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Disabling COmpression
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1 changed files with 2 additions and 2 deletions
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@ -19,8 +19,8 @@
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using namespace model;
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using namespace model;
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using namespace gpu;
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using namespace gpu;
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// FIXME: Turn that define off to prevent compression
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// FIXME: Declare this to enable compression
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#define COMPRESS_TEXTURES
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//#define COMPRESS_TEXTURES
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void TextureMap::setTextureSource(TextureSourcePointer& textureSource) {
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void TextureMap::setTextureSource(TextureSourcePointer& textureSource) {
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