culling mute state

This commit is contained in:
Wayne Chen 2019-03-04 14:12:09 -08:00
parent 9614216006
commit 4187104b17
6 changed files with 81 additions and 189 deletions

View file

@ -159,19 +159,6 @@ Rectangle {
onXChanged: rightMostInputLevelPos = x + width
}
}
RowLayout {
spacing: muteMic.spacing*2;
AudioControls.CheckBox {
spacing: muteMic.spacing
text: qsTr("Warn when muted");
checked: AudioScriptingInterface.warnWhenMuted;
onClicked: {
AudioScriptingInterface.warnWhenMuted = checked;
checked = Qt.binding(function() { return AudioScriptingInterface.warnWhenMuted; }); // restore binding
}
}
}
}
Separator {}

View file

@ -25,9 +25,6 @@ QString Audio::DESKTOP { "Desktop" };
QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
Setting::Handle<bool> enableWarnWhenMutedSetting { QStringList { Audio::AUDIO, "WarnWhenMuted" }, true };
Setting::Handle<bool> mutedSetting { QStringList{ Audio::AUDIO, "MuteMicrophone" }, false };
float Audio::loudnessToLevel(float loudness) {
float level = loudness * (1/32768.0f); // level in [0, 1]
@ -40,14 +37,11 @@ Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::setMuted);
connect(client, &AudioClient::noiseReductionChanged, this, &Audio::enableNoiseReduction);
connect(client, &AudioClient::warnWhenMutedChanged, this, &Audio::enableWarnWhenMuted);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(client, &AudioClient::inputVolumeChanged, this, &Audio::setInputVolume);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
enableNoiseReduction(enableNoiseReductionSetting.get());
enableWarnWhenMuted(enableWarnWhenMutedSetting.get());
onContextChanged();
setMuted(mutedSetting.get());
}
bool Audio::startRecording(const QString& filepath) {
@ -79,7 +73,6 @@ void Audio::setMuted(bool isMuted) {
withWriteLock([&] {
if (_isMuted != isMuted) {
_isMuted = isMuted;
mutedSetting.set(_isMuted);
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setMuted", Q_ARG(bool, isMuted), Q_ARG(bool, false));
changed = true;
@ -112,28 +105,6 @@ void Audio::enableNoiseReduction(bool enable) {
}
}
bool Audio::warnWhenMutedEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableWarnWhenMuted;
});
}
void Audio::enableWarnWhenMuted(bool enable) {
bool changed = false;
withWriteLock([&] {
if (_enableWarnWhenMuted != enable) {
_enableWarnWhenMuted = enable;
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setWarnWhenMuted", Q_ARG(bool, enable), Q_ARG(bool, false));
enableWarnWhenMutedSetting.set(enable);
changed = true;
}
});
if (changed) {
emit warnWhenMutedChanged(enable);
}
}
float Audio::getInputVolume() const {
return resultWithReadLock<bool>([&] {
return _inputVolume;

View file

@ -58,7 +58,6 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(bool warnWhenMuted READ warnWhenMutedEnabled WRITE enableWarnWhenMuted NOTIFY warnWhenMutedChanged)
Q_PROPERTY(float inputVolume READ getInputVolume WRITE setInputVolume NOTIFY inputVolumeChanged)
Q_PROPERTY(float inputLevel READ getInputLevel NOTIFY inputLevelChanged)
Q_PROPERTY(bool clipping READ isClipping NOTIFY clippingChanged)
@ -76,7 +75,6 @@ public:
bool isMuted() const;
bool noiseReductionEnabled() const;
bool warnWhenMutedEnabled() const;
float getInputVolume() const;
float getInputLevel() const;
bool isClipping() const;
@ -203,14 +201,6 @@ signals:
*/
void noiseReductionChanged(bool isEnabled);
/**jsdoc
* Triggered when "warn when muted" is enabled or disabled.
* @function Audio.warnWhenMutedChanged
* @param {boolean} isEnabled - <code>true</code> if "warn when muted" is enabled, otherwise <code>false</code>.
* @returns {Signal}
*/
void warnWhenMutedChanged(bool isEnabled);
/**jsdoc
* Triggered when the input audio volume changes.
* @function Audio.inputVolumeChanged
@ -258,7 +248,6 @@ public slots:
private slots:
void setMuted(bool muted);
void enableNoiseReduction(bool enable);
void enableWarnWhenMuted(bool enable);
void setInputVolume(float volume);
void onInputLoudnessChanged(float loudness, bool isClipping);
@ -273,7 +262,6 @@ private:
bool _isClipping { false };
bool _isMuted { false };
bool _enableNoiseReduction { true }; // Match default value of AudioClient::_isNoiseGateEnabled.
bool _enableWarnWhenMuted { true };
bool _contextIsHMD { false };
AudioDevices* getDevices() { return &_devices; }
AudioDevices _devices;

View file

@ -1531,15 +1531,6 @@ void AudioClient::setNoiseReduction(bool enable, bool emitSignal) {
}
}
void AudioClient::setWarnWhenMuted(bool enable, bool emitSignal) {
if (_warnWhenMuted != enable) {
_warnWhenMuted = enable;
if (emitSignal) {
emit warnWhenMutedChanged(_warnWhenMuted);
}
}
}
bool AudioClient::setIsStereoInput(bool isStereoInput) {
bool stereoInputChanged = false;
if (isStereoInput != _isStereoInput && _inputDeviceInfo.supportedChannelCounts().contains(2)) {

View file

@ -210,9 +210,6 @@ public slots:
void setNoiseReduction(bool isNoiseGateEnabled, bool emitSignal = true);
bool isNoiseReductionEnabled() const { return _isNoiseGateEnabled; }
void setWarnWhenMuted(bool isNoiseGateEnabled, bool emitSignal = true);
bool isWarnWhenMutedEnabled() const { return _warnWhenMuted; }
virtual bool getLocalEcho() override { return _shouldEchoLocally; }
virtual void setLocalEcho(bool localEcho) override { _shouldEchoLocally = localEcho; }
virtual void toggleLocalEcho() override { _shouldEchoLocally = !_shouldEchoLocally; }
@ -249,7 +246,6 @@ signals:
void inputVolumeChanged(float volume);
void muteToggled(bool muted);
void noiseReductionChanged(bool noiseReductionEnabled);
void warnWhenMutedChanged(bool warnWhenMutedEnabled);
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness, bool isClipping);
@ -369,7 +365,6 @@ private:
bool _shouldEchoLocally;
bool _shouldEchoToServer;
bool _isNoiseGateEnabled;
bool _warnWhenMuted;
bool _reverb;
AudioEffectOptions _scriptReverbOptions;

View file

@ -1,144 +1,104 @@
"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// audioMuteOverlay.js
//
// client script that creates an overlay to provide mute feedback
//
// Created by Triplelexx on 17/03/09
// Reworked by Seth Alves on 2019-2-17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
"use strict";
(function () { // BEGIN LOCAL_SCOPE
var utilsPath = Script.resolvePath('../developer/libraries/utils.js');
Script.include(utilsPath);
/* global Audio, Script, Overlays, Quat, MyAvatar, HMD */
var TWEEN_SPEED = 0.025;
var MIX_AMOUNT = 0.25;
(function() { // BEGIN LOCAL_SCOPE
var overlayPosition = Vec3.ZERO;
var tweenPosition = 0;
var startColor = {
red: 170,
green: 170,
blue: 170
};
var endColor = {
red: 255,
green: 0,
blue: 0
};
var overlayID;
var lastShortTermInputLoudness = 0.0;
var lastLongTermInputLoudness = 0.0;
var sampleRate = 8.0; // Hz
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);
var shortTermAttackTC = Math.exp(-1.0 / (sampleRate * 0.500)); // 500 milliseconds attack
var shortTermReleaseTC = Math.exp(-1.0 / (sampleRate * 1.000)); // 1000 milliseconds release
var longTermAttackTC = Math.exp(-1.0 / (sampleRate * 5.0)); // 5 second attack
var longTermReleaseTC = Math.exp(-1.0 / (sampleRate * 10.0)); // 10 seconds release
var activationThreshold = 0.05; // how much louder short-term needs to be than long-term to trigger warning
var holdReset = 2.0 * sampleRate; // 2 seconds hold
var holdCount = 0;
var warningOverlayID = null;
var pollInterval = null;
var warningText = "Muted";
function showWarning() {
if (warningOverlayID) {
return;
}
if (HMD.active) {
warningOverlayID = Overlays.addOverlay("text3d", {
name: "Muted-Warning",
localPosition: { x: 0, y: 0, z: -1.0 },
localOrientation: Quat.fromVec3Degrees({ x: 0.0, y: 0.0, z: 0.0, w: 1.0 }),
text: warningText,
textAlpha: 1,
textColor: { red: 226, green: 51, blue: 77 },
backgroundAlpha: 0,
lineHeight: 0.042,
dimensions: { x: 0.11, y: 0.05 },
visible: true,
ignoreRayIntersection: true,
drawInFront: true,
grabbable: false,
parentID: MyAvatar.SELF_ID,
parentJointIndex: MyAvatar.getJointIndex("_CAMERA_MATRIX")
});
} else {
var textDimensions = { x: 100, y: 50 };
warningOverlayID = Overlays.addOverlay("text", {
name: "Muted-Warning",
font: { size: 36 },
text: warningText,
x: Window.innerWidth / 2 - textDimensions.x / 2,
y: Window.innerHeight / 2 - textDimensions.y / 2,
width: textDimensions.x,
height: textDimensions.y,
textColor: { red: 226, green: 51, blue: 77 },
backgroundAlpha: 0,
visible: true
});
}
}
function hideWarning() {
if (!warningOverlayID) {
return;
}
Overlays.deleteOverlay(warningOverlayID);
warningOverlayID = null;
}
function startPoll() {
if (pollInterval) {
return;
}
pollInterval = Script.setInterval(function() {
var shortTermInputLoudness = Audio.inputLevel;
var longTermInputLoudness = shortTermInputLoudness;
var shortTc = (shortTermInputLoudness > lastShortTermInputLoudness) ? shortTermAttackTC : shortTermReleaseTC;
var longTc = (longTermInputLoudness > lastLongTermInputLoudness) ? longTermAttackTC : longTermReleaseTC;
shortTermInputLoudness += shortTc * (lastShortTermInputLoudness - shortTermInputLoudness);
longTermInputLoudness += longTc * (lastLongTermInputLoudness - longTermInputLoudness);
lastShortTermInputLoudness = shortTermInputLoudness;
lastLongTermInputLoudness = longTermInputLoudness;
if (shortTermInputLoudness > lastLongTermInputLoudness + activationThreshold) {
holdCount = holdReset;
} else {
holdCount = Math.max(holdCount - 1, 0);
function update(dt) {
if (!Audio.muted) {
if (hasOverlay()) {
deleteOverlay();
}
if (holdCount > 0) {
showWarning();
} else {
hideWarning();
}
}, 1000.0 / sampleRate);
}
function stopPoll() {
if (!pollInterval) {
return;
}
Script.clearInterval(pollInterval);
pollInterval = null;
hideWarning();
}
function startOrStopPoll() {
if (Audio.warnWhenMuted && Audio.muted) {
startPoll();
} else if (!hasOverlay()) {
createOverlay();
} else {
stopPoll();
updateOverlay();
}
}
function getOffsetPosition() {
return Vec3.sum(Camera.position, Quat.getFront(Camera.orientation));
}
function createOverlay() {
overlayPosition = getOffsetPosition();
overlayID = Overlays.addOverlay("sphere", {
position: overlayPosition,
rotation: Camera.orientation,
alpha: 0.9,
dimensions: 0.1,
solid: true,
ignoreRayIntersection: true
});
}
function hasOverlay() {
return Overlays.getProperty(overlayID, "position") !== undefined;
}
function updateOverlay() {
// increase by TWEEN_SPEED until completion
if (tweenPosition < 1) {
tweenPosition += TWEEN_SPEED;
} else {
// after tween completion reset to zero and flip values to ping pong
tweenPosition = 0;
for (var component in startColor) {
var storedColor = startColor[component];
startColor[component] = endColor[component];
endColor[component] = storedColor;
}
}
// mix previous position with new and mix colors
overlayPosition = Vec3.mix(overlayPosition, getOffsetPosition(), MIX_AMOUNT);
Overlays.editOverlay(overlayID, {
color: colorMix(startColor, endColor, easeIn(tweenPosition)),
position: overlayPosition,
rotation: Camera.orientation
});
}
function deleteOverlay() {
Overlays.deleteOverlay(overlayID);
}
function cleanup() {
stopPoll();
deleteOverlay();
Audio.muted.disconnect(onMuteToggled);
Script.update.disconnect(update);
}
Script.scriptEnding.connect(cleanup);
startOrStopPoll();
Audio.mutedChanged.connect(startOrStopPoll);
Audio.warnWhenMutedChanged.connect(startOrStopPoll);
}()); // END LOCAL_SCOPE
}()); // END LOCAL_SCOPE