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https://github.com/lubosz/overte.git
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move back into interface for now
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parent
4ac673fe63
commit
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10 changed files with 7 additions and 8 deletions
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@ -107,7 +107,7 @@ endif()
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
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# link required hifi libraries
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link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics render-utils)
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link_hifi_libraries(shared octree voxels gpu fbx metavoxels networking entities avatars audio animation script-engine physics)
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# find any optional and required libraries
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find_package(ZLIB REQUIRED)
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@ -35,13 +35,11 @@
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#include <EntityCollisionSystem.h>
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#include <EntityEditPacketSender.h>
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#include <GeometryCache.h>
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#include <NetworkPacket.h>
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#include <NodeList.h>
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#include <OctreeQuery.h>
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#include <PacketHeaders.h>
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#include <ScriptEngine.h>
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#include <TextureCache.h>
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#include <ViewFrustum.h>
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#include <VoxelEditPacketSender.h>
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@ -64,7 +62,9 @@
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#include "entities/EntityTreeRenderer.h"
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#include "renderer/AmbientOcclusionEffect.h"
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#include "renderer/DeferredLightingEffect.h"
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#include "renderer/GeometryCache.h"
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#include "renderer/GlowEffect.h"
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#include "renderer/TextureCache.h"
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#include "scripting/ControllerScriptingInterface.h"
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#include "ui/BandwidthDialog.h"
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#include "ui/BandwidthMeter.h"
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@ -20,9 +20,9 @@
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#include <glm/glm.hpp>
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#include <MetavoxelClientManager.h>
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#include <TextureCache.h>
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#include "renderer/ProgramObject.h"
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#include "renderer/TextureCache.h"
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class HeightfieldBaseLayerBatch;
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class HeightfieldSplatBatch;
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@ -25,7 +25,6 @@
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#include <PacketHeaders.h>
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#include <PerfStat.h>
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#include <SharedUtil.h>
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#include <TextureCache.h>
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#include "Application.h"
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#include "Avatar.h"
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@ -37,6 +36,7 @@
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#include "Recorder.h"
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#include "world.h"
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#include "devices/OculusManager.h"
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#include "renderer/TextureCache.h"
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#include "ui/TextRenderer.h"
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using namespace std;
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@ -21,13 +21,13 @@
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#include <AnimationCache.h>
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#include <GeometryUtil.h>
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#include <PhysicsEntity.h>
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#include <TextureCache.h>
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#include "AnimationHandle.h"
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#include "GeometryCache.h"
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#include "InterfaceConfig.h"
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#include "JointState.h"
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#include "ProgramObject.h"
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#include "TextureCache.h"
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class QScriptEngine;
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@ -15,9 +15,8 @@
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#include <QScopedPointer>
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#include <QUrl>
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#include <TextureCache.h>
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#include "Base3DOverlay.h"
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#include "renderer/TextureCache.h"
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class BillboardOverlay : public Base3DOverlay {
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Q_OBJECT
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