Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation

Conflicts:
	libraries/avatars/src/AvatarData.cpp
This commit is contained in:
ZappoMan 2013-05-20 13:55:01 -07:00
commit 4298b922a2
11 changed files with 81 additions and 43 deletions

View file

@ -152,8 +152,8 @@ Application::Application(int& argc, char** argv) :
_packetCount(0),
_packetsPerSecond(0),
_bytesPerSecond(0),
_bytesCount(0) {
_bytesCount(0)
{
gettimeofday(&_applicationStartupTime, NULL);
printLog("Interface Startup:\n");
@ -169,7 +169,9 @@ Application::Application(int& argc, char** argv) :
if (portStr) {
listenPort = atoi(portStr);
}
AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort);
_enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
if (!_enableNetworkThread) {
AgentList::getInstance()->getAgentSocket()->setBlocking(false);
@ -934,11 +936,13 @@ void Application::idle() {
}
// Update from Mouse
QPoint mouse = QCursor::pos();
_myAvatar.updateFromMouse(_glWidget->mapFromGlobal(mouse).x(),
_glWidget->mapFromGlobal(mouse).y(),
_glWidget->width(),
_glWidget->height());
if (_mouseLook->isChecked()) {
QPoint mouse = QCursor::pos();
_myAvatar.updateFromMouse(_glWidget->mapFromGlobal(mouse).x(),
_glWidget->mapFromGlobal(mouse).y(),
_glWidget->width(),
_glWidget->height());
}
// Read serial port interface devices
if (_serialPort.active) {
@ -1195,6 +1199,8 @@ void Application::initMenu() {
optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N)->setCheckable(true);
(_gyroLook = optionsMenu->addAction("Gyro Look"))->setCheckable(true);
_gyroLook->setChecked(true);
(_mouseLook = optionsMenu->addAction("Mouse Look"))->setCheckable(true);
_mouseLook->setChecked(false);
optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F)->setCheckable(true);
QMenu* renderMenu = menuBar->addMenu("Render");

View file

@ -134,6 +134,7 @@ private:
QAction* _lookingInMirror; // Are we currently rendering one's own head as if in mirror?
QAction* _gyroLook; // Whether to allow the gyro data from head to move your view
QAction* _mouseLook; // Whether the have the mouse near edge of screen move your view
QAction* _renderVoxels; // Whether to render voxels
QAction* _renderStarsOn; // Whether to display the stars
QAction* _renderAtmosphereOn; // Whether to display the atmosphere

View file

@ -99,12 +99,21 @@ int audioCallback (const void* inputBuffer,
parentAudio->_scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
// if needed, add input/output data to echo analysis buffers
if (parentAudio->_isGatheringEchoFrames) {
memcpy(parentAudio->_echoInputSamples, inputLeft,
if (parentAudio->_echoInputFrameCountdown > 0) {
if (--parentAudio->_echoInputFrameCountdown == 0) {
memcpy(parentAudio->_echoInputSamples, inputLeft,
PACKET_LENGTH_SAMPLES_PER_CHANNEL * sizeof(int16_t));
parentAudio->_echoInputFrameCountdown = 0;
printLog("got input\n");
}
}
if (parentAudio->_isGatheringEchoOutputFrames) {
memcpy(parentAudio->_echoOutputSamples, outputLeft,
PACKET_LENGTH_SAMPLES_PER_CHANNEL * sizeof(int16_t));
parentAudio->addedPingFrame();
parentAudio->_isGatheringEchoOutputFrames = false;
parentAudio->_echoInputFrameCountdown = 2;
printLog("got output\n");
}
if (inputLeft != NULL) {
@ -273,7 +282,10 @@ int audioCallback (const void* inputBuffer,
for (int s = 0; s < PACKET_LENGTH_SAMPLES_PER_CHANNEL; s++) {
outputLeft[s] = outputRight[s] = (int16_t)(sinf((float) s / PING_PITCH) * PING_VOLUME);
}
parentAudio->_isGatheringEchoFrames = true;
printLog("Send echo ping\n");
parentAudio->_isSendingEchoPing = false;
parentAudio->_isGatheringEchoOutputFrames = true;
}
gettimeofday(&parentAudio->_lastCallbackTime, NULL);
return paContinue;
@ -293,6 +305,9 @@ Audio::Audio(Oscilloscope* scope) :
_scope(scope),
_averagedLatency(0.0),
_measuredJitter(0),
_jitterBufferLengthMsecs(12.0),
_jitterBufferSamples(_jitterBufferLengthMsecs *
NUM_AUDIO_CHANNELS * (SAMPLE_RATE / 1000.0)),
_wasStarved(0),
_lastInputLoudness(0),
_mixerLoopbackFlag(false),
@ -303,8 +318,8 @@ Audio::Audio(Oscilloscope* scope) :
_packetsReceivedThisPlayback(0),
_shouldStartEcho(false),
_isSendingEchoPing(false),
_echoPingFrameCount(0),
_isGatheringEchoFrames(false)
_echoInputFrameCountdown(0),
_isGatheringEchoOutputFrames(false)
{
outputPortAudioError(Pa_Initialize());
outputPortAudioError(Pa_OpenDefaultStream(&_stream,
@ -376,20 +391,11 @@ void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
void Audio::startEchoTest() {
_shouldStartEcho = true;
_echoPingFrameCount = 0;
_isSendingEchoPing = true;
_isGatheringEchoFrames = false;
_isGatheringEchoOutputFrames = false;
}
void Audio::addedPingFrame() {
const int ECHO_PING_FRAMES = 1;
_echoPingFrameCount++;
if (_echoPingFrameCount == ECHO_PING_FRAMES) {
_isGatheringEchoFrames = false;
_isSendingEchoPing = false;
//startEchoTest();
}
}
void Audio::analyzeEcho(int16_t* inputBuffer, int16_t* outputBuffer, int numSamples) {
// Compare output and input streams, looking for evidence of correlation needing echo cancellation
//

View file

@ -38,7 +38,6 @@ public:
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
void startEchoTest();
void addedPingFrame();
void renderEchoCompare();
private:
@ -49,6 +48,8 @@ private:
timeval _lastReceiveTime;
float _averagedLatency;
float _measuredJitter;
float _jitterBufferLengthMsecs;
short _jitterBufferSamples;
int _wasStarved;
float _lastInputLoudness;
bool _mixerLoopbackFlag;
@ -57,12 +58,15 @@ private:
int _totalPacketsReceived;
timeval _firstPlaybackTime;
int _packetsReceivedThisPlayback;
// Echo Analysis
bool _shouldStartEcho;
bool _isSendingEchoPing;
int _echoPingFrameCount;
int16_t* _echoInputSamples;
int16_t* _echoOutputSamples;
bool _isGatheringEchoFrames;
int _echoInputFrameCountdown;
bool _isGatheringEchoOutputFrames;
// give access to AudioData class from audioCallback
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);

View file

@ -188,9 +188,9 @@ bool Avatar::getIsNearInteractingOther() {
void Avatar::updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight) {
// Update yaw based on mouse behavior
const float MOUSE_MOVE_RADIUS = 0.25f;
const float MOUSE_ROTATE_SPEED = 5.0f;
const float MOUSE_PITCH_SPEED = 3.0f;
const float MOUSE_MOVE_RADIUS = 0.15f;
const float MOUSE_ROTATE_SPEED = 3.0f;
const float MOUSE_PITCH_SPEED = 1.5f;
const float MAX_YAW_TO_ADD = 180.f;
const int TITLE_BAR_HEIGHT = 46;
float mouseLocationX = (float)mouseX / (float)screenWidth - 0.5f;
@ -1377,4 +1377,4 @@ void Avatar::readAvatarDataFromFile() {
}
fclose(avatarFile);
}
}
}

View file

@ -32,11 +32,15 @@ namespace { // everything in here only exists while compiling this .cpp file
}
Oscilloscope::Oscilloscope(int w, int h, bool isEnabled) :
_valWidth(w), _valHeight(h),
_arrSamples(0l), _arrVertices(0l),
_valLowpass(0.4f), _valDownsample(3),
enabled(isEnabled), inputPaused(false) {
Oscilloscope::Oscilloscope(int w, int h, bool isEnabled) :
enabled(isEnabled),
inputPaused(false),
_valWidth(w),
_valHeight(h),
_arrSamples(0l),
_arrVertices(0l),
_valLowpass(0.4f),
_valDownsample(3) {
// allocate enough space for the sample data and to turn it into
// vertices and since they're all 'short', do so in one shot

View file

@ -9,12 +9,16 @@
#include <sys/time.h>
#include "SharedUtil.h"
#include "AgentList.h"
#include "AgentTypes.h"
#include "Agent.h"
#include "PacketHeaders.h"
#include "AudioInjectionManager.h"
UDPSocket* AudioInjectionManager::_injectorSocket = NULL;
sockaddr AudioInjectionManager::_destinationSocket;
bool AudioInjectionManager::_isDestinationSocketExplicit = false;
AudioInjector* AudioInjectionManager::_injectors[50] = {};
AudioInjector* AudioInjectionManager::injectorWithSamplesFromFile(const char* filename) {
@ -39,9 +43,24 @@ AudioInjector* AudioInjectionManager::injectorWithCapacity(int capacity) {
return NULL;
}
void AudioInjectionManager::setDestinationSocket(sockaddr& destinationSocket) {
_destinationSocket = destinationSocket;
_isDestinationSocketExplicit = true;
}
void* AudioInjectionManager::injectAudioViaThread(void* args) {
AudioInjector* injector = (AudioInjector*) args;
// if we don't have an injectorSocket then grab the one from the agent list
if (!_injectorSocket) {
_injectorSocket = AgentList::getInstance()->getAgentSocket();
}
// if we don't have an explicit destination socket then pull active socket for current audio mixer from agent list
if (!_isDestinationSocketExplicit) {
_destinationSocket = *AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER)->getActiveSocket();
}
injector->injectAudio(_injectorSocket, &_destinationSocket);
// if this an injector inside the injection manager's array we're responsible for deletion

View file

@ -24,12 +24,13 @@ public:
static void threadInjector(AudioInjector* injector);
static void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket;}
static void setDestinationSocket(sockaddr& destinationSocket) { _destinationSocket = destinationSocket; }
static void setDestinationSocket(sockaddr& destinationSocket);
private:
static void* injectAudioViaThread(void* args);
static UDPSocket* _injectorSocket;
static sockaddr _destinationSocket;
static bool _isDestinationSocketExplicit;
static AudioInjector* _injectors[MAX_CONCURRENT_INJECTORS];
};

View file

@ -61,7 +61,6 @@ AvatarData::AvatarData() :
{
};
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
unsigned char* bufferStart = destinationBuffer;

View file

@ -33,8 +33,7 @@ public:
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
@ -42,10 +41,8 @@ public:
// Body Rotation
float getBodyYaw() const { return _bodyYaw; }
void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; }
float getBodyPitch() const { return _bodyPitch; }
void setBodyPitch(float bodyPitch) { _bodyPitch = bodyPitch; }
float getBodyRoll() const {return _bodyRoll; }
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
@ -116,7 +113,7 @@ protected:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
glm::vec3 _position;
glm::vec3 _handPosition;

View file

@ -10,6 +10,7 @@
#include <cstring>
#include <cstdlib>
#include <cstdio>
#include "AgentList.h"
#include "AgentTypes.h"
#include "PacketHeaders.h"