Merge pull request #5430 from AlexanderOtavka/floating-ui

Improvements to overlays.
This commit is contained in:
Eric Levin 2015-08-03 14:35:52 -07:00
commit 3f5f75d6d2
45 changed files with 1631 additions and 115 deletions

214
examples/controlPanel.js Normal file
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//
// controlPanel.js
// examples
//
// Created by Zander Otavka on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Shows a few common controls in a FloatingUIPanel on right click.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include([
"libraries/globals.js",
"libraries/overlayManager.js",
]);
var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
var CLOSE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/close.svg";
var MIC_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/mic-toggle.svg";
var FACE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/face-toggle.svg";
var ADDRESS_BAR_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/address-bar-toggle.svg";
var panel = new FloatingUIPanel({
anchorPosition: {
bind: "myAvatar"
},
offsetPosition: { x: 0, y: 0.4, z: 1 }
});
var background = new BillboardOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
y: 0.5,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false
});
panel.addChild(background);
var closeButton = new BillboardOverlay({
url: CLOSE_IMAGE_URL,
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.1,
y: 0.1,
z: -0.001
}
});
closeButton.onClick = function(event) {
panel.visible = false;
};
panel.addChild(closeButton);
var micMuteButton = new BillboardOverlay({
url: MIC_IMAGE_URL,
subImage: {
x: 0,
y: 0,
width: 45,
height: 45
},
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: 0.1,
z: -0.001
}
});
micMuteButton.onClick = function(event) {
AudioDevice.toggleMute();
};
panel.addChild(micMuteButton);
var faceMuteButton = new BillboardOverlay({
url: FACE_IMAGE_URL,
subImage: {
x: 0,
y: 0,
width: 45,
height: 45
},
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: -0.1,
z: -0.001
}
});
faceMuteButton.onClick = function(event) {
FaceTracker.toggleMute();
};
panel.addChild(faceMuteButton);
var addressBarButton = new BillboardOverlay({
url: ADDRESS_BAR_IMAGE_URL,
subImage: {
x: 0,
y: 0,
width: 45,
height: 45
},
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.1,
y: -0.1,
z: -0.001
}
});
addressBarButton.onClick = function(event) {
DialogsManager.toggleAddressBar();
};
panel.addChild(addressBarButton);
function onMicMuteToggled() {
var offset;
if (AudioDevice.getMuted()) {
offset = 45;
} else {
offset = 0;
}
micMuteButton.subImage = {
x: offset,
y: 0,
width: 45,
height: 45
};
}
onMicMuteToggled();
function onFaceMuteToggled() {
var offset;
if (FaceTracker.getMuted()) {
offset = 45;
} else {
offset = 0;
}
faceMuteButton.subImage = {
x: offset,
y: 0,
width: 45,
height: 45
};
}
onFaceMuteToggled();
var mouseDown = {};
function onMouseDown(event) {
if (event.isLeftButton) {
mouseDown.overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
}
if (event.isRightButton) {
mouseDown.pos = { x: event.x, y: event.y };
}
}
function onMouseUp(event) {
if (event.isLeftButton) {
var overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
if (overlay && overlay === mouseDown.overlay && overlay.onClick) {
overlay.onClick(event);
}
}
if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
panel.setProperties({
visible: !panel.visible,
offsetRotation: {
bind: "quat",
value: Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 })
}
});
}
mouseDown = {};
}
function onScriptEnd(event) {
panel.destroy();
}
Controller.mousePressEvent.connect(onMouseDown);
Controller.mouseReleaseEvent.connect(onMouseUp);
AudioDevice.muteToggled.connect(onMicMuteToggled);
FaceTracker.muteToggled.connect(onFaceMuteToggled);
Script.scriptEnding.connect(onScriptEnd);

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//
// floatingUI.js
// examples/example/ui
//
// Created by Alexander Otavka
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include([
"../../libraries/globals.js",
"../../libraries/overlayManager.js",
]);
var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
var BLUE_SQUARE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/blue-square.svg";
var mainPanel = new FloatingUIPanel({
offsetRotation: {
bind: "quat",
value: { w: 1, x: 0, y: 0, z: 0 }
},
offsetPosition: { x: 0, y: 0.4, z: 1 }
});
var bluePanel = mainPanel.addChild(new FloatingUIPanel ({
offsetPosition: { x: 0.1, y: 0.1, z: -0.2 }
}));
var mainPanelBackground = new BillboardOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
y: 0.5,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0,
y: 0,
z: 0.001
}
});
var bluePanelBackground = mainPanelBackground.clone();
bluePanelBackground.dimensions = {
x: 0.3,
y: 0.3
};
mainPanel.addChild(mainPanelBackground);
bluePanel.addChild(bluePanelBackground);
var redDot = mainPanel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.15,
y: -0.15,
z: 0
}
}));
var redDot2 = mainPanel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.155,
y: 0.005,
z: 0
}
}));
var blueSquare = bluePanel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.055,
y: -0.055,
z: 0
}
}));
var blueSquare2 = bluePanel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.055,
y: 0.055,
z: 0
}
}));
var blueSquare3 = blueSquare2.clone();
blueSquare3.offsetPosition = {
x: -0.055,
y: 0.055,
z: 0
};
var mouseDown = {};
function onMouseDown(event) {
if (event.isLeftButton) {
mouseDown.overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
}
if (event.isRightButton) {
mouseDown.pos = { x: event.x, y: event.y };
}
}
function onMouseUp(event) {
if (event.isLeftButton) {
var overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
if (overlay === mouseDown.overlay) {
if (overlay.attachedPanel === bluePanel) {
overlay.destroy();
} else if (overlay) {
var oldPos = overlay.offsetPosition;
var newPos = {
x: Number(oldPos.x),
y: Number(oldPos.y),
z: Number(oldPos.z) + 0.1
};
overlay.offsetPosition = newPos;
}
}
}
if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
mainPanel.visible = !mainPanel.visible;
}
}
function onScriptEnd() {
mainPanel.destroy();
}
Controller.mousePressEvent.connect(onMouseDown);
Controller.mouseReleaseEvent.connect(onMouseUp);
Script.scriptEnding.connect(onScriptEnd);

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//
// overlayManager.js
// examples/libraries
//
// Created by Zander Otavka on 7/24/15
// Copyright 2015 High Fidelity, Inc.
//
// Manage overlays with object oriented goodness, instead of ugly `Overlays.h` methods.
// Instead of:
//
// var billboard = Overlays.addOverlay("billboard", { visible: false });
// ...
// Overlays.editOverlay(billboard, { visible: true });
// ...
// Overlays.deleteOverlay(billboard);
//
// You can now do:
//
// var billboard = new BillboardOverlay({ visible: false });
// ...
// billboard.visible = true;
// ...
// billboard.destroy();
//
// See more on usage below.
//
// Note that including this file will delete Overlays from the global scope. All the
// functionality of Overlays is represented here, just better. If you try to use Overlays in
// tandem, there may be performance problems or nasty surprises.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
// Delete `Overlays` from the global scope.
var Overlays = this.Overlays;
delete this.Overlays;
var overlays = {};
var panels = {};
var overlayTypes;
var Overlay, Overlay2D, Base3DOverlay, Planar3DOverlay, Volume3DOverlay;
//
// Create a new JavaScript object for an overlay of given ID.
//
function makeOverlayFromId(id) {
var type = Overlays.getOverlayType(id);
if (!type) {
return null;
}
var overlay = new overlayTypes[type]();
overlay._id = id;
var panelID = Overlays.getAttachedPanel(id)
if (panelID && panelID in panels) {
panels[panelID].addChild(overlay);
}
overlays[id] = overlay;
return overlay;
}
//
// Get or create an overlay object from the id.
//
// @param knownOverlaysOnly (Optional: Boolean)
// If true, a new object will not be created.
// @param searchList (Optional: Object)
// Map of overlay id's and overlay objects. Can be generated with
// `OverlayManager.makeSearchList`.
//
function findOverlay(id, knownOverlaysOnly, searchList) {
if (id > 0) {
knownOverlaysOnly = Boolean(knownOverlaysOnly) || Boolean(searchList);
searchList = searchList || overlays;
var foundOverlay = searchList[id];
if (foundOverlay) {
return foundOverlay;
}
if (!knownOverlaysOnly) {
return makeOverlayFromId(id);
}
}
return null;
}
//
// Perform global scoped operations on overlays, such as finding by ray intersection.
//
OverlayManager = {
findOnRay: function(pickRay, knownOverlaysOnly, searchList) {
var rayPickResult = Overlays.findRayIntersection(pickRay);
print("raypick " + rayPickResult.overlayID);
if (rayPickResult.intersects) {
return findOverlay(rayPickResult.overlayID, knownOverlaysOnly, searchList);
}
return null;
},
findAtPoint: function(point, knownOverlaysOnly, searchList) {
var foundID = Overlays.getOverlayAtPoint(point);
print("at point " + foundID);
if (foundID) {
return findOverlay(foundID, knownOverlaysOnly, searchList);
} else {
var pickRay = Camera.computePickRay(point.x, point.y);
return OverlayManager.findOnRay(pickRay, knownOverlaysOnly, searchList);
}
},
makeSearchList: function(overlayArray) {
var searchList = {};
overlayArray.forEach(function(overlay){
searchList[overlay._id] = overlay;
});
return searchList;
}
};
//
// Object oriented abstraction layer for overlays.
//
// Usage:
// // Create an overlay
// var billboard = new BillboardOverlay({
// visible: true,
// isFacingAvatar: true,
// ignoreRayIntersections: false
// });
//
// // Get a property
// var isVisible = billboard.visible;
//
// // Set a single property
// billboard.position = { x: 1, y: 3, z: 2 };
//
// // Set multiple properties at the same time
// billboard.setProperties({
// url: "http://images.com/overlayImage.jpg",
// dimensions: { x: 2, y: 2 }
// });
//
// // Clone an overlay
// var clonedBillboard = billboard.clone();
//
// // Remove an overlay from the world
// billboard.destroy();
//
// // Remember, there is a poor orphaned JavaScript object left behind. You should
// // remove any references to it so you don't accidentally try to modify an overlay that
// // isn't there.
// billboard = undefined;
//
(function() {
var ABSTRACT = null;
overlayTypes = {};
function generateOverlayClass(superclass, type, properties) {
var that;
if (type == ABSTRACT) {
that = function(type, params) {
superclass.call(this, type, params);
};
} else {
that = function(params) {
superclass.call(this, type, params);
};
overlayTypes[type] = that;
}
that.prototype = new superclass();
that.prototype.constructor = that;
properties.forEach(function(prop) {
Object.defineProperty(that.prototype, prop, {
get: function() {
return Overlays.getProperty(this._id, prop);
},
set: function(newValue) {
var keyValuePair = {};
keyValuePair[prop] = newValue;
this.setProperties(keyValuePair);
},
configurable: false
});
});
return that;
}
// Supports multiple inheritance of properties. Just `concat` them onto the end of the
// properties list.
var PANEL_ATTACHABLE_FIELDS = ["offsetPosition", "facingRotation"];
Overlay = (function() {
var that = function(type, params) {
if (type && params) {
this._id = Overlays.addOverlay(type, params);
overlays[this._id] = this;
} else {
this._id = 0;
}
this._attachedPanelPointer = null;
};
that.prototype.constructor = that;
Object.defineProperty(that.prototype, "isLoaded", {
get: function() {
return Overlays.isLoaded(this._id);
}
});
Object.defineProperty(that.prototype, "attachedPanel", {
get: function() {
return this._attachedPanelPointer;
}
});
that.prototype.getTextSize = function(text) {
return Overlays.textSize(this._id, text);
};
that.prototype.setProperties = function(properties) {
Overlays.editOverlay(this._id, properties);
};
that.prototype.clone = function() {
return makeOverlayFromId(Overlays.cloneOverlay(this._id));
};
that.prototype.destroy = function() {
Overlays.deleteOverlay(this._id);
};
return generateOverlayClass(that, ABSTRACT, [
"alpha", "glowLevel", "pulseMax", "pulseMin", "pulsePeriod", "glowLevelPulse",
"alphaPulse", "colorPulse", "visible", "anchor"
]);
})();
Overlay2D = generateOverlayClass(Overlay, ABSTRACT, [
"bounds", "x", "y", "width", "height"
]);
Base3DOverlay = generateOverlayClass(Overlay, ABSTRACT, [
"position", "lineWidth", "rotation", "isSolid", "isFilled", "isWire", "isDashedLine",
"ignoreRayIntersection", "drawInFront", "drawOnHUD"
]);
Planar3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
"dimensions"
]);
Volume3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
"dimensions"
]);
generateOverlayClass(Overlay2D, "image", [
"subImage", "imageURL"
]);
generateOverlayClass(Overlay2D, "text", [
"font", "text", "backgroundColor", "backgroundAlpha", "leftMargin", "topMargin"
]);
generateOverlayClass(Planar3DOverlay, "text3d", [
"text", "backgroundColor", "backgroundAlpha", "lineHeight", "leftMargin", "topMargin",
"rightMargin", "bottomMargin", "isFacingAvatar"
]);
generateOverlayClass(Volume3DOverlay, "cube", [
"borderSize"
]);
generateOverlayClass(Volume3DOverlay, "sphere", [
]);
generateOverlayClass(Planar3DOverlay, "circle3d", [
"startAt", "endAt", "outerRadius", "innerRadius", "hasTickMarks",
"majorTickMarksAngle", "minorTickMarksAngle", "majorTickMarksLength",
"minorTickMarksLength", "majorTickMarksColor", "minorTickMarksColor"
]);
generateOverlayClass(Planar3DOverlay, "rectangle3d", [
]);
generateOverlayClass(Base3DOverlay, "line3d", [
"start", "end"
]);
generateOverlayClass(Planar3DOverlay, "grid", [
"minorGridWidth", "majorGridEvery"
]);
generateOverlayClass(Volume3DOverlay, "localmodels", [
]);
generateOverlayClass(Volume3DOverlay, "model", [
"url", "dimensions", "textures"
]);
generateOverlayClass(Planar3DOverlay, "billboard", [
"url", "subImage", "isFacingAvatar"
].concat(PANEL_ATTACHABLE_FIELDS));
})();
ImageOverlay = overlayTypes["image"];
TextOverlay = overlayTypes["text"];
Text3DOverlay = overlayTypes["text3d"];
Cube3DOverlay = overlayTypes["cube"];
Sphere3DOverlay = overlayTypes["sphere"];
Circle3DOverlay = overlayTypes["circle3d"];
Rectangle3DOverlay = overlayTypes["rectangle3d"];
Line3DOverlay = overlayTypes["line3d"];
Grid3DOverlay = overlayTypes["grid"];
LocalModelsOverlay = overlayTypes["localmodels"];
ModelOverlay = overlayTypes["model"];
BillboardOverlay = overlayTypes["billboard"];
//
// Object oriented abstraction layer for panels.
//
FloatingUIPanel = (function() {
var that = function(params) {
this._id = Overlays.addPanel(params);
this._children = [];
this._visible = Boolean(params.visible);
panels[this._id] = this;
this._attachedPanelPointer = null;
};
that.prototype.constructor = that;
var FIELDS = ["offsetPosition", "offsetRotation", "facingRotation"];
FIELDS.forEach(function(prop) {
Object.defineProperty(that.prototype, prop, {
get: function() {
return Overlays.getPanelProperty(this._id, prop);
},
set: function(newValue) {
var keyValuePair = {};
keyValuePair[prop] = newValue;
this.setProperties(keyValuePair);
},
configurable: false
});
});
var PSEUDO_FIELDS = [];
PSEUDO_FIELDS.push("children");
Object.defineProperty(that.prototype, "children", {
get: function() {
return this._children.slice();
}
});
PSEUDO_FIELDS.push("visible");
Object.defineProperty(that.prototype, "visible", {
get: function() {
return this._visible;
},
set: function(visible) {
this._visible = visible;
this._children.forEach(function(child) {
child.visible = visible;
});
}
});
that.prototype.addChild = function(child) {
if (child instanceof Overlay) {
Overlays.setAttachedPanel(child._id, this._id);
} else if (child instanceof FloatingUIPanel) {
child.setProperties({
anchorPosition: {
bind: "panel",
value: this._id
},
offsetRotation: {
bind: "panel",
value: this._id
}
});
}
child._attachedPanelPointer = this;
child.visible = this.visible;
this._children.push(child);
return child;
};
that.prototype.removeChild = function(child) {
var i = this._children.indexOf(child);
if (i >= 0) {
if (child instanceof Overlay) {
Overlays.setAttachedPanel(child._id, 0);
} else if (child instanceof FloatingUIPanel) {
child.setProperties({
anchorPosition: {
bind: "myAvatar"
},
offsetRotation: {
bind: "myAvatar"
}
});
}
child._attachedPanelPointer = null;
this._children.splice(i, 1);
}
};
that.prototype.setProperties = function(properties) {
for (var i in PSEUDO_FIELDS) {
if (properties[PSEUDO_FIELDS[i]] !== undefined) {
this[PSEUDO_FIELDS[i]] = properties[PSEUDO_FIELDS[i]];
}
}
Overlays.editPanel(this._id, properties);
};
that.prototype.destroy = function() {
Overlays.deletePanel(this._id);
};
return that;
})();
function onOverlayDeleted(id) {
if (id in overlays) {
if (overlays[id]._attachedPanelPointer) {
overlays[id]._attachedPanelPointer.removeChild(overlays[id]);
}
delete overlays[id];
}
}
function onPanelDeleted(id) {
if (id in panels) {
panels[id]._children.forEach(function(child) {
print(JSON.stringify(child.destroy));
child.destroy();
});
delete panels[id];
}
}
Overlays.overlayDeleted.connect(onOverlayDeleted);
Overlays.panelDeleted.connect(onPanelDeleted);
})();

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@ -1,7 +1,17 @@
/**
* OverlayGroup provides a way to create composite overlays and control their
* position relative to a settable rootPosition and rootRotation.
*/
//
// overlayUtils.js
// examples/libraries
//
// Copyright 2015 High Fidelity, Inc.
//
//
// DEPRECATION WARNING: Will be deprecated soon in favor of FloatingUIPanel.
//
// OverlayGroup provides a way to create composite overlays and control their
// position relative to a settable rootPosition and rootRotation.
//
OverlayGroup = function(opts) {
var that = {};
@ -59,6 +69,6 @@ OverlayGroup = function(opts) {
}
overlays = {};
}
return that;
};

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@ -3758,10 +3758,13 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
scriptEngine->registerGlobalObject("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get<AvatarManager>().data());
qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue);

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@ -49,6 +49,7 @@
#include "avatar/MyAvatar.h"
#include "devices/SixenseManager.h"
#include "scripting/ControllerScriptingInterface.h"
#include "scripting/DialogsManagerScriptingInterface.h"
#include "scripting/WebWindowClass.h"
#include "ui/AudioStatsDialog.h"
#include "ui/BandwidthDialog.h"
@ -69,6 +70,7 @@
#include "UndoStackScriptingInterface.h"
#include "gpu/Context.h"
#include "render/Engine.h"
class QGLWidget;
@ -643,6 +645,8 @@ private:
ApplicationOverlay _applicationOverlay;
ApplicationCompositor _compositor;
int _numFramesSinceLastResize = 0;
DialogsManagerScriptingInterface* _dialogsManagerScriptingInterface = new DialogsManagerScriptingInterface();
};
#endif // hifi_Application_h

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@ -47,7 +47,6 @@ public:
bool isMuted() const { return _isMuted; }
void setIsMuted(bool isMuted) { _isMuted = isMuted; }
void toggleMute();
static float getEyeDeflection() { return _eyeDeflection.get(); }
static void setEyeDeflection(float eyeDeflection);
@ -57,6 +56,8 @@ signals:
public slots:
virtual void setEnabled(bool enabled) = 0;
void toggleMute();
bool getMuted() { return _isMuted; }
protected:
virtual ~FaceTracker() {};

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@ -0,0 +1,26 @@
//
// DialogsManagerScriptingInterface.cpp
// interface/src/scripting
//
// Created by Zander Otavka on 7/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DialogsManagerScriptingInterface.h"
#include <DependencyManager.h>
#include "ui/DialogsManager.h"
DialogsManagerScriptingInterface::DialogsManagerScriptingInterface() {
connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarToggled,
this, &DialogsManagerScriptingInterface::addressBarToggled);
}
void DialogsManagerScriptingInterface::toggleAddressBar() {
QMetaObject::invokeMethod(DependencyManager::get<DialogsManager>().data(),
"toggleAddressBar", Qt::QueuedConnection);
}

View file

@ -0,0 +1,29 @@
//
// DialogsManagerScriptingInterface.h
// interface/src/scripting
//
// Created by Zander Otavka on 7/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DialogsManagerScriptInterface_h
#define hifi_DialogsManagerScriptInterface_h
#include <QObject>
class DialogsManagerScriptingInterface : public QObject {
Q_OBJECT
public:
DialogsManagerScriptingInterface();
public slots:
void toggleAddressBar();
signals:
void addressBarToggled();
};
#endif

View file

@ -36,6 +36,7 @@
void DialogsManager::toggleAddressBar() {
AddressBarDialog::toggle();
emit addressBarToggled();
}
void DialogsManager::toggleDiskCacheEditor() {

View file

@ -72,6 +72,9 @@ public slots:
// Application Update
void showUpdateDialog();
signals:
void addressBarToggled();
private slots:
void toggleToolWindow();
void hmdToolsClosed();

View file

@ -13,19 +13,25 @@
#include <QScriptValue>
#include <DeferredLightingEffect.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <gpu/Batch.h>
#include <GLMHelpers.h>
#include "Application.h"
#include "GeometryUtil.h"
QString const BillboardOverlay::TYPE = "billboard";
BillboardOverlay::BillboardOverlay() {
_isLoaded = false;
}
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
Planar3DOverlay(billboardOverlay),
PanelAttachable(billboardOverlay),
_url(billboardOverlay->_url),
_texture(billboardOverlay->_texture),
_fromImage(billboardOverlay->_fromImage),
@ -33,6 +39,19 @@ BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
{
}
void BillboardOverlay::setTransforms(Transform& transform) {
PanelAttachable::setTransforms(transform);
if (_isFacingAvatar) {
glm::quat rotation = Application::getInstance()->getCamera()->getOrientation();
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
setRotation(rotation);
}
}
void BillboardOverlay::update(float deltatime) {
setTransforms(_transform);
}
void BillboardOverlay::render(RenderArgs* args) {
if (!_texture) {
_isLoaded = true;
@ -43,15 +62,8 @@ void BillboardOverlay::render(RenderArgs* args) {
return;
}
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = args->_viewFrustum->getOrientation();
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
rotation *= getRotation();
} else {
rotation = getRotation();
}
Q_ASSERT(args->_batch);
auto batch = args->_batch;
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
@ -86,25 +98,25 @@ void BillboardOverlay::render(RenderArgs* args) {
xColor color = getColor();
float alpha = getAlpha();
auto batch = args->_batch;
setTransforms(_transform);
Transform transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
if (batch) {
Transform transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
transform.setRotation(rotation);
batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture());
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, true, false, true);
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
);
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
PanelAttachable::setProperties(properties);
QScriptValue urlValue = properties.property("url");
if (urlValue.isValid()) {
@ -161,7 +173,14 @@ QScriptValue BillboardOverlay::getProperty(const QString& property) {
if (property == "isFacingAvatar") {
return _isFacingAvatar;
}
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
QScriptValue value = PanelAttachable::getProperty(_scriptEngine, property);
if (value.isValid()) {
return value;
}
return Planar3DOverlay::getProperty(property);
}
@ -175,15 +194,10 @@ void BillboardOverlay::setBillboardURL(const QString& url) {
}
bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face) {
float& distance, BoxFace& face) {
if (_texture && _texture->isLoaded()) {
glm::quat rotation = getRotation();
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = Application::getInstance()->getCamera()->getRotation();
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
}
// Make sure position and rotation is updated.
setTransforms(_transform);
// Produce the dimensions of the billboard based on the image's aspect ratio and the overlay's scale.
bool isNull = _fromImage.isNull();
@ -192,7 +206,7 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
float maxSize = glm::max(width, height);
glm::vec2 dimensions = _dimensions * glm::vec2(width / maxSize, height / maxSize);
return findRayRectangleIntersection(origin, direction, rotation, getPosition(), dimensions, distance);
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), dimensions, distance);
}
return false;

View file

@ -15,15 +15,21 @@
#include <TextureCache.h>
#include "Planar3DOverlay.h"
#include "PanelAttachable.h"
class BillboardOverlay : public Planar3DOverlay {
class BillboardOverlay : public Planar3DOverlay, public PanelAttachable {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
BillboardOverlay();
BillboardOverlay(const BillboardOverlay* billboardOverlay);
virtual void render(RenderArgs* args);
virtual void update(float deltatime);
// setters
void setURL(const QString& url);
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
@ -36,9 +42,12 @@ public:
virtual BillboardOverlay* createClone() const;
protected:
virtual void setTransforms(Transform& transform);
private:
void setBillboardURL(const QString& url);
QString _url;
NetworkTexturePointer _texture;

View file

@ -15,6 +15,8 @@
#include <RegisteredMetaTypes.h>
QString const Circle3DOverlay::TYPE = "circle3d";
Circle3DOverlay::Circle3DOverlay() :
_startAt(0.0f),
_endAt(360.0f),

View file

@ -18,6 +18,9 @@ class Circle3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Circle3DOverlay();
Circle3DOverlay(const Circle3DOverlay* circle3DOverlay);

View file

@ -19,6 +19,8 @@
#include <GeometryCache.h>
#include <DependencyManager.h>
QString const Cube3DOverlay::TYPE = "cube";
Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) :
Volume3DOverlay(cube3DOverlay)
{

View file

@ -17,6 +17,9 @@ class Cube3DOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Cube3DOverlay() {}
Cube3DOverlay(const Cube3DOverlay* cube3DOverlay);

View file

@ -0,0 +1,197 @@
//
// FloatingUIPanel.cpp
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FloatingUIPanel.h"
#include <QVariant>
#include <RegisteredMetaTypes.h>
#include <DependencyManager.h>
#include "avatar/AvatarManager.h"
#include "avatar/MyAvatar.h"
#include "Application.h"
#include "Base3DOverlay.h"
std::function<glm::vec3()> const FloatingUIPanel::AVATAR_POSITION = []() -> glm::vec3 {
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition();
};
std::function<glm::quat()> const FloatingUIPanel::AVATAR_ORIENTATION = []() -> glm::quat {
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() *
glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
};
glm::vec3 FloatingUIPanel::getPosition() const {
return getOffsetRotation() * getOffsetPosition() + getAnchorPosition();
}
glm::quat FloatingUIPanel::getRotation() const {
return getOffsetRotation() * getFacingRotation();
}
void FloatingUIPanel::setAnchorPosition(const glm::vec3& position) {
setAnchorPosition([position]() -> glm::vec3 {
return position;
});
}
void FloatingUIPanel::setOffsetRotation(const glm::quat& rotation) {
setOffsetRotation([rotation]() -> glm::quat {
return rotation;
});
}
void FloatingUIPanel::addChild(unsigned int childId) {
if (!_children.contains(childId)) {
_children.append(childId);
}
}
void FloatingUIPanel::removeChild(unsigned int childId) {
if (_children.contains(childId)) {
_children.removeOne(childId);
}
}
QScriptValue FloatingUIPanel::getProperty(const QString &property) {
if (property == "anchorPosition") {
return vec3toScriptValue(_scriptEngine, getAnchorPosition());
}
if (property == "offsetRotation") {
return quatToScriptValue(_scriptEngine, getOffsetRotation());
}
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
if (property == "facingRotation") {
return quatToScriptValue(_scriptEngine, getFacingRotation());
}
return QScriptValue();
}
void FloatingUIPanel::setProperties(const QScriptValue &properties) {
QScriptValue anchor = properties.property("anchorPosition");
if (anchor.isValid()) {
QScriptValue bindType = anchor.property("bind");
QScriptValue value = anchor.property("value");
if (bindType.isValid()) {
QString bindTypeString = bindType.toVariant().toString();
if (bindTypeString == "myAvatar") {
setAnchorPosition(AVATAR_POSITION);
} else if (value.isValid()) {
if (bindTypeString == "overlay") {
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
.getOverlay(value.toVariant().toUInt());
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
setAnchorPosition([&overlay3D]() -> glm::vec3 {
return overlay3D->getPosition();
});
}
} else if (bindTypeString == "panel") {
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
.getPanel(value.toVariant().toUInt());
setAnchorPosition([panel]() -> glm::vec3 {
return panel->getPosition();
});
} else if (bindTypeString == "vec3") {
QScriptValue x = value.property("x");
QScriptValue y = value.property("y");
QScriptValue z = value.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setAnchorPosition(newPosition);
}
}
}
}
}
QScriptValue offsetRotation = properties.property("offsetRotation");
if (offsetRotation.isValid()) {
QScriptValue bindType = offsetRotation.property("bind");
QScriptValue value = offsetRotation.property("value");
if (bindType.isValid()) {
QString bindTypeString = bindType.toVariant().toString();
if (bindTypeString == "myAvatar") {
setOffsetRotation(AVATAR_ORIENTATION);
} else if (value.isValid()) {
if (bindTypeString == "overlay") {
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
.getOverlay(value.toVariant().toUInt());
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
setOffsetRotation([&overlay3D]() -> glm::quat {
return overlay3D->getRotation();
});
}
} else if (bindTypeString == "panel") {
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
.getPanel(value.toVariant().toUInt());
setOffsetRotation([panel]() -> glm::quat {
return panel->getRotation();
});
} else if (bindTypeString == "quat") {
QScriptValue x = value.property("x");
QScriptValue y = value.property("y");
QScriptValue z = value.property("z");
QScriptValue w = value.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setOffsetRotation(newRotation);
}
}
}
}
}
QScriptValue offsetPosition = properties.property("offsetPosition");
if (offsetPosition.isValid()) {
QScriptValue x = offsetPosition.property("x");
QScriptValue y = offsetPosition.property("y");
QScriptValue z = offsetPosition.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setOffsetPosition(newPosition);
}
}
QScriptValue facingRotation = properties.property("facingRotation");
if (facingRotation.isValid()) {
QScriptValue x = facingRotation.property("x");
QScriptValue y = facingRotation.property("y");
QScriptValue z = facingRotation.property("z");
QScriptValue w = facingRotation.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setFacingRotation(newRotation);
}
}
}

View file

@ -0,0 +1,63 @@
//
// FloatingUIPanel.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_FloatingUIPanel_h
#define hifi_FloatingUIPanel_h
#include <functional>
#include <memory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QScriptValue>
class FloatingUIPanel : public QObject {
Q_OBJECT
public:
typedef std::shared_ptr<FloatingUIPanel> Pointer;
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
glm::vec3 getAnchorPosition() const { return _anchorPosition(); }
glm::quat getOffsetRotation() const { return _offsetRotation(); }
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
glm::quat getFacingRotation() const { return _facingRotation; }
glm::vec3 getPosition() const;
glm::quat getRotation() const;
void setAnchorPosition(const std::function<glm::vec3()>& func) { _anchorPosition = func; }
void setAnchorPosition(const glm::vec3& position);
void setOffsetRotation(const std::function<glm::quat()>& func) { _offsetRotation = func; }
void setOffsetRotation(const glm::quat& rotation);
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
const QList<unsigned int>& getChildren() { return _children; }
void addChild(unsigned int childId);
void removeChild(unsigned int childId);
unsigned int popLastChild() { return _children.takeLast(); }
QScriptValue getProperty(const QString& property);
void setProperties(const QScriptValue& properties);
private:
static std::function<glm::vec3()> const AVATAR_POSITION;
static std::function<glm::quat()> const AVATAR_ORIENTATION;
std::function<glm::vec3()> _anchorPosition{AVATAR_POSITION};
std::function<glm::quat()> _offsetRotation{AVATAR_ORIENTATION};
glm::vec3 _offsetPosition{0, 0, 0};
glm::quat _facingRotation{1, 0, 0, 0};
QScriptEngine* _scriptEngine;
QList<unsigned int> _children;
};
#endif // hifi_FloatingUIPanel_h

View file

@ -18,6 +18,9 @@
#include <PathUtils.h>
#include <ViewFrustum.h>
QString const Grid3DOverlay::TYPE = "grid";
Grid3DOverlay::Grid3DOverlay() :
_minorGridWidth(1.0),
_majorGridEvery(5) {

View file

@ -18,6 +18,9 @@ class Grid3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Grid3DOverlay();
Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);

View file

@ -16,6 +16,9 @@
#include <gpu/StandardShaderLib.h>
#include <RegisteredMetaTypes.h>
QString const ImageOverlay::TYPE = "image";
ImageOverlay::ImageOverlay() :
_imageURL(),
_renderImage(false),

View file

@ -24,6 +24,9 @@ class ImageOverlay : public Overlay2D {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
ImageOverlay();
ImageOverlay(const ImageOverlay* imageOverlay);

View file

@ -13,6 +13,9 @@
#include <GeometryCache.h>
#include <RegisteredMetaTypes.h>
QString const Line3DOverlay::TYPE = "line3d";
Line3DOverlay::Line3DOverlay() :
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{

View file

@ -17,6 +17,9 @@ class Line3DOverlay : public Base3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Line3DOverlay();
Line3DOverlay(const Line3DOverlay* line3DOverlay);
~Line3DOverlay();

View file

@ -14,6 +14,9 @@
#include <EntityTreeRenderer.h>
#include <gpu/Batch.h>
QString const LocalModelsOverlay::TYPE = "localmodels";
LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
Volume3DOverlay(),
_entityTreeRenderer(entityTreeRenderer) {

View file

@ -19,6 +19,9 @@ class EntityTreeRenderer;
class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);

View file

@ -13,6 +13,9 @@
#include "Application.h"
QString const ModelOverlay::TYPE = "model";
ModelOverlay::ModelOverlay()
: _model(nullptr),
_modelTextures(QVariantMap()),

View file

@ -19,6 +19,9 @@
class ModelOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
ModelOverlay();
ModelOverlay(const ModelOverlay* modelOverlay);

View file

@ -110,7 +110,8 @@ void Overlay::setProperties(const QScriptValue& properties) {
}
if (properties.property("visible").isValid()) {
setVisible(properties.property("visible").toVariant().toBool());
bool visible = properties.property("visible").toVariant().toBool();
setVisible(visible);
}
if (properties.property("anchor").isValid()) {

View file

@ -44,6 +44,7 @@ public:
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
// getters
virtual QString getType() const = 0;
virtual bool is3D() const = 0;
bool isLoaded() { return _isLoaded; }
bool getVisible() const { return _visible; }

View file

@ -48,6 +48,7 @@ Overlays::~Overlays() {
}
_overlaysHUD.clear();
_overlaysWorld.clear();
_panels.clear();
}
cleanupOverlaysToDelete();
@ -124,85 +125,84 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
}
}
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
unsigned int thisID = 0;
Overlay* thisOverlay = NULL;
bool created = true;
if (type == "image") {
thisOverlay = new ImageOverlay();
} else if (type == "text") {
thisOverlay = new TextOverlay();
} else if (type == "text3d") {
thisOverlay = new Text3DOverlay();
} else if (type == "cube") {
thisOverlay = new Cube3DOverlay();
} else if (type == "sphere") {
thisOverlay = new Sphere3DOverlay();
} else if (type == "circle3d") {
thisOverlay = new Circle3DOverlay();
} else if (type == "rectangle3d") {
thisOverlay = new Rectangle3DOverlay();
} else if (type == "line3d") {
thisOverlay = new Line3DOverlay();
} else if (type == "grid") {
thisOverlay = new Grid3DOverlay();
} else if (type == "localmodels") {
thisOverlay = new LocalModelsOverlay(Application::getInstance()->getEntityClipboardRenderer());
} else if (type == "model") {
thisOverlay = new ModelOverlay();
} else if (type == "billboard") {
thisOverlay = new BillboardOverlay();
} else {
created = false;
Overlay::Pointer Overlays::getOverlay(unsigned int id) const {
if (_overlaysHUD.contains(id)) {
return _overlaysHUD[id];
}
if (created) {
thisOverlay->setProperties(properties);
thisID = addOverlay(thisOverlay);
if (_overlaysWorld.contains(id)) {
return _overlaysWorld[id];
}
return thisID;
return nullptr;
}
unsigned int Overlays::addOverlay(Overlay* overlay) {
Overlay::Pointer overlayPointer(overlay);
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
Overlay::Pointer thisOverlay = nullptr;
if (type == ImageOverlay::TYPE) {
thisOverlay = std::make_shared<ImageOverlay>();
} else if (type == TextOverlay::TYPE) {
thisOverlay = std::make_shared<TextOverlay>();
} else if (type == Text3DOverlay::TYPE) {
thisOverlay = std::make_shared<Text3DOverlay>();
} else if (type == Cube3DOverlay::TYPE) {
thisOverlay = std::make_shared<Cube3DOverlay>();
} else if (type == Sphere3DOverlay::TYPE) {
thisOverlay = std::make_shared<Sphere3DOverlay>();
} else if (type == Circle3DOverlay::TYPE) {
thisOverlay = std::make_shared<Circle3DOverlay>();
} else if (type == Rectangle3DOverlay::TYPE) {
thisOverlay = std::make_shared<Rectangle3DOverlay>();
} else if (type == Line3DOverlay::TYPE) {
thisOverlay = std::make_shared<Line3DOverlay>();
} else if (type == Grid3DOverlay::TYPE) {
thisOverlay = std::make_shared<Grid3DOverlay>();
} else if (type == LocalModelsOverlay::TYPE) {
thisOverlay = std::make_shared<LocalModelsOverlay>(Application::getInstance()->getEntityClipboardRenderer());
} else if (type == ModelOverlay::TYPE) {
thisOverlay = std::make_shared<ModelOverlay>();
} else if (type == BillboardOverlay::TYPE) {
thisOverlay = std::make_shared<BillboardOverlay>();
}
if (thisOverlay) {
thisOverlay->setProperties(properties);
return addOverlay(thisOverlay);
}
return 0;
}
unsigned int Overlays::addOverlay(Overlay::Pointer overlay) {
overlay->init(_scriptEngine);
QWriteLocker lock(&_lock);
unsigned int thisID = _nextOverlayID;
_nextOverlayID++;
if (overlay->is3D()) {
Base3DOverlay* overlay3D = static_cast<Base3DOverlay*>(overlay);
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
if (overlay3D->getDrawOnHUD()) {
_overlaysHUD[thisID] = overlayPointer;
_overlaysHUD[thisID] = overlay;
} else {
_overlaysWorld[thisID] = overlayPointer;
_overlaysWorld[thisID] = overlay;
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
render::PendingChanges pendingChanges;
overlayPointer->addToScene(overlayPointer, scene, pendingChanges);
overlay->addToScene(overlay, scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
} else {
_overlaysHUD[thisID] = overlayPointer;
_overlaysHUD[thisID] = overlay;
}
return thisID;
}
unsigned int Overlays::cloneOverlay(unsigned int id) {
Overlay::Pointer thisOverlay = NULL;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
return addOverlay(thisOverlay->createClone());
return addOverlay(Overlay::Pointer(thisOverlay->createClone()));
}
return 0; // Not found
@ -210,14 +210,8 @@ unsigned int Overlays::cloneOverlay(unsigned int id) {
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
QWriteLocker lock(&_lock);
Overlay::Pointer thisOverlay;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
if (thisOverlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(thisOverlay);
@ -258,8 +252,51 @@ void Overlays::deleteOverlay(unsigned int id) {
}
}
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlayToDelete);
if (attachable && attachable->getAttachedPanel()) {
attachable->getAttachedPanel()->removeChild(id);
attachable->setAttachedPanel(nullptr);
}
QWriteLocker lock(&_deleteLock);
_overlaysToDelete.push_back(overlayToDelete);
emit overlayDeleted(id);
}
QString Overlays::getOverlayType(unsigned int overlayId) const {
Overlay::Pointer overlay = getOverlay(overlayId);
if (overlay) {
return overlay->getType();
}
return "";
}
unsigned int Overlays::getAttachedPanel(unsigned int childId) const {
Overlay::Pointer overlay = getOverlay(childId);
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
if (attachable) {
return _panels.key(attachable->getAttachedPanel());
}
return 0;
}
void Overlays::setAttachedPanel(unsigned int childId, unsigned int panelId) {
Overlay::Pointer overlay = getOverlay(childId);
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
if (attachable) {
if (_panels.contains(panelId)) {
auto panel = _panels[panelId];
panel->addChild(childId);
attachable->setAttachedPanel(panel);
} else {
auto panel = attachable->getAttachedPanel();
if (panel) {
panel->removeChild(childId);
attachable->setAttachedPanel(nullptr);
}
}
}
}
unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
@ -302,13 +339,8 @@ unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
OverlayPropertyResult Overlays::getProperty(unsigned int id, const QString& property) {
OverlayPropertyResult result;
Overlay::Pointer thisOverlay;
Overlay::Pointer thisOverlay = getOverlay(id);
QReadLocker lock(&_lock);
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
if (thisOverlay) {
result.value = thisOverlay->getProperty(property);
}
@ -456,12 +488,8 @@ void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, R
bool Overlays::isLoaded(unsigned int id) {
QReadLocker lock(&_lock);
Overlay::Pointer thisOverlay = NULL;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
} else {
Overlay::Pointer thisOverlay = getOverlay(id);
if (!thisOverlay) {
return false; // not found
}
return thisOverlay->isLoaded();
@ -483,3 +511,56 @@ QSizeF Overlays::textSize(unsigned int id, const QString& text) const {
}
return QSizeF(0.0f, 0.0f);
}
unsigned int Overlays::addPanel(FloatingUIPanel::Pointer panel) {
QWriteLocker lock(&_lock);
unsigned int thisID = _nextOverlayID;
_nextOverlayID++;
_panels[thisID] = panel;
return thisID;
}
unsigned int Overlays::addPanel(const QScriptValue& properties) {
FloatingUIPanel::Pointer panel = std::make_shared<FloatingUIPanel>();
panel->init(_scriptEngine);
panel->setProperties(properties);
return addPanel(panel);
}
void Overlays::editPanel(unsigned int panelId, const QScriptValue& properties) {
if (_panels.contains(panelId)) {
_panels[panelId]->setProperties(properties);
}
}
OverlayPropertyResult Overlays::getPanelProperty(unsigned int panelId, const QString& property) {
OverlayPropertyResult result;
if (_panels.contains(panelId)) {
FloatingUIPanel::Pointer thisPanel = _panels[panelId];
QReadLocker lock(&_lock);
result.value = thisPanel->getProperty(property);
}
return result;
}
void Overlays::deletePanel(unsigned int panelId) {
FloatingUIPanel::Pointer panelToDelete;
{
QWriteLocker lock(&_lock);
if (_panels.contains(panelId)) {
panelToDelete = _panels.take(panelId);
} else {
return;
}
}
while (!panelToDelete->getChildren().isEmpty()) {
deleteOverlay(panelToDelete->popLastChild());
}
emit panelDeleted(panelId);
}

View file

@ -2,8 +2,14 @@
// Overlays.h
// interface/src/ui/overlays
//
// Modified by Zander Otavka on 7/15/15
// Copyright 2014 High Fidelity, Inc.
//
// Exposes methods for managing `Overlay`s and `FloatingUIPanel`s to scripts.
//
// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use the
// object oriented abstraction layer found in `examples/libraries/overlayUtils.js`.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
@ -16,6 +22,9 @@
#include "Overlay.h"
#include "FloatingUIPanel.h"
#include "PanelAttachable.h"
class PickRay;
class OverlayPropertyResult {
@ -57,12 +66,16 @@ public:
void update(float deltatime);
void renderHUD(RenderArgs* renderArgs);
Overlay::Pointer getOverlay(unsigned int id) const;
FloatingUIPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
public slots:
/// adds an overlay with the specific properties
unsigned int addOverlay(const QString& type, const QScriptValue& properties);
/// adds an overlay that's already been created
unsigned int addOverlay(Overlay* overlay);
unsigned int addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
unsigned int addOverlay(Overlay::Pointer overlay);
/// clones an existing overlay
unsigned int cloneOverlay(unsigned int id);
@ -74,6 +87,12 @@ public slots:
/// deletes a particle
void deleteOverlay(unsigned int id);
/// get the string type of the overlay used in addOverlay
QString getOverlayType(unsigned int overlayId) const;
unsigned int getAttachedPanel(unsigned int childId) const;
void setAttachedPanel(unsigned int childId, unsigned int panelId);
/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
unsigned int getOverlayAtPoint(const glm::vec2& point);
@ -90,12 +109,35 @@ public slots:
/// overlay; in meters if it is a 3D text overlay
QSizeF textSize(unsigned int id, const QString& text) const;
/// adds a panel that has already been created
unsigned int addPanel(FloatingUIPanel::Pointer panel);
/// creates and adds a panel based on a set of properties
unsigned int addPanel(const QScriptValue& properties);
/// edit the properties of a panel
void editPanel(unsigned int panelId, const QScriptValue& properties);
/// get a property of a panel
OverlayPropertyResult getPanelProperty(unsigned int panelId, const QString& property);
/// deletes a panel and all child overlays
void deletePanel(unsigned int panelId);
signals:
void overlayDeleted(unsigned int id);
void panelDeleted(unsigned int id);
private:
void cleanupOverlaysToDelete();
QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
QMap<unsigned int, Overlay::Pointer> _overlaysWorld;
QMap<unsigned int, FloatingUIPanel::Pointer> _panels;
QList<Overlay::Pointer> _overlaysToDelete;
unsigned int _nextOverlayID;
QReadWriteLock _lock;
QReadWriteLock _deleteLock;
QScriptEngine* _scriptEngine;

View file

@ -0,0 +1,80 @@
//
// PanelAttachable.cpp
// hifi
//
// Created by Zander Otavka on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PanelAttachable.h"
#include <RegisteredMetaTypes.h>
PanelAttachable::PanelAttachable() :
_attachedPanel(nullptr),
_facingRotation(1, 0, 0, 0)
{
}
PanelAttachable::PanelAttachable(const PanelAttachable* panelAttachable) :
_attachedPanel(panelAttachable->_attachedPanel),
_offsetPosition(panelAttachable->_offsetPosition),
_facingRotation(panelAttachable->_facingRotation)
{
}
void PanelAttachable::setTransforms(Transform& transform) {
if (getAttachedPanel()) {
transform.setTranslation(getAttachedPanel()->getAnchorPosition());
transform.setRotation(getAttachedPanel()->getOffsetRotation());
transform.postTranslate(getOffsetPosition() + getAttachedPanel()->getOffsetPosition());
transform.postRotate(getFacingRotation() * getAttachedPanel()->getFacingRotation());
}
}
QScriptValue PanelAttachable::getProperty(QScriptEngine* scriptEngine, const QString &property) {
if (property == "offsetPosition") {
return vec3toScriptValue(scriptEngine, getOffsetPosition());
}
if (property == "facingRotation") {
return quatToScriptValue(scriptEngine, getFacingRotation());
}
return QScriptValue();
}
void PanelAttachable::setProperties(const QScriptValue &properties) {
QScriptValue offsetPosition = properties.property("offsetPosition");
if (offsetPosition.isValid()) {
QScriptValue x = offsetPosition.property("x");
QScriptValue y = offsetPosition.property("y");
QScriptValue z = offsetPosition.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setOffsetPosition(newPosition);
}
}
QScriptValue facingRotation = properties.property("facingRotation");
if (facingRotation.isValid()) {
QScriptValue x = facingRotation.property("x");
QScriptValue y = facingRotation.property("y");
QScriptValue z = facingRotation.property("z");
QScriptValue w = facingRotation.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setFacingRotation(newRotation);
}
}
}

View file

@ -0,0 +1,45 @@
//
// PanelAttachable.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/1/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PanelAttachable_h
#define hifi_PanelAttachable_h
#include "FloatingUIPanel.h"
#include <glm/glm.hpp>
#include <Transform.h>
class PanelAttachable {
public:
PanelAttachable();
PanelAttachable(const PanelAttachable* panelAttachable);
FloatingUIPanel::Pointer getAttachedPanel() const { return _attachedPanel; }
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
glm::quat getFacingRotation() const { return _facingRotation; }
void setAttachedPanel(FloatingUIPanel::Pointer panel) { _attachedPanel = panel; }
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
QScriptValue getProperty(QScriptEngine* scriptEngine, const QString& property);
void setProperties(const QScriptValue& properties);
protected:
virtual void setTransforms(Transform& transform);
private:
FloatingUIPanel::Pointer _attachedPanel;
glm::vec3 _offsetPosition;
glm::quat _facingRotation;
};
#endif // hifi_PanelAttachable_h

View file

@ -14,8 +14,15 @@
#include <GeometryUtil.h>
#include <RegisteredMetaTypes.h>
Planar3DOverlay::Planar3DOverlay() :
Base3DOverlay(),
_dimensions{1.0f, 1.0f}
{
}
Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
Base3DOverlay(planar3DOverlay)
Base3DOverlay(planar3DOverlay),
_dimensions(planar3DOverlay->_dimensions)
{
}

View file

@ -17,7 +17,7 @@ class Planar3DOverlay : public Base3DOverlay {
Q_OBJECT
public:
Planar3DOverlay() {}
Planar3DOverlay();
Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
AABox getBounds() const;
@ -32,7 +32,7 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
protected:
glm::vec2 _dimensions{1.0f, 1.0f};
glm::vec2 _dimensions;
};

View file

@ -13,6 +13,9 @@
#include <GeometryCache.h>
#include <SharedUtil.h>
QString const Rectangle3DOverlay::TYPE = "rectangle3d";
Rectangle3DOverlay::Rectangle3DOverlay() :
_geometryCacheID(DependencyManager::get<GeometryCache>()->allocateID())
{

View file

@ -17,6 +17,9 @@ class Rectangle3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Rectangle3DOverlay();
Rectangle3DOverlay(const Rectangle3DOverlay* rectangle3DOverlay);
~Rectangle3DOverlay();

View file

@ -15,6 +15,8 @@
#include <gpu/Batch.h>
#include <SharedUtil.h>
QString const Sphere3DOverlay::TYPE = "sphere";
Sphere3DOverlay::Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay) :
Volume3DOverlay(Sphere3DOverlay)
{

View file

@ -17,6 +17,9 @@ class Sphere3DOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Sphere3DOverlay() {}
Sphere3DOverlay(const Sphere3DOverlay* Sphere3DOverlay);

View file

@ -23,6 +23,8 @@ const int FIXED_FONT_POINT_SIZE = 40;
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation
const float LINE_SCALE_RATIO = 1.2f;
QString const Text3DOverlay::TYPE = "text3d";
Text3DOverlay::Text3DOverlay() :
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
_backgroundAlpha(DEFAULT_BACKGROUND_ALPHA),

View file

@ -21,6 +21,9 @@ class Text3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
Text3DOverlay();
Text3DOverlay(const Text3DOverlay* text3DOverlay);
~Text3DOverlay();

View file

@ -78,6 +78,8 @@ QString toQmlColor(const glm::vec4& v) {
arg((int)(v.b * 255), 2, 16, QChar('0'));
}
QString const TextOverlay::TYPE = "text";
TextOverlay::TextOverlay() :
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
_backgroundAlpha(DEFAULT_BACKGROUND_ALPHA),

View file

@ -29,6 +29,9 @@ class TextOverlay : public Overlay2D {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
TextOverlay();
TextOverlay(const TextOverlay* textOverlay);
~TextOverlay();