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Changed orientation tweak names, restore tweaked orientation rather than
primary one. Closes #2310.
This commit is contained in:
parent
5f7e41b79b
commit
4366b45445
3 changed files with 23 additions and 17 deletions
interface/src/avatar
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@ -36,9 +36,9 @@ Head::Head(Avatar* owningAvatar) :
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_leftEyeBlinkVelocity(0.0f),
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_rightEyeBlinkVelocity(0.0f),
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_timeWithoutTalking(0.0f),
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_tweakedPitch(0.f),
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_tweakedYaw(0.f),
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_tweakedRoll(0.f),
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_pitchTweak(0.f),
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_yawTweak(0.f),
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_rollTweak(0.f),
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_isCameraMoving(false),
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_faceModel(this)
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{
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@ -202,15 +202,15 @@ glm::vec3 Head::getScalePivot() const {
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}
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float Head::getTweakedYaw() const {
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return glm::clamp(_yaw + _tweakedYaw, MIN_HEAD_YAW, MAX_HEAD_YAW);
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return glm::clamp(_yaw + _yawTweak, MIN_HEAD_YAW, MAX_HEAD_YAW);
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}
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float Head::getTweakedPitch() const {
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return glm::clamp(_pitch + _tweakedPitch, MIN_HEAD_PITCH, MAX_HEAD_PITCH);
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return glm::clamp(_pitch + _pitchTweak, MIN_HEAD_PITCH, MAX_HEAD_PITCH);
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}
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float Head::getTweakedRoll() const {
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return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
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return glm::clamp(_roll + _rollTweak, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
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}
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void Head::applyCollision(CollisionInfo& collision) {
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@ -70,10 +70,15 @@ public:
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/// Returns the point about which scaling occurs.
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glm::vec3 getScalePivot() const;
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void tweakPitch(float pitch) { _tweakedPitch = pitch; }
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void tweakYaw(float yaw) { _tweakedYaw = yaw; }
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void tweakRoll(float roll) { _tweakedRoll = roll; }
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void setPitchTweak(float pitch) { _pitchTweak = pitch; }
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float getPitchTweak() const { return _pitchTweak; }
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void setYawTweak(float yaw) { _yawTweak = yaw; }
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float getYawTweak() const { return _yawTweak; }
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void setRollTweak(float roll) { _rollTweak = roll; }
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float getRollTweak() const { return _rollTweak; }
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virtual float getTweakedPitch() const;
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virtual float getTweakedYaw() const;
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virtual float getTweakedRoll() const;
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@ -104,9 +109,9 @@ private:
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float _timeWithoutTalking;
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// tweaked angles affect the rendered head, but not the camera
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float _tweakedPitch;
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float _tweakedYaw;
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float _tweakedRoll;
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float _pitchTweak;
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float _yawTweak;
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float _rollTweak;
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bool _isCameraMoving;
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FaceModel _faceModel;
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@ -363,8 +363,9 @@ void MyAvatar::updateFromGyros(float deltaTime) {
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// restore rotation, lean to neutral positions
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const float RESTORE_PERIOD = 1.f; // seconds
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float restorePercentage = glm::clamp(deltaTime/RESTORE_PERIOD, 0.f, 1.f);
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head->setYaw(glm::mix(head->getYaw(), 0.0f, restorePercentage));
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head->setRoll(glm::mix(head->getRoll(), 0.0f, restorePercentage));
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head->setPitchTweak(glm::mix(head->getPitchTweak(), 0.0f, restorePercentage));
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head->setYawTweak(glm::mix(head->getYawTweak(), 0.0f, restorePercentage));
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head->setRollTweak(glm::mix(head->getRollTweak(), 0.0f, restorePercentage));
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head->setLeanSideways(glm::mix(head->getLeanSideways(), 0.0f, restorePercentage));
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head->setLeanForward(glm::mix(head->getLeanForward(), 0.0f, restorePercentage));
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return;
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@ -375,9 +376,9 @@ void MyAvatar::updateFromGyros(float deltaTime) {
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const float AVATAR_HEAD_PITCH_MAGNIFY = 1.0f;
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const float AVATAR_HEAD_YAW_MAGNIFY = 1.0f;
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const float AVATAR_HEAD_ROLL_MAGNIFY = 1.0f;
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head->tweakPitch(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
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head->tweakYaw(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
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head->tweakRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
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head->setPitchTweak(estimatedRotation.x * AVATAR_HEAD_PITCH_MAGNIFY);
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head->setYawTweak(estimatedRotation.y * AVATAR_HEAD_YAW_MAGNIFY);
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head->setRollTweak(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
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// Update torso lean distance based on accelerometer data
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const float TORSO_LENGTH = 0.5f;
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