diff --git a/plugins/openvr/src/OpenVrDisplayPlugin.cpp b/plugins/openvr/src/OpenVrDisplayPlugin.cpp
index b5c1f713e7..1f0820ef80 100644
--- a/plugins/openvr/src/OpenVrDisplayPlugin.cpp
+++ b/plugins/openvr/src/OpenVrDisplayPlugin.cpp
@@ -93,10 +93,10 @@ out vec4 FragColor;
 
 void main() {
     vec2 uv = vTexCoord;
-    
+
     mat4 eyeInverseProjection;
     mat4 eyeProjection;
-    
+
     float xoffset = 1.0;
     vec2 uvmin = vec2(0.0);
     vec2 uvmax = vec2(1.0);
@@ -117,12 +117,12 @@ void main() {
     vec4 ndcSpace = vec4(vPosition, 1.0);
     ndcSpace.x *= 2.0;
     ndcSpace.x += xoffset;
-    
+
     // Convert from NDC to eyespace
     vec4 eyeSpace = eyeInverseProjection * ndcSpace;
     eyeSpace /= eyeSpace.w;
 
-    // Convert to a noramlized ray 
+    // Convert to a noramlized ray
     vec3 ray = eyeSpace.xyz;
     ray = normalize(ray);
 
@@ -140,7 +140,7 @@ void main() {
     ndcSpace /= ndcSpace.w;
     ndcSpace.x -= xoffset;
     ndcSpace.x /= 2.0;
-    
+
     // Calculate the new UV coordinates
     uv = (ndcSpace.xy / 2.0) + 0.5;
     if (any(greaterThan(uv, uvmax)) || any(lessThan(uv, uvmin))) {
diff --git a/plugins/openvr/src/OpenVrDisplayPlugin.h b/plugins/openvr/src/OpenVrDisplayPlugin.h
index 9212a42639..b0c18d4eb1 100644
--- a/plugins/openvr/src/OpenVrDisplayPlugin.h
+++ b/plugins/openvr/src/OpenVrDisplayPlugin.h
@@ -27,7 +27,7 @@ static const size_t COMPOSITING_BUFFER_SIZE = 3;
 struct CompositeInfo {
     using Queue = std::queue<CompositeInfo>;
     using Array = std::array<CompositeInfo, COMPOSITING_BUFFER_SIZE>;
-    
+
     gpu::TexturePointer texture;
     uint32_t textureID { 0 };
     glm::mat4 pose;
diff --git a/plugins/openvr/src/OpenVrHelpers.cpp b/plugins/openvr/src/OpenVrHelpers.cpp
index d5cb7d6c8f..3cd4f51dd0 100644
--- a/plugins/openvr/src/OpenVrHelpers.cpp
+++ b/plugins/openvr/src/OpenVrHelpers.cpp
@@ -306,8 +306,8 @@ void handleOpenVrEvents() {
 
         #if DEV_BUILD
             //qDebug() << "OpenVR: Event " << activeHmd->GetEventTypeNameFromEnum((vr::EVREventType)event.eventType) << "(" << event.eventType << ")";
-            // FIXME: Reinstate the line above and remove the following lines once the problem with excessive occurrences of 
-            // VREvent_ActionBindingReloaded events is fixed in SteamVR for Linux. 
+            // FIXME: Reinstate the line above and remove the following lines once the problem with excessive occurrences of
+            // VREvent_ActionBindingReloaded events is fixed in SteamVR for Linux.
             // https://github.com/ValveSoftware/SteamVR-for-Linux/issues/307
             #ifdef Q_OS_LINUX
                 if (event.eventType != vr::VREvent_ActionBindingReloaded) {
diff --git a/plugins/openvr/src/ViveControllerManager.cpp b/plugins/openvr/src/ViveControllerManager.cpp
index 12659b0f9e..6321831e6a 100644
--- a/plugins/openvr/src/ViveControllerManager.cpp
+++ b/plugins/openvr/src/ViveControllerManager.cpp
@@ -1831,9 +1831,9 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
 }
 
 /*@jsdoc
- * <p>The <code>Controller.Hardware.Vive</code> object has properties representing the Vive. The property values are integer 
+ * <p>The <code>Controller.Hardware.Vive</code> object has properties representing the Vive. The property values are integer
  * IDs, uniquely identifying each output. <em>Read-only.</em></p>
- * <p>These outputs can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject} 
+ * <p>These outputs can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
  * mapping.</p>
  * <table>
  *   <thead>