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Make Sixense emulate mouse only if controllers aren't at the base
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1 changed files with 1 additions and 1 deletions
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@ -223,7 +223,7 @@ void SixenseManager::update(float deltaTime) {
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palm->setJoystick(data->joystick_x, data->joystick_y);
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palm->setJoystick(data->joystick_x, data->joystick_y);
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// Emulate the mouse so we can use scripts
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// Emulate the mouse so we can use scripts
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if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
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emulateMouse(palm, numActiveControllers - 1);
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emulateMouse(palm, numActiveControllers - 1);
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}
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}
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