diff --git a/libraries/audio/src/AudioNoiseGate.cpp b/libraries/audio/src/AudioNoiseGate.cpp
deleted file mode 100644
index 604897af8a..0000000000
--- a/libraries/audio/src/AudioNoiseGate.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-//
-//  AudioNoiseGate.cpp
-//  libraries/audio
-//
-//  Created by Stephen Birarda on 2014-12-16.
-//  Copyright 2014 High Fidelity, Inc.
-//
-//  Distributed under the Apache License, Version 2.0.
-//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-//
-
-#include "AudioNoiseGate.h"
-
-#include <cstdlib>
-#include <string.h>
-
-#include "AudioConstants.h"
-
-const float AudioNoiseGate::CLIPPING_THRESHOLD = 0.90f;
-
-AudioNoiseGate::AudioNoiseGate() :
-    _lastLoudness(0.0f),
-    _didClipInLastBlock(false),
-    _dcOffset(0.0f),
-    _measuredFloor(0.0f),
-    _sampleCounter(0),
-    _isOpen(false),
-    _blocksToClose(0) {}
-
-void AudioNoiseGate::removeDCOffset(int16_t* samples, int numSamples) {
-    //
-    //  DC Offset correction
-    //
-    //  Measure the DC offset over a trailing number of blocks, and remove it from the input signal.
-    //  This causes the noise background measurements and server muting to be more accurate.  Many off-board
-    //  ADC's have a noticeable DC offset.
-    //
-    const float DC_OFFSET_AVERAGING = 0.99f;
-    float measuredDcOffset = 0.0f;
-    //  Remove trailing DC offset from samples
-    for (int i = 0; i < numSamples; i++) {
-        measuredDcOffset += samples[i];
-        samples[i] -= (int16_t) _dcOffset;
-    }
-    // Update measured DC offset
-    measuredDcOffset /= numSamples;
-    if (_dcOffset == 0.0f) {
-        // On first block, copy over measured offset
-        _dcOffset = measuredDcOffset;
-    } else {
-        _dcOffset = DC_OFFSET_AVERAGING * _dcOffset + (1.0f - DC_OFFSET_AVERAGING) * measuredDcOffset;
-    }
-}
-
-void AudioNoiseGate::gateSamples(int16_t* samples, int numSamples) {
-    //
-    //  Impose Noise Gate
-    //
-    //  The Noise Gate is used to reject constant background noise by measuring the noise
-    //  floor observed at the microphone and then opening the 'gate' to allow microphone
-    //  signals to be transmitted when the microphone samples average level exceeds a multiple
-    //  of the noise floor.
-    //
-    //  NOISE_GATE_HEIGHT:  How loud you have to speak relative to noise background to open the gate.
-    //                      Make this value lower for more sensitivity and less rejection of noise.
-    //  NOISE_GATE_WIDTH:   The number of samples in an audio block for which the height must be exceeded
-    //                      to open the gate.
-    //  NOISE_GATE_CLOSE_BLOCK_DELAY:  Once the noise is below the gate height for the block, how many blocks
-    //                      will we wait before closing the gate.
-    //  NOISE_GATE_BLOCKS_TO_AVERAGE:  How many audio blocks should we average together to compute noise floor.
-    //                      More means better rejection but also can reject continuous things like singing.
-    // NUMBER_OF_NOISE_SAMPLE_BLOCKS:  How often should we re-evaluate the noise floor?
-
-    float loudness = 0;
-    int thisSample = 0;
-    int samplesOverNoiseGate = 0;
-
-    const float NOISE_GATE_HEIGHT = 7.0f;
-    const int NOISE_GATE_WIDTH = 5;
-    const int NOISE_GATE_CLOSE_BLOCK_DELAY = 5;
-    const int NOISE_GATE_BLOCKS_TO_AVERAGE = 5;
-
-    //  Check clipping, and check if should open noise gate
-    _didClipInLastBlock = false;
-
-    for (int i = 0; i < numSamples; i++) {
-        thisSample = std::abs(samples[i]);
-        if (thisSample >= ((float) AudioConstants::MAX_SAMPLE_VALUE * CLIPPING_THRESHOLD)) {
-            _didClipInLastBlock = true;
-        }
-
-        loudness += thisSample;
-        //  Noise Reduction:  Count peaks above the average loudness
-        if (thisSample > (_measuredFloor * NOISE_GATE_HEIGHT)) {
-            samplesOverNoiseGate++;
-        }
-    }
-
-    _lastLoudness = fabs(loudness / numSamples);
-
-    //  If Noise Gate is enabled, check and turn the gate on and off
-    float averageOfAllSampleBlocks = 0.0f;
-    _sampleBlocks[_sampleCounter++] = _lastLoudness;
-    if (_sampleCounter == NUMBER_OF_NOISE_SAMPLE_BLOCKS) {
-        float smallestSample = std::numeric_limits<float>::max();
-        for (int i = 0; i <= NUMBER_OF_NOISE_SAMPLE_BLOCKS - NOISE_GATE_BLOCKS_TO_AVERAGE; i += NOISE_GATE_BLOCKS_TO_AVERAGE) {
-            float thisAverage = 0.0f;
-            for (int j = i; j < i + NOISE_GATE_BLOCKS_TO_AVERAGE; j++) {
-                thisAverage += _sampleBlocks[j];
-                averageOfAllSampleBlocks += _sampleBlocks[j];
-            }
-            thisAverage /= NOISE_GATE_BLOCKS_TO_AVERAGE;
-
-            if (thisAverage < smallestSample) {
-                smallestSample = thisAverage;
-            }
-        }
-        averageOfAllSampleBlocks /= NUMBER_OF_NOISE_SAMPLE_BLOCKS;
-        _measuredFloor = smallestSample;
-        _sampleCounter = 0;
-
-    }
-
-    _closedInLastBlock = false;
-    _openedInLastBlock = false;
-
-    if (samplesOverNoiseGate > NOISE_GATE_WIDTH) {
-        _openedInLastBlock = !_isOpen;
-        _isOpen = true;
-        _blocksToClose = NOISE_GATE_CLOSE_BLOCK_DELAY;
-    } else {
-        if (--_blocksToClose == 0) {
-            _closedInLastBlock = _isOpen;
-            _isOpen = false;
-        }
-    }
-    if (!_isOpen) {
-        // First block after being closed gets faded to silence, we fade across
-        // the entire block on fading out. All subsequent blocks are muted by being slammed
-        // to zeros
-        if (_closedInLastBlock) {
-            float fadeSlope = (1.0f / numSamples);
-            for (int i = 0; i < numSamples; i++) {
-                float fadedSample = (1.0f - ((float)i * fadeSlope)) * (float)samples[i];
-                samples[i] = (int16_t)fadedSample;
-            }
-        } else {
-            memset(samples, 0, numSamples * sizeof(int16_t));
-        }
-        _lastLoudness = 0;
-    }
-
-    if (_openedInLastBlock) {
-        // would be nice to do a little crossfade from silence, but we only want to fade
-        // across the first 1/10th of the block, because we don't want to miss early
-        // transients.
-        int fadeSamples = numSamples / 10; // fade over 1/10th of the samples
-        float fadeSlope = (1.0f / fadeSamples);
-        for (int i = 0; i < fadeSamples; i++) {
-            float fadedSample = (float)i * fadeSlope * (float)samples[i];
-            samples[i] = (int16_t)fadedSample;
-        }
-    }
-}
diff --git a/libraries/audio/src/AudioNoiseGate.h b/libraries/audio/src/AudioNoiseGate.h
deleted file mode 100644
index 8430f120e5..0000000000
--- a/libraries/audio/src/AudioNoiseGate.h
+++ /dev/null
@@ -1,48 +0,0 @@
-//
-//  AudioNoiseGate.h
-//  libraries/audio
-//
-//  Created by Stephen Birarda on 2014-12-16.
-//  Copyright 2014 High Fidelity, Inc.
-//
-//  Distributed under the Apache License, Version 2.0.
-//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-//
-
-#ifndef hifi_AudioNoiseGate_h
-#define hifi_AudioNoiseGate_h
-
-#include <stdint.h>
-
-const int NUMBER_OF_NOISE_SAMPLE_BLOCKS = 300;
-
-class AudioNoiseGate {
-public:
-    AudioNoiseGate();
-
-    void gateSamples(int16_t* samples, int numSamples);
-    void removeDCOffset(int16_t* samples, int numSamples);
-
-    bool clippedInLastBlock() const { return _didClipInLastBlock; }
-    bool closedInLastBlock() const { return _closedInLastBlock; }
-    bool openedInLastBlock() const { return _openedInLastBlock; }
-    bool isOpen() const { return _isOpen; }
-    float getMeasuredFloor() const { return _measuredFloor; }
-    float getLastLoudness() const { return _lastLoudness; }
-
-    static const float CLIPPING_THRESHOLD;
-
-private:
-    float _lastLoudness;
-    bool _didClipInLastBlock;
-    float _dcOffset;
-    float _measuredFloor;
-    float _sampleBlocks[NUMBER_OF_NOISE_SAMPLE_BLOCKS];
-    int _sampleCounter;
-    bool _isOpen;
-    bool _closedInLastBlock { false };
-    bool _openedInLastBlock { false };
-    int _blocksToClose;
-};
-
-#endif // hifi_AudioNoiseGate_h