diff --git a/cmake/macros/SetPackagingParameters.cmake b/cmake/macros/SetPackagingParameters.cmake index 30fa37ea14..dce419a0e4 100644 --- a/cmake/macros/SetPackagingParameters.cmake +++ b/cmake/macros/SetPackagingParameters.cmake @@ -142,7 +142,7 @@ macro(SET_PACKAGING_PARAMETERS) set(CONSOLE_INSTALL_DIR ${DMG_SUBFOLDER_NAME}) set(INTERFACE_INSTALL_DIR ${DMG_SUBFOLDER_NAME}) - set(CONSOLE_EXEC_NAME "Console.app") + set(CONSOLE_EXEC_NAME "Sandbox.app") set(CONSOLE_INSTALL_APP_PATH "${CONSOLE_INSTALL_DIR}/${CONSOLE_EXEC_NAME}") set(CONSOLE_APP_CONTENTS "${CONSOLE_INSTALL_APP_PATH}/Contents") diff --git a/server-console/CMakeLists.txt b/server-console/CMakeLists.txt index e8d61e77f7..420230c33c 100644 --- a/server-console/CMakeLists.txt +++ b/server-console/CMakeLists.txt @@ -23,7 +23,7 @@ add_dependencies(${TARGET_NAME} assignment-client domain-server interface) # set the packaged console folder depending on platform, so we can copy it if (APPLE) - set(PACKAGED_CONSOLE_FOLDER "Console-darwin-x64/${CONSOLE_EXEC_NAME}") + set(PACKAGED_CONSOLE_FOLDER "Sandbox-darwin-x64/${CONSOLE_EXEC_NAME}") elseif (WIN32) set(PACKAGED_CONSOLE_FOLDER "server-console-win32-x64") elseif (UNIX) diff --git a/server-console/packager.js b/server-console/packager.js index 5e4fbfe568..31655fe565 100644 --- a/server-console/packager.js +++ b/server-console/packager.js @@ -28,12 +28,13 @@ var options = { const EXEC_NAME = "server-console"; const SHORT_NAME = "Console"; +const OSX_SHORT_NAME = "Sandbox"; const FULL_NAME = "High Fidelity Console"; // setup per OS options if (osType == "Darwin") { options["app-bundle-id"] = "com.highfidelity.server-console" + (argv.production ? "" : "-dev") - options["name"] = SHORT_NAME + options["name"] = OSX_SHORT_NAME } else if (osType == "Windows_NT") { options["version-string"] = { CompanyName: "High Fidelity, Inc.",