1,6 +1,6 @@
//
// ImageButton.qml
// interface/resources/qml/controlsUit
// interface/resources/qml/controls-uit
//
// Created by Gabriel Calero & Cristian Duarte on 12 Oct 2017
// Copyright 2017 High Fidelity, Inc.
@ -11,7 +11,7 @@
import QtQuick 2.5
import QtQuick.Layouts 1.3
import "../stylesUit" as HifiStyles
import "../styles-uit" as HifiStyles
Item {
id: button
@ -79,4 +79,4 @@ Item {
}
}
]
}
}

View file

@ -13,8 +13,8 @@ import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.XmlListModel 2.0
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
import "../windows"
import "../hifi/models"

View file

@ -12,7 +12,7 @@ import QtQuick 2.7
import QtQuick.Controls 2.3 as Original
import TabletScriptingInterface 1.0
import "../stylesUit"
import "../styles-uit"
Original.Button {
id: control;

View file

@ -11,7 +11,7 @@
import QtQuick 2.2
import QtQuick.Controls 2.2 as Original
import "../stylesUit"
import "../styles-uit"
import TabletScriptingInterface 1.0

View file

@ -11,8 +11,8 @@
import QtQuick 2.7
import QtQuick.Controls 2.2
import "../stylesUit"
import "." as HiFiControls
import "../styles-uit"
import "../controls-uit" as HiFiControls
import TabletScriptingInterface 1.0
CheckBox {

View file

@ -11,8 +11,8 @@
import QtQuick 2.7
import QtQuick.Controls 2.2
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
FocusScope {
id: root

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../stylesUit"
import "../styles-uit"
Column {
property string name: "Content Section"

View file

@ -12,8 +12,8 @@ import QtQuick 2.9
import QtQuick.Controls 2.2
import QtGraphicalEffects 1.0
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
Item {
id: root;

View file

@ -12,7 +12,7 @@ import QtQuick 2.7
import QtQuick.Controls 2.2 as Original
import TabletScriptingInterface 1.0
import "../stylesUit"
import "../styles-uit"
Original.Button {
id: control

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
Item {
id: root

View file

@ -9,7 +9,7 @@
//
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
Item {
id: imageBox

View file

@ -10,7 +10,7 @@
import QtQuick 2.7
import "../stylesUit"
import "../styles-uit"
RalewaySemiBold {
HifiConstants { id: hifi }

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
import "." as HifiControls
HifiControls.Button {

View file

@ -11,8 +11,8 @@
import QtQuick 2.5
import QtQuick.Controls 2.2 as Original
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
import TabletScriptingInterface 1.0

View file

@ -11,7 +11,7 @@
import QtQuick 2.7
import QtQuick.Controls 2.2
import "../stylesUit"
import "../styles-uit"
ScrollBar {
visible: size < 1.0

View file

@ -9,7 +9,7 @@
//
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
Item {
property int colorScheme: 0;

View file

@ -11,8 +11,8 @@
import QtQuick 2.7
import QtQuick.Controls 2.2
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
Slider {
id: slider

View file

@ -11,8 +11,8 @@
import QtQuick 2.7
import QtQuick.Controls 2.2
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
SpinBox {
id: spinBox

View file

@ -11,7 +11,7 @@
import QtQuick 2.7
import QtQuick.Controls 2.2 as Original
import "../stylesUit"
import "../styles-uit"
Item {
id: rootSwitch;

View file

@ -13,7 +13,7 @@ import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Controls 2.3 as QQC2
import "../stylesUit"
import "../styles-uit"
TableView {
id: tableView

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../stylesUit"
import "../styles-uit"
Column {
property string name: "Content Section"

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
Rectangle {

View file

@ -10,8 +10,8 @@
import QtQuick 2.5
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
Item {
property string icon: ""

View file

@ -9,7 +9,7 @@
//
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
TextEdit {

View file

@ -12,8 +12,8 @@ import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import "../stylesUit"
import "." as HifiControls
import "../styles-uit"
import "../controls-uit" as HifiControls
TextField {
id: textField

View file

@ -15,7 +15,7 @@ import QtQuick.Controls.Styles 1.4
import QtQuick.Controls 2.2 as QQC2
import "../stylesUit"
import "../styles-uit"
TreeView {
id: treeView

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import "../stylesUit"
import "../styles-uit"
Item {
id: root

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import QtQuick.Controls 2.2 as Original
import "../stylesUit"
import "../styles-uit"
Original.Button {
id: control

View file

@ -3,6 +3,7 @@ import QtQuick.Controls 2.2 as Original
import "."
import "../styles"
import "../controls-uit"
Original.Button {
id: control

View file

@ -4,7 +4,7 @@ import QtWebChannel 1.0
import QtQuick.Controls 2.2
import stylesUit 1.0 as StylesUIt
import "../styles-uit" as StylesUIt
Item {
id: flick

View file

@ -10,7 +10,7 @@
import Hifi 1.0
import QtQuick 2.4
import stylesUit 1.0
import "../styles-uit"
Rectangle {
property alias text: label.text

View file

@ -1,5 +1,5 @@
import QtQuick 2.7
import controlsUit 1.0 as HiFiControls
import "../controls-uit" as HiFiControls
Item {
id: root

View file

@ -1,8 +1,8 @@
import QtQuick 2.7
import QtWebEngine 1.5
import controlsUit 1.0 as HiFiControls
import "../controls-uit" as HiFiControls
import "../styles" as HifiStyles
import stylesUit 1.0
import "../styles-uit"
Item {
id: root

View file

@ -1,5 +1,5 @@
import QtQuick 2.7
import controlsUit 1.0 as HiFiControls
import "../controls-uit" as HiFiControls
Item {
width: parent !== null ? parent.width : undefined

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import Qt.labs.settings 1.0
import stylesUit 1.0
import "../styles-uit"
import "../windows"
import "assetDialog"

View file

@ -12,8 +12,8 @@ import QtQuick 2.7;
import QtQuick.Dialogs 1.2 as OriginalDialogs;
import QtQuick.Controls 2.3
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit";
import "../styles-uit";
import "../windows";
ModalWindow {

View file

@ -16,8 +16,8 @@ import QtQuick.Controls 1.4 as QQC1
import QtQuick.Controls 2.3
import ".."
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
import "fileDialog"

View file

@ -11,8 +11,8 @@
import QtQuick 2.5
import QtQuick.Dialogs 1.2 as OriginalDialogs
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
import "messageDialog"

View file

@ -10,8 +10,8 @@
import QtQuick 2.5
import controlsUit 1.0 as HifiControls
import stylesUit 1.0
import "../controls-uit" as HifiControls
import "../styles-uit"
import "../windows"
import "preferences"

View file

@ -11,8 +11,8 @@
import QtQuick 2.7
import QtQuick.Controls 2.3
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
ModalWindow {

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import stylesUit 1.0
import "../styles-uit"
import "../windows"
import "assetDialog"

View file

@ -12,8 +12,8 @@ import QtQuick 2.7
import QtQuick.Dialogs 1.2 as OriginalDialogs
import QtQuick.Controls 2.3
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
TabletModalWindow {

View file

@ -16,8 +16,8 @@ import QtQuick.Controls 1.4 as QQC1
import QtQuick.Controls 2.3
import ".."
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
import "fileDialog"

View file

@ -11,8 +11,8 @@
import Hifi 1.0
import QtQuick 2.5
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
import "../LoginDialog"

View file

@ -11,8 +11,8 @@
import QtQuick 2.5
import QtQuick.Dialogs 1.2 as OriginalDialogs
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
import "messageDialog"

View file

@ -12,8 +12,8 @@ import QtQuick 2.7
import QtQuick.Dialogs 1.2 as OriginalDialogs
import QtQuick.Controls 2.3
import controlsUit 1.0
import stylesUit 1.0
import "../controls-uit"
import "../styles-uit"
import "../windows"
TabletModalWindow {

View file

@ -12,8 +12,8 @@ import QtQuick 2.7
import QtQuick.Controls 2.3
import QtQuick.Controls 1.5 as QQC1
import controlsUit 1.0
import stylesUit 1.0
import "../../controls-uit"
import "../../styles-uit"
import "../fileDialog"

View file

@ -10,7 +10,7 @@
import QtQuick 2.5
import controlsUit 1.0
import "../../controls-uit"
ComboBox {
id: root

View file

@ -11,7 +11,7 @@
import QtQuick 2.5
import QtQuick.Dialogs 1.2
import controlsUit 1.0
import "../../controls-uit"
Button {
property var dialog;

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