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style cleanup

This commit is contained in:
ZappoMan 2013-09-26 16:46:34 -07:00
parent 57b30c13d8
commit 3f8e55da28
2 changed files with 0 additions and 25 deletions
interface/src

View file

@ -1023,27 +1023,3 @@ void Menu::switchVoxelShader() {
Application::getInstance()->getVoxels()->setUseVoxelShader(isOptionChecked(MenuOption::UseVoxelShader));
}
void Menu::displayGPUMemory() {
const int NUM_RESULTS = 4; // see notes, these APIs return up to 4 results
GLint results[NUM_RESULTS] = { 0, 0, 0, 0};
// ATI
// http://www.opengl.org/registry/specs/ATI/meminfo.txt
//
// TEXTURE_FREE_MEMORY_ATI 0x87FC
// RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
const GLenum VBO_FREE_MEMORY_ATI = 0x87FB;
glGetIntegerv(VBO_FREE_MEMORY_ATI, &results[0]);
// NVIDIA
// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
//
// GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
// GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
// GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
// GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
// GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
}

View file

@ -80,7 +80,6 @@ private slots:
void chooseVoxelPaintColor();
void runTests();
void resetSwatchColors();
void displayGPUMemory();
void switchVoxelShader();
private: