move back into interface for now

This commit is contained in:
ZappoMan 2014-12-15 08:37:33 -08:00
parent 4ac673fe63
commit 3de3540ebe
10 changed files with 7 additions and 8 deletions

View file

@ -107,7 +107,7 @@ endif()
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
# link required hifi libraries
link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics render-utils)
link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics)
# find any optional and required libraries
find_package(ZLIB REQUIRED)

View file

@ -35,13 +35,11 @@
#include <EntityCollisionSystem.h>
#include <EntityEditPacketSender.h>
#include <GeometryCache.h>
#include <NetworkPacket.h>
#include <NodeList.h>
#include <OctreeQuery.h>
#include <PacketHeaders.h>
#include <ScriptEngine.h>
#include <TextureCache.h>
#include <ViewFrustum.h>
#include <VoxelEditPacketSender.h>
@ -64,7 +62,9 @@
#include "entities/EntityTreeRenderer.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/DeferredLightingEffect.h"
#include "renderer/GeometryCache.h"
#include "renderer/GlowEffect.h"
#include "renderer/TextureCache.h"
#include "scripting/ControllerScriptingInterface.h"
#include "ui/BandwidthDialog.h"
#include "ui/BandwidthMeter.h"

View file

@ -20,9 +20,9 @@
#include <glm/glm.hpp>
#include <MetavoxelClientManager.h>
#include <TextureCache.h>
#include "renderer/ProgramObject.h"
#include "renderer/TextureCache.h"
class HeightfieldBaseLayerBatch;
class HeightfieldSplatBatch;

View file

@ -25,7 +25,6 @@
#include <PacketHeaders.h>
#include <PerfStat.h>
#include <SharedUtil.h>
#include <TextureCache.h>
#include "Application.h"
#include "Avatar.h"
@ -37,6 +36,7 @@
#include "Recorder.h"
#include "world.h"
#include "devices/OculusManager.h"
#include "renderer/TextureCache.h"
#include "ui/TextRenderer.h"
using namespace std;

View file

@ -21,13 +21,13 @@
#include <AnimationCache.h>
#include <GeometryUtil.h>
#include <PhysicsEntity.h>
#include <TextureCache.h>
#include "AnimationHandle.h"
#include "GeometryCache.h"
#include "InterfaceConfig.h"
#include "JointState.h"
#include "ProgramObject.h"
#include "TextureCache.h"
class QScriptEngine;

View file

@ -15,9 +15,8 @@
#include <QScopedPointer>
#include <QUrl>
#include <TextureCache.h>
#include "Base3DOverlay.h"
#include "renderer/TextureCache.h"
class BillboardOverlay : public Base3DOverlay {
Q_OBJECT