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Allow avatar to fly when its scale is very small
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@ -701,7 +701,7 @@ void CharacterController::updateState() {
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const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
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const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
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const btScalar MIN_HOVER_HEIGHT = _scaleFactor * DEFAULT_AVATAR_MIN_HOVER_HEIGHT;
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const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
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const quint64 JUMP_TO_HOVER_PERIOD = _scaleFactor < 1.0f ? _scaleFactor * 1100 * MSECS_PER_SECOND : 1100 * MSECS_PER_SECOND;
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// scan for distant floor
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// rayStart is at center of bottom sphere
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