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AvatarActionHold has positional and rotational targets
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1 changed files with 3 additions and 0 deletions
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@ -31,6 +31,9 @@ AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntit
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myAvatar->addHoldAction(this);
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myAvatar->addHoldAction(this);
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}
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}
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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#if WANT_DEBUG
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#if WANT_DEBUG
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qDebug() << "AvatarActionHold::AvatarActionHold" << (void*)this;
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qDebug() << "AvatarActionHold::AvatarActionHold" << (void*)this;
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#endif
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#endif
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