Make Sixense emulate mouse only if controllers aren't at the base

This commit is contained in:
David Rowe 2015-03-23 09:06:15 -07:00
parent 2d4aee7343
commit 3de7222007

View file

@ -223,7 +223,7 @@ void SixenseManager::update(float deltaTime) {
palm->setJoystick(data->joystick_x, data->joystick_y);
// Emulate the mouse so we can use scripts
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseMouseInput) && !_controllersAtBase) {
emulateMouse(palm, numActiveControllers - 1);
}