Fix type, gaussion->gaussian

This commit is contained in:
Zach Pomerantz 2016-01-26 18:09:18 -08:00
parent 5009e8702e
commit 4354eae129

View file

@ -104,7 +104,7 @@ AmbientOcclusionEffect::AmbientOcclusionEffect() {
void AmbientOcclusionEffect::configure(const Config& config) {
DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(config.enabled);
bool shouldUpdateGaussion = false;
bool shouldUpdateGaussian = false;
const double RADIUS_POWER = 6.0;
const auto& radius = config.radius;
@ -133,7 +133,7 @@ void AmbientOcclusionEffect::configure(const Config& config) {
if (config.blurDeviation != getBlurDeviation()) {
auto& current = _parametersBuffer.edit<Parameters>().blurInfo;
current.z = config.blurDeviation;
shouldUpdateGaussion = true;
shouldUpdateGaussian = true;
}
if (config.numSpiralTurns != getNumSpiralTurns()) {
@ -159,7 +159,7 @@ void AmbientOcclusionEffect::configure(const Config& config) {
if (config.blurRadius != getBlurRadius()) {
auto& current = _parametersBuffer.edit<Parameters>().blurInfo;
current.y = (float)config.blurRadius;
shouldUpdateGaussion = true;
shouldUpdateGaussian = true;
}
if (config.ditheringEnabled != isDitheringEnabled()) {
@ -172,7 +172,7 @@ void AmbientOcclusionEffect::configure(const Config& config) {
current.w = (float)config.borderingEnabled;
}
if (shouldUpdateGaussion) {
if (shouldUpdateGaussian) {
updateGaussianDistribution();
}
}