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Merge pull request #5430 from AlexanderOtavka/floating-ui
Improvements to overlays.
This commit is contained in:
commit
3f5f75d6d2
45 changed files with 1631 additions and 115 deletions
214
examples/controlPanel.js
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214
examples/controlPanel.js
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//
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// controlPanel.js
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// examples
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//
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// Created by Zander Otavka on 7/15/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Shows a few common controls in a FloatingUIPanel on right click.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include([
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"libraries/globals.js",
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"libraries/overlayManager.js",
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]);
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var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
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var CLOSE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/close.svg";
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var MIC_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/mic-toggle.svg";
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var FACE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/face-toggle.svg";
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var ADDRESS_BAR_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/address-bar-toggle.svg";
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var panel = new FloatingUIPanel({
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anchorPosition: {
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bind: "myAvatar"
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},
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offsetPosition: { x: 0, y: 0.4, z: 1 }
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});
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var background = new BillboardOverlay({
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url: BG_IMAGE_URL,
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dimensions: {
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x: 0.5,
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y: 0.5,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false
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});
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panel.addChild(background);
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var closeButton = new BillboardOverlay({
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url: CLOSE_IMAGE_URL,
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dimensions: {
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x: 0.15,
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y: 0.15,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: -0.1,
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y: 0.1,
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z: -0.001
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}
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});
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closeButton.onClick = function(event) {
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panel.visible = false;
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};
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panel.addChild(closeButton);
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var micMuteButton = new BillboardOverlay({
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url: MIC_IMAGE_URL,
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subImage: {
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x: 0,
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y: 0,
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width: 45,
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height: 45
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},
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dimensions: {
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x: 0.15,
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y: 0.15,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: 0.1,
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y: 0.1,
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z: -0.001
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}
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});
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micMuteButton.onClick = function(event) {
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AudioDevice.toggleMute();
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};
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panel.addChild(micMuteButton);
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var faceMuteButton = new BillboardOverlay({
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url: FACE_IMAGE_URL,
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subImage: {
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x: 0,
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y: 0,
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width: 45,
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height: 45
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},
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dimensions: {
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x: 0.15,
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y: 0.15,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: 0.1,
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y: -0.1,
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z: -0.001
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}
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});
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faceMuteButton.onClick = function(event) {
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FaceTracker.toggleMute();
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};
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panel.addChild(faceMuteButton);
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var addressBarButton = new BillboardOverlay({
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url: ADDRESS_BAR_IMAGE_URL,
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subImage: {
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x: 0,
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y: 0,
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width: 45,
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height: 45
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},
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dimensions: {
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x: 0.15,
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y: 0.15,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: -0.1,
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y: -0.1,
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z: -0.001
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}
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});
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addressBarButton.onClick = function(event) {
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DialogsManager.toggleAddressBar();
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};
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panel.addChild(addressBarButton);
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function onMicMuteToggled() {
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var offset;
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if (AudioDevice.getMuted()) {
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offset = 45;
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} else {
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offset = 0;
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}
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micMuteButton.subImage = {
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x: offset,
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y: 0,
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width: 45,
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height: 45
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};
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}
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onMicMuteToggled();
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function onFaceMuteToggled() {
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var offset;
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if (FaceTracker.getMuted()) {
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offset = 45;
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} else {
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offset = 0;
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}
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faceMuteButton.subImage = {
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x: offset,
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y: 0,
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width: 45,
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height: 45
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};
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}
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onFaceMuteToggled();
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var mouseDown = {};
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function onMouseDown(event) {
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if (event.isLeftButton) {
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mouseDown.overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
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}
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if (event.isRightButton) {
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mouseDown.pos = { x: event.x, y: event.y };
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}
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}
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function onMouseUp(event) {
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if (event.isLeftButton) {
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var overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
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if (overlay && overlay === mouseDown.overlay && overlay.onClick) {
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overlay.onClick(event);
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}
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}
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if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
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panel.setProperties({
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visible: !panel.visible,
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offsetRotation: {
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bind: "quat",
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value: Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 })
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}
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});
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}
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mouseDown = {};
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}
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function onScriptEnd(event) {
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panel.destroy();
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}
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Controller.mousePressEvent.connect(onMouseDown);
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Controller.mouseReleaseEvent.connect(onMouseUp);
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AudioDevice.muteToggled.connect(onMicMuteToggled);
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FaceTracker.muteToggled.connect(onFaceMuteToggled);
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Script.scriptEnding.connect(onScriptEnd);
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169
examples/example/ui/floatingUIExample.js
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169
examples/example/ui/floatingUIExample.js
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//
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// floatingUI.js
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// examples/example/ui
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//
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// Created by Alexander Otavka
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include([
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"../../libraries/globals.js",
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"../../libraries/overlayManager.js",
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]);
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var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
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var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
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var BLUE_SQUARE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/blue-square.svg";
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var mainPanel = new FloatingUIPanel({
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offsetRotation: {
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bind: "quat",
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value: { w: 1, x: 0, y: 0, z: 0 }
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},
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offsetPosition: { x: 0, y: 0.4, z: 1 }
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});
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var bluePanel = mainPanel.addChild(new FloatingUIPanel ({
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offsetPosition: { x: 0.1, y: 0.1, z: -0.2 }
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}));
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var mainPanelBackground = new BillboardOverlay({
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url: BG_IMAGE_URL,
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dimensions: {
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x: 0.5,
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y: 0.5,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: 0,
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y: 0,
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z: 0.001
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}
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});
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var bluePanelBackground = mainPanelBackground.clone();
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bluePanelBackground.dimensions = {
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x: 0.3,
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y: 0.3
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};
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mainPanel.addChild(mainPanelBackground);
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bluePanel.addChild(bluePanelBackground);
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var redDot = mainPanel.addChild(new BillboardOverlay({
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url: RED_DOT_IMAGE_URL,
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dimensions: {
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x: 0.1,
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y: 0.1,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: -0.15,
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y: -0.15,
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z: 0
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}
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}));
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var redDot2 = mainPanel.addChild(new BillboardOverlay({
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url: RED_DOT_IMAGE_URL,
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dimensions: {
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x: 0.1,
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y: 0.1,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: -0.155,
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y: 0.005,
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z: 0
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}
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}));
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var blueSquare = bluePanel.addChild(new BillboardOverlay({
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url: BLUE_SQUARE_IMAGE_URL,
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dimensions: {
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x: 0.1,
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y: 0.1,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: 0.055,
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y: -0.055,
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z: 0
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}
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}));
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var blueSquare2 = bluePanel.addChild(new BillboardOverlay({
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url: BLUE_SQUARE_IMAGE_URL,
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dimensions: {
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x: 0.1,
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y: 0.1,
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},
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isFacingAvatar: false,
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alpha: 1.0,
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ignoreRayIntersection: false,
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offsetPosition: {
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x: 0.055,
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y: 0.055,
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z: 0
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}
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}));
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var blueSquare3 = blueSquare2.clone();
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blueSquare3.offsetPosition = {
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x: -0.055,
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y: 0.055,
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z: 0
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};
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var mouseDown = {};
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function onMouseDown(event) {
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if (event.isLeftButton) {
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mouseDown.overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
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}
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if (event.isRightButton) {
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mouseDown.pos = { x: event.x, y: event.y };
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}
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}
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function onMouseUp(event) {
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if (event.isLeftButton) {
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var overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
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if (overlay === mouseDown.overlay) {
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if (overlay.attachedPanel === bluePanel) {
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overlay.destroy();
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} else if (overlay) {
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var oldPos = overlay.offsetPosition;
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var newPos = {
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x: Number(oldPos.x),
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y: Number(oldPos.y),
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z: Number(oldPos.z) + 0.1
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};
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overlay.offsetPosition = newPos;
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}
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}
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}
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if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
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mainPanel.visible = !mainPanel.visible;
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}
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}
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function onScriptEnd() {
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mainPanel.destroy();
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}
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Controller.mousePressEvent.connect(onMouseDown);
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Controller.mouseReleaseEvent.connect(onMouseUp);
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Script.scriptEnding.connect(onScriptEnd);
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455
examples/libraries/overlayManager.js
Normal file
455
examples/libraries/overlayManager.js
Normal file
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//
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// overlayManager.js
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// examples/libraries
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//
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// Created by Zander Otavka on 7/24/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// Manage overlays with object oriented goodness, instead of ugly `Overlays.h` methods.
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// Instead of:
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//
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// var billboard = Overlays.addOverlay("billboard", { visible: false });
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// ...
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// Overlays.editOverlay(billboard, { visible: true });
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// ...
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// Overlays.deleteOverlay(billboard);
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//
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// You can now do:
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//
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// var billboard = new BillboardOverlay({ visible: false });
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// ...
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// billboard.visible = true;
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// ...
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// billboard.destroy();
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//
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// See more on usage below.
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//
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// Note that including this file will delete Overlays from the global scope. All the
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// functionality of Overlays is represented here, just better. If you try to use Overlays in
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// tandem, there may be performance problems or nasty surprises.
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//
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// Distributed under the Apache License, Version 2.0.
|
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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// Delete `Overlays` from the global scope.
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var Overlays = this.Overlays;
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delete this.Overlays;
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var overlays = {};
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var panels = {};
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var overlayTypes;
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var Overlay, Overlay2D, Base3DOverlay, Planar3DOverlay, Volume3DOverlay;
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//
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// Create a new JavaScript object for an overlay of given ID.
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//
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function makeOverlayFromId(id) {
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var type = Overlays.getOverlayType(id);
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if (!type) {
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return null;
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}
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var overlay = new overlayTypes[type]();
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overlay._id = id;
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var panelID = Overlays.getAttachedPanel(id)
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if (panelID && panelID in panels) {
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panels[panelID].addChild(overlay);
|
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}
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overlays[id] = overlay;
|
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return overlay;
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}
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|
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//
|
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// Get or create an overlay object from the id.
|
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//
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// @param knownOverlaysOnly (Optional: Boolean)
|
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// If true, a new object will not be created.
|
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// @param searchList (Optional: Object)
|
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// Map of overlay id's and overlay objects. Can be generated with
|
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// `OverlayManager.makeSearchList`.
|
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//
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function findOverlay(id, knownOverlaysOnly, searchList) {
|
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if (id > 0) {
|
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knownOverlaysOnly = Boolean(knownOverlaysOnly) || Boolean(searchList);
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searchList = searchList || overlays;
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var foundOverlay = searchList[id];
|
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if (foundOverlay) {
|
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return foundOverlay;
|
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}
|
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if (!knownOverlaysOnly) {
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return makeOverlayFromId(id);
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}
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}
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return null;
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||||
}
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||||
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||||
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//
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// Perform global scoped operations on overlays, such as finding by ray intersection.
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//
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OverlayManager = {
|
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findOnRay: function(pickRay, knownOverlaysOnly, searchList) {
|
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var rayPickResult = Overlays.findRayIntersection(pickRay);
|
||||
print("raypick " + rayPickResult.overlayID);
|
||||
if (rayPickResult.intersects) {
|
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return findOverlay(rayPickResult.overlayID, knownOverlaysOnly, searchList);
|
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}
|
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return null;
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||||
},
|
||||
findAtPoint: function(point, knownOverlaysOnly, searchList) {
|
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var foundID = Overlays.getOverlayAtPoint(point);
|
||||
print("at point " + foundID);
|
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if (foundID) {
|
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return findOverlay(foundID, knownOverlaysOnly, searchList);
|
||||
} else {
|
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var pickRay = Camera.computePickRay(point.x, point.y);
|
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return OverlayManager.findOnRay(pickRay, knownOverlaysOnly, searchList);
|
||||
}
|
||||
},
|
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makeSearchList: function(overlayArray) {
|
||||
var searchList = {};
|
||||
overlayArray.forEach(function(overlay){
|
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searchList[overlay._id] = overlay;
|
||||
});
|
||||
return searchList;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Object oriented abstraction layer for overlays.
|
||||
//
|
||||
// Usage:
|
||||
// // Create an overlay
|
||||
// var billboard = new BillboardOverlay({
|
||||
// visible: true,
|
||||
// isFacingAvatar: true,
|
||||
// ignoreRayIntersections: false
|
||||
// });
|
||||
//
|
||||
// // Get a property
|
||||
// var isVisible = billboard.visible;
|
||||
//
|
||||
// // Set a single property
|
||||
// billboard.position = { x: 1, y: 3, z: 2 };
|
||||
//
|
||||
// // Set multiple properties at the same time
|
||||
// billboard.setProperties({
|
||||
// url: "http://images.com/overlayImage.jpg",
|
||||
// dimensions: { x: 2, y: 2 }
|
||||
// });
|
||||
//
|
||||
// // Clone an overlay
|
||||
// var clonedBillboard = billboard.clone();
|
||||
//
|
||||
// // Remove an overlay from the world
|
||||
// billboard.destroy();
|
||||
//
|
||||
// // Remember, there is a poor orphaned JavaScript object left behind. You should
|
||||
// // remove any references to it so you don't accidentally try to modify an overlay that
|
||||
// // isn't there.
|
||||
// billboard = undefined;
|
||||
//
|
||||
(function() {
|
||||
var ABSTRACT = null;
|
||||
overlayTypes = {};
|
||||
|
||||
function generateOverlayClass(superclass, type, properties) {
|
||||
var that;
|
||||
if (type == ABSTRACT) {
|
||||
that = function(type, params) {
|
||||
superclass.call(this, type, params);
|
||||
};
|
||||
} else {
|
||||
that = function(params) {
|
||||
superclass.call(this, type, params);
|
||||
};
|
||||
overlayTypes[type] = that;
|
||||
}
|
||||
|
||||
that.prototype = new superclass();
|
||||
that.prototype.constructor = that;
|
||||
|
||||
properties.forEach(function(prop) {
|
||||
Object.defineProperty(that.prototype, prop, {
|
||||
get: function() {
|
||||
return Overlays.getProperty(this._id, prop);
|
||||
},
|
||||
set: function(newValue) {
|
||||
var keyValuePair = {};
|
||||
keyValuePair[prop] = newValue;
|
||||
this.setProperties(keyValuePair);
|
||||
},
|
||||
configurable: false
|
||||
});
|
||||
});
|
||||
|
||||
return that;
|
||||
}
|
||||
|
||||
// Supports multiple inheritance of properties. Just `concat` them onto the end of the
|
||||
// properties list.
|
||||
var PANEL_ATTACHABLE_FIELDS = ["offsetPosition", "facingRotation"];
|
||||
|
||||
Overlay = (function() {
|
||||
var that = function(type, params) {
|
||||
if (type && params) {
|
||||
this._id = Overlays.addOverlay(type, params);
|
||||
overlays[this._id] = this;
|
||||
} else {
|
||||
this._id = 0;
|
||||
}
|
||||
this._attachedPanelPointer = null;
|
||||
};
|
||||
|
||||
that.prototype.constructor = that;
|
||||
|
||||
Object.defineProperty(that.prototype, "isLoaded", {
|
||||
get: function() {
|
||||
return Overlays.isLoaded(this._id);
|
||||
}
|
||||
});
|
||||
|
||||
Object.defineProperty(that.prototype, "attachedPanel", {
|
||||
get: function() {
|
||||
return this._attachedPanelPointer;
|
||||
}
|
||||
});
|
||||
|
||||
that.prototype.getTextSize = function(text) {
|
||||
return Overlays.textSize(this._id, text);
|
||||
};
|
||||
|
||||
that.prototype.setProperties = function(properties) {
|
||||
Overlays.editOverlay(this._id, properties);
|
||||
};
|
||||
|
||||
that.prototype.clone = function() {
|
||||
return makeOverlayFromId(Overlays.cloneOverlay(this._id));
|
||||
};
|
||||
|
||||
that.prototype.destroy = function() {
|
||||
Overlays.deleteOverlay(this._id);
|
||||
};
|
||||
|
||||
return generateOverlayClass(that, ABSTRACT, [
|
||||
"alpha", "glowLevel", "pulseMax", "pulseMin", "pulsePeriod", "glowLevelPulse",
|
||||
"alphaPulse", "colorPulse", "visible", "anchor"
|
||||
]);
|
||||
})();
|
||||
|
||||
Overlay2D = generateOverlayClass(Overlay, ABSTRACT, [
|
||||
"bounds", "x", "y", "width", "height"
|
||||
]);
|
||||
|
||||
Base3DOverlay = generateOverlayClass(Overlay, ABSTRACT, [
|
||||
"position", "lineWidth", "rotation", "isSolid", "isFilled", "isWire", "isDashedLine",
|
||||
"ignoreRayIntersection", "drawInFront", "drawOnHUD"
|
||||
]);
|
||||
|
||||
Planar3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
|
||||
"dimensions"
|
||||
]);
|
||||
|
||||
Volume3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
|
||||
"dimensions"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Overlay2D, "image", [
|
||||
"subImage", "imageURL"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Overlay2D, "text", [
|
||||
"font", "text", "backgroundColor", "backgroundAlpha", "leftMargin", "topMargin"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Planar3DOverlay, "text3d", [
|
||||
"text", "backgroundColor", "backgroundAlpha", "lineHeight", "leftMargin", "topMargin",
|
||||
"rightMargin", "bottomMargin", "isFacingAvatar"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Volume3DOverlay, "cube", [
|
||||
"borderSize"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Volume3DOverlay, "sphere", [
|
||||
]);
|
||||
|
||||
generateOverlayClass(Planar3DOverlay, "circle3d", [
|
||||
"startAt", "endAt", "outerRadius", "innerRadius", "hasTickMarks",
|
||||
"majorTickMarksAngle", "minorTickMarksAngle", "majorTickMarksLength",
|
||||
"minorTickMarksLength", "majorTickMarksColor", "minorTickMarksColor"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Planar3DOverlay, "rectangle3d", [
|
||||
]);
|
||||
|
||||
generateOverlayClass(Base3DOverlay, "line3d", [
|
||||
"start", "end"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Planar3DOverlay, "grid", [
|
||||
"minorGridWidth", "majorGridEvery"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Volume3DOverlay, "localmodels", [
|
||||
]);
|
||||
|
||||
generateOverlayClass(Volume3DOverlay, "model", [
|
||||
"url", "dimensions", "textures"
|
||||
]);
|
||||
|
||||
generateOverlayClass(Planar3DOverlay, "billboard", [
|
||||
"url", "subImage", "isFacingAvatar"
|
||||
].concat(PANEL_ATTACHABLE_FIELDS));
|
||||
})();
|
||||
|
||||
ImageOverlay = overlayTypes["image"];
|
||||
TextOverlay = overlayTypes["text"];
|
||||
Text3DOverlay = overlayTypes["text3d"];
|
||||
Cube3DOverlay = overlayTypes["cube"];
|
||||
Sphere3DOverlay = overlayTypes["sphere"];
|
||||
Circle3DOverlay = overlayTypes["circle3d"];
|
||||
Rectangle3DOverlay = overlayTypes["rectangle3d"];
|
||||
Line3DOverlay = overlayTypes["line3d"];
|
||||
Grid3DOverlay = overlayTypes["grid"];
|
||||
LocalModelsOverlay = overlayTypes["localmodels"];
|
||||
ModelOverlay = overlayTypes["model"];
|
||||
BillboardOverlay = overlayTypes["billboard"];
|
||||
|
||||
|
||||
//
|
||||
// Object oriented abstraction layer for panels.
|
||||
//
|
||||
FloatingUIPanel = (function() {
|
||||
var that = function(params) {
|
||||
this._id = Overlays.addPanel(params);
|
||||
this._children = [];
|
||||
this._visible = Boolean(params.visible);
|
||||
panels[this._id] = this;
|
||||
this._attachedPanelPointer = null;
|
||||
};
|
||||
|
||||
that.prototype.constructor = that;
|
||||
|
||||
var FIELDS = ["offsetPosition", "offsetRotation", "facingRotation"];
|
||||
FIELDS.forEach(function(prop) {
|
||||
Object.defineProperty(that.prototype, prop, {
|
||||
get: function() {
|
||||
return Overlays.getPanelProperty(this._id, prop);
|
||||
},
|
||||
set: function(newValue) {
|
||||
var keyValuePair = {};
|
||||
keyValuePair[prop] = newValue;
|
||||
this.setProperties(keyValuePair);
|
||||
},
|
||||
configurable: false
|
||||
});
|
||||
});
|
||||
|
||||
var PSEUDO_FIELDS = [];
|
||||
|
||||
PSEUDO_FIELDS.push("children");
|
||||
Object.defineProperty(that.prototype, "children", {
|
||||
get: function() {
|
||||
return this._children.slice();
|
||||
}
|
||||
});
|
||||
|
||||
PSEUDO_FIELDS.push("visible");
|
||||
Object.defineProperty(that.prototype, "visible", {
|
||||
get: function() {
|
||||
return this._visible;
|
||||
},
|
||||
set: function(visible) {
|
||||
this._visible = visible;
|
||||
this._children.forEach(function(child) {
|
||||
child.visible = visible;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
that.prototype.addChild = function(child) {
|
||||
if (child instanceof Overlay) {
|
||||
Overlays.setAttachedPanel(child._id, this._id);
|
||||
} else if (child instanceof FloatingUIPanel) {
|
||||
child.setProperties({
|
||||
anchorPosition: {
|
||||
bind: "panel",
|
||||
value: this._id
|
||||
},
|
||||
offsetRotation: {
|
||||
bind: "panel",
|
||||
value: this._id
|
||||
}
|
||||
});
|
||||
}
|
||||
child._attachedPanelPointer = this;
|
||||
child.visible = this.visible;
|
||||
this._children.push(child);
|
||||
return child;
|
||||
};
|
||||
|
||||
that.prototype.removeChild = function(child) {
|
||||
var i = this._children.indexOf(child);
|
||||
if (i >= 0) {
|
||||
if (child instanceof Overlay) {
|
||||
Overlays.setAttachedPanel(child._id, 0);
|
||||
} else if (child instanceof FloatingUIPanel) {
|
||||
child.setProperties({
|
||||
anchorPosition: {
|
||||
bind: "myAvatar"
|
||||
},
|
||||
offsetRotation: {
|
||||
bind: "myAvatar"
|
||||
}
|
||||
});
|
||||
}
|
||||
child._attachedPanelPointer = null;
|
||||
this._children.splice(i, 1);
|
||||
}
|
||||
};
|
||||
|
||||
that.prototype.setProperties = function(properties) {
|
||||
for (var i in PSEUDO_FIELDS) {
|
||||
if (properties[PSEUDO_FIELDS[i]] !== undefined) {
|
||||
this[PSEUDO_FIELDS[i]] = properties[PSEUDO_FIELDS[i]];
|
||||
}
|
||||
}
|
||||
Overlays.editPanel(this._id, properties);
|
||||
};
|
||||
|
||||
that.prototype.destroy = function() {
|
||||
Overlays.deletePanel(this._id);
|
||||
};
|
||||
|
||||
return that;
|
||||
})();
|
||||
|
||||
|
||||
function onOverlayDeleted(id) {
|
||||
if (id in overlays) {
|
||||
if (overlays[id]._attachedPanelPointer) {
|
||||
overlays[id]._attachedPanelPointer.removeChild(overlays[id]);
|
||||
}
|
||||
delete overlays[id];
|
||||
}
|
||||
}
|
||||
|
||||
function onPanelDeleted(id) {
|
||||
if (id in panels) {
|
||||
panels[id]._children.forEach(function(child) {
|
||||
print(JSON.stringify(child.destroy));
|
||||
child.destroy();
|
||||
});
|
||||
delete panels[id];
|
||||
}
|
||||
}
|
||||
|
||||
Overlays.overlayDeleted.connect(onOverlayDeleted);
|
||||
Overlays.panelDeleted.connect(onPanelDeleted);
|
||||
})();
|
|
@ -1,7 +1,17 @@
|
|||
/**
|
||||
* OverlayGroup provides a way to create composite overlays and control their
|
||||
* position relative to a settable rootPosition and rootRotation.
|
||||
*/
|
||||
//
|
||||
// overlayUtils.js
|
||||
// examples/libraries
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
|
||||
|
||||
//
|
||||
// DEPRECATION WARNING: Will be deprecated soon in favor of FloatingUIPanel.
|
||||
//
|
||||
// OverlayGroup provides a way to create composite overlays and control their
|
||||
// position relative to a settable rootPosition and rootRotation.
|
||||
//
|
||||
OverlayGroup = function(opts) {
|
||||
var that = {};
|
||||
|
||||
|
@ -59,6 +69,6 @@ OverlayGroup = function(opts) {
|
|||
}
|
||||
overlays = {};
|
||||
}
|
||||
|
||||
|
||||
return that;
|
||||
};
|
||||
|
|
|
@ -3758,10 +3758,13 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
|
|||
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
||||
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
|
||||
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
|
||||
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
|
||||
|
||||
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
|
||||
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
|
||||
|
||||
scriptEngine->registerGlobalObject("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
|
||||
|
||||
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
|
||||
|
||||
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
#include "avatar/MyAvatar.h"
|
||||
#include "devices/SixenseManager.h"
|
||||
#include "scripting/ControllerScriptingInterface.h"
|
||||
#include "scripting/DialogsManagerScriptingInterface.h"
|
||||
#include "scripting/WebWindowClass.h"
|
||||
#include "ui/AudioStatsDialog.h"
|
||||
#include "ui/BandwidthDialog.h"
|
||||
|
@ -69,6 +70,7 @@
|
|||
#include "UndoStackScriptingInterface.h"
|
||||
|
||||
#include "gpu/Context.h"
|
||||
|
||||
#include "render/Engine.h"
|
||||
|
||||
class QGLWidget;
|
||||
|
@ -643,6 +645,8 @@ private:
|
|||
ApplicationOverlay _applicationOverlay;
|
||||
ApplicationCompositor _compositor;
|
||||
int _numFramesSinceLastResize = 0;
|
||||
|
||||
DialogsManagerScriptingInterface* _dialogsManagerScriptingInterface = new DialogsManagerScriptingInterface();
|
||||
};
|
||||
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -47,7 +47,6 @@ public:
|
|||
|
||||
bool isMuted() const { return _isMuted; }
|
||||
void setIsMuted(bool isMuted) { _isMuted = isMuted; }
|
||||
void toggleMute();
|
||||
|
||||
static float getEyeDeflection() { return _eyeDeflection.get(); }
|
||||
static void setEyeDeflection(float eyeDeflection);
|
||||
|
@ -57,6 +56,8 @@ signals:
|
|||
|
||||
public slots:
|
||||
virtual void setEnabled(bool enabled) = 0;
|
||||
void toggleMute();
|
||||
bool getMuted() { return _isMuted; }
|
||||
|
||||
protected:
|
||||
virtual ~FaceTracker() {};
|
||||
|
|
26
interface/src/scripting/DialogsManagerScriptingInterface.cpp
Normal file
26
interface/src/scripting/DialogsManagerScriptingInterface.cpp
Normal file
|
@ -0,0 +1,26 @@
|
|||
//
|
||||
// DialogsManagerScriptingInterface.cpp
|
||||
// interface/src/scripting
|
||||
//
|
||||
// Created by Zander Otavka on 7/17/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "DialogsManagerScriptingInterface.h"
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "ui/DialogsManager.h"
|
||||
|
||||
DialogsManagerScriptingInterface::DialogsManagerScriptingInterface() {
|
||||
connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarToggled,
|
||||
this, &DialogsManagerScriptingInterface::addressBarToggled);
|
||||
}
|
||||
|
||||
void DialogsManagerScriptingInterface::toggleAddressBar() {
|
||||
QMetaObject::invokeMethod(DependencyManager::get<DialogsManager>().data(),
|
||||
"toggleAddressBar", Qt::QueuedConnection);
|
||||
}
|
29
interface/src/scripting/DialogsManagerScriptingInterface.h
Normal file
29
interface/src/scripting/DialogsManagerScriptingInterface.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
//
|
||||
// DialogsManagerScriptingInterface.h
|
||||
// interface/src/scripting
|
||||
//
|
||||
// Created by Zander Otavka on 7/17/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_DialogsManagerScriptInterface_h
|
||||
#define hifi_DialogsManagerScriptInterface_h
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class DialogsManagerScriptingInterface : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
DialogsManagerScriptingInterface();
|
||||
|
||||
public slots:
|
||||
void toggleAddressBar();
|
||||
|
||||
signals:
|
||||
void addressBarToggled();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -36,6 +36,7 @@
|
|||
|
||||
void DialogsManager::toggleAddressBar() {
|
||||
AddressBarDialog::toggle();
|
||||
emit addressBarToggled();
|
||||
}
|
||||
|
||||
void DialogsManager::toggleDiskCacheEditor() {
|
||||
|
|
|
@ -72,6 +72,9 @@ public slots:
|
|||
// Application Update
|
||||
void showUpdateDialog();
|
||||
|
||||
signals:
|
||||
void addressBarToggled();
|
||||
|
||||
private slots:
|
||||
void toggleToolWindow();
|
||||
void hmdToolsClosed();
|
||||
|
|
|
@ -13,19 +13,25 @@
|
|||
|
||||
#include <QScriptValue>
|
||||
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "GeometryUtil.h"
|
||||
|
||||
|
||||
QString const BillboardOverlay::TYPE = "billboard";
|
||||
|
||||
BillboardOverlay::BillboardOverlay() {
|
||||
_isLoaded = false;
|
||||
}
|
||||
|
||||
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
|
||||
Planar3DOverlay(billboardOverlay),
|
||||
PanelAttachable(billboardOverlay),
|
||||
_url(billboardOverlay->_url),
|
||||
_texture(billboardOverlay->_texture),
|
||||
_fromImage(billboardOverlay->_fromImage),
|
||||
|
@ -33,6 +39,19 @@ BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
|
|||
{
|
||||
}
|
||||
|
||||
void BillboardOverlay::setTransforms(Transform& transform) {
|
||||
PanelAttachable::setTransforms(transform);
|
||||
if (_isFacingAvatar) {
|
||||
glm::quat rotation = Application::getInstance()->getCamera()->getOrientation();
|
||||
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
|
||||
setRotation(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
void BillboardOverlay::update(float deltatime) {
|
||||
setTransforms(_transform);
|
||||
}
|
||||
|
||||
void BillboardOverlay::render(RenderArgs* args) {
|
||||
if (!_texture) {
|
||||
_isLoaded = true;
|
||||
|
@ -43,15 +62,8 @@ void BillboardOverlay::render(RenderArgs* args) {
|
|||
return;
|
||||
}
|
||||
|
||||
glm::quat rotation;
|
||||
if (_isFacingAvatar) {
|
||||
// rotate about vertical to face the camera
|
||||
rotation = args->_viewFrustum->getOrientation();
|
||||
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
|
||||
rotation *= getRotation();
|
||||
} else {
|
||||
rotation = getRotation();
|
||||
}
|
||||
Q_ASSERT(args->_batch);
|
||||
auto batch = args->_batch;
|
||||
|
||||
float imageWidth = _texture->getWidth();
|
||||
float imageHeight = _texture->getHeight();
|
||||
|
@ -86,25 +98,25 @@ void BillboardOverlay::render(RenderArgs* args) {
|
|||
xColor color = getColor();
|
||||
float alpha = getAlpha();
|
||||
|
||||
auto batch = args->_batch;
|
||||
setTransforms(_transform);
|
||||
Transform transform = _transform;
|
||||
transform.postScale(glm::vec3(getDimensions(), 1.0f));
|
||||
|
||||
if (batch) {
|
||||
Transform transform = _transform;
|
||||
transform.postScale(glm::vec3(getDimensions(), 1.0f));
|
||||
transform.setRotation(rotation);
|
||||
|
||||
batch->setModelTransform(transform);
|
||||
batch->setResourceTexture(0, _texture->getGPUTexture());
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
|
||||
batch->setModelTransform(transform);
|
||||
batch->setResourceTexture(0, _texture->getGPUTexture());
|
||||
|
||||
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
}
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, true, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
|
||||
);
|
||||
|
||||
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
}
|
||||
|
||||
void BillboardOverlay::setProperties(const QScriptValue &properties) {
|
||||
Planar3DOverlay::setProperties(properties);
|
||||
PanelAttachable::setProperties(properties);
|
||||
|
||||
QScriptValue urlValue = properties.property("url");
|
||||
if (urlValue.isValid()) {
|
||||
|
@ -161,7 +173,14 @@ QScriptValue BillboardOverlay::getProperty(const QString& property) {
|
|||
if (property == "isFacingAvatar") {
|
||||
return _isFacingAvatar;
|
||||
}
|
||||
if (property == "offsetPosition") {
|
||||
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
|
||||
}
|
||||
|
||||
QScriptValue value = PanelAttachable::getProperty(_scriptEngine, property);
|
||||
if (value.isValid()) {
|
||||
return value;
|
||||
}
|
||||
return Planar3DOverlay::getProperty(property);
|
||||
}
|
||||
|
||||
|
@ -175,15 +194,10 @@ void BillboardOverlay::setBillboardURL(const QString& url) {
|
|||
}
|
||||
|
||||
bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
float& distance, BoxFace& face) {
|
||||
|
||||
float& distance, BoxFace& face) {
|
||||
if (_texture && _texture->isLoaded()) {
|
||||
glm::quat rotation = getRotation();
|
||||
if (_isFacingAvatar) {
|
||||
// rotate about vertical to face the camera
|
||||
rotation = Application::getInstance()->getCamera()->getRotation();
|
||||
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
}
|
||||
// Make sure position and rotation is updated.
|
||||
setTransforms(_transform);
|
||||
|
||||
// Produce the dimensions of the billboard based on the image's aspect ratio and the overlay's scale.
|
||||
bool isNull = _fromImage.isNull();
|
||||
|
@ -192,7 +206,7 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
|
|||
float maxSize = glm::max(width, height);
|
||||
glm::vec2 dimensions = _dimensions * glm::vec2(width / maxSize, height / maxSize);
|
||||
|
||||
return findRayRectangleIntersection(origin, direction, rotation, getPosition(), dimensions, distance);
|
||||
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), dimensions, distance);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -15,15 +15,21 @@
|
|||
#include <TextureCache.h>
|
||||
|
||||
#include "Planar3DOverlay.h"
|
||||
#include "PanelAttachable.h"
|
||||
|
||||
class BillboardOverlay : public Planar3DOverlay {
|
||||
class BillboardOverlay : public Planar3DOverlay, public PanelAttachable {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
BillboardOverlay();
|
||||
BillboardOverlay(const BillboardOverlay* billboardOverlay);
|
||||
|
||||
virtual void render(RenderArgs* args);
|
||||
|
||||
virtual void update(float deltatime);
|
||||
|
||||
// setters
|
||||
void setURL(const QString& url);
|
||||
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
|
||||
|
@ -36,9 +42,12 @@ public:
|
|||
|
||||
virtual BillboardOverlay* createClone() const;
|
||||
|
||||
protected:
|
||||
virtual void setTransforms(Transform& transform);
|
||||
|
||||
private:
|
||||
void setBillboardURL(const QString& url);
|
||||
|
||||
|
||||
QString _url;
|
||||
NetworkTexturePointer _texture;
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
|
||||
QString const Circle3DOverlay::TYPE = "circle3d";
|
||||
|
||||
Circle3DOverlay::Circle3DOverlay() :
|
||||
_startAt(0.0f),
|
||||
_endAt(360.0f),
|
||||
|
|
|
@ -18,6 +18,9 @@ class Circle3DOverlay : public Planar3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Circle3DOverlay();
|
||||
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);
|
||||
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include <GeometryCache.h>
|
||||
#include <DependencyManager.h>
|
||||
|
||||
QString const Cube3DOverlay::TYPE = "cube";
|
||||
|
||||
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
|
||||
Volume3DOverlay(cube3DOverlay)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,9 @@ class Cube3DOverlay : public Volume3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Cube3DOverlay() {}
|
||||
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);
|
||||
|
||||
|
|
197
interface/src/ui/overlays/FloatingUIPanel.cpp
Normal file
197
interface/src/ui/overlays/FloatingUIPanel.cpp
Normal file
|
@ -0,0 +1,197 @@
|
|||
//
|
||||
// FloatingUIPanel.cpp
|
||||
// interface/src/ui/overlays
|
||||
//
|
||||
// Created by Zander Otavka on 7/2/15.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "FloatingUIPanel.h"
|
||||
|
||||
#include <QVariant>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include "avatar/AvatarManager.h"
|
||||
#include "avatar/MyAvatar.h"
|
||||
#include "Application.h"
|
||||
#include "Base3DOverlay.h"
|
||||
|
||||
std::function<glm::vec3()> const FloatingUIPanel::AVATAR_POSITION = []() -> glm::vec3 {
|
||||
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition();
|
||||
};
|
||||
|
||||
std::function<glm::quat()> const FloatingUIPanel::AVATAR_ORIENTATION = []() -> glm::quat {
|
||||
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() *
|
||||
glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
|
||||
};
|
||||
|
||||
glm::vec3 FloatingUIPanel::getPosition() const {
|
||||
return getOffsetRotation() * getOffsetPosition() + getAnchorPosition();
|
||||
}
|
||||
|
||||
glm::quat FloatingUIPanel::getRotation() const {
|
||||
return getOffsetRotation() * getFacingRotation();
|
||||
}
|
||||
|
||||
void FloatingUIPanel::setAnchorPosition(const glm::vec3& position) {
|
||||
setAnchorPosition([position]() -> glm::vec3 {
|
||||
return position;
|
||||
});
|
||||
}
|
||||
|
||||
void FloatingUIPanel::setOffsetRotation(const glm::quat& rotation) {
|
||||
setOffsetRotation([rotation]() -> glm::quat {
|
||||
return rotation;
|
||||
});
|
||||
}
|
||||
|
||||
void FloatingUIPanel::addChild(unsigned int childId) {
|
||||
if (!_children.contains(childId)) {
|
||||
_children.append(childId);
|
||||
}
|
||||
}
|
||||
|
||||
void FloatingUIPanel::removeChild(unsigned int childId) {
|
||||
if (_children.contains(childId)) {
|
||||
_children.removeOne(childId);
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue FloatingUIPanel::getProperty(const QString &property) {
|
||||
if (property == "anchorPosition") {
|
||||
return vec3toScriptValue(_scriptEngine, getAnchorPosition());
|
||||
}
|
||||
if (property == "offsetRotation") {
|
||||
return quatToScriptValue(_scriptEngine, getOffsetRotation());
|
||||
}
|
||||
if (property == "offsetPosition") {
|
||||
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
|
||||
}
|
||||
if (property == "facingRotation") {
|
||||
return quatToScriptValue(_scriptEngine, getFacingRotation());
|
||||
}
|
||||
|
||||
return QScriptValue();
|
||||
}
|
||||
|
||||
void FloatingUIPanel::setProperties(const QScriptValue &properties) {
|
||||
QScriptValue anchor = properties.property("anchorPosition");
|
||||
if (anchor.isValid()) {
|
||||
QScriptValue bindType = anchor.property("bind");
|
||||
QScriptValue value = anchor.property("value");
|
||||
|
||||
if (bindType.isValid()) {
|
||||
QString bindTypeString = bindType.toVariant().toString();
|
||||
if (bindTypeString == "myAvatar") {
|
||||
setAnchorPosition(AVATAR_POSITION);
|
||||
} else if (value.isValid()) {
|
||||
if (bindTypeString == "overlay") {
|
||||
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
|
||||
.getOverlay(value.toVariant().toUInt());
|
||||
if (overlay->is3D()) {
|
||||
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
|
||||
setAnchorPosition([&overlay3D]() -> glm::vec3 {
|
||||
return overlay3D->getPosition();
|
||||
});
|
||||
}
|
||||
} else if (bindTypeString == "panel") {
|
||||
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
|
||||
.getPanel(value.toVariant().toUInt());
|
||||
setAnchorPosition([panel]() -> glm::vec3 {
|
||||
return panel->getPosition();
|
||||
});
|
||||
} else if (bindTypeString == "vec3") {
|
||||
QScriptValue x = value.property("x");
|
||||
QScriptValue y = value.property("y");
|
||||
QScriptValue z = value.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newPosition;
|
||||
newPosition.x = x.toVariant().toFloat();
|
||||
newPosition.y = y.toVariant().toFloat();
|
||||
newPosition.z = z.toVariant().toFloat();
|
||||
setAnchorPosition(newPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue offsetRotation = properties.property("offsetRotation");
|
||||
if (offsetRotation.isValid()) {
|
||||
QScriptValue bindType = offsetRotation.property("bind");
|
||||
QScriptValue value = offsetRotation.property("value");
|
||||
|
||||
if (bindType.isValid()) {
|
||||
QString bindTypeString = bindType.toVariant().toString();
|
||||
if (bindTypeString == "myAvatar") {
|
||||
setOffsetRotation(AVATAR_ORIENTATION);
|
||||
} else if (value.isValid()) {
|
||||
if (bindTypeString == "overlay") {
|
||||
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
|
||||
.getOverlay(value.toVariant().toUInt());
|
||||
if (overlay->is3D()) {
|
||||
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
|
||||
setOffsetRotation([&overlay3D]() -> glm::quat {
|
||||
return overlay3D->getRotation();
|
||||
});
|
||||
}
|
||||
} else if (bindTypeString == "panel") {
|
||||
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
|
||||
.getPanel(value.toVariant().toUInt());
|
||||
setOffsetRotation([panel]() -> glm::quat {
|
||||
return panel->getRotation();
|
||||
});
|
||||
} else if (bindTypeString == "quat") {
|
||||
QScriptValue x = value.property("x");
|
||||
QScriptValue y = value.property("y");
|
||||
QScriptValue z = value.property("z");
|
||||
QScriptValue w = value.property("w");
|
||||
|
||||
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
|
||||
glm::quat newRotation;
|
||||
newRotation.x = x.toVariant().toFloat();
|
||||
newRotation.y = y.toVariant().toFloat();
|
||||
newRotation.z = z.toVariant().toFloat();
|
||||
newRotation.w = w.toVariant().toFloat();
|
||||
setOffsetRotation(newRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue offsetPosition = properties.property("offsetPosition");
|
||||
if (offsetPosition.isValid()) {
|
||||
QScriptValue x = offsetPosition.property("x");
|
||||
QScriptValue y = offsetPosition.property("y");
|
||||
QScriptValue z = offsetPosition.property("z");
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newPosition;
|
||||
newPosition.x = x.toVariant().toFloat();
|
||||
newPosition.y = y.toVariant().toFloat();
|
||||
newPosition.z = z.toVariant().toFloat();
|
||||
setOffsetPosition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue facingRotation = properties.property("facingRotation");
|
||||
if (facingRotation.isValid()) {
|
||||
QScriptValue x = facingRotation.property("x");
|
||||
QScriptValue y = facingRotation.property("y");
|
||||
QScriptValue z = facingRotation.property("z");
|
||||
QScriptValue w = facingRotation.property("w");
|
||||
|
||||
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
|
||||
glm::quat newRotation;
|
||||
newRotation.x = x.toVariant().toFloat();
|
||||
newRotation.y = y.toVariant().toFloat();
|
||||
newRotation.z = z.toVariant().toFloat();
|
||||
newRotation.w = w.toVariant().toFloat();
|
||||
setFacingRotation(newRotation);
|
||||
}
|
||||
}
|
||||
}
|
63
interface/src/ui/overlays/FloatingUIPanel.h
Normal file
63
interface/src/ui/overlays/FloatingUIPanel.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// FloatingUIPanel.h
|
||||
// interface/src/ui/overlays
|
||||
//
|
||||
// Created by Zander Otavka on 7/2/15.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_FloatingUIPanel_h
|
||||
#define hifi_FloatingUIPanel_h
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QScriptValue>
|
||||
|
||||
class FloatingUIPanel : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
typedef std::shared_ptr<FloatingUIPanel> Pointer;
|
||||
|
||||
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
|
||||
|
||||
glm::vec3 getAnchorPosition() const { return _anchorPosition(); }
|
||||
glm::quat getOffsetRotation() const { return _offsetRotation(); }
|
||||
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
|
||||
glm::quat getFacingRotation() const { return _facingRotation; }
|
||||
glm::vec3 getPosition() const;
|
||||
glm::quat getRotation() const;
|
||||
|
||||
void setAnchorPosition(const std::function<glm::vec3()>& func) { _anchorPosition = func; }
|
||||
void setAnchorPosition(const glm::vec3& position);
|
||||
void setOffsetRotation(const std::function<glm::quat()>& func) { _offsetRotation = func; }
|
||||
void setOffsetRotation(const glm::quat& rotation);
|
||||
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
|
||||
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
|
||||
|
||||
const QList<unsigned int>& getChildren() { return _children; }
|
||||
void addChild(unsigned int childId);
|
||||
void removeChild(unsigned int childId);
|
||||
unsigned int popLastChild() { return _children.takeLast(); }
|
||||
|
||||
QScriptValue getProperty(const QString& property);
|
||||
void setProperties(const QScriptValue& properties);
|
||||
|
||||
private:
|
||||
static std::function<glm::vec3()> const AVATAR_POSITION;
|
||||
static std::function<glm::quat()> const AVATAR_ORIENTATION;
|
||||
|
||||
std::function<glm::vec3()> _anchorPosition{AVATAR_POSITION};
|
||||
std::function<glm::quat()> _offsetRotation{AVATAR_ORIENTATION};
|
||||
glm::vec3 _offsetPosition{0, 0, 0};
|
||||
glm::quat _facingRotation{1, 0, 0, 0};
|
||||
QScriptEngine* _scriptEngine;
|
||||
QList<unsigned int> _children;
|
||||
};
|
||||
|
||||
#endif // hifi_FloatingUIPanel_h
|
|
@ -18,6 +18,9 @@
|
|||
#include <PathUtils.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
|
||||
QString const Grid3DOverlay::TYPE = "grid";
|
||||
|
||||
Grid3DOverlay::Grid3DOverlay() :
|
||||
_minorGridWidth(1.0),
|
||||
_majorGridEvery(5) {
|
||||
|
|
|
@ -18,6 +18,9 @@ class Grid3DOverlay : public Planar3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Grid3DOverlay();
|
||||
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
|
||||
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#include <gpu/StandardShaderLib.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
|
||||
QString const ImageOverlay::TYPE = "image";
|
||||
|
||||
ImageOverlay::ImageOverlay() :
|
||||
_imageURL(),
|
||||
_renderImage(false),
|
||||
|
|
|
@ -24,6 +24,9 @@ class ImageOverlay : public Overlay2D {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
ImageOverlay();
|
||||
ImageOverlay(const ImageOverlay* imageOverlay);
|
||||
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
#include <GeometryCache.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
|
||||
QString const Line3DOverlay::TYPE = "line3d";
|
||||
|
||||
Line3DOverlay::Line3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
|
|
|
@ -17,6 +17,9 @@ class Line3DOverlay : public Base3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Line3DOverlay();
|
||||
Line3DOverlay(const Line3DOverlay* line3DOverlay);
|
||||
~Line3DOverlay();
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include <EntityTreeRenderer.h>
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
|
||||
QString const LocalModelsOverlay::TYPE = "localmodels";
|
||||
|
||||
LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
|
||||
Volume3DOverlay(),
|
||||
_entityTreeRenderer(entityTreeRenderer) {
|
||||
|
|
|
@ -19,6 +19,9 @@ class EntityTreeRenderer;
|
|||
class LocalModelsOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
|
||||
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
|
||||
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
|
||||
#include "Application.h"
|
||||
|
||||
|
||||
QString const ModelOverlay::TYPE = "model";
|
||||
|
||||
ModelOverlay::ModelOverlay()
|
||||
: _model(nullptr),
|
||||
_modelTextures(QVariantMap()),
|
||||
|
|
|
@ -19,6 +19,9 @@
|
|||
class ModelOverlay : public Volume3DOverlay {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
ModelOverlay();
|
||||
ModelOverlay(const ModelOverlay* modelOverlay);
|
||||
|
||||
|
|
|
@ -110,7 +110,8 @@ void Overlay::setProperties(const QScriptValue& properties) {
|
|||
}
|
||||
|
||||
if (properties.property("visible").isValid()) {
|
||||
setVisible(properties.property("visible").toVariant().toBool());
|
||||
bool visible = properties.property("visible").toVariant().toBool();
|
||||
setVisible(visible);
|
||||
}
|
||||
|
||||
if (properties.property("anchor").isValid()) {
|
||||
|
|
|
@ -44,6 +44,7 @@ public:
|
|||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
|
||||
// getters
|
||||
virtual QString getType() const = 0;
|
||||
virtual bool is3D() const = 0;
|
||||
bool isLoaded() { return _isLoaded; }
|
||||
bool getVisible() const { return _visible; }
|
||||
|
|
|
@ -48,6 +48,7 @@ Overlays::~Overlays() {
|
|||
}
|
||||
_overlaysHUD.clear();
|
||||
_overlaysWorld.clear();
|
||||
_panels.clear();
|
||||
}
|
||||
|
||||
cleanupOverlaysToDelete();
|
||||
|
@ -124,85 +125,84 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
|
|||
}
|
||||
}
|
||||
|
||||
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
|
||||
unsigned int thisID = 0;
|
||||
Overlay* thisOverlay = NULL;
|
||||
|
||||
bool created = true;
|
||||
if (type == "image") {
|
||||
thisOverlay = new ImageOverlay();
|
||||
} else if (type == "text") {
|
||||
thisOverlay = new TextOverlay();
|
||||
} else if (type == "text3d") {
|
||||
thisOverlay = new Text3DOverlay();
|
||||
} else if (type == "cube") {
|
||||
thisOverlay = new Cube3DOverlay();
|
||||
} else if (type == "sphere") {
|
||||
thisOverlay = new Sphere3DOverlay();
|
||||
} else if (type == "circle3d") {
|
||||
thisOverlay = new Circle3DOverlay();
|
||||
} else if (type == "rectangle3d") {
|
||||
thisOverlay = new Rectangle3DOverlay();
|
||||
} else if (type == "line3d") {
|
||||
thisOverlay = new Line3DOverlay();
|
||||
} else if (type == "grid") {
|
||||
thisOverlay = new Grid3DOverlay();
|
||||
} else if (type == "localmodels") {
|
||||
thisOverlay = new LocalModelsOverlay(Application::getInstance()->getEntityClipboardRenderer());
|
||||
} else if (type == "model") {
|
||||
thisOverlay = new ModelOverlay();
|
||||
} else if (type == "billboard") {
|
||||
thisOverlay = new BillboardOverlay();
|
||||
} else {
|
||||
created = false;
|
||||
Overlay::Pointer Overlays::getOverlay(unsigned int id) const {
|
||||
if (_overlaysHUD.contains(id)) {
|
||||
return _overlaysHUD[id];
|
||||
}
|
||||
|
||||
if (created) {
|
||||
thisOverlay->setProperties(properties);
|
||||
thisID = addOverlay(thisOverlay);
|
||||
if (_overlaysWorld.contains(id)) {
|
||||
return _overlaysWorld[id];
|
||||
}
|
||||
|
||||
return thisID;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
unsigned int Overlays::addOverlay(Overlay* overlay) {
|
||||
Overlay::Pointer overlayPointer(overlay);
|
||||
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
|
||||
Overlay::Pointer thisOverlay = nullptr;
|
||||
|
||||
if (type == ImageOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<ImageOverlay>();
|
||||
} else if (type == TextOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<TextOverlay>();
|
||||
} else if (type == Text3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Text3DOverlay>();
|
||||
} else if (type == Cube3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Cube3DOverlay>();
|
||||
} else if (type == Sphere3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Sphere3DOverlay>();
|
||||
} else if (type == Circle3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Circle3DOverlay>();
|
||||
} else if (type == Rectangle3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Rectangle3DOverlay>();
|
||||
} else if (type == Line3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Line3DOverlay>();
|
||||
} else if (type == Grid3DOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<Grid3DOverlay>();
|
||||
} else if (type == LocalModelsOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<LocalModelsOverlay>(Application::getInstance()->getEntityClipboardRenderer());
|
||||
} else if (type == ModelOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<ModelOverlay>();
|
||||
} else if (type == BillboardOverlay::TYPE) {
|
||||
thisOverlay = std::make_shared<BillboardOverlay>();
|
||||
}
|
||||
|
||||
if (thisOverlay) {
|
||||
thisOverlay->setProperties(properties);
|
||||
return addOverlay(thisOverlay);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned int Overlays::addOverlay(Overlay::Pointer overlay) {
|
||||
overlay->init(_scriptEngine);
|
||||
|
||||
QWriteLocker lock(&_lock);
|
||||
unsigned int thisID = _nextOverlayID;
|
||||
_nextOverlayID++;
|
||||
if (overlay->is3D()) {
|
||||
Base3DOverlay* overlay3D = static_cast<Base3DOverlay*>(overlay);
|
||||
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
|
||||
if (overlay3D->getDrawOnHUD()) {
|
||||
_overlaysHUD[thisID] = overlayPointer;
|
||||
_overlaysHUD[thisID] = overlay;
|
||||
} else {
|
||||
_overlaysWorld[thisID] = overlayPointer;
|
||||
_overlaysWorld[thisID] = overlay;
|
||||
|
||||
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
|
||||
overlayPointer->addToScene(overlayPointer, scene, pendingChanges);
|
||||
overlay->addToScene(overlay, scene, pendingChanges);
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
}
|
||||
} else {
|
||||
_overlaysHUD[thisID] = overlayPointer;
|
||||
_overlaysHUD[thisID] = overlay;
|
||||
}
|
||||
|
||||
|
||||
return thisID;
|
||||
}
|
||||
|
||||
unsigned int Overlays::cloneOverlay(unsigned int id) {
|
||||
Overlay::Pointer thisOverlay = NULL;
|
||||
if (_overlaysHUD.contains(id)) {
|
||||
thisOverlay = _overlaysHUD[id];
|
||||
} else if (_overlaysWorld.contains(id)) {
|
||||
thisOverlay = _overlaysWorld[id];
|
||||
}
|
||||
Overlay::Pointer thisOverlay = getOverlay(id);
|
||||
|
||||
if (thisOverlay) {
|
||||
return addOverlay(thisOverlay->createClone());
|
||||
return addOverlay(Overlay::Pointer(thisOverlay->createClone()));
|
||||
}
|
||||
|
||||
return 0; // Not found
|
||||
|
@ -210,14 +210,8 @@ unsigned int Overlays::cloneOverlay(unsigned int id) {
|
|||
|
||||
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
|
||||
QWriteLocker lock(&_lock);
|
||||
Overlay::Pointer thisOverlay;
|
||||
|
||||
if (_overlaysHUD.contains(id)) {
|
||||
thisOverlay = _overlaysHUD[id];
|
||||
} else if (_overlaysWorld.contains(id)) {
|
||||
thisOverlay = _overlaysWorld[id];
|
||||
}
|
||||
|
||||
Overlay::Pointer thisOverlay = getOverlay(id);
|
||||
if (thisOverlay) {
|
||||
if (thisOverlay->is3D()) {
|
||||
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(thisOverlay);
|
||||
|
@ -258,8 +252,51 @@ void Overlays::deleteOverlay(unsigned int id) {
|
|||
}
|
||||
}
|
||||
|
||||
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlayToDelete);
|
||||
if (attachable && attachable->getAttachedPanel()) {
|
||||
attachable->getAttachedPanel()->removeChild(id);
|
||||
attachable->setAttachedPanel(nullptr);
|
||||
}
|
||||
|
||||
QWriteLocker lock(&_deleteLock);
|
||||
_overlaysToDelete.push_back(overlayToDelete);
|
||||
|
||||
emit overlayDeleted(id);
|
||||
}
|
||||
|
||||
QString Overlays::getOverlayType(unsigned int overlayId) const {
|
||||
Overlay::Pointer overlay = getOverlay(overlayId);
|
||||
if (overlay) {
|
||||
return overlay->getType();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
unsigned int Overlays::getAttachedPanel(unsigned int childId) const {
|
||||
Overlay::Pointer overlay = getOverlay(childId);
|
||||
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
|
||||
if (attachable) {
|
||||
return _panels.key(attachable->getAttachedPanel());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Overlays::setAttachedPanel(unsigned int childId, unsigned int panelId) {
|
||||
Overlay::Pointer overlay = getOverlay(childId);
|
||||
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
|
||||
if (attachable) {
|
||||
if (_panels.contains(panelId)) {
|
||||
auto panel = _panels[panelId];
|
||||
panel->addChild(childId);
|
||||
attachable->setAttachedPanel(panel);
|
||||
} else {
|
||||
auto panel = attachable->getAttachedPanel();
|
||||
if (panel) {
|
||||
panel->removeChild(childId);
|
||||
attachable->setAttachedPanel(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
|
||||
|
@ -302,13 +339,8 @@ unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
|
|||
|
||||
OverlayPropertyResult Overlays::getProperty(unsigned int id, const QString& property) {
|
||||
OverlayPropertyResult result;
|
||||
Overlay::Pointer thisOverlay;
|
||||
Overlay::Pointer thisOverlay = getOverlay(id);
|
||||
QReadLocker lock(&_lock);
|
||||
if (_overlaysHUD.contains(id)) {
|
||||
thisOverlay = _overlaysHUD[id];
|
||||
} else if (_overlaysWorld.contains(id)) {
|
||||
thisOverlay = _overlaysWorld[id];
|
||||
}
|
||||
if (thisOverlay) {
|
||||
result.value = thisOverlay->getProperty(property);
|
||||
}
|
||||
|
@ -456,12 +488,8 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
|
|||
|
||||
bool Overlays::isLoaded(unsigned int id) {
|
||||
QReadLocker lock(&_lock);
|
||||
Overlay::Pointer thisOverlay = NULL;
|
||||
if (_overlaysHUD.contains(id)) {
|
||||
thisOverlay = _overlaysHUD[id];
|
||||
} else if (_overlaysWorld.contains(id)) {
|
||||
thisOverlay = _overlaysWorld[id];
|
||||
} else {
|
||||
Overlay::Pointer thisOverlay = getOverlay(id);
|
||||
if (!thisOverlay) {
|
||||
return false; // not found
|
||||
}
|
||||
return thisOverlay->isLoaded();
|
||||
|
@ -483,3 +511,56 @@ QSizeF Overlays::textSize(unsigned int id, const QString& text) const {
|
|||
}
|
||||
return QSizeF(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
unsigned int Overlays::addPanel(FloatingUIPanel::Pointer panel) {
|
||||
QWriteLocker lock(&_lock);
|
||||
|
||||
unsigned int thisID = _nextOverlayID;
|
||||
_nextOverlayID++;
|
||||
_panels[thisID] = panel;
|
||||
|
||||
return thisID;
|
||||
}
|
||||
|
||||
unsigned int Overlays::addPanel(const QScriptValue& properties) {
|
||||
FloatingUIPanel::Pointer panel = std::make_shared<FloatingUIPanel>();
|
||||
panel->init(_scriptEngine);
|
||||
panel->setProperties(properties);
|
||||
return addPanel(panel);
|
||||
}
|
||||
|
||||
void Overlays::editPanel(unsigned int panelId, const QScriptValue& properties) {
|
||||
if (_panels.contains(panelId)) {
|
||||
_panels[panelId]->setProperties(properties);
|
||||
}
|
||||
}
|
||||
|
||||
OverlayPropertyResult Overlays::getPanelProperty(unsigned int panelId, const QString& property) {
|
||||
OverlayPropertyResult result;
|
||||
if (_panels.contains(panelId)) {
|
||||
FloatingUIPanel::Pointer thisPanel = _panels[panelId];
|
||||
QReadLocker lock(&_lock);
|
||||
result.value = thisPanel->getProperty(property);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void Overlays::deletePanel(unsigned int panelId) {
|
||||
FloatingUIPanel::Pointer panelToDelete;
|
||||
|
||||
{
|
||||
QWriteLocker lock(&_lock);
|
||||
if (_panels.contains(panelId)) {
|
||||
panelToDelete = _panels.take(panelId);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
while (!panelToDelete->getChildren().isEmpty()) {
|
||||
deleteOverlay(panelToDelete->popLastChild());
|
||||
}
|
||||
|
||||
emit panelDeleted(panelId);
|
||||
}
|
||||
|
|
|
@ -2,8 +2,14 @@
|
|||
// Overlays.h
|
||||
// interface/src/ui/overlays
|
||||
//
|
||||
// Modified by Zander Otavka on 7/15/15
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Exposes methods for managing `Overlay`s and `FloatingUIPanel`s to scripts.
|
||||
//
|
||||
// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use the
|
||||
// object oriented abstraction layer found in `examples/libraries/overlayUtils.js`.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
@ -16,6 +22,9 @@
|
|||
|
||||
#include "Overlay.h"
|
||||
|
||||
#include "FloatingUIPanel.h"
|
||||
#include "PanelAttachable.h"
|
||||
|
||||
class PickRay;
|
||||
|
||||
class OverlayPropertyResult {
|
||||
|
@ -57,12 +66,16 @@ public:
|
|||
void update(float deltatime);
|
||||
void renderHUD(RenderArgs* renderArgs);
|
||||
|
||||
Overlay::Pointer getOverlay(unsigned int id) const;
|
||||
FloatingUIPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
|
||||
|
||||
public slots:
|
||||
/// adds an overlay with the specific properties
|
||||
unsigned int addOverlay(const QString& type, const QScriptValue& properties);
|
||||
|
||||
/// adds an overlay that's already been created
|
||||
unsigned int addOverlay(Overlay* overlay);
|
||||
unsigned int addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
|
||||
unsigned int addOverlay(Overlay::Pointer overlay);
|
||||
|
||||
/// clones an existing overlay
|
||||
unsigned int cloneOverlay(unsigned int id);
|
||||
|
@ -74,6 +87,12 @@ public slots:
|
|||
/// deletes a particle
|
||||
void deleteOverlay(unsigned int id);
|
||||
|
||||
/// get the string type of the overlay used in addOverlay
|
||||
QString getOverlayType(unsigned int overlayId) const;
|
||||
|
||||
unsigned int getAttachedPanel(unsigned int childId) const;
|
||||
void setAttachedPanel(unsigned int childId, unsigned int panelId);
|
||||
|
||||
/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
|
||||
unsigned int getOverlayAtPoint(const glm::vec2& point);
|
||||
|
||||
|
@ -90,12 +109,35 @@ public slots:
|
|||
/// overlay; in meters if it is a 3D text overlay
|
||||
QSizeF textSize(unsigned int id, const QString& text) const;
|
||||
|
||||
|
||||
/// adds a panel that has already been created
|
||||
unsigned int addPanel(FloatingUIPanel::Pointer panel);
|
||||
|
||||
/// creates and adds a panel based on a set of properties
|
||||
unsigned int addPanel(const QScriptValue& properties);
|
||||
|
||||
/// edit the properties of a panel
|
||||
void editPanel(unsigned int panelId, const QScriptValue& properties);
|
||||
|
||||
/// get a property of a panel
|
||||
OverlayPropertyResult getPanelProperty(unsigned int panelId, const QString& property);
|
||||
|
||||
/// deletes a panel and all child overlays
|
||||
void deletePanel(unsigned int panelId);
|
||||
|
||||
signals:
|
||||
void overlayDeleted(unsigned int id);
|
||||
void panelDeleted(unsigned int id);
|
||||
|
||||
private:
|
||||
void cleanupOverlaysToDelete();
|
||||
|
||||
QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
|
||||
QMap<unsigned int, Overlay::Pointer> _overlaysWorld;
|
||||
QMap<unsigned int, FloatingUIPanel::Pointer> _panels;
|
||||
QList<Overlay::Pointer> _overlaysToDelete;
|
||||
unsigned int _nextOverlayID;
|
||||
|
||||
QReadWriteLock _lock;
|
||||
QReadWriteLock _deleteLock;
|
||||
QScriptEngine* _scriptEngine;
|
||||
|
|
80
interface/src/ui/overlays/PanelAttachable.cpp
Normal file
80
interface/src/ui/overlays/PanelAttachable.cpp
Normal file
|
@ -0,0 +1,80 @@
|
|||
//
|
||||
// PanelAttachable.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Zander Otavka on 7/15/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "PanelAttachable.h"
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
PanelAttachable::PanelAttachable() :
|
||||
_attachedPanel(nullptr),
|
||||
_facingRotation(1, 0, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
PanelAttachable::PanelAttachable(const PanelAttachable* panelAttachable) :
|
||||
_attachedPanel(panelAttachable->_attachedPanel),
|
||||
_offsetPosition(panelAttachable->_offsetPosition),
|
||||
_facingRotation(panelAttachable->_facingRotation)
|
||||
{
|
||||
}
|
||||
|
||||
void PanelAttachable::setTransforms(Transform& transform) {
|
||||
if (getAttachedPanel()) {
|
||||
transform.setTranslation(getAttachedPanel()->getAnchorPosition());
|
||||
transform.setRotation(getAttachedPanel()->getOffsetRotation());
|
||||
transform.postTranslate(getOffsetPosition() + getAttachedPanel()->getOffsetPosition());
|
||||
transform.postRotate(getFacingRotation() * getAttachedPanel()->getFacingRotation());
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue PanelAttachable::getProperty(QScriptEngine* scriptEngine, const QString &property) {
|
||||
if (property == "offsetPosition") {
|
||||
return vec3toScriptValue(scriptEngine, getOffsetPosition());
|
||||
}
|
||||
if (property == "facingRotation") {
|
||||
return quatToScriptValue(scriptEngine, getFacingRotation());
|
||||
}
|
||||
return QScriptValue();
|
||||
}
|
||||
|
||||
void PanelAttachable::setProperties(const QScriptValue &properties) {
|
||||
QScriptValue offsetPosition = properties.property("offsetPosition");
|
||||
if (offsetPosition.isValid()) {
|
||||
QScriptValue x = offsetPosition.property("x");
|
||||
QScriptValue y = offsetPosition.property("y");
|
||||
QScriptValue z = offsetPosition.property("z");
|
||||
|
||||
if (x.isValid() && y.isValid() && z.isValid()) {
|
||||
glm::vec3 newPosition;
|
||||
newPosition.x = x.toVariant().toFloat();
|
||||
newPosition.y = y.toVariant().toFloat();
|
||||
newPosition.z = z.toVariant().toFloat();
|
||||
setOffsetPosition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
QScriptValue facingRotation = properties.property("facingRotation");
|
||||
if (facingRotation.isValid()) {
|
||||
QScriptValue x = facingRotation.property("x");
|
||||
QScriptValue y = facingRotation.property("y");
|
||||
QScriptValue z = facingRotation.property("z");
|
||||
QScriptValue w = facingRotation.property("w");
|
||||
|
||||
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
|
||||
glm::quat newRotation;
|
||||
newRotation.x = x.toVariant().toFloat();
|
||||
newRotation.y = y.toVariant().toFloat();
|
||||
newRotation.z = z.toVariant().toFloat();
|
||||
newRotation.w = w.toVariant().toFloat();
|
||||
setFacingRotation(newRotation);
|
||||
}
|
||||
}
|
||||
}
|
45
interface/src/ui/overlays/PanelAttachable.h
Normal file
45
interface/src/ui/overlays/PanelAttachable.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// PanelAttachable.h
|
||||
// interface/src/ui/overlays
|
||||
//
|
||||
// Created by Zander Otavka on 7/1/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_PanelAttachable_h
|
||||
#define hifi_PanelAttachable_h
|
||||
|
||||
#include "FloatingUIPanel.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <Transform.h>
|
||||
|
||||
class PanelAttachable {
|
||||
public:
|
||||
PanelAttachable();
|
||||
PanelAttachable(const PanelAttachable* panelAttachable);
|
||||
|
||||
FloatingUIPanel::Pointer getAttachedPanel() const { return _attachedPanel; }
|
||||
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
|
||||
glm::quat getFacingRotation() const { return _facingRotation; }
|
||||
|
||||
void setAttachedPanel(FloatingUIPanel::Pointer panel) { _attachedPanel = panel; }
|
||||
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
|
||||
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
|
||||
|
||||
QScriptValue getProperty(QScriptEngine* scriptEngine, const QString& property);
|
||||
void setProperties(const QScriptValue& properties);
|
||||
|
||||
protected:
|
||||
virtual void setTransforms(Transform& transform);
|
||||
|
||||
private:
|
||||
FloatingUIPanel::Pointer _attachedPanel;
|
||||
glm::vec3 _offsetPosition;
|
||||
glm::quat _facingRotation;
|
||||
};
|
||||
|
||||
#endif // hifi_PanelAttachable_h
|
|
@ -14,8 +14,15 @@
|
|||
#include <GeometryUtil.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
Planar3DOverlay::Planar3DOverlay() :
|
||||
Base3DOverlay(),
|
||||
_dimensions{1.0f, 1.0f}
|
||||
{
|
||||
}
|
||||
|
||||
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
|
||||
Base3DOverlay(planar3DOverlay)
|
||||
Base3DOverlay(planar3DOverlay),
|
||||
_dimensions(planar3DOverlay->_dimensions)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ class Planar3DOverlay : public Base3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Planar3DOverlay() {}
|
||||
Planar3DOverlay();
|
||||
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
|
||||
|
||||
AABox getBounds() const;
|
||||
|
@ -32,7 +32,7 @@ public:
|
|||
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
|
||||
|
||||
protected:
|
||||
glm::vec2 _dimensions{1.0f, 1.0f};
|
||||
glm::vec2 _dimensions;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
#include <GeometryCache.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
|
||||
QString const Rectangle3DOverlay::TYPE = "rectangle3d";
|
||||
|
||||
Rectangle3DOverlay::Rectangle3DOverlay() :
|
||||
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
|
||||
{
|
||||
|
|
|
@ -17,6 +17,9 @@ class Rectangle3DOverlay : public Planar3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Rectangle3DOverlay();
|
||||
Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay);
|
||||
~Rectangle3DOverlay();
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include <gpu/Batch.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
QString const Sphere3DOverlay::TYPE = "sphere";
|
||||
|
||||
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
|
||||
Volume3DOverlay(Sphere3DOverlay)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,9 @@ class Sphere3DOverlay : public Volume3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Sphere3DOverlay() {}
|
||||
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@ const int FIXED_FONT_POINT_SIZE = 40;
|
|||
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation
|
||||
const float LINE_SCALE_RATIO = 1.2f;
|
||||
|
||||
QString const Text3DOverlay::TYPE = "text3d";
|
||||
|
||||
Text3DOverlay::Text3DOverlay() :
|
||||
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
|
||||
_backgroundAlpha(DEFAULT_BACKGROUND_ALPHA),
|
||||
|
|
|
@ -21,6 +21,9 @@ class Text3DOverlay : public Planar3DOverlay {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
Text3DOverlay();
|
||||
Text3DOverlay(const Text3DOverlay* text3DOverlay);
|
||||
~Text3DOverlay();
|
||||
|
|
|
@ -78,6 +78,8 @@ QString toQmlColor(const glm::vec4& v) {
|
|||
arg((int)(v.b * 255), 2, 16, QChar('0'));
|
||||
}
|
||||
|
||||
QString const TextOverlay::TYPE = "text";
|
||||
|
||||
TextOverlay::TextOverlay() :
|
||||
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
|
||||
_backgroundAlpha(DEFAULT_BACKGROUND_ALPHA),
|
||||
|
|
|
@ -29,6 +29,9 @@ class TextOverlay : public Overlay2D {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static QString const TYPE;
|
||||
virtual QString getType() const { return TYPE; }
|
||||
|
||||
TextOverlay();
|
||||
TextOverlay(const TextOverlay* textOverlay);
|
||||
~TextOverlay();
|
||||
|
|
Loading…
Reference in a new issue