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Forced faded objects to double sided (without correct lighting for the moment)
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@ -625,6 +625,7 @@ void FadeRenderJob::run(const render::RenderContextPointer& renderContext, const
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render::ShapeKey::Builder defaultKeyBuilder;
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defaultKeyBuilder.withFade();
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defaultKeyBuilder.withoutCullFace();
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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args->_batch = &batch;
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