add option to restart a local audio injector

This commit is contained in:
Stephen Birarda 2015-02-11 16:58:30 -08:00
parent e3c4ead323
commit 449719bc7c
3 changed files with 19 additions and 2 deletions

View file

@ -980,6 +980,9 @@ bool AudioClient::outputLocalInjector(bool isStereo, qreal volume, AudioInjector
// move the localOutput to the same thread as the local injector buffer
localOutput->moveToThread(injector->getLocalBuffer()->thread());
// have it be cleaned up when that injector is done
connect(injector, &AudioInjector::finished, localOutput, &QAudioOutput::stop);
qDebug() << "Starting QAudioOutput for local injector" << localOutput;
localOutput->start(injector->getLocalBuffer());

View file

@ -60,16 +60,19 @@ void AudioInjector::setIsFinished(bool isFinished) {
if (_localBuffer) {
_localBuffer->stop();
_localBuffer->deleteLater();
_localBuffer = NULL;
}
// cleanup the audio data so we aren't holding that memory unecessarily
_audioData.resize(0);
_isStarted = false;
_shouldStop = false;
}
}
void AudioInjector::injectAudio() {
if (!_isStarted) {
// check if we need to offset the sound by some number of seconds
if (_options.secondOffset > 0.0f) {
@ -78,6 +81,8 @@ void AudioInjector::injectAudio() {
byteOffset *= sizeof(int16_t);
_currentSendPosition = byteOffset;
} else {
_currentSendPosition = 0;
}
if (_options.localOnly) {
@ -90,6 +95,11 @@ void AudioInjector::injectAudio() {
}
}
void AudioInjector::restart() {
stop();
QMetaObject::invokeMethod(this, "injectAudio", Qt::QueuedConnection);
}
void AudioInjector::injectLocally() {
bool success = false;
if (_localAudioInterface) {

View file

@ -25,6 +25,9 @@
class AbstractAudioInterface;
// In order to make scripting cleaner for the AudioInjector, the script now holds on to the AudioInjector object
// until it dies.
class AudioInjector : public QObject {
Q_OBJECT
Q_PROPERTY(bool isPlaying READ isPlaying)
@ -44,6 +47,7 @@ public:
void setLocalAudioInterface(AbstractAudioInterface* localAudioInterface) { _localAudioInterface = localAudioInterface; }
public slots:
void injectAudio();
void restart();
void stop();
void setOptions(AudioInjectorOptions& options) { _options = options; }
void setCurrentSendPosition(int currentSendPosition) { _currentSendPosition = currentSendPosition; }