Allow avatar to fly when its scale is very small

This commit is contained in:
unknown 2018-10-08 15:35:07 -07:00
parent 91df342ae9
commit 4313a34ff3

View file

@ -701,7 +701,7 @@ void CharacterController::updateState() {
const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
const btScalar MIN_HOVER_HEIGHT = _scaleFactor * DEFAULT_AVATAR_MIN_HOVER_HEIGHT;
const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
const quint64 JUMP_TO_HOVER_PERIOD = _scaleFactor < 1.0f ? _scaleFactor * 1100 * MSECS_PER_SECOND : 1100 * MSECS_PER_SECOND;
// scan for distant floor
// rayStart is at center of bottom sphere